Public Steam disclosure research25,706 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some visual elements, such as promotional images, backgrounds, and decorative elements used on the store page and in the community, were created using artificial intelligence tools. All core gameplay elements and visual effects in the game were created by humans.
宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。
智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。
Some of the game's visual assets and store page artwork were created using AI-assisted tools during development. No AI-generated content is created during gameplay. All gameplay behavior, mechanics and code are manually created.
Artificial intelligence is used exclusively to support the game’s creative process, specifically in the generation of certain illustrations, musical pieces, or sound effects. All AI-generated content has been manually reviewed, edited, and adapted to ensure artistic coherence and quality within the visual and audio style of Merio Gear.
Use of AI in Development
Artificial intelligence has been used as a creative and technical assistant throughout the development of Portal Beasts.
AI tools have supported the process in several ways:
💻 Code Assistance: Helping to write, optimize, and debug gameplay systems in Godot, including combat logic, monster AI, animations, and UI functionality.
🎨 Graphic Support: Generating concept art, logo variations, and promotional visuals inspired by the game’s pixel art style.
🧠 Design Feedback: Providing ideas, structure, and iteration support for gameplay mechanics, interface layouts, and presentation materials (like Steam assets).
All AI-generated material has been curated, refined, and integrated manually to ensure it fits the artistic and gameplay vision of Portal Beasts.
This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction.
Use of AI:
1. AI is used for creative concepts during the art design phase, while final production is completed manually.
2. AI is used for creative concepts in data naming.
3. AI is used for bulk generation of icon assets, followed by manual style unification and refinement.
4. AI is used to generate portions of the background music, which are then manually adjusted.
Some artwork on the store page is created using generative AI tools.
This game uses generative AI tools to create some non-gameplay assets such as 3D models and UI backgrounds.
No AI is used to generate content or make decisions during gameplay.
During development, AI were partially used to assist with improving code readability. All final content was reviewed, edited, and integrated manually by the developer.
AI has been used during development to assist with creating images, text descriptions, and code. No AI-generated content is produced while the game is running.
Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and some promotional graphics on the Steam store page. No in-game sprites, animations, textures, gameplay assets, sounds, or mechanics are generated by AI. All playable content is fully created by human artists and developers.
To keep this project viable without selling a kidney, generative AI was used to assist with Tablo Escobar's motivational dialogues and localization. However, I didn’t make AI slop... I manually reviewed and edited every line to make sure the robots didn't accidentally declare war on the player.
This game uses a small amount of AI-assisted imagery for some background or supplementary visuals.
These assets were created using open-source AI tools and do not contain any copyrighted material.
All main character designs, animations, gameplay graphics, and the overall artistic direction were manually created by the developer.
Pre-generated only. The game contains artwork and music created with generative AI before release. All visuals were edited and finalized by the developer in Photoshop. Music was generated with Suno and mastered for in-game use.
No runtime AI is used — the game does not generate content while running. No user prompts or uploads are accepted.
Some 2D art assets were initially created with the assistance of AI tools and then manually edited and finalized by the developer.
No AI is used during gameplay or to generate content in real time.
- Some voice lines, sound effects, and 2D assets created with generative AI tools (DALL-E, Eleven Labs)
- Dialog and ideation developed with assistance from LLMs, primarily ChatGPT, but also including Gemini, Grok, DeepSeek, and Claude Sonnet
This game does not use AI features that players can interact with.
All gameplay systems and content are handcrafted and fully controlled by the developer.
AI tools were only used during development to assist with asset creation and productivity, and are not present or accessible during gameplay.
Some visual elements, such as promotional images, backgrounds, and decorative elements used on the store page and in the community, were created using artificial intelligence tools. All core gameplay elements and visual effects in the game were created by humans.
宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。
智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。
Some of the game's visual assets and store page artwork were created using AI-assisted tools during development. No AI-generated content is created during gameplay. All gameplay behavior, mechanics and code are manually created.
Artificial intelligence is used exclusively to support the game’s creative process, specifically in the generation of certain illustrations, musical pieces, or sound effects. All AI-generated content has been manually reviewed, edited, and adapted to ensure artistic coherence and quality within the visual and audio style of Merio Gear.
Use of AI in Development
Artificial intelligence has been used as a creative and technical assistant throughout the development of Portal Beasts.
AI tools have supported the process in several ways:
💻 Code Assistance: Helping to write, optimize, and debug gameplay systems in Godot, including combat logic, monster AI, animations, and UI functionality.
🎨 Graphic Support: Generating concept art, logo variations, and promotional visuals inspired by the game’s pixel art style.
🧠 Design Feedback: Providing ideas, structure, and iteration support for gameplay mechanics, interface layouts, and presentation materials (like Steam assets).
All AI-generated material has been curated, refined, and integrated manually to ensure it fits the artistic and gameplay vision of Portal Beasts.
This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction.
Use of AI:
1. AI is used for creative concepts during the art design phase, while final production is completed manually.
2. AI is used for creative concepts in data naming.
3. AI is used for bulk generation of icon assets, followed by manual style unification and refinement.
4. AI is used to generate portions of the background music, which are then manually adjusted.
Some artwork on the store page is created using generative AI tools.
This game uses generative AI tools to create some non-gameplay assets such as 3D models and UI backgrounds.
No AI is used to generate content or make decisions during gameplay.
During development, AI were partially used to assist with improving code readability. All final content was reviewed, edited, and integrated manually by the developer.
AI has been used during development to assist with creating images, text descriptions, and code. No AI-generated content is produced while the game is running.
Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and some promotional graphics on the Steam store page. No in-game sprites, animations, textures, gameplay assets, sounds, or mechanics are generated by AI. All playable content is fully created by human artists and developers.
To keep this project viable without selling a kidney, generative AI was used to assist with Tablo Escobar's motivational dialogues and localization. However, I didn’t make AI slop... I manually reviewed and edited every line to make sure the robots didn't accidentally declare war on the player.
This game uses a small amount of AI-assisted imagery for some background or supplementary visuals.
These assets were created using open-source AI tools and do not contain any copyrighted material.
All main character designs, animations, gameplay graphics, and the overall artistic direction were manually created by the developer.
Pre-generated only. The game contains artwork and music created with generative AI before release. All visuals were edited and finalized by the developer in Photoshop. Music was generated with Suno and mastered for in-game use.
No runtime AI is used — the game does not generate content while running. No user prompts or uploads are accepted.
Some 2D art assets were initially created with the assistance of AI tools and then manually edited and finalized by the developer.
No AI is used during gameplay or to generate content in real time.
- Some voice lines, sound effects, and 2D assets created with generative AI tools (DALL-E, Eleven Labs)
- Dialog and ideation developed with assistance from LLMs, primarily ChatGPT, but also including Gemini, Grok, DeepSeek, and Claude Sonnet
This game does not use AI features that players can interact with.
All gameplay systems and content are handcrafted and fully controlled by the developer.
AI tools were only used during development to assist with asset creation and productivity, and are not present or accessible during gameplay.