This game utilizes Artificial Intelligence (AI) for localization and audio generation.
- Creator
- Team.JPG
- Reviews
- -
- Added
- Jun 4, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game utilizes Artificial Intelligence (AI) for localization and audio generation.
AI was used in the creation of decorative paintings in the game. Some model assets were generated using AI before being reworked.
The game to contain art assets and achievement art assets generated by artificial intelligence
all the pictures are generated by artificial intelligence.
This game used generative AI as an auxiliary tool during development, mainly for early concept references, draft store assets, text drafts, and code-related development assistance. All final content used in the game and on the store page has been reviewed, edited, integrated, and approved by the development team. The game does not use generative AI services during gameplay and does not generate images, audio, text, code, or other content in real time based on player input.
This game was created with the assistance of artificial intelligence tools.
通过人工智能把语音转成文字。
The Logo while temporary, uses AI
Some pre-generated content, such as text, images, or audio, may have been created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and implemented by the developer. The game does not generate AI content dynamically during gameplay.
Generative AI was used to assist in translating the game's menus and user interface text into multiple languages.
Some background images and item images are AI-assisted.
Some characters are generated using AI
AI-assisted art production was employed
Part of the game content is created with generative AI.
Al were only used to assist with translating text into multiple languages.
Generative AI tools were used during development as an assistance tool for programming, debugging, design iteration, documentation, and store-page text drafting. All final game content, gameplay systems, assets, and published materials are reviewed, selected, and implemented by the developer. Sol Survivor does not use live generative AI during gameplay. Players do not interact with an AI text, image, audio, or content-generation system while playing.
Backgrounds and Icon created by AI.
Parts of the localization and most character portraits were created with the assistance of AI. All relevant content was manually reviewed and edited by me where possible and necessary.
Generative AI was used to create the original images for the relics, the talismans, and zodiacs. We also used generative AI when writing the game's code.
Generative AI was used to assist in the creation of certain promotional and store page marketing assets. No generative AI content is used during gameplay or generated for players at runtime.
AI was used as descriptions generator helper, and translation base.
Some assets in this work are AI-generated: Store page: Store promotional images, library promotional images, library homepage image. Game itself: Some 3D models, background music, sound effects.
"Generative AI tools were used during the development of this game to assist with programming and narrative dialogue writing. All AI-assisted content has been reviewed and approved by the developer. No artificial intelligence generates content live during gameplay — ▎ all text, audio, and visuals are pre-authored and fixed."
Generative AI tools are used exclusively during the development process to assist with creating store page and community-related visual materials. No generative AI content is used in the core gameplay experience or real-time in-game systems.
AI tools were used only for creating promotional visual materials.
Machine learning was used in the initial localisation process for the Crown Tactics in game and store page text.
AI was used to create some graphical elements.
This game use ai for music, voices and main menu background
I created this game in my coding class for school which prioritizes AI coding and development. I have coded a significant portion of this game using artificial tools.
This game uses generative AI tools in limited ways during development, primarily for pre-generated visual/text assets. All AI-assisted content is reviewed, edited, and finalized by the developer before being included in the game. No AI-generated content is created in real time during gameplay.
AI support was used in reviewing codes and generating graphical images.
Generative AI tools were used in a limited and supportive capacity during the development of this project. AI-generated imagery served primarily as visual reference material for the creation of certain 2D assets and textures. In addition, ChatGPT was utilized to assist with language translation, provide guidance during the debugging process, and support the setup and written presentation of the game’s Steam store page.
Help in creating images
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
VainGraphics is a local AI workspace application. Its core functionality heavily utilizes live-generated AI content, allowing users to run Large Language Models (LLMs) to generate text, stories, and code snippets, as well as image generation models to create local artwork. All generative processes run locally on the user's hardware.
This game uses generative AI in the following ways: • Some of the 2D artwork, images, and icons used in the game and on its Steam store page were created with the assistance of generative AI tools. All such assets were then reviewed, edited, and curated by our team. • Translations for the game's supported languages (localization) were produced with the assistance of generative AI (machine translation) tools. All AI-generated content is pre-generated during development. The game does not generate any AI content live during gameplay.
AI-assisted localization
Some of the game's art, including character illustrations and environments, was created using AI.
KI wird ungesetzt zur Unerstützung bei der Programmierung und der Grafikerstellung.
AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually. Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
The store page capsule and secondary assets (like machine icons) were AI-generated using existing in-game screenshots as a base.
Help in creating images
Help in creating images
Help in creating images
Gen AI is used for localisation on the store page and ingame.
Artificial intelligence was used to create the game. With the help of ChatGPT, we were able to analyze and organize several thousand messages from eco-volunteer chat groups, as well as dozens of media articles, podcasts, and vlogs about the spill. All of this was necessary to identify key events, troubling themes, and the moods of people involved in disaster response, and was used by a human author to further develop the plot and dialogue. The images were created using Midjourney. Photos of real landscapes, but not people, were used to generate prompts. The game’s music was generated in Stability AI. The code to adapt the existing game structure to the Ren’py framework was written using Cursor AI.
Achievement icons in this game were created with the assistance of generative AI tools. All assets were reviewed and curated by the development team.
Some visual assets used in this game, including character artwork, background images, UI-related artwork, and promotional images, were created or enhanced with the assistance of generative AI tools during development. All AI-assisted assets were reviewed, selected, edited, and integrated by the development team before being included in the final game. The game does not generate AI content in real time during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hammered! In-game content textaudio | This game utilizes Artificial Intelligence (AI) for localization and audio generation. | Team.JPG | - | Jun 4, 2026 | |
Spirimonz In-game content art | AI was used in the creation of decorative paintings in the game. Some model assets were generated using AI before being reworked. | Featherworks Studio | - | Jun 4, 2026 | |
DreamRace In-game content art | The game to contain art assets and achievement art assets generated by artificial intelligence | Racedev | 12 | Jun 4, 2026 | |
Visual Novel: WOODEN CALIBER In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Jun 4, 2026 | |
放置三国 Store/marketing arttextcode | This game used generative AI as an auxiliary tool during development, mainly for early concept references, draft store assets, text drafts, and code-related development assistance. All final content used in the game and on the store page has been reviewed, edited, integrated, and approved by the development team. The game does not use generative AI services during gameplay and does not generate images, audio, text, code, or other content in real time based on player input. | Nothing But Games | - | Jun 4, 2026 | |
The Minesweeper's Tale Unclear | This game was created with the assistance of artificial intelligence tools. | Stil Logik | - | Jun 4, 2026 | |
言灵 In-game content audio | 通过人工智能把语音转成文字。 | 言灵AI实验室 | - | Jun 4, 2026 | |
Shopkeeper's Legacy Store/marketing art | The Logo while temporary, uses AI | PhoenixDev | - | Jun 4, 2026 | |
開かないランドリー In-game content textartaudio | Some pre-generated content, such as text, images, or audio, may have been created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and implemented by the developer. The game does not generate AI content dynamically during gameplay. | 文さん/bunsan | - | Jun 4, 2026 | |
PoopooDino In-game content text | Generative AI was used to assist in translating the game's menus and user interface text into multiple languages. | alufa | - | Jun 4, 2026 | |
Concerto on White: Bass Hero In-game content art | Some background images and item images are AI-assisted. | C11 Games | - | Jun 4, 2026 | |
Crazy Oddballs: Idle RPG In-game content arttext | Some characters are generated using AI | Crazy Oddballs | 329 | Jun 4, 2026 | |
十个好人 Unclear art | AI-assisted art production was employed | 来镜游戏 | - | Jun 4, 2026 | |
曾经的王 In-game content | Part of the game content is created with generative AI. | 遗忘王冠 | - | Jun 4, 2026 | |
Dither Cleaning World In-game content text | Al were only used to assist with translating text into multiple languages. | Shaqi | - | Jun 4, 2026 | |
Sol Survivor In-game content codetext | Generative AI tools were used during development as an assistance tool for programming, debugging, design iteration, documentation, and store-page text drafting. All final game content, gameplay systems, assets, and published materials are reviewed, selected, and implemented by the developer.
Sol Survivor does not use live generative AI during gameplay. Players do not interact with an AI text, image, audio, or content-generation system while playing. | Evil Space Games | - | Jun 3, 2026 | |
Wild Climbers Peak Panic In-game content art | Backgrounds and Icon created by AI. | DeepFra | - | Jun 3, 2026 | |
Runika: A World of Little Legends In-game content textart | Parts of the localization and most character portraits were created with the assistance of AI. All relevant content was manually reviewed and edited by me where possible and necessary. | Pascal Dittrich | 88 | Jun 3, 2026 | |
Mahjuro In-game content artcode | Generative AI was used to create the original images for the relics, the talismans, and zodiacs. We also used generative AI when writing the game's code. | Zelda Hessler | - | Jun 3, 2026 | |
CYCLES Store/marketing art | Generative AI was used to assist in the creation of certain promotional and store page marketing assets. No generative AI content is used during gameplay or generated for players at runtime. | argakiig | - | Jun 3, 2026 | |
Small Living World 2 In-game content text | AI was used as descriptions generator helper, and translation base. | 777 Pixels | - | Jun 3, 2026 | |
Snowball Party In-game content artaudio | Some assets in this work are AI-generated:
Store page: Store promotional images, library promotional images, library homepage image.
Game itself: Some 3D models, background music, sound effects. | Game_Artisan | - | Jun 3, 2026 | |
Project AsteroidZ In-game content textcode | "Generative AI tools were used during the development of this game to assist with programming and narrative dialogue writing. All AI-assisted content has been reviewed and approved by the developer. No artificial intelligence generates content live during gameplay —
▎ all text, audio, and visuals are pre-authored and fixed." | Timothy E. Winnie | - | Jun 3, 2026 | |
Kaizen Kitchen: A Restaurant Simulator Store/marketing art | Generative AI tools are used exclusively during the development process to assist with creating store page and community-related visual materials. No generative AI content is used in the core gameplay experience or real-time in-game systems. | Dark Secrets Studio | - | Jun 3, 2026 | |
Blockmind Store/marketing art | AI tools were used only for creating promotional visual materials. | Quacky Games | 142 | Jun 3, 2026 | |
Crown Tactics In-game content text | Machine learning was used in the initial localisation process for the Crown Tactics in game and store page text. | OfficeLabs Studios | - | Jun 3, 2026 | |
Sorte Unclear art | AI was used to create some graphical elements. | NullBrigade | - | Jun 3, 2026 | |
Medieval thieves academy In-game content audioart | This game use ai for music, voices and main menu background | Awarth | - | Jun 3, 2026 | |
Duck Defender Dev only code | I created this game in my coding class for school which prioritizes AI coding and development. I have coded a significant portion of this game using artificial tools. | Regen Lytle | - | Jun 3, 2026 | |
Incense Nook In-game content arttext | This game uses generative AI tools in limited ways during development, primarily for pre-generated visual/text assets. All AI-assisted content is reviewed, edited, and finalized by the developer before being included in the game. No AI-generated content is created in real time during gameplay. | Zero.One | - | Jun 3, 2026 | |
Chess Flick Dev only codeart | AI support was used in reviewing codes and generating graphical images. | JDL | - | Jun 3, 2026 | |
Glaring Flaw In-game content arttext | Generative AI tools were used in a limited and supportive capacity during the development of this project. AI-generated imagery served primarily as visual reference material for the creation of certain 2D assets and textures. In addition, ChatGPT was utilized to assist with language translation, provide guidance during the debugging process, and support the setup and written presentation of the game’s Steam store page. | BASE FINIAL | - | Jun 3, 2026 | |
Puzzles: Monkey Unclear art | Help in creating images | IR Studio | - | Jun 3, 2026 | |
异能小猪 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
军火修仙 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
诡村遗墓 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
VainGraphics Live AI textartcode | VainGraphics is a local AI workspace application. Its core functionality heavily utilizes live-generated AI content, allowing users to run Large Language Models (LLMs) to generate text, stories, and code snippets, as well as image generation models to create local artwork. All generative processes run locally on the user's hardware. | TigerMark | - | Jun 3, 2026 | |
Dodgeball In-game content arttext | This game uses generative AI in the following ways:
• Some of the 2D artwork, images, and icons used in the game and on its
Steam store page were created with the assistance of generative AI tools.
All such assets were then reviewed, edited, and curated by our team.
• Translations for the game's supported languages (localization) were
produced with the assistance of generative AI (machine translation) tools.
All AI-generated content is pre-generated during development. The game does
not generate any AI content live during gameplay. | Underbar | - | Jun 3, 2026 | |
Cozy Archivist Simulator In-game content text | AI-assisted localization | Pan | - | Jun 3, 2026 | |
Sinheritance In-game content art | Some of the game's art, including character illustrations and environments, was created using AI. | STIM GAMES | - | Jun 3, 2026 | |
Passage 5 In-game content artcode | KI wird ungesetzt zur Unerstützung bei der Programmierung und der Grafikerstellung. | netmin games GmbH | - | Jun 3, 2026 | |
Hidden Turtle Puzzle In-game content artcode | AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions. | OmniScapes Interactive | - | Jun 3, 2026 | |
Snack Factory Together In-game content art | The store page capsule and secondary assets (like machine icons) were AI-generated using existing in-game screenshots as a base. | Han GAMES | - | Jun 3, 2026 | |
Puzzles: Fish Unclear art | Help in creating images | IR Studio | - | Jun 3, 2026 | |
Puzzles: Dog Unclear art | Help in creating images | IR Studio | - | Jun 3, 2026 | |
Puzzles Water Unclear art | Help in creating images | IR Studio | - | Jun 3, 2026 | |
Contract Cooks In-game content text | Gen AI is used for localisation on the store page and ingame. | Potato Peoples | - | Jun 3, 2026 | |
Синеморск oil inclusive In-game content artaudiotextcode | Artificial intelligence was used to create the game. With the help of ChatGPT, we were able to analyze and organize several thousand messages from eco-volunteer chat groups, as well as dozens of media articles, podcasts, and vlogs about the spill. All of this was necessary to identify key events, troubling themes, and the moods of people involved in disaster response, and was used by a human author to further develop the plot and dialogue. The images were created using Midjourney. Photos of real landscapes, but not people, were used to generate prompts. The game’s music was generated in Stability AI. The code to adapt the existing game structure to the Ren’py framework was written using Cursor AI. | 7x7 Games | - | Jun 3, 2026 | |
Milling machine simulator In-game content art | Achievement icons in this game were created with the assistance of generative AI tools. All assets were reviewed and curated by the development team. | Igor Frank | 180 | Jun 3, 2026 | |
海王模拟器 In-game content art | Some visual assets used in this game, including character artwork, background images, UI-related artwork, and promotional images, were created or enhanced with the assistance of generative AI tools during development.
All AI-assisted assets were reviewed, selected, edited, and integrated by the development team before being included in the final game. The game does not generate AI content in real time during gameplay. | Shanghai Shiyi Network Tech. Co., Ltd. | - | Jun 3, 2026 |