Some code auditing and images
- Creator
- Believr Games
- Reviews
- 24
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some code auditing and images
Artificial intelligence tools were used to assist with the game's voice acting and localization translations.
Character art and some UI elements.
Some game images are generated by AI.
AI is used to generate some faces of the people in the game, as well as some of the logos.
This game includes AI-generated images that were created to support its visual style and world design. These assets are used as artistic elements within the game, while all gameplay, mechanics, and overall design are crafted by hand.
Use AI to generate a part of code, sound, mesh,animate,and texture,icon
Use of AI on the Store Page Generative AI is used for localization of some languages on the store page. Use of AI Within the App Generative AI is used in the creation of some program code. Generative AI is used in the creation of some sound effects and background music used in the game.
The following uses AI-generated content: #AppDescriptionTranslation #StoreVideoBGM #StoreVideoAssets
AI was used to localize the current store page descriptions from English into other languages, but no in-game content is generated by AI.
The AI listens to your reflections and self-description, crafting motivational prompts that evolve with you—helping you rise above the noise of social media and the distractions of modern life to refocus on what truly matters. Over time, this process nurtures discipline and strengthens your willpower, helping you to achieve your goals. You have full control over where the model runs—choose between secure cloud processing or complete on-device privacy.
Some of the company logos and application logos in game are AI generated
Image banners in ABOUT THIS GAME section of store page, game icon, achievement icons. In-game, item icons and painting objects, voice of demons.
In 'About This Game', there is an image of the game running on top of the video, and the image of the interviewer was generated by AI.
AI was used mainly for translations and text redaction and rarely to create some minor assets
Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style
Some textures are AI generated.
Some of the visuals in this game were created with the help of AI-based tools to speed up the art process and visualize ideas more efficiently. However, all final designs were edited, refined, and color-corrected by artists to match the game tone and atmosphere. The goal was never to let AI make the art, but to use it as a creative tool like an extra brush in the process.
AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game.
This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intelligence.
Used for Concept Art
This game does not use AI for player-facing features. Players do not interact with AI systems, and the game does not connect to any external AI services. AI tools were only used during development to help identify code errors and provide a starting point for fixing some technical issues. All gameplay content is pre-made and manually reviewed.
The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the assistance of AI tools.
Images were created using AI, then modified by a human. Languages other than English are machine translated
AI is used in some audio and visual components.
Artificial intelligence was used in the creation of some of the game's 2D art assets.
-Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game TV programs are AI generated -Some in-game radio music is AI generated
Generative AI was used to create 2D artworks of in-game characters.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
The game's store visuals were created using artificial intelligence.
Some of the game's artwork, such as supporting illustrations and auxiliary images, was initially created with the help of AI tools for visual prototyping. All content used in the final product has been reviewed, edited, and curated by humans to ensure consistent style and alignment with the game's universe. The game does not use AI for gameplay decisions, character behavior, progression, dialogues, or any functional part of the experience. All narrative, mechanics, programming, and design were developed manually.
Store description and promotional graphics generated using AI tools.
Using AI generated images to depict game plot and background filling
This is used for the 3D models and their textures within the game.
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well.
Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive.
Generative AI tools were used only in the narration / voice acting workflow, with consent from the voice artist. All visual assets, gameplay content, and core creative work are created by our team and external artists."
Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game.
Used AI assistance for some images.
All art and animation in Amyria is hand-crafted by human artists. AI powers NPC dialogue and decision-making, enabling truly infinite conversations. You can say anything and get a real response. We believe AI belongs where it genuinely improves the experience, not where it replaces craftsmanship. NPC dialogue is exactly that use case.
We used AI with some of the marketing materials such as store capsules
Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images.
We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :(
Game art and marketing
Game art and marketing
In glameplay the pictures and posters are pre-generated by AI
Artificial intelligence was used to generate some character skins and to assist in understanding how to edit certain elements of the game.
Artificial intelligence was used to create character images.
We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Believr Pro Wrestling Dev only codeart | Some code auditing and images | Believr Games | 24 | Mar 18, 2026 | |
Resort Island Simulator: Prologue In-game content audiotext | Artificial intelligence tools were used to assist with the game's voice acting and localization translations. | Tenjin Games | 47 | Mar 18, 2026 | |
Soulblade: Dawnbreaker In-game content art | Character art and some UI elements. | 意远工作室 | - | Mar 18, 2026 | |
三国俱乐部经理 Store/marketing art | Some game images are generated by AI. | COSO | - | Mar 18, 2026 | |
Absolute Tennis Manager 2 In-game content art | AI is used to generate some faces of the people in the game, as well as some of the logos. | ATEMIX | - | Mar 18, 2026 | |
Isekai Guardians In-game content art | This game includes AI-generated images that were created to support its visual style and world design. These assets are used as artistic elements within the game, while all gameplay, mechanics, and overall design are crafted by hand. | Aikasy GmbH | - | Mar 18, 2026 | |
Freaking Hallway codeaudioart | Use AI to generate a part of code, sound, mesh,animate,and texture,icon | Coolguy Club | - | Mar 18, 2026 | |
YUME ROOF In-game content codeaudio | Use of AI on the Store Page
Generative AI is used for localization of some languages on the store page.
Use of AI Within the App
Generative AI is used in the creation of some program code.
Generative AI is used in the creation of some sound effects and background music used in the game. | Rivi | - | Mar 18, 2026 | |
Edge Lightning Engine In-game content audioart | The following uses AI-generated content:
#AppDescriptionTranslation
#StoreVideoBGM
#StoreVideoAssets | MIDLANDSTORY Inc. | - | Mar 18, 2026 | |
Picasho Store/marketing text | AI was used to localize the current store page descriptions from English into other languages, but no in-game content is generated by AI. | CasticalGames | - | Mar 18, 2026 | |
Pengo Friendo Unclear | The AI listens to your reflections and self-description, crafting motivational prompts that evolve with you—helping you rise above the noise of social media and the distractions of modern life to refocus on what truly matters. Over time, this process nurtures discipline and strengthens your willpower, helping you to achieve your goals. You have full control over where the model runs—choose between secure cloud processing or complete on-device privacy. | jumastudio | - | Mar 18, 2026 | |
Data Center In-game content art | Some of the company logos and application logos in game are AI generated | Waseku | 769 | Mar 18, 2026 | |
We need a doorman. In-game content artaudio | Image banners in ABOUT THIS GAME section of store page, game icon, achievement icons.
In-game, item icons and painting objects, voice of demons. | Broken Toilet Games | 21 | Mar 18, 2026 | |
My Eggduck (Desktop Random Idle Clicker) Store/marketing art | In 'About This Game', there is an image of the game running on top of the video, and the image of the interviewer was generated by AI. | SillyOven | - | Mar 18, 2026 | |
Slice the Crops! In-game content text | AI was used mainly for translations and text redaction and rarely to create some minor assets | Wobblers Games | 156 | Mar 18, 2026 | |
Wood Clicker In-game content art | Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style | Lucuxis | - | Mar 18, 2026 | |
Drunken Hog In-game content art | Some textures are AI generated. | Noir Hound Digital | - | Mar 18, 2026 | |
Press to Cry In-game content art | Some of the visuals in this game were created with the help of AI-based tools to speed up the art process and visualize ideas more efficiently.
However, all final designs were edited, refined, and color-corrected by artists to match the game tone and atmosphere.
The goal was never to let AI make the art, but to use it as a creative tool like an extra brush in the process. | Hazan Games | - | Mar 18, 2026 | |
InfinityMine In-game content art | AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game. | HayaseWorks | 15 | Mar 18, 2026 | |
CLEAN it DRY it In-game content art | This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intelligence. | Tifonne | - | Mar 18, 2026 | |
Hours 2–4: Dead City Protocol Store/marketing art | Used for Concept Art | NateProductionsInc | - | Mar 18, 2026 | |
Submersa Dev only code | This game does not use AI for player-facing features. Players do not interact with AI systems, and the game does not connect to any external AI services. AI tools were only used during development to help identify code errors and provide a starting point for fixing some technical issues. All gameplay content is pre-made and manually reviewed. | 3TK Games | - | Mar 18, 2026 | |
Youth Academy In-game content art | The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the assistance of AI tools. | Oba Games | - | Mar 18, 2026 | |
The Hollow Keep In-game content arttext | Images were created using AI, then modified by a human. Languages other than English are machine translated | VisualNovelGames | - | Mar 18, 2026 | |
Legitimate Space Corp Simulator LLC - Prologue In-game content artaudio | AI is used in some audio and visual components. | VHornet Games | 90 | Mar 18, 2026 | |
Survival Log In-game content art | Artificial intelligence was used in the creation of some of the game's 2D art assets. | Midnight Workshop | 1.6k | Mar 18, 2026 | |
My Winter Car In-game content artaudio | -Some base textures have been AI generated during the development
-Some of the imagery and speech audio in the in-game TV programs are AI generated
-Some in-game radio music is AI generated | Amistech Games | 6.4k | Mar 18, 2026 | |
Love Signal: Off the Record In-game content art | Generative AI was used to create 2D artworks of in-game characters. | GOVR | - | Mar 18, 2026 | |
Backrooms: Labyrinth Glitch In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Crypto Trading Simulator Store/marketing art | The game's store visuals were created using artificial intelligence. | SUMER | 32 | Mar 18, 2026 | |
Algaza-ha: Quest Giver In-game content art | Some of the game's artwork, such as supporting illustrations and auxiliary images, was initially created with the help of AI tools for visual prototyping. All content used in the final product has been reviewed, edited, and curated by humans to ensure consistent style and alignment with the game's universe.
The game does not use AI for gameplay decisions, character behavior, progression, dialogues, or any functional part of the experience. All narrative, mechanics, programming, and design were developed manually. | Algaza-ha | - | Mar 18, 2026 | |
Sad Virus Forest Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
圈套scheme Store/marketing art | Using AI generated images to depict game plot and background filling | GAOPENG | - | Mar 18, 2026 | |
いえのあじ In-game content art | This is used for the 3D models and their textures within the game. | KuroGameMaker | 85 | Mar 18, 2026 | |
Summer Delicous Simulator In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 25 | Mar 18, 2026 | |
EGGMART Store/marketing art | The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well. | Emre Şahin | - | Mar 18, 2026 | |
Echoes of the Rest In-game content audioarttext | Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive. | Feronline Games | - | Mar 18, 2026 | |
Barfender In-game content audio | Generative AI tools were used only in the narration / voice acting workflow, with consent from the voice artist. All visual assets, gameplay content, and core creative work are created by our team and external artists." | Proto Division | - | Mar 18, 2026 | |
MindEscape Live AI text | Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game. | RealMINT ai | - | Mar 18, 2026 | |
Mommy don't hurt me mommy don't hurt me mommy don't hurt me Unclear art | Used AI assistance for some images. | Igor Cunev | - | Mar 18, 2026 | |
Amyria Live AI text | All art and animation in Amyria is hand-crafted by human artists. AI powers NPC dialogue and decision-making, enabling truly infinite conversations. You can say anything and get a real response. We believe AI belongs where it genuinely improves the experience, not where it replaces craftsmanship. NPC dialogue is exactly that use case. | Tensor One | - | Mar 18, 2026 | |
Chicken Fries Store/marketing art | We used AI with some of the marketing materials such as store capsules | Turquoise Games | 83 | Mar 18, 2026 | |
Weed Supermarket Simulator In-game content audioart | Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images. | DreamWay Games | 274 | Mar 18, 2026 | |
AP World History - Unit 4 Store/marketing art | We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :( | Studious Studios | - | Mar 18, 2026 | |
Argonaut Agency: The Bronze Plague Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
New Lands: The Shadow of Alvaria Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
SISTER RED In-game content art | In glameplay the pictures and posters are pre-generated by AI | bAd Bunny Games | - | Mar 18, 2026 | |
Spectre Report In-game content art | Artificial intelligence was used to generate some character skins and to assist in understanding how to edit certain elements of the game. | Specter Games | - | Mar 18, 2026 | |
No, I'm not a Voenkom In-game content art | Artificial intelligence was used to create character images. | Pine Games | 101 | Mar 18, 2026 | |
Bunker KYS In-game content codeaudio | We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made. | Hitek Games | - | Mar 18, 2026 |