AI was used to create placeholders of 2D sprites used in parts of the UI and as stage prompts. All of these elements will be removed over time.
- Creator
- Smiling Face
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to create placeholders of 2D sprites used in parts of the UI and as stage prompts. All of these elements will be removed over time.
The stage designs are pre-rendered, but I still had to modify them manually.
AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer.
ChatGPT corrected the translations and my spelling and grammar errors...
Parts of the game’s code were created with the assistance of AI tools. All game assets are designed and created by our team. The game itself does not use AI features such as live-generated content, textures, or behavior.
Abyssbound uses generative AI to create certain voice lines and character animations. These AI-generated elements are used to enhance atmosphere and storytelling, but they do not affect gameplay mechanics or player progression. All AI-generated content is integrated in a way that supports the game's artistic direction.
AI used to generate sprites and source information for trivia sections.
Used only for image generation.
This game's background music (BGM) and sound effects were created using generative artificial intelligence technology.
The game logo and some of the artwork in the store page were created with the assistance of AI.
The developers used generative AI tools in the creation of the game's logo designs, character mouth animations, and the pre-rendered introductory video.
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
AI tools were used to assist in the creation of certain pre-rendered assets such as key art, promotional images, and some music. All AI-assisted content was reviewed, curated, and finalized manually. The game itself does not use AI during gameplay.
I used claude.code to write the code for the game.
Some game scenes contain generated content
AI was used to create pixel images, some BGM.
AI was used exclusively for the marketing text
AI tools were used for coding assistance and debugging during development.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision.
Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content.
No AI art, no AI music, no AI sounds, no AI dialouges/descriptions/names, no vibe coding was used during development of game. Only: very small misc UI elements, some smaller closed coding elements like some shaders and AI machine translation for every steam supported language excluding English, Polish and Chinese (Traditional and Simplified).
AI was used to support the creation of 2D graphics and localization.
AI was used for localization only (UI and dialogue). The following languages were translated using AI: German, French, Spanish, Chinese (Simplified), Japanese, and Russian. All original English text is human-written, and the Greek translation was also done by a human.
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
With the assistance of artificial intelligence.
This game has some AI-generated assets.
This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and basic decision-making (for example taking cover, flanking, or reacting to player actions). We do not use generative AI to create art, animation, audio, or text, and we do not use AI for biometric analysis, surveillance, or player profiling. No player data is used to train any AI systems.
Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI.
Illustration images created using AI
“The only AI-generated asset used in the game is the studio logo. All other assets are original or manually created.”
AI is used for concepts, creating 3D models of characters, and for some voice acting.
Some of the images were assisted in their creation by AI.
Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and community assets.
Some graphical assets are generated with AI.
Some aspects of Steam store page artwork was made using help from AI.
Sound effects, 3D assets, store art, code
AI Content is used to generate Artwork for the Cards only. Currently through crowdsourcing, I am hoping to hire an artist to update and redo all the card artwork. If successful, then all AI generated images will be removed.
Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making.
Translation Arcade game monitor texture
During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team.
I used it to edit a single texture that I had drawn myself for an effect.
Some in-game resources were created using generative AI.
We made some CGs using AI. AI cannot create content directly during the game.
Claude was used to speed up development of some of the code in the game. No other AI content was used.
游戏中部分图片、音频会采用AI生成。
music in the trailer.Store description and promotional graphics generated using AI tools.
Generative AI is occasionally used for promotional content outside the game, but does not influence gameplay or story decisions.
Artificial intelligence tools were used to assist with the game's voice acting and localization translations.
AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
PAG: Post Apocalypse Guns In-game content art | AI was used to create placeholders of 2D sprites used in parts of the UI and as stage prompts.
All of these elements will be removed over time. | Smiling Face | - | Mar 18, 2026 | |
Rembrunir 2 Dev only art | The stage designs are pre-rendered, but I still had to modify them manually. | LAGA | - | Mar 18, 2026 | |
Vampire One Blood Store/marketing art | AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer. | Juan corp studio | - | Mar 18, 2026 | |
Olivia In-game content text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 31 | Mar 18, 2026 | |
Code-Knight Dev only code | Parts of the game’s code were created with the assistance of AI tools. All game assets are designed and created by our team. The game itself does not use AI features such as live-generated content, textures, or behavior. | Simon | - | Mar 18, 2026 | |
Abyssbound In-game content audioart | Abyssbound uses generative AI to create certain voice lines and character animations. These AI-generated elements are used to enhance atmosphere and storytelling, but they do not affect gameplay mechanics or player progression. All AI-generated content is integrated in a way that supports the game's artistic direction. | Mousavi Tech | - | Mar 18, 2026 | |
Night School In-game content arttext | AI used to generate sprites and source information for trivia sections. | Evan Palmer | - | Mar 18, 2026 | |
Molodoy Simulator Unclear art | Used only for image generation. | Erich Meurer | - | Mar 18, 2026 | |
mask of soul In-game content audio | This game's background music (BGM) and sound effects were created using generative artificial intelligence technology. | XION ENTERTAINMENT | 41 | Mar 18, 2026 | |
Bang Pass Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Ergenekon Store/marketing art | The developers used generative AI tools in the creation of the game's logo designs, character mouth animations, and the pre-rendered introductory video. | Cihan Ürtekin | - | Mar 18, 2026 | |
Blobbymite: Hero Of Power Dev only code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow. | BlobbymiteGames | - | Mar 18, 2026 | |
Glyph Gambit In-game content artaudio | AI tools were used to assist in the creation of certain pre-rendered assets such as key art, promotional images, and some music. All AI-assisted content was reviewed, curated, and finalized manually. The game itself does not use AI during gameplay. | AutoIntellect | - | Mar 18, 2026 | |
Surviving Day! Dev only code | I used claude.code to write the code for the game. | JJustis | - | Mar 18, 2026 | |
Fast food RAGE In-game content | Some game scenes contain generated content | VICTORIA Games | 12 | Mar 18, 2026 | |
Witch and Rich In-game content artaudio | AI was used to create pixel images, some BGM. | Hoon Arcade | - | Mar 18, 2026 | |
Punch 1000 Dudes Store/marketing text | AI was used exclusively for the marketing text | Schwoi made a Videogame | - | Mar 18, 2026 | |
ORK Dev only code | AI tools were used for coding assistance and debugging during development. | 気師檎無 | - | Mar 18, 2026 | |
Political Run: World Leaders Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Reflection Arena In-game content text | Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision. | yasudev | - | Mar 18, 2026 | |
JUST ONE MAN In-game content artaudio | Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content. | Raikiri | 18 | Mar 18, 2026 | |
Bullet Meltdown In-game content textartcode | No AI art, no AI music, no AI sounds, no AI dialouges/descriptions/names, no vibe coding was used during development of game. Only: very small misc UI elements, some smaller closed coding elements like some shaders and AI machine translation for every steam supported language excluding English, Polish and Chinese (Traditional and Simplified). | Games Anatomy Studio | - | Mar 18, 2026 | |
Casual Sport Series: Boxing In-game content arttext | AI was used to support the creation of 2D graphics and localization. | Revulo Games | - | Mar 18, 2026 | |
Pizza of the Gods In-game content text | AI was used for localization only (UI and dialogue).
The following languages were translated using AI: German, French, Spanish, Chinese (Simplified), Japanese, and Russian.
All original English text is human-written, and the Greek translation was also done by a human. | Brown Turtle Design | - | Mar 18, 2026 | |
機魂同盟:英雄集結 In-game content art | AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience. | ANRSproject | - | Mar 18, 2026 | |
DORM Unclear | With the assistance of artificial intelligence. | Chufriakov Aleksandr | - | Mar 18, 2026 | |
The Second Initiation In-game content | This game has some AI-generated assets. | Game Factory 12 Studio | - | Mar 18, 2026 | |
Ragdoll Operations general | This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and basic decision-making (for example taking cover, flanking, or reacting to player actions).
We do not use generative AI to create art, animation, audio, or text, and we do not use AI for biometric analysis, surveillance, or player profiling. No player data is used to train any AI systems. | Mehmet Bilici | - | Mar 18, 2026 | |
Dungeon Flop Store/marketing art | Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI. | Roll4d4 | - | Mar 18, 2026 | |
STICKMAN DX : MEGA FIGHTERS Store/marketing art | Illustration images created using AI | LITTLE Z | - | Mar 18, 2026 | |
DARK In-game content art | “The only AI-generated asset used in the game is the studio logo. All other assets are original or manually created.” | VHS STUDIO | - | Mar 18, 2026 | |
ADHD Horror Anthology In-game content artaudio | AI is used for concepts, creating 3D models of characters, and for some voice acting. | SHIKAMI | - | Mar 18, 2026 | |
史莱姆大乱斗 Unclear art | Some of the images were assisted in their creation by AI. | JunWuYou | - | Mar 18, 2026 | |
Submerge Store/marketing arttext | Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and community assets. | Neuron Activation | 78 | Mar 18, 2026 | |
Grindstar In-game content art | Some graphical assets are generated with AI. | morelootgames | - | Mar 18, 2026 | |
Umbrella Postman Store/marketing art | Some aspects of Steam store page artwork was made using help from AI. | JB Game Dev | - | Mar 18, 2026 | |
Fragile Frontier In-game content artcodeaudio | Sound effects, 3D assets, store art, code | Lost Rabbit Digital | - | Mar 18, 2026 | |
The Final Oath In-game content art | AI Content is used to generate Artwork for the Cards only. Currently through crowdsourcing, I am hoping to hire an artist to update and redo all the card artwork. If successful, then all AI generated images will be removed. | Rat Squad Studios | - | Mar 18, 2026 | |
Fuse or Lose In-game content audio | Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making. | Airicore | - | Mar 18, 2026 | |
MouseEscape In-game content art | Translation
Arcade game monitor texture | 41 | - | Mar 18, 2026 | |
Don't Pray Store/marketing art | During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team. | Summer Game Studio | - | Mar 18, 2026 | |
ShoJinDen In-game content art | I used it to edit a single texture that I had drawn myself for an effect. | EigetsuGames | - | Mar 18, 2026 | |
The Beast Within In-game content | Some in-game resources were created using generative AI. | MonoField Games | - | Mar 18, 2026 | |
TAKE OUT Store/marketing art | We made some CGs using AI. AI cannot create content directly during the game. | ULTARI | - | Mar 18, 2026 | |
Space Force Bargain Bin Dev only code | Claude was used to speed up development of some of the code in the game. No other AI content was used. | Sled Dog Games | - | Mar 18, 2026 | |
荒途 In-game content artaudio | 游戏中部分图片、音频会采用AI生成。 | 仿生人 | - | Mar 18, 2026 | |
Hardcore and Death In-game content audioart | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 76 | Mar 18, 2026 | |
Asylum 1966 In-game content art | Generative AI is occasionally used for promotional content outside the game, but does not influence gameplay or story decisions. | Venom Software | - | Mar 18, 2026 | |
Resort Island Simulator: Prologue In-game content audiotext | Artificial intelligence tools were used to assist with the game's voice acting and localization translations. | Tenjin Games | 47 | Mar 18, 2026 | |
SkyRen In-game content artaudio | AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI. | Kyodai Khan | - | Mar 18, 2026 |