AI tools were used by the developers to assist with the development of the game and its engine.
- Creator
- Group 2
- Reviews
- -
- Added
- Jun 28, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used by the developers to assist with the development of the game and its engine.
This game uses generative AI tools for some pre-recorded NPC voice-over audio. Other voice-over audio was recorded in-house by human performers. All voice lines are fixed, reviewed by the developer, and included in the game build. The game does not use AI to generate content during gameplay. All other game content, including gameplay systems, environments, UI, writing, and store assets, is original and created by the development team.
Some store page text, promotional materials, localization support, and selected visual assets may be created or assisted by generative AI tools. All AI-assisted content is reviewed and edited by Demona Vosz before publication. Vanya Online does not use generative AI to create live content during gameplay.
This application uses AI tools in parts of its development process, including creating the in-character dialogue text and some artwork (such as character part images), as well as tuning behavioral algorithms. All AI-generated assets are produced and reviewed in advance and built into the product; no generative AI runs during gameplay.
Sounds, cutscenes, few images.
As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.
AI images by Midjourney,Chatgpt AI Music by SUNO, AI Voice by TTSMaker AI Video by Vidu AI translation by Chatgpt
Some in-game visual assets contain text translated with the assistance of AI tools
Code,UI Elemente
I have used AI generated art work for some of the game artwork and all of the Steam Store Front artwork. All the code is all my own work.
We use generative AI tools in parts of our development process, primarily to assist with creating 3D character models and visual/UI design assets. All AI-generated content is reviewed, edited, and integrated by our team.
We use generative artificial intelligence to generate image and sound production process.
Sound by: Suno Ai
All core assets originate from the creativity of our human artists. The use of AI tools is strictly limited to assisting and refining the environmental background designs.
AI generated graphical elements in some UI AI supported localized language translation
The promotional images, image graphics, and library asset images of the game are rendered using AI, with the main elements being in-game content and only rendering the atmosphere. Other game models, scenes, and music did not use AI.
We use AI tools to create promotional materials for the game.
Some of the Generals' portraits were created using AI.
In the development of this game, generative AI tools are used in the processes of programming code assistance and multilingual text translation to improve efficiency and quality.
During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing.
Some of the character art and backgrounds are based on images created with AI. These are used only as a basis to start from and are then heavily edited manually by our art team to make them fit the visual style of the game — the final product reflects the creativity and expression of our own development team.
Some store page promotional artworks and trailer footage materials are assisted and initially generated by AI tools. All AI-generated content has been deeply manually revised, adjusted and optimized by our development team to ensure originality and compliance. No runtime AI dynamic content will be generated during the game running process.
The menu page used AI to generated
Using AI BGM
Code, localization
Ultimate Jam uses generative AI for all coding and select pre-made assets (announcer voice and/or music), created from robot-human-written scripts and prompts, then edited by the team. Gameplay, controls, and AI opponents use traditional code — not generative AI. Nothing is generated live while you play.
Some visual and creative assets for this game were created or assisted using generative AI tools and then reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay.
This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay.
ChatGPT/Codex was used to assist with writing and editing code. One main menu background image was generated using ChatGPT. All AI-assisted work was reviewed by the developer.
AI tools were used to assist with concept art direction, store artwork iteration, written content, UI text refinement, and creative planning. All final content was reviewed, edited, and implemented by the developer.
Chessferatu Graphics were generated using AI tools. Codex was used in the process of creating and refining code and in the porting of the code to different systems (Mobile to PC).
Generative AI Disclosure Some visual concepts, promotional images, text drafts, and background music were created or edited with the assistance of generative AI tools. The final materials were reviewed, selected, modified, and integrated by the developer. The game does not include real-time generative AI features during gameplay.
Generative AI is used for a single feature: to allow players to create a custom illustration of their character reflecting their personalized appearance and equipped items for in-game use. There is no other use of Generative AI assets in MapleStory.
The game's Steam Library assets have some usage of image generative AI
The story, code, mechanics, and every design decision of The Laws of Probability are entirely my own. The music was generated with AI tools based on my direction, and the backgrounds were AI-rendered from my hand-drawn sketches. Using this technology allowed me to bring the project's original vision to life and deliver a complete experience. I am sharing this openly because I respect your right to know.
Character and background images were modified from AI-generated imagery. The vast majority of the in-game music was created using AI tools to remix original-made tracks or add vocals. Some musical tracks were generated entirely by AI.
Some of the visual assets and code scripts in this game were created with the assistance of generative AI tools.
Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game.
This game uses generative AI tools during development to assist with concept exploration, reference image creation, asset iteration, text drafting, localization, and promotional material preparation. All final in-game content is reviewed, edited, and selected by the developer before being included in the game. AI-generated outputs are not used directly without human review.
We only used AI to assist in generating game promotional materials.
Unit sprites and game sound tracks were generated using AI.
商店页面和营销素材由AI生成
This game was developed by a single developer and uses artificial intelligence tools to assist in the creation of images, text, and other content.
trailer is generated with ai some objects is generated with ai character rendering generated by ai cutscene generated by ai voice and music generated by ai
This game makes use of AI-assisted tools in the creation of certain visual assets. All AI-generated content has been manually reviewed, edited, and adapted by the developer to fit the artistic vision of the game.
Playstories uses live-generated AI during gameplay to create fictional interactive story prose, dialogue, player choices, scene keywords, branching follow-up scenes, and optional scene images from player prompts and actions through novelai.ai. AI does not control purchases, account actions, executable code, or system-level behavior.
The music in the game is assisted by artificial intelligence
[Pre-Generated AI Content]This game makes extensive use of generative AI during development.AI tools were used to create or assist in producing the following assets:- Character illustrations and artwork- UI elements and visual effects- Sound and audio assets- Portions of the game codeAll AI-generated content has been reviewed, curated, and editedby the developer to ensure quality and fit the game's design vision.[Live-Generated AI Content]This game does not use any live-generated AI content during gameplay.
Machine translation was used for some parts of the translation.
SonderSoft uses generative AI for localization to make games accessible to more players worldwide. This free game with no monetization uses generated music that can be disabled in the settings. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Metal: Orbital Arena Dev only | AI tools were used by the developers to assist with the development of the game and its engine. | Group 2 | - | Jun 28, 2026 | |
Vape Store Miami: Prologue In-game content audio | This game uses generative AI tools for some pre-recorded NPC voice-over audio. Other voice-over audio was recorded in-house by human performers. All voice lines are fixed, reviewed by the developer, and included in the game build. The game does not use AI to generate content during gameplay. All other game content, including gameplay systems, environments, UI, writing, and store assets, is original and created by the development team. | EXPERIMENT ONE | - | Jun 28, 2026 | |
Vanya Online - Idle MMORPG Store/marketing arttext | Some store page text, promotional materials, localization support, and selected visual assets may be created or assisted by generative AI tools. All AI-assisted content is reviewed and edited by Demona Vosz before publication. Vanya Online does not use generative AI to create live content during gameplay. | Demona Vosz | 73 | Jun 28, 2026 | |
Sill Sticks - Stick Figure's Daily Life In-game content textart | This application uses AI tools in parts of its development process, including creating the in-character dialogue text and some artwork (such as character part images), as well as tuning behavioral algorithms. All AI-generated assets are produced and reviewed in advance and built into the product; no generative AI runs during gameplay. | SQOOL | - | Jun 28, 2026 | |
Breadwalk Unclear artaudio | Sounds, cutscenes, few images. | ElvenNeko | 22 | Jun 28, 2026 | |
Mycelium Conquest: Mitosis In-game content art | As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience. | YCF Productions | - | Jun 28, 2026 | |
1000PRINCES: ChouChou Condo In-game content artaudiotext | AI images by Midjourney,Chatgpt
AI Music by SUNO,
AI Voice by TTSMaker
AI Video by Vidu
AI translation by Chatgpt | 琴研 Ginyan | - | Jun 28, 2026 | |
Gone Exploring In-game content textart | Some in-game visual assets contain text translated with the assistance of AI tools | BCRC | - | Jun 28, 2026 | |
Road Tycoon Unclear code | Code,UI Elemente | REVOKO | - | Jun 28, 2026 | |
Karma Kingdom Store/marketing art | I have used AI generated art work for some of the game artwork and all of the Steam Store Front artwork. All the code is all my own work. | Kucing Hitam | - | Jun 28, 2026 | |
Task Bar of Ragnalis In-game content art | We use generative AI tools in parts of our development process, primarily to assist with creating 3D character models and visual/UI design assets. All AI-generated content is reviewed, edited, and integrated by our team. | Jagernaut Games | 331 | Jun 28, 2026 | |
Marshmallow Story: in Marshmallow Village In-game content artaudio | We use generative artificial intelligence to generate image and sound production process. | SHIN JIYEON | - | Jun 28, 2026 | |
NO DOUBT In-game content audio | Sound by: Suno Ai | Te Sam | - | Jun 28, 2026 | |
巨獸與傭兵 In-game content art | All core assets originate from the creativity of our human artists. The use of AI tools is strictly limited to assisting and refining the environmental background designs. | 巨兽 | - | Jun 28, 2026 | |
Battle Ranker In-game content arttext | AI generated graphical elements in some UI
AI supported localized language translation | Springcomes | 16 | Jun 28, 2026 | |
勇之证 In-game content art | The promotional images, image graphics, and library asset images of the game are rendered using AI, with the main elements being in-game content and only rendering the atmosphere.
Other game models, scenes, and music did not use AI. | BURN WOOD STUDIO | - | Jun 28, 2026 | |
武林绝学之功夫传奇 Store/marketing art | We use AI tools to create promotional materials for the game. | 功夫传奇 | - | Jun 28, 2026 | |
三國鼎立Online Remastered In-game content art | Some of the Generals' portraits were created using AI. | Chinesegamer | 79 | Jun 28, 2026 | |
Idle Polygon Dev only textcode | In the development of this game, generative AI tools are used in the processes of programming code assistance and multilingual text translation to improve efficiency and quality. | Suupia | - | Jun 28, 2026 | |
Robot In Kitchen In-game content arttext | During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing. | MA HAN | - | Jun 28, 2026 | |
Dynamite Blue In-game content art | Some of the character art and backgrounds are based on images created with AI.
These are used only as a basis to start from and
are then heavily edited manually by our art team
to make them fit the visual style of the game —
the final product reflects the creativity and
expression of our own development team. | Kosmo's 12 | - | Jun 28, 2026 | |
Pantheon: Yaratılış Alevi Store/marketing art | Some store page promotional artworks and trailer footage materials are assisted and initially generated by AI tools. All AI-generated content has been deeply manually revised, adjusted and optimized by our development team to ensure originality and compliance. No runtime AI dynamic content will be generated during the game running process. | DOLPHIN GAMES CO.,LIMITED | - | Jun 28, 2026 | |
逆性莫比乌斯 Unclear | The menu page used AI to generated | 小涵Naiwenel | - | Jun 28, 2026 | |
Folding Dungeon In-game content audio | Using AI BGM | Hamus Game Studio | - | Jun 28, 2026 | |
Tomoshibi no Yoru Unclear codetext | Code, localization | NISAKE | - | Jun 28, 2026 | |
Ultimate Jam In-game content audiocode | Ultimate Jam uses generative AI for all coding and select pre-made assets (announcer voice and/or music), created from robot-human-written scripts and prompts, then edited by the team. Gameplay, controls, and AI opponents use traditional code — not generative AI. Nothing is generated live while you play. | RJ Games Division | - | Jun 27, 2026 | |
Sky Drop Ducks In-game content art | Some visual and creative assets for this game were created or assisted using generative AI tools and then reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay. | Dubbi | - | Jun 27, 2026 | |
Swing Rush In-game content audio | This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay. | You Should Be Studying Industries | - | Jun 27, 2026 | |
Tidy Up: Spaceship In-game content artcode | ChatGPT/Codex was used to assist with writing and editing code.
One main menu background image was generated using ChatGPT.
All AI-assisted work was reviewed by the developer. | GreatDani | 46 | Jun 27, 2026 | |
Legacy of the Ark: The Long Awakening Store/marketing arttext | AI tools were used to assist with concept art direction, store artwork iteration, written content, UI text refinement, and creative planning. All final content was reviewed, edited, and implemented by the developer. | Broken Ark Studios | 31 | Jun 27, 2026 | |
Chessferatu In-game content artcode | Chessferatu Graphics were generated using AI tools. Codex was used in the process of creating and refining code and in the porting of the code to different systems (Mobile to PC). | Half-Cocked Studios | - | Jun 27, 2026 | |
Love Train In-game content arttextaudio | Generative AI Disclosure
Some visual concepts, promotional images, text drafts, and background music were created or edited with the assistance of generative AI tools. The final materials were reviewed, selected, modified, and integrated by the developer.
The game does not include real-time generative AI features during gameplay. | MadMole | - | Jun 27, 2026 | |
MapleStory In-game content art | Generative AI is used for a single feature: to allow players to create a custom illustration of their character reflecting their personalized appearance and equipped items for in-game use. There is no other use of Generative AI assets in MapleStory. | NEXON Korea Corporation | 13.3k | Jun 27, 2026 | |
Forward Assault Store/marketing art | The game's Steam Library assets have some usage of image generative AI | Lucas Wilde | 72 | Jun 27, 2026 | |
The Laws of Probability In-game content audioart | The story, code, mechanics, and every design decision of The Laws of Probability are entirely my own. The music was generated with AI tools based on my direction, and the backgrounds were AI-rendered from my hand-drawn sketches. Using this technology allowed me to bring the project's original vision to life and deliver a complete experience. I am sharing this openly because I respect your right to know. | Unspoken | 17 | Jun 16, 2026 | |
孤岛的动物园 In-game content artaudio | Character and background images were modified from AI-generated imagery.
The vast majority of the in-game music was created using AI tools to remix original-made tracks or add vocals.
Some musical tracks were generated entirely by AI. | HO Lab+Studio | - | Jun 16, 2026 | |
CryptoGrid In-game content artcode | Some of the visual assets and code scripts in this game were created with the assistance of generative AI tools. | TELSON INTERACTIVE | - | Jun 16, 2026 | |
Azura Dev only art | Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game. | Blackstar Games | - | Jun 16, 2026 | |
Little Dao In-game content arttext | This game uses generative AI tools during development to assist with concept exploration, reference image creation, asset iteration, text drafting, localization, and promotional material preparation.
All final in-game content is reviewed, edited, and selected by the developer before being included in the game. AI-generated outputs are not used directly without human review. | Guo Wen Zhuang | - | Jun 16, 2026 | |
至尊传说之屠龙战神 Store/marketing art | We only used AI to assist in generating game promotional materials. | 屠龙战神 | - | Jun 16, 2026 | |
Tile Conquest In-game content artaudio | Unit sprites and game sound tracks were generated using AI. | Jectvisor Games | - | Jun 16, 2026 | |
英雄冒险团 Store/marketing art | 商店页面和营销素材由AI生成 | Adventures of Heroes | - | Jun 16, 2026 | |
Oharion Unclear arttext | This game was developed by a single developer and uses artificial intelligence tools to assist in the creation of images, text, and other content. | Aily Torezani | 108 | Jun 15, 2026 | |
NomNom Treasure Hunt In-game content artaudiotext | trailer is generated with ai
some objects is generated with ai
character rendering generated by ai
cutscene generated by ai
voice and music generated by ai | nomnomstudio | - | Jun 15, 2026 | |
Stellar Odyssey In-game content art | This game makes use of AI-assisted tools in the creation of certain visual assets. All AI-generated content has been manually reviewed, edited, and adapted by the developer to fit the artistic vision of the game. | Stellar Games | 75 | Jun 14, 2026 | |
入戏 Live AI textart | Playstories uses live-generated AI during gameplay to create fictional interactive story prose, dialogue, player choices, scene keywords, branching follow-up scenes, and optional scene images from player prompts and actions through novelai.ai. AI does not control purchases, account actions, executable code, or system-level behavior. | airmusic@msn.com | - | Jun 14, 2026 | |
时空·无界 ST UNLIMITED In-game content audio | The music in the game is assisted by artificial intelligence | SHIFISH | - | Jun 14, 2026 | |
동방방위전 ~ AI Test in Touhou ~ In-game content artaudiocode | [Pre-Generated AI Content]This game makes extensive use of generative AI during development.AI tools were used to create or assist in producing the following assets:- Character illustrations and artwork- UI elements and visual effects- Sound and audio assets- Portions of the game codeAll AI-generated content has been reviewed, curated, and editedby the developer to ensure quality and fit the game's design vision.[Live-Generated AI Content]This game does not use any live-generated AI content during gameplay. | 식신공방 | 66 | Jun 13, 2026 | |
CoLane In-game content text | Machine translation was used for some parts of the translation. | Hayabusa | - | Jun 13, 2026 | |
SonderSoft Soccer In-game content audiotext | SonderSoft uses generative AI for localization to make games accessible to more players worldwide.
This free game with no monetization uses generated music that can be disabled in the settings. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors. | SonderSoft | - | Jun 12, 2026 |