本作的核心叙事与所有角色立绘均由开发者本人独立原创。在开发过程中,AI仅作为辅助效率工具,用于提供初稿思路与基础美术变体(如光影与服装调整)。所有文本均经过开发者深度的重写与精修,所有美术资产均经过开发者的人工精细绘制与调整,以确保完全契合游戏独特的手绘风格与情感表达。
- Creator
- xianzhizhui Studio
- Reviews
- -
- Added
- Oct 4, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
本作的核心叙事与所有角色立绘均由开发者本人独立原创。在开发过程中,AI仅作为辅助效率工具,用于提供初稿思路与基础美术变体(如光影与服装调整)。所有文本均经过开发者深度的重写与精修,所有美术资产均经过开发者的人工精细绘制与调整,以确保完全契合游戏独特的手绘风格与情感表达。
AI tools assisted with a small number of icon images and most text localization. Localized text may be replaced in future updates with higher-quality, human-translated versions.
Some scenery, creature and equipment sprites, as well as some quest texts, were created with the help of generative AI tools, then manually edited and reviewed before integration. Playable characters (Liberated Pixel Cup), music and main texts are human-created works. During play, some NPCs offer optional, private text conversations generated by external AI services through our game server. A short memory summary may be generated to help that NPC remember previous conversations with the same player. These conversations are separate from scripted quest dialogue and cannot grant quests, items or rewards. This feature has usage limits and carries no additional charge.
AI is used to assist with programming, graphics creation and translations.
Bloodloader was made by one developer with generative AI tools in the pipeline. Character, enemy and item sprites, tiles, icons and the store key art began as AI generations (PixelLab) and were selected, cleaned up, recoloured and assembled by the developer. Sound effects and music were generated with ElevenLabs and edited into final effects and seamless loops. Some in-game text was drafted with AI assistance and edited by the developer. Nothing is generated while you play.
The text you read in Crystalysis is written in English and Spanish, then machine-translated into the other eleven languages. The visuals are drawn procedurally in code, the audio is synthesized while you play. The interface icons were designed with an AI design tool and edited by the developer, and the remaining small bitmaps come from the open Twemoji and Kenney sets.. The game's code and the text on this store page were written with the help of an AI assistant and edited by the developer.
Generative AI tools were used during development to assist with some visual assets and portions of the game's code. AI-assisted artwork includes the title background, dungeon environments, monsters, adventurers, and trap visuals. All such content was created before release and integrated as fixed game assets. Hearthdeep does not generate AI content during gameplay and does not connect to external AI services while the game is running.
AI tools were used for the store and library images such as capsules (generated from the game's own in-game graphics), the English, Chinese and Korean translations, the background music, and the store page text. All in-game graphics were created without AI.
This product, its trailers, in-game artworks, and translations were all generated using AI.
Generative AI tools were used during development to help create and refine some 2D artwork, icons and promotional images, and to assist with store-page text and translation. These assets are prepared before release and reviewed by the developer. The game does not generate AI content during gameplay or connect to an external AI service. Player-designed weapons are created with the in-game drawing and crafting tools, not generative AI.
Pre-generated content: Parts of the pixel art in this game were created with the AI tool PixelLab – including enemy characters and their animations, the modified boss creatures (based on licensed CC BY 4.0 dinosaur sprites), world backgrounds, story cutscene images, item and skill icons, and the logo emblem. In-game text and the English translation were written with the help of an AI language model and reviewed by hand. All music and sound effects are licensed and not AI-generated. The game does not generate any content with AI while you play. Some characters and their animation frames were subsequently redrawn or refined using OpenAI ImageGen during development.
Kana Cross uses generative AI in the following ways, all reviewed by a person before release: • Music: the game's background music was created using generative AI music tools. • Localization: some of the Visual Novel and game's dictionary word meanings and translations.
All the characters appearing in the game were generated and refined using AI.
All visual assets, audio, text, and promotional materials in this game were created using generative AI tools. The developer selected, edited, refined, and integrated the generated content into the final game. The game does not use generative AI to generate content in real time during gameplay.
※ AI was used as a supplementary tool for English translation, spell checking, and programming code writing in this game. Illustrations, pixel art, Live2D, music, and voice acting were created entirely by humans.
Generative AI tools were used in the development of this game solely to assist with writing and editing text: in-game interface strings and descriptions, their localization into all supported languages, and the text of the game's Steam store page. Every such text was reviewed and edited by a human before publication. The game contains no AI-generated art, audio, music or gameplay content. All artwork was drawn by hand and all sound effects come from licensed libraries. No generative AI runs in the game at runtime.
As a small indie team, we use generative AI to assist with coding and parts of our art workflow. All AI-assisted code is manually tested by our team before being included in the game. Our artists create the original concepts and visual direction, while AI is used as a supporting tool during the art process. All final artwork is manually refined and finished by our artists.
Some 2D artwork used in the game and on the store page was created with generative image tools and then selected, edited, composited, and integrated by the developer. This includes selected backgrounds, character or enemy illustrations, card-related artwork, logos, and promotional assets. The game does not generate new content from player input at runtime, and no generative AI system is used for gameplay decisions or player interactions.
Generative AI tools were used to assist with creating and editing some of the written content in the game and on its Steam store page. All AI-assisted text was reviewed, revised, and approved by the developer before publication. The game does not generate content using AI during gameplay.
The store page and the hero portraits in the game use AI-generated content.
As a solo developer, I utilized AI-assisted tools during the development process to help conceptualize and create select visual assets and audio elements. These technologies were used alongside traditional development methods to streamline production and bring the game's aesthetic vision to life.
Generative AI was used to create the background artwork in the Steam store and library images, and the Drift Quest logo, which also appears in the game. AI tools were also used during development: AI coding assistants helped write the game's code, the store description was written with AI assistance, and the game and store texts were translated into 29 languages and reviewed with AI. AI also helped write some of the game's English text, such as quest, item and spell names. The in-game interface and icon art comes from licensed asset packs, and the music is licensed from Phat Phrog Studios. No content is generated by AI while you play.
Generative AI was integrated throughout the entire development process of the game.
Generative AI tools were used to assist in creating a limited number of pre-generated visual assets and localization text used in the game and its store materials. As an independent developer working with a limited production budget, I used these tools where commissioning additional original artwork was not financially feasible. All AI-assisted content was carefully selected, reviewed, and edited by the developer. The game does not generate AI content during gameplay.
Some sprites, event card illustrations, background music and sound effects were created with locally-run generative AI models (Stable Diffusion XL, ACE-Step, Stable Audio Open) and then edited by the developer. No generative AI is used while the game is running.
AI tools assisted with some of the game's art and writing.
A part of the background, scenes and some game items. Some elements of the user interface.
Generative AI tools were used during development to assist in creating select background visuals, sound effects, music tracks, and promotional graphics.
Images used in this game were generated using AI
Some of the game's artwork was created with the help of AI image tools, and was then chosen, edited and placed by the developer. AI tools were also used to help translate the game's text into French, German, Spanish, Portuguese and Chinese. Nothing is generated while you play.
Generative AI was used during development to help create some pre-generated quiz questions and visual artwork used in the game and its promotional materials. These are fixed assets prepared before release. The game does not generate content with AI during gameplay.
Art/visual assets in the game and on the Steam store page were created with AI assistance. No AI-generated content is created during gameplay.
AI tools are used to assist in development, including code, writing, art, and sound effects
Generative AI was used to assist in drafting store-page descriptions and promotional text. The game does not generate content using generative AI during gameplay.
Localization & Programming
This game was developed with Claude and the assistance of advanced AI tools.
Pre-generated AI artwork and audio were used during development. The developer selected and edited these assets for the game and its marketing materials. No content is generated by AI during gameplay, and the game does not connect to an external AI service.
Generative AI was used during development to create some promotional artwork, including Steam store capsule images and logo variations. Generative AI is not used during gameplay, and no AI-generated content is created in real time.
Illustrations and store art were created with Google Nano Banana 2 AI image generation, then selected, edited and assembled by the developer. Background music was created with Stable Audio 2.5. No AI content is generated during gameplay.
This game has been made by a solo developper with the help of AI. Gamers deserve dozens of hours of fun at a cheap price, that's what the use of AI should aim for, and that's what this game is about. Zero information collected.
Some visual assets were created with the assistance of generative AI and were subsequently edited and modified by the developer.
This game use the help of AI agents for both code and art
AI tools assisted development and the preparation of store-page text and artwork. The game does not generate AI content during play.
Character art, backgrounds, interface graphics and store artwork were created with the help of generative image tools and then selected, edited and assembled by the developer. Game design, code and writing are our own work. The game does not generate any content while you play.
Parts of this game were made with the help of generative AI during development. - Artwork (item illustrations, backgrounds and interface graphics) was generated with AI tools and then edited and adjusted by hand. - Music and sound effects were created with AI tools. - The source code and the in-game text translations were written with AI assistance. All of it was reviewed by the developer before release. This game does not use generative AI while you play. No content is generated at runtime, and no player data is sent to any AI service.
Generative AI was used to create the illustrations, as well as a small portion of the character artwork and dialogue. This content was created during development. The game does not generate AI content during gameplay.
Generative AI was used for translation and asset creation during the development of this game.
Generative AI tools were used during development to create and refine visual assets, artwork, and music. These assets are prepared in advance, the game does not generate AI content during gameplay.
Generative AI tools assisted the creation of character and environment artwork, item and UI art, store artwork, and parts of the story and localization. These are pre-created assets included with the game. The game does not generate content during play or connect to external AI services.
This game has utilized generative AI for development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
线之缀 Stitching the Invisible Journal Dev only textart | 本作的核心叙事与所有角色立绘均由开发者本人独立原创。在开发过程中,AI仅作为辅助效率工具,用于提供初稿思路与基础美术变体(如光影与服装调整)。所有文本均经过开发者深度的重写与精修,所有美术资产均经过开发者的人工精细绘制与调整,以确保完全契合游戏独特的手绘风格与情感表达。 | xianzhizhui Studio | - | Oct 4, 2026 | |
Vitamin Prism In-game content arttext | AI tools assisted with a small number of icon images and most text localization. Localized text may be replaced in future updates with higher-quality, human-translated versions. | Cocoa Cake Studio | - | Oct 4, 2026 | |
Valenya Online Live AI arttext | Some scenery, creature and equipment sprites, as well as some quest texts, were created with the help of generative AI tools, then manually edited and reviewed before integration. Playable characters (Liberated Pixel Cup), music and main texts are human-created works.
During play, some NPCs offer optional, private text conversations generated by external AI services through our game server. A short memory summary may be generated to help that NPC remember previous conversations with the same player. These conversations are separate from scripted quest dialogue and cannot grant quests, items or rewards. This feature has usage limits and carries no additional charge. | Aurélien Souville | - | Oct 4, 2026 | |
Bonaparte 1789 AD Unclear artcodetext | AI is used to assist with programming, graphics creation and translations. | netmin games GmbH | - | Oct 4, 2026 | |
Bloodloader In-game content artaudiotext | Bloodloader was made by one developer with generative AI tools in the pipeline. Character, enemy and item sprites, tiles, icons and the store key art began as AI generations (PixelLab) and were selected, cleaned up, recoloured and assembled by the developer. Sound effects and music were generated with ElevenLabs and edited into final effects and seamless loops. Some in-game text was drafted with AI assistance and edited by the developer. Nothing is generated while you play. | Nukeborn Studio | - | Oct 4, 2026 | |
Crystalysis In-game content artaudiotext | The text you read in Crystalysis is written in English and Spanish, then machine-translated into the other eleven languages.
The visuals are drawn procedurally in code, the audio is synthesized while you play. The interface icons were designed with an AI design tool and edited by the developer, and the remaining small bitmaps come from the open Twemoji and Kenney sets..
The game's code and the text on this store page were written with the help of an AI assistant and edited by the developer. | trikyname | - | Oct 4, 2026 | |
Hearthdeep In-game content artcode | Generative AI tools were used during development to assist with some visual assets and portions of the game's code. AI-assisted artwork includes the title background, dungeon environments, monsters, adventurers, and trap visuals. All such content was created before release and integrated as fixed game assets. Hearthdeep does not generate AI content during gameplay and does not connect to external AI services while the game is running. | Surume Games Studio | - | Oct 4, 2026 | |
EternalCircuitBoard In-game content artaudiotext | AI tools were used for the store and library images such as capsules (generated from the game's own in-game graphics), the English, Chinese and Korean translations, the background music, and the store page text. All in-game graphics were created without AI. | HS Games | - | Oct 4, 2026 | |
Tales of the Immortal Path In-game content arttext | This product, its trailers, in-game artworks, and translations were all generated using AI. | Lumina Studio | - | Oct 4, 2026 | |
RogueForge In-game content arttext | Generative AI tools were used during development to help create and refine some 2D artwork, icons and promotional images, and to assist with store-page text and translation. These assets are prepared before release and reviewed by the developer. The game does not generate AI content during gameplay or connect to an external AI service. Player-designed weapons are created with the in-game drawing and crafting tools, not generative AI. | SOOFT Studio | - | Oct 4, 2026 | |
Primal Breakout In-game content arttext | Pre-generated content: Parts of the pixel art in this game were created with the AI tool PixelLab – including enemy characters and their animations, the modified boss creatures (based on licensed CC BY 4.0 dinosaur sprites), world backgrounds, story cutscene images, item and skill icons, and the logo emblem. In-game text and the English translation were written with the help of an AI language model and reviewed by hand. All music and sound effects are licensed and not AI-generated. The game does not generate any content with AI while you play. Some characters and their animation frames were subsequently redrawn or refined using OpenAI ImageGen during development. | JQS Games | - | Oct 4, 2026 | |
KanaCross Together In-game content audiotext | Kana Cross uses generative AI in the following ways, all reviewed by a person before release:
• Music: the game's background music was created using generative AI music tools.
• Localization: some of the Visual Novel and game's dictionary word meanings and translations. | Chottosoft | - | Oct 4, 2026 | |
Timopet In-game content art | All the characters appearing in the game were generated and refined using AI. | DrinkFox | - | Oct 4, 2026 | |
The Painting War: Three Thrones In-game content artaudiotext | All visual assets, audio, text, and promotional materials in this game were created using generative AI tools. The developer selected, edited, refined, and integrated the generated content into the final game. The game does not use generative AI to generate content in real time during gameplay. | SunDay | - | Oct 4, 2026 | |
Abyssal Moonlight-Chapter1 In-game content textcode | ※ AI was used as a supplementary tool for English translation, spell checking, and programming code writing in this game. Illustrations, pixel art, Live2D, music, and voice acting were created entirely by humans. | Garurai | - | Oct 4, 2026 | |
Statemakers In-game content text | Generative AI tools were used in the development of this game solely to assist with writing and editing text: in-game interface strings and descriptions, their localization into all supported languages, and the text of the game's Steam store page. Every such text was reviewed and edited by a human before publication.
The game contains no AI-generated art, audio, music or gameplay content. All artwork was drawn by hand and all sound effects come from licensed libraries. No generative AI runs in the game at runtime. | Amberland Studio | - | Oct 4, 2026 | |
Purrrfect Immortal In-game content artcode | As a small indie team, we use generative AI to assist with coding and parts of our art workflow. All AI-assisted code is manually tested by our team before being included in the game. Our artists create the original concepts and visual direction, while AI is used as a supporting tool during the art process. All final artwork is manually refined and finished by our artists. | Red Mad Cat Games | - | Oct 4, 2026 | |
卡牌大师 In-game content art | Some 2D artwork used in the game and on the store page was created with generative image tools and then selected, edited, composited, and integrated by the developer. This includes selected backgrounds, character or enemy illustrations, card-related artwork, logos, and promotional assets. The game does not generate new content from player input at runtime, and no generative AI system is used for gameplay decisions or player interactions. | Gaster | - | Oct 4, 2026 | |
ShapeGrow Store/marketing text | Generative AI tools were used to assist with creating and editing some of the written content in the game and on its Steam store page. All AI-assisted text was reviewed, revised, and approved by the developer before publication. The game does not generate content using AI during gameplay. | Zetotech | - | Oct 4, 2026 | |
守城录:六阵 — 三国卡牌构筑塔防 In-game content art | The store page and the hero portraits in the game use AI-generated content. | Meowridian Studio | - | Oct 4, 2026 | |
Nexaris In-game content artaudio | As a solo developer, I utilized AI-assisted tools during the development process to help conceptualize and create select visual assets and audio elements. These technologies were used alongside traditional development methods to streamline production and bring the game's aesthetic vision to life. | Philipp Schneider | - | Oct 4, 2026 | |
Drift Quest In-game content arttext | Generative AI was used to create the background artwork in the Steam store and library images, and the Drift Quest logo, which also appears in the game. AI tools were also used during development: AI coding assistants helped write the game's code, the store description was written with AI assistance, and the game and store texts were translated into 29 languages and reviewed with AI. AI also helped write some of the game's English text, such as quest, item and spell names. The in-game interface and icon art comes from licensed asset packs, and the music is licensed from Phat Phrog Studios. No content is generated by AI while you play. | NecoPlanet | - | Oct 4, 2026 | |
Slingbox Unclear | Generative AI was integrated throughout the entire development process of the game. | TommyMic | - | Oct 4, 2026 | |
The Debt We Sow In-game content arttext | Generative AI tools were used to assist in creating a limited number of pre-generated visual assets and localization text used in the game and its store materials. As an independent developer working with a limited production budget, I used these tools where commissioning additional original artwork was not financially feasible. All AI-assisted content was carefully selected, reviewed, and edited by the developer. The game does not generate AI content during gameplay. | Reysher Games | - | Oct 3, 2026 | |
FARLINE In-game content artaudio | Some sprites, event card illustrations, background music and sound effects were created with locally-run generative AI models (Stable Diffusion XL, ACE-Step, Stable Audio Open) and then edited by the developer. No generative AI is used while the game is running. | Tal Games | - | Oct 3, 2026 | |
Magehold Fairwinds In-game content arttext | AI tools assisted with some of the game's art and writing. | Pixel Play Studio | - | Oct 3, 2026 | |
Jixo 6: Dolce Vita Collector’s Edition In-game content art | A part of the background, scenes and some game items.
Some elements of the user interface. | MixoGames Ltd. | - | Oct 3, 2026 | |
Lucy In-game content artaudio | Generative AI tools were used during development to assist in creating select background visuals, sound effects, music tracks, and promotional graphics. | Cerki Games | - | Oct 3, 2026 | |
Woolwater In-game content art | Images used in this game were generated using AI | Almost Sensible | - | Oct 3, 2026 | |
CrossVeil In-game content arttext | Some of the game's artwork was created with the help of AI image tools, and was then chosen, edited and placed by the developer. AI tools were also used to help translate the game's text into French, German, Spanish, Portuguese and Chinese. Nothing is generated while you play. | Paulie Productions | - | Oct 3, 2026 | |
QUIZ BREAKER In-game content arttext | Generative AI was used during development to help create some pre-generated quiz questions and visual artwork used in the game and its promotional materials. These are fixed assets prepared before release. The game does not generate content with AI during gameplay. | DIG GAMES | - | Oct 3, 2026 | |
Scent of You Store/marketing art | Art/visual assets in the game and on the Steam store page were created with AI assistance. No AI-generated content is created during gameplay. | Framea Studios | - | Oct 3, 2026 | |
Hot Machine In-game content artaudiotextcode | AI tools are used to assist in development, including code, writing, art, and sound effects | Hot Machine | - | Oct 3, 2026 | |
Steel Umbrella Store/marketing text | Generative AI was used to assist in drafting store-page descriptions and promotional text. The game does not generate content using generative AI during gameplay. | Kairon Games | - | Oct 3, 2026 | |
Feed The Pond Unclear codetext | Localization & Programming | eranboi | - | Oct 3, 2026 | |
Kompromat Tycoon Unclear | This game was developed with Claude and the assistance of advanced AI tools. | Andrea Inandri | - | Oct 3, 2026 | |
Velvet Rope: Nightclub Manager In-game content artaudio | Pre-generated AI artwork and audio were used during development. The developer selected and edited these assets for the game and its marketing materials. No content is generated by AI during gameplay, and the game does not connect to an external AI service. | chi yin so | - | Oct 3, 2026 | |
Zakuzaku Rogue Store/marketing art | Generative AI was used during development to create some promotional artwork, including Steam store capsule images and logo variations. Generative AI is not used during gameplay, and no AI-generated content is created in real time. | nekosuko | - | Oct 3, 2026 | |
Kaiten - Sushi Deckbuilder In-game content artaudio | Illustrations and store art were created with Google Nano Banana 2 AI image generation, then selected, edited and assembled by the developer. Background music was created with Stable Audio 2.5. No AI content is generated during gameplay. | Chi Yin So | - | Oct 3, 2026 | |
Dodo Zombies Unclear | This game has been made by a solo developper with the help of AI. Gamers deserve dozens of hours of fun at a cheap price, that's what the use of AI should aim for, and that's what this game is about. Zero information collected. | akerimus | - | Oct 3, 2026 | |
Spear and Shot In-game content art | Some visual assets were created with the assistance of generative AI and were subsequently edited and modified by the developer. | Markolo | - | Oct 3, 2026 | |
Take Good Care of Your Cassava In-game content artcode | This game use the help of AI agents for both code and art | GRisk | - | Oct 3, 2026 | |
Sketch Defense Store/marketing arttext | AI tools assisted development and the preparation of store-page text and artwork. The game does not generate AI content during play. | WackyJacky101 | - | Oct 3, 2026 | |
Task Bar Maid Cafe In-game content art | Character art, backgrounds, interface graphics and store artwork were created with the help of generative image tools and then selected, edited and assembled by the developer. Game design, code and writing are our own work. The game does not generate any content while you play. | 3xQuest | - | Oct 3, 2026 | |
Oh My Balance! In-game content artaudiotext | Parts of this game were made with the help of generative AI during development.
- Artwork (item illustrations, backgrounds and interface graphics) was generated with AI tools and then edited and adjusted by hand.
- Music and sound effects were created with AI tools.
- The source code and the in-game text translations were written with AI assistance.
All of it was reviewed by the developer before release.
This game does not use generative AI while you play. No content is generated at runtime, and no player data is sent to any AI service. | MASK Games | - | Oct 3, 2026 | |
World of ALPA In-game content arttext | Generative AI was used to create the illustrations, as well as a small portion of the character artwork and dialogue. This content was created during development. The game does not generate AI content during gameplay. | Nater Studio | - | Oct 3, 2026 | |
Your Cat In-game content textart | Generative AI was used for translation and asset creation during the development of this game. | CornerSoft | - | Oct 3, 2026 | |
Restore Earth In-game content artaudio | Generative AI tools were used during development to create and refine visual assets, artwork, and music. These assets are prepared in advance, the game does not generate AI content during gameplay. | GreenGames | - | Oct 3, 2026 | |
Veins of the Sleeping Moon In-game content arttext | Generative AI tools assisted the creation of character and environment artwork, item and UI art, store artwork, and parts of the story and localization. These are pre-created assets included with the game. The game does not generate content during play or connect to external AI services. | 열매스튜디오 | - | Oct 3, 2026 | |
Evercoil Dev only | This game has utilized generative AI for development. | burnout | - | Oct 3, 2026 |