This game uses AI-generated content for team logos. AI tools were also used to assist with coding and debugging, but no live AI generation occurs during gameplay.
- Creator
- Fassi Blue
- Reviews
- 27
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses AI-generated content for team logos. AI tools were also used to assist with coding and debugging, but no live AI generation occurs during gameplay.
Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration.
The content of the game images is generated by AI
Only a few of the materials are created by AI.
Some assets are generated by generative AI.
During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers.
Graphics generated by AI
Most of the images and translations are created using generative AI.
This game was developed with AI assistance for programming and code generation. Some marketing graphics and game pictures were created and edited using AI image generation tools. The game itself does not use AI to generate any live content during gameplay. All in-game text, data, and mechanics are pre-written and static.
The game's soundtrack includes tracks produced with the help of AI-based music generation tools.
AI-assisted translation is used for localization on this store page and in parts of the in-game text.
This game uses AI-assisted tools during development for tasks such as text drafting and iteration support. All gameplay systems, content design, and final assets are created and curated by the developer. AI is not used for real-time gameplay decision-making.
游戏的图像很大程度上使用了AI能力
The only use of AI for the game as a whole is the steam page description, everything else is made by me as a solo dev
Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer.
Some art assets in the game are generated by AI
Some 2D images were generated or improved with AI.
We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight chat simulation. We've also used AI as a second level review to discover memory leaks/exploits.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI.
Some AI generated images and music.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
I translated the game with online tools to support other languages than English and French
Some game assets and sounds were generated by AI.
Partly AI Logo
Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and design remain hand-crafted by the developer.
AI was used to generate background music (BGM).
Store page capsule image was sketched by a human artist and refined using AI. AI was also used for localization.
No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30.
Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding. The game’s design, puzzles, mechanics, and final gameplay experience are handcrafted.
suno for bgm and elevenlabs for sound effects no Live-generated AI content
Some example art. May not be used in final version.
We have used AI to generate sprites and code at specific times.
Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images. AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems. All AI-generated assets were reviewed and integrated by the development team.
This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active.
Cybersoul features artwork developed with generative AI.
Format reference, polish and localization
AI has been used for generating images for the game
Capsule images on store page were enhanced and edited using AI tools.
Space Manager uses AI-generated assets only to a limited extent, mainly for store assets.
This game was created using advanced generative AI (neural networks) technology to accelerate and inspire the development process.
AI in combination with image-editing software was used to produce the visual assets for the game.
AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience.
The store images include those generated by AI
Generative AI tools were used during development to assist in asset creation. This includes: Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched. AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material.
As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself.
Some video, image, and audio files in the game are generated using AI.
AI generates a few images and icons, reviewed manually.
卡牌的卡面由 AI 辅助绘制。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Delta Manager In-game content artcode | This game uses AI-generated content for team logos. AI tools were also used to assist with coding and debugging, but no live AI generation occurs during gameplay. | Fassi Blue | 27 | Mar 18, 2026 | |
DuatWayfarer In-game content artaudio | Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration. | BlueWind | - | Mar 18, 2026 | |
直播时代 Store/marketing art | The content of the game images is generated by AI | 快乐蜗牛工作室 | - | Mar 18, 2026 | |
A Camera Duel! Unclear | Only a few of the materials are created by AI. | JamieEng542 | - | Mar 18, 2026 | |
Battle for the raise In-game content | Some assets are generated by generative AI. | Froste Tail Games | - | Mar 18, 2026 | |
Syntax:Overload In-game content text | During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers. | Tallen games | - | Mar 18, 2026 | |
Hexa Merge Unclear art | Graphics generated by AI | Andre Nothof | - | Mar 18, 2026 | |
Gorotsuki Paradise In-game content arttext | Most of the images and translations are created using generative AI. | Kojika Games | - | Mar 18, 2026 | |
Anpfiff1 - Retro Fussball Manager In-game content codeart | This game was developed with AI assistance for programming and code generation. Some marketing graphics and game pictures were created and edited using AI image generation tools. The game itself does not use AI to generate any live content during gameplay. All in-game text, data, and mechanics are pre-written and static. | Digitale Manufaktur Rudolstadt | 23 | Mar 18, 2026 | |
Warp Mania In-game content audio | The game's soundtrack includes tracks produced with the help of AI-based music generation tools. | DNA Games Studio | - | Mar 18, 2026 | |
GRID/ In-game content text | AI-assisted translation is used for localization on this store page and in parts of the in-game text. | ノエノエゲームズ | - | Mar 18, 2026 | |
Towerlings In-game content text | This game uses AI-assisted tools during development
for tasks such as text drafting and iteration support.
All gameplay systems, content design, and final assets
are created and curated by the developer.
AI is not used for real-time gameplay decision-making. | Diffuse Games | - | Mar 18, 2026 | |
第九档案-网管篇 In-game content art | 游戏的图像很大程度上使用了AI能力 | 任意门AnyAnyGame | - | Mar 18, 2026 | |
Pixel Chess Idle RPG Store/marketing text | The only use of AI for the game as a whole is the steam page description, everything else is made by me as a solo dev | SHIFT. | - | Mar 18, 2026 | |
Bone Marrow 2 In-game content art | Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer. | HugePixel | 12 | Mar 18, 2026 | |
Idle Quest Simulator In-game content art | Some art assets in the game are generated by AI | 所以然 | 175 | Mar 18, 2026 | |
Arcade Warlord In-game content art | Some 2D images were generated or improved with AI. | eVdaimon Games | - | Mar 18, 2026 | |
The Conglomerate Dev only code | We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight chat simulation. We've also used AI as a second level review to discover memory leaks/exploits. | LemOne Labs | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
Fight Life Legacy In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Blade games | - | Mar 18, 2026 | |
遗物路:Relic Road In-game content art | AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI. | ReRoadGame | - | Mar 18, 2026 | |
Nebula Miner In-game content artaudio | Some AI generated images and music. | Tacit Software Solutions | - | Mar 18, 2026 | |
Max's Adventures: Summer Edition In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | J Indie Games | - | Mar 18, 2026 | |
The Board is Yours In-game content text | I translated the game with online tools to support other languages than English and French | Draelent | 33 | Mar 18, 2026 | |
DEADFOOL In-game content artaudio | Some game assets and sounds were generated by AI. | MugiwaraByte | - | Mar 18, 2026 | |
Idle Demon Summoner Store/marketing art | Partly AI Logo | Chrio Games | - | Mar 18, 2026 | |
Kula Collection In-game content art | Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and design remain hand-crafted by the developer. | Mor10 Productions | - | Mar 18, 2026 | |
Card Colony In-game content audio | AI was used to generate background music (BGM). | iKiNG | - | Mar 18, 2026 | |
King's Downfall In-game content arttext | Store page capsule image was sketched by a human artist and refined using AI.
AI was also used for localization. | Lukas Osouch | - | Mar 18, 2026 | |
Bedroom Brawl In-game content artaudiotext | No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30. | RED Gaming LLC | - | Mar 18, 2026 | |
The Sigil Engine In-game content artcode | Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding.
The game’s design, puzzles, mechanics, and final gameplay experience are handcrafted. | Soda Elephant Studio | - | Mar 18, 2026 | |
公主矿工 In-game content audio | suno for bgm and elevenlabs for sound effects
no Live-generated AI content | 五十游戏 | - | Mar 18, 2026 | |
Poker TD Unclear art | Some example art. May not be used in final version. | ViralCloud | 18 | Mar 18, 2026 | |
Yin Yang Fun In-game content artcode | We have used AI to generate sprites and code at specific times. | Lao Lai Le Studios | - | Mar 18, 2026 | |
Ultimate Car Company Tycoon In-game content art | Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images.
AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems.
All AI-generated assets were reviewed and integrated by the development team. | Tengrava Games | - | Mar 18, 2026 | |
CrawRefill Live AI text | This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active. | Jiuk | - | Mar 18, 2026 | |
Cybersoul In-game content art | Cybersoul features artwork developed with generative AI. | Recoil Mojo | 10 | Mar 18, 2026 | |
Graph TD: Cosmic Unclear text | Format reference, polish and localization | GrandpaPit | - | Mar 18, 2026 | |
Haramball In-game content art | AI has been used for generating images for the game | A2B Games | - | Mar 18, 2026 | |
Final Breach Store/marketing art | Capsule images on store page were enhanced and edited using AI tools. | GTI | - | Mar 18, 2026 | |
Space Manager Store/marketing art | Space Manager uses AI-generated assets only to a limited extent, mainly for store assets. | Trophy Games | - | Mar 18, 2026 | |
Blood Night Dev only | This game was created using advanced generative AI (neural networks) technology to accelerate and inspire the development process. | Team | 105 | Mar 18, 2026 | |
Red Nox In-game content art | AI in combination with image-editing software was used to produce the visual assets for the game. | Alvinho Games | - | Mar 18, 2026 | |
10ⁿ - Ten Power N In-game content artaudiocode | AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience. | Raphael Lepuschitz | - | Mar 18, 2026 | |
挂机武侠 Store/marketing art | The store images include those generated by AI | StarMatrix Labs | 12 | Mar 18, 2026 | |
Chrono Spin In-game content artcode | Generative AI tools were used during development to assist in asset creation. This includes:
Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched.
AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material. | YF Indie | - | Mar 18, 2026 | |
Lost Among the Stars Dev only code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself. | Craibos | - | Mar 18, 2026 | |
耕战三国 In-game content artaudio | Some video, image, and audio files in the game are generated using AI. | 炼神游戏 | - | Mar 18, 2026 | |
Stellar Industrialist In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 17 | Mar 18, 2026 | |
醉中幻想 In-game content art | 卡牌的卡面由 AI 辅助绘制。 | 桔灯工作室 | - | Mar 18, 2026 |