Generative AI was used during development to assist with coding, promotional artwork, and store-page copy and localization. All outputs were reviewed by the developer.
- Creator
- Overlatt
- Reviews
- -
- Added
- Aug 29, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Generative AI was used during development to assist with coding, promotional artwork, and store-page copy and localization. All outputs were reviewed by the developer.
Generative AI was used to create and iteratively refine some graphics and promotional images, as well as to assist with writing and implementing the game’s code. All outputs were selected, reviewed, and integrated by the developer. No AI-generated content is produced during gameplay.
AI tools were used to create/enhance some marketing and graphic assets for the Steam store page.
The code, menu, graphics, artwork, effects, localization, sounds and music of Pyramid Wars is vibe coded. The cover image, shop- and library art is AI generated.
MemeWorks contains some pre-generated visual materials created with the assistance of generative AI tools during development. These materials include certain brand elements, sample images, and promotional video assets used for presentation and marketing purposes. MemeWorks does not use generative AI during runtime, does not generate content for users in real time, and does not connect to any external AI services while the application is being used.
I use AI to support developing code, graphics and some promotional materials.
This software does not include any AI features or AI integration services. AI was used to create the promotional posters for the store, as the software interface alone was not suitable for poster design.
Generative AI was used to assist with drafting and editing portions of the Steam store page description and marketing copy. All AI-assisted text was reviewed, revised, and approved by the development team before publication. No AI-generated content is used during gameplay.
Game Image and Background are AI.
Used for steam capsule images and card artworks TEMPORARILY. All AI generated assets will be replaced on release if estimated revenue can atleast fund it.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
Art direction steered asset creation, SFX, store capsule artwork and the logo were produced with generative AI assistance then hand-edited. No generative AI runs at runtime; the game generates no content live.
Generative AI was used to assist with writing portions of the game’s code and store page.
"Generative AI tools were used to create 2D promotional images and capsule artwork for the Steam store page. The game itself does not use real-time AI generation during gameplay."
Some of this game's promotional and background artwork was made with generative AI tools and then edited by the developer: the store capsule/key art images, the painted title-screen background, and the cinematic clips used in the intro trailer. All gameplay, code, game design, in-game visuals (the emoji fighters, gloves, effects and UI), sound effects and music were created without generative AI. No AI content is generated during gameplay and the game does not connect to any AI service.
Generative AI tools were used to assist in the creation of some promotional artwork and marketing assets for the game. Final assets were reviewed and edited by the development team.
Some Steam store and library artwork (capsules, hero, broadcast panels, and similar marketing images) was created with generative AI, then selected and cropped by the developer. A few 3D props were blocked out with an AI modeling tool and then adjusted by hand for the game. The game itself does not use generative AI while you play. Halley, the story, fishing, and locations are human-authored. Worlds and water use traditional game systems, not live AI generation.
Some of the promotional artwork, store page banners, and/or trailer visuals for Ascend Idle: Chronicles were created with the assistance of Generative AI tools. The core game code and design were developed entirely by hand as a solo project.
AI-generated content is used on the store page.
AI-generated content in this project is limited to the store page and marketing materials. The game build itself contains no AI-generated content. Store page text: The store description and Early Access questionnaire answers were drafted with the assistance of a large language model, then reviewed and edited by the developer. Not AI-generated: All in-game art, models, textures and animation. 3D assets are CC0-licensed (Kenney) or built by the developer in Blender; textures are CC0/licensed sets from Poly Haven, ambientCG and Poliigon. All screenshots and capsule images are real frames captured from the game's renderer, composited with the game's own title typography. No image generation model was used to produce any art in the game or on the store page.
Generative AI tools were used during development to assist in creating background concept art and store graphical promotional assets.
AI is used for elements such as the capsule image on the store page.
ゲームのストアページおよびプロモーション用の一部の画像素材の制作に、生成AIを使用しています。ゲームプレイ中に生成AIを使用してコンテンツを生成することはありません。
AI tools were used to help draft some text, such as this store page description and the in-app guide (all reviewed by the developer). The application itself does not ship AI-generated content: every measurement, analysis, and recommendation is computed locally with deterministic algorithms.
Some store Images excluding game play screenshots in the store page for this game are AI generated.
Game creatives and descriptions for Steam Store were created with AI support.
Generative AI was used to create portions of the promotional trailer. The game itself does not contain AI-generated 3D assets; its 3D assets are commercially licensed assets.
Generative AI tools were used during development to assist with creating and refining some pre-generated visual assets and promotional artwork. All AI-assisted content was reviewed before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services.
Artificial intelligence was used to create the game's cover.
AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements.
AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements.
The Steam graphics and promotional visuals were made using AI. However, no AI was used for any of the in-game designs or assets.
code text bgm se image animation storeasset
Generative AI tools were used during development to assist in creating some pre-generated promotional artwork and 2D art assets. No AI-generated content is created during gameplay.
AI assistance was used to create and visually enhance some of the visuals in the trailer.
Generative AI tools were used to assist with the enhancement of certain promotional images, store page artwork, and place holder UI promotional content including lighting, color grading, atmospheric effects, and visual cleanup. The game's models, environments, gameplay systems, animations, and other in-game content are created by the developer. The game does not use live-generated AI during gameplay.
It has been used in the store page images.
Graphic material for the end screen and cover.
It has been used in the store page images.
Generative AI tools were used to assist in the creation and enhancement of selected promotional artwork and Store Page imagery. All generated materials were reviewed, edited, and curated by the development team. The game itself does not use generative AI to create content dynamically during gameplay.
Generative AI tools were used to assist with store page text localization and marketing copy drafts. All content was reviewed and edited by the developer before publication.
AI image tools supported the creation of some 2D illustrations and promotional assets. Every asset was designed, reworked, and finished by our artists, and all writing, game design, and code are entirely human-made. Nothing in the game is AI-generated at runtime.
Promotional graphics ( capsule) generated using AI tools.
AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements.
Some current promotional and store page artwork was created with the assistance of generative AI tools.
Generative AI tools were used during development to assist in creating and refining some pre-generated 2D artwork and Steam store marketing assets. All AI-assisted content was reviewed and edited by the development team. The game does not generate AI content during gameplay.
Some promotional materials are AI-generated; the game content itself does not contain AI.
Generative AI tools were used during development to assist with creating and refining some 2D artwork, visual assets, and promotional images. All AI-assisted content is pre-generated, reviewed, and edited by the developer before inclusion. The game does not generate AI content during gameplay and does not send player data to generative AI services.
Parts of the written text on this store page were drafted with the help of an AI assistant and then reviewed and edited by us before publishing. No generative AI is used inside the game itself. The artwork, audio and video in Dubbed are made by us or performed by the players, and nothing is generated at runtime.
AI used to assist in creating some pre-generated promotional artwork and visual assets used in snapWR and its store presentation. snapWR does not use generative AI to generate content during use.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DIGITRE:SUM Store/marketing codearttext | Generative AI was used during development to assist with coding, promotional artwork, and store-page copy and localization. All outputs were reviewed by the developer. | Overlatt | - | Aug 29, 2026 | |
Life Is a Dungeon: Lean into It. Store/marketing artcode | Generative AI was used to create and iteratively refine some graphics and promotional images, as well as to assist with writing and implementing the game’s code. All outputs were selected, reviewed, and integrated by the developer. No AI-generated content is produced during gameplay. | Anonymous Works | - | Aug 29, 2026 | |
Last Shuttle Store/marketing art | AI tools were used to create/enhance some marketing and graphic assets for the Steam store page. | Stray Cat | - | Aug 29, 2026 | |
Pyramid Wars Store/marketing art | The code, menu, graphics, artwork, effects, localization, sounds and music of Pyramid Wars is vibe coded.
The cover image, shop- and library art is AI generated. | Durian Arcade | - | Aug 29, 2026 | |
MemeWorks Store/marketing art | MemeWorks contains some pre-generated visual materials created with the assistance of generative AI tools during development. These materials include certain brand elements, sample images, and promotional video assets used for presentation and marketing purposes.
MemeWorks does not use generative AI during runtime, does not generate content for users in real time, and does not connect to any external AI services while the application is being used. | SSikEcho | - | Aug 29, 2026 | |
My Desktop Dwarf: Taskbar Forge Store/marketing artcode | I use AI to support developing code, graphics and some promotional materials. | Press Any Key | - | Aug 29, 2026 | |
XHub Store/marketing art | This software does not include any AI features or AI integration services. AI was used to create the promotional posters for the store, as the software interface alone was not suitable for poster design. | Kylin Lin | - | Aug 29, 2026 | |
Heatline Store/marketing text | Generative AI was used to assist with drafting and editing portions of the Steam store page description and marketing copy. All AI-assisted text was reviewed, revised, and approved by the development team before publication. No AI-generated content is used during gameplay. | STELLARCH GAMES | - | Aug 29, 2026 | |
Casanova Simulator Store/marketing art | Game Image and Background are AI. | Tarnaki Games | - | Aug 29, 2026 | |
TCG Card Collection: Tidy Up Store/marketing art | Used for steam capsule images and card artworks TEMPORARILY. All AI generated assets will be replaced on release if estimated revenue can atleast fund it. | EXP Interactive | - | Aug 29, 2026 | |
Archmage Store/marketing art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | Solo Gaming | - | Aug 28, 2026 | |
Tumble Tavern Store/marketing art | Art direction steered asset creation, SFX, store capsule artwork and the logo were produced with generative AI assistance then hand-edited. No generative AI runs at runtime; the game generates no content live. | Guildhelm Studios Ltd | - | Aug 28, 2026 | |
Huma Store/marketing codetext | Generative AI was used to assist with writing portions of the game’s code and store page. | Beep | - | Aug 28, 2026 | |
DUSTBLOOM Store/marketing art | "Generative AI tools were used to create 2D promotional images and capsule artwork for the Steam store page. The game itself does not use real-time AI generation during gameplay." | Corvantia Interactive | - | Aug 28, 2026 | |
Emoji Massacre Store/marketing art | Some of this game's promotional and background artwork was made with generative AI tools and then edited by the developer: the store capsule/key art images, the painted title-screen background, and the cinematic clips used in the intro trailer. All gameplay, code, game design, in-game visuals (the emoji fighters, gloves, effects and UI), sound effects and music were created without generative AI. No AI content is generated during gameplay and the game does not connect to any AI service. | UndaWirrld Arcade | - | Aug 28, 2026 | |
Stop Reading the Cards Store/marketing art | Generative AI tools were used to assist in the creation of some promotional artwork and marketing assets for the game. Final assets were reviewed and edited by the development team. | Working As Intended | - | Aug 28, 2026 | |
Halley's Big Catch Store/marketing art | Some Steam store and library artwork (capsules, hero, broadcast panels, and similar marketing images) was created with generative AI, then selected and cropped by the developer.
A few 3D props were blocked out with an AI modeling tool and then adjusted by hand for the game.
The game itself does not use generative AI while you play. Halley, the story, fishing, and locations are human-authored. Worlds and water use traditional game systems, not live AI generation. | ACCDevWorks | - | Aug 28, 2026 | |
Ascend Idle: Chronicles Store/marketing art | Some of the promotional artwork, store page banners, and/or trailer visuals for Ascend Idle: Chronicles were created with the assistance of Generative AI tools. The core game code and design were developed entirely by hand as a solo project. | GODev Games | - | Aug 28, 2026 | |
Water Sort:Alchemy Store/marketing | AI-generated content is used on the store page. | FWGames | - | Aug 28, 2026 | |
Terraform Co: Factory and City Store/marketing text | AI-generated content in this project is limited to the store page and marketing materials. The game build itself contains no AI-generated content.
Store page text: The store description and Early Access questionnaire answers were drafted with the assistance of a large language model, then reviewed and edited by the developer.
Not AI-generated: All in-game art, models, textures and animation. 3D assets are CC0-licensed (Kenney) or built by the developer in Blender; textures are CC0/licensed sets from Poly Haven, ambientCG and Poliigon. All screenshots and capsule images are real frames captured from the game's renderer, composited with the game's own title typography. No image generation model was used to produce any art in the game or on the store page. | Melon Dev | - | Aug 28, 2026 | |
Curio by Day, Mafia by Night Store/marketing art | Generative AI tools were used during development to assist in creating background concept art and store graphical promotional assets. | ObscuraDev | - | Aug 28, 2026 | |
Tailor Hotel Store/marketing art | AI is used for elements such as the capsule image on the store page. | DW | - | Aug 28, 2026 | |
GRAY RUSH Store/marketing art | ゲームのストアページおよびプロモーション用の一部の画像素材の制作に、生成AIを使用しています。ゲームプレイ中に生成AIを使用してコンテンツを生成することはありません。 | Tzk | - | Aug 28, 2026 | |
AimFit Store/marketing text | AI tools were used to help draft some text, such as this store page description and the in-app guide (all reviewed by the developer). The application itself does not ship AI-generated content: every measurement, analysis, and recommendation is computed locally with deterministic algorithms. | J73coy | - | Aug 28, 2026 | |
Dark Age: Tokens of the Fallen Store/marketing art | Some store Images excluding game play screenshots in the store page for this game are AI generated. | Phoenix Studio | - | Aug 28, 2026 | |
Hunters Origin Store/marketing text | Game creatives and descriptions for Steam Store were created with AI support. | BoomBit | - | Aug 28, 2026 | |
The Goblin Path Store/marketing art | Generative AI was used to create portions of the promotional trailer. The game itself does not contain AI-generated 3D assets; its 3D assets are commercially licensed assets. | muhohum | - | Aug 27, 2026 | |
Crawling Desktop Pet Store/marketing art | Generative AI tools were used during development to assist with creating and refining some pre-generated visual assets and promotional artwork. All AI-assisted content was reviewed before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services. | AnKer | - | Aug 27, 2026 | |
Cognite Store/marketing art | Artificial intelligence was used to create the game's cover. | Frosted Wings Studio | - | Aug 26, 2026 | |
Motor Sport Unbounded Store/marketing art | AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements. | 7 Wolf Games | - | Aug 26, 2026 | |
CARKNIGHT Store/marketing art | AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements. | Overlap | - | Aug 26, 2026 | |
Dicepot Store/marketing art | The Steam graphics and promotional visuals were made using AI. However, no AI was used for any of the in-game designs or assets. | Unmei Studio | - | Aug 26, 2026 | |
COLOR CHAIN CLASH Store/marketing arttextaudio | code text bgm se image animation storeasset | JinCycle | - | Aug 26, 2026 | |
Lineup, Dark Lord! : Auto Battler Store/marketing art | Generative AI tools were used during development to assist in creating some pre-generated promotional artwork and 2D art assets. No AI-generated content is created during gameplay. | SecondQuest | - | Aug 26, 2026 | |
Voldark Store/marketing art | AI assistance was used to create and visually enhance some of the visuals in the trailer. | OzbalHan | - | Aug 26, 2026 | |
Heist to Meet You Store/marketing art | Generative AI tools were used to assist with the enhancement of certain promotional images, store page artwork, and place holder UI promotional content including lighting, color grading, atmospheric effects, and visual cleanup.
The game's models, environments, gameplay systems, animations, and other in-game content are created by the developer. The game does not use live-generated AI during gameplay. | Emergency Eject Studio | - | Aug 25, 2026 | |
Chill Drive Together Store/marketing art | It has been used in the store page images. | cnsgames | - | Aug 25, 2026 | |
TORO 2 Store/marketing art | Graphic material for the end screen and cover. | Recotechnology SL | - | Aug 25, 2026 | |
Car Parkour 3 Together Store/marketing art | It has been used in the store page images. | cnsgames | - | Aug 25, 2026 | |
THE BUTCHER WARD Store/marketing art | Generative AI tools were used to assist in the creation and enhancement of selected promotional artwork and Store Page imagery. All generated materials were reviewed, edited, and curated by the development team. The game itself does not use generative AI to create content dynamically during gameplay. | RokugoStudio | - | Aug 25, 2026 | |
TIMEKOV Store/marketing text | Generative AI tools were used to assist with store page text localization and marketing copy drafts. All content was reviewed and edited by the developer before publication. | GIYEON | - | Aug 25, 2026 | |
TON Wars Store/marketing art | AI image tools supported the creation of some 2D illustrations and promotional assets. Every asset was designed, reworked, and finished by our artists, and all writing, game design, and code are entirely human-made. Nothing in the game is AI-generated at runtime. | Basalt Interactive OÜ | - | Aug 25, 2026 | |
Elder Gate Store/marketing art | Promotional graphics ( capsule) generated using AI tools. | ZERO5GAMES | - | Aug 25, 2026 | |
Flame, Cats & Kitchen Store/marketing art | AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements. | The Deadliners Games | - | Aug 25, 2026 | |
BOOMSTICKS Store/marketing art | Some current promotional and store page artwork was created with the assistance of generative AI tools. | NetHex Games | - | Aug 25, 2026 | |
Route Survivors: 1999 Store/marketing art | Generative AI tools were used during development to assist in creating and refining some pre-generated 2D artwork and Steam store marketing assets. All AI-assisted content was reviewed and edited by the development team. The game does not generate AI content during gameplay. | Black Tortoise Studio | - | Aug 25, 2026 | |
Tales of the Otherworld Store/marketing art | Some promotional materials are AI-generated; the game content itself does not contain AI. | 彼境行者(嘉兴)数字科技有限公司 | - | Aug 25, 2026 | |
Battle Gambit Store/marketing art | Generative AI tools were used during development to assist with creating and refining some 2D artwork, visual assets, and promotional images. All AI-assisted content is pre-generated, reviewed, and edited by the developer before inclusion. The game does not generate AI content during gameplay and does not send player data to generative AI services. | Ganaini Studio | - | Aug 25, 2026 | |
Dubbed Store/marketing text | Parts of the written text on this store page were drafted with the help of an AI assistant and then reviewed and edited by us before publishing.
No generative AI is used inside the game itself. The artwork, audio and video in Dubbed are made by us or performed by the players, and nothing is generated at runtime. | Gridiron Duels LLC | - | Aug 24, 2026 | |
snapWR Store/marketing art | AI used to assist in creating some pre-generated promotional artwork and visual assets used in snapWR and its store presentation. snapWR does not use generative AI to generate content during use. | Devhuub | - | Aug 24, 2026 |