Some backgrounds were generated using AI.
- Creator
- FSTGAME
- Reviews
- -
- Added
- Mar 18, 2026
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Some backgrounds were generated using AI.
In this game, we use artificial intelligence (AI) for certain parts of the development process. The final product reflects the creativity and expression of the development team.
No AI was used to create the game's visual assets or music No AI is used to generate content during gameplay AI tools were used only for internal technical support, such as patching the game engine, and do not generate player-facing content.
Only a few images and some language translations in this game were created with AI.
Game music Translations Shop sign textures (or Store billboard textures) Some models, such as the "Dropping washing machine"
The four assets in this work—one UI component and three landscape paintings used as wall decorations (frames not included)—were produced using additional AI for refinement. None of them were created by AI from the ground up. AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand. We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship.
Generative AI is used to create some visual assets.
Some promotional images on the store page were created with the assistance of AI tools. All in game assets and gameplay content are original and manually created. The game does not use real time AI generated content.
I'm a solo developer making this game entirely on my own with a zero budget. Without AI, I would've gone mad creating such a massive project. It would've taken around 15 years just to reach Early Access. To be completely transparent: during development, I may use AI tools to assist with content creation, primarily for routine tasks. However, everything is always manually reviewed and refined by me. The workflow is strictly: My work → AI → My work.
The promotional artwork on this Steam page was hand-drawn by an artist, with AI tools used solely for concept generation.
AI tools were used only to generate some of the pre rendered visual assets and promotional artwork for the game and store page. No AI is used during gameplay, and all game logic, systems, mechanics, and code are manually created.
Capsule of the game has been made using AI
ChatGPT corrected the translations and my spelling and grammar errors...
Some of the game's art and music are created with the assistance of AI
Some of the abnormal phenomena in this game include AI-generated content.
AI is used in creating portraits and figure of characters.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
Some visual and text elements in this game were created with the help of AI tools during development. No real-time AI is used during gameplay. All AI-assisted content has been reviewed, modified and approved by the developer.
Used only for image generation.
The billboard female model was created using AI, and the initial draft of the game icon was also generated with AI before being refined by me. I lacked both the resources and the skills, and I apologize for this.
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.
The game logo and some of the artwork in the store page were created with the assistance of AI.
In this project, we utilized AI solely for source code generation assistance. Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements.
AI-assisted tools were used to generate and refine some store page text and certain visual assets. All AI-generated content was reviewed and edited by the developer. No AI is used for live content generation during gameplay or for processing player data.
Generative AI was used for in-game dice illustration.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
AI was used to generate the characters, backgrounds, and some of the game’s details, which I further refined myself, as well as for gif animation.
Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
Using artificial intelligence. Some of the game’s graphics were edited, and the game’s code was tested.
Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services.
Visual
Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted.
Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI.
AI is used for concepts, creating 3D models of characters, and for some voice acting.
This game uses AI to generate most of the images, as well as other assets and code.
Game audio, video, and a small portion of artistic content are produced with AI assistance.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
AI tools have only been used when they add real benefit to the game and where I have full control on the creative output. In all such cases, the final product reflects my own creativity and expression.
We use AI-generated images for our card characters.
Game Logo is created by AI.
Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making.
The development process involved AI-assisted proofreading and a third-party plugin for AI translation.
AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style.
The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by HypeTales21.
AI used in most background creation/alteration. Heavily used in code debugging/review.
In-game images and audio are AI-generated.
Some in-game resources were created using generative AI.
We made some CGs using AI. AI cannot create content directly during the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Newborn: The Tears of the Garnet In-game content art | Some backgrounds were generated using AI. | FSTGAME | - | Mar 18, 2026 | |
BOKUKAN5 TOKYO (HND) Dev only | In this game, we use artificial intelligence (AI) for certain parts of the development process. The final product reflects the creativity and expression of the development team. | TechnoBrain | - | Mar 18, 2026 | |
GlagStone Dev only | No AI was used to create the game's visual assets or music
No AI is used to generate content during gameplay
AI tools were used only for internal technical support, such as patching the game engine, and do not generate player-facing content. | Valerii Krasnoselskii | - | Mar 18, 2026 | |
Age of Resistance In-game content arttext | Only a few images and some language translations in this game were created with AI. | Luis Humberto | - | Mar 18, 2026 | |
Capodanno alla MANO In-game content audiotextart | Game music
Translations
Shop sign textures (or Store billboard textures)
Some models, such as the "Dropping washing machine" | Serio Studio | - | Mar 18, 2026 | |
Librarian: Tidy Up the Arcane Library! In-game content arttext | The four assets in this work—one UI component and three landscape paintings used as wall decorations (frames not included)—were produced using additional AI for refinement. None of them were created by AI from the ground up.
AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand.
We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship. | ArtRising | 15k | Mar 18, 2026 | |
Indie GameDev Sim In-game content art | Generative AI is used to create some visual assets. | Relax & Play | - | Mar 18, 2026 | |
After the Crash : Colony In-game content art | Some promotional images on the store page were created with the assistance of AI tools. All in game assets and gameplay content are original and manually created. The game does not use real time AI generated content. | Penche Software | 14 | Mar 18, 2026 | |
SWOM Unclear artaudiotext | I'm a solo developer making this game entirely on my own with a zero budget. Without AI, I would've gone mad creating such a massive project. It would've taken around 15 years just to reach Early Access.
To be completely transparent: during development, I may use AI tools to assist with content creation, primarily for routine tasks. However, everything is always manually reviewed and refined by me. The workflow is strictly: My work → AI → My work. | WoFo | - | Mar 18, 2026 | |
Holy Nope! Store/marketing art | The promotional artwork on this Steam page was hand-drawn by an artist, with AI tools used solely for concept generation. | Challenging Games | 14 | Mar 18, 2026 | |
Insurance Worker Game In-game content art | AI tools were used only to generate some of the pre rendered visual assets and promotional artwork for the game and store page. No AI is used during gameplay, and all game logic, systems, mechanics, and code are manually created. | CJ 03 | - | Mar 18, 2026 | |
Santa Simulator : Christmas Factory Store/marketing art | Capsule of the game has been made using AI | Meerkatt Studio | 32 | Mar 18, 2026 | |
Olivia In-game content text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 31 | Mar 18, 2026 | |
水浒女神录 In-game content artaudio | Some of the game's art and music are created with the assistance of AI | 游戏方程工作室 | - | Mar 18, 2026 | |
日本事故物件監視協会2 -Japan Stigmatized Property- In-game content | Some of the abnormal phenomena in this game include AI-generated content. | 日本事故物件監視協会 | 151 | Mar 18, 2026 | |
Terria Tactics In-game content art | AI is used in creating portraits and figure of characters. | TactiGame Limited | - | Mar 18, 2026 | |
Order of Kings In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | DW Studio | 109 | Mar 18, 2026 | |
Cold Decree In-game content arttext | Some visual and text elements in this game were created with the help of AI tools during development.
No real-time AI is used during gameplay.
All AI-assisted content has been reviewed, modified and approved by the developer. | Kadir AKKAS | - | Mar 18, 2026 | |
Molodoy Simulator Unclear art | Used only for image generation. | Erich Meurer | - | Mar 18, 2026 | |
Seoul Bridge In-game content art | The billboard female model was created using AI, and the initial draft of the game icon was also generated with AI before being refined by me.
I lacked both the resources and the skills, and I apologize for this. | MidNightDevClub | 26 | Mar 18, 2026 | |
Mini Pond Farm: Frogs & Lilypads In-game content artaudio | To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic. | SIA Igor Arterchuk | - | Mar 18, 2026 | |
Nuclear Design Bureau In-game content arttextcode | This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay. | Design Bureau KB-11 | - | Mar 18, 2026 | |
Bang Pass Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
1-A Store/marketing codeart | In this project, we utilized AI solely for source code generation assistance.
Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements. | Asobrect | - | Mar 18, 2026 | |
Liquidated In-game content textart | AI-assisted tools were used to generate and refine some store page text and certain visual assets. All AI-generated content was reviewed and edited by the developer. No AI is used for live content generation during gameplay or for processing player data. | Grimvolt Interactive | - | Mar 18, 2026 | |
Dice In You In-game content art | Generative AI was used for in-game dice illustration. | Team DICE | 190 | Mar 18, 2026 | |
Political Run: World Leaders Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Treasurer In-game content art | AI was used to generate the characters, backgrounds, and some of the game’s details, which I further refined myself, as well as for gif animation. | Owl's Howls | - | Mar 18, 2026 | |
Artificial Intelligence Simulator Live AI text | Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time. | OA Game Studio | - | Mar 18, 2026 | |
Kiosk 199X Dev only artcode | Using artificial intelligence. Some of the game’s graphics were edited, and the game’s code was tested. | 3M PIXEL STUDIO | - | Mar 18, 2026 | |
Game Dev Life In-game content art | Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services. | Pedro Verpha | - | Mar 18, 2026 | |
Merge Cats Idle Evolution Unclear art | Visual | Alice Games | - | Mar 18, 2026 | |
I Sell Lemonade Prologue In-game content art | Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted. | EBS | 24 | Mar 18, 2026 | |
Dungeon Flop Store/marketing art | Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI. | Roll4d4 | - | Mar 18, 2026 | |
ADHD Horror Anthology In-game content artaudio | AI is used for concepts, creating 3D models of characters, and for some voice acting. | SHIKAMI | - | Mar 18, 2026 | |
梅计划MeiErWo Plan In-game content artcode | This game uses AI to generate most of the images, as well as other assets and code. | 多003 | - | Mar 18, 2026 | |
FARWORLD BEACON In-game content audioart | Game audio, video, and a small portion of artistic content are produced with AI assistance. | BEACON STUDIO | - | Mar 18, 2026 | |
Mourningwood Lodge:Pray In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | - | Mar 18, 2026 | |
Beauty Store Simulator - Prologue In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 75 | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 Dev only | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output. In all such cases, the final product reflects my own creativity and expression. | James Bradley | - | Mar 18, 2026 | |
Schoolgirl Card Pull Simulator In-game content art | We use AI-generated images for our card characters. | Violet Soft | 33 | Mar 18, 2026 | |
Microwave Simulator Store/marketing art | Game Logo is created by AI. | Alice Games | - | Mar 18, 2026 | |
Fuse or Lose In-game content audio | Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making. | Airicore | - | Mar 18, 2026 | |
The Last Lodge In-game content text | The development process involved AI-assisted proofreading and a third-party plugin for AI translation. | Kusppy Studios | 30 | Mar 18, 2026 | |
Cinema Business Simulator Store/marketing art | AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style. | SUBSPACE | - | Mar 18, 2026 | |
Apocalyptic Love In-game content artaudio | The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by HypeTales21. | HypeTales21 | - | Mar 18, 2026 | |
Merchant's Rise Dev only codeart | AI used in most background creation/alteration. Heavily used in code debugging/review. | Portly Poet Gaming | - | Mar 18, 2026 | |
Today's Menu In-game content artaudio | In-game images and audio are AI-generated. | YEEFUNTECH | - | Mar 18, 2026 | |
The Beast Within In-game content | Some in-game resources were created using generative AI. | MonoField Games | - | Mar 18, 2026 | |
TAKE OUT Store/marketing art | We made some CGs using AI. AI cannot create content directly during the game. | ULTARI | - | Mar 18, 2026 |