Generative AI was used in some localization and sound effects.
- Creator
- Joyful Jo
- Reviews
- 19
- Added
- May 23, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Generative AI was used in some localization and sound effects.
Localisations, artwork, quiz content.
Updates released after May 6, 2026 include graphic resources that were generated using AI tools and subsequently retouched and refined by the developer.
English voice acting for the game was created using Google AI Studio Text-to-Speech technology.
Some of the background music was generated with the assistance of artificial intelligence.
We used AI to localize the text, as well as to enhance some of the graphical assets on the Steam store page. AI is not used in the game content itself.
We want to be transparent about our use of AI: AI is used for: assisting with code development (debugging, refactoring, technical guidance during programming sessions). AI is NOT used for: the story, the dialogue, the music, the illustrations, the character designs, or any creative content. A Piano Tale is a deeply personal project, and its soul comes entirely from human hands.
The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018.
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
Some of the musical motifs were generated by AI
Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release.
The game to contain art assets generated by artificial intelligence.
Art Resource
To make the game world truly vibrant and unpredictable, we turned to modern procedural generation technologies. Some elements were created with the assistance of artificial intelligence tools, allowing us to add more unique content and make each of your adventures one-of-a-kind.
The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence
all the pictures are generated by artificial intelligence.
AI-generated audio resources
The game to contain art assets generated by artificial intelligence
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
We utilized AI tools to assist in creating the game's narrative scripts, dynamic animations, and UI elements.
During the development process, we may use procedural- and AI-based tools to assist with content creation.
This game uses generative artificial intelligence as a support tool during development. The technology is used to assist in creating and refining ideas, narrative texts, descriptions, and initial design concepts. All generated content undergoes curation, review, and manual adjustments by the development team to ensure quality, consistency, and alignment with the game's universe. No AI systems are used to interact directly with players in real-time or to collect personal data.
Some visual assets used in this game were generated with the assistance of AI tools.
This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements. All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence.
This game includes pre-generated visual assets created and edited using MidJourney. Written content was developed with AI assistance (ChatGPT, GitHub Copilot) and edited by the developer. Voice-over generated by ElevenLabs.
The following are AI generated content: Main menu background image
AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors.
Generative AI was used during the localization process to assist with translation and text refinement.
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
This game includes AI-generated content. Voice lines were created using ElevenLabs AI voice synthesis technology. Some sound effects were generated using AI tools. The intro sequence features AI-generated images that were heavily edited and manipulated in Adobe Photoshop as part of the artistic process.
This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone.
This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release.
Player photos and team logos are generated by AI.
Some character artwork and scene illustrations
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Generative AI was only used for a few basic tasks. All gameplay, implementation, and in-game assets are not AI-generated.
AI was used to create the teaser animation, as well as to create references for some images.
We used AI tools to help fix bugs in the code and write functions we didn’t know how to make ourselves.
部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。
Coding and translation were assisted by AI tools and reviewed by human. All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
AI generated BGM & SFX
-Some basic textures and sprites were generated by AI during development. -AI technology was used as a supporting tool in the creation of some illustrations.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle. AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists). Lastly, some voices and voice lines were generated by text-to-speech tools.
It really helped me a lot while coding. Sometimes I copied and pasted. but most of the time I did it manually.
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources.
AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
Some of the in-game background music was created using generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Conge's Crunch Time In-game content textaudio | Generative AI was used in some localization and sound effects. | Joyful Jo | 19 | May 23, 2026 | |
World Capitals Quizzer In-game content textart | Localisations, artwork, quiz content. | Supergonk Ltd. | 105 | May 23, 2026 | |
World Soccer Kid In-game content art | Updates released after May 6, 2026 include graphic resources that were generated using AI tools and subsequently retouched and refined by the developer. | Game Museum | - | May 23, 2026 | |
Evard The Hermit: Through Fears In-game content audio | English voice acting for the game was created using Google AI Studio Text-to-Speech technology. | Ljuros | - | May 23, 2026 | |
XenoCard In-game content audio | Some of the background music was generated with the assistance of artificial intelligence. | Hanging Hand | - | May 23, 2026 | |
Eternal Mist In-game content textart | We used AI to localize the text, as well as to enhance some of the graphical assets on the Steam store page. AI is not used in the game content itself. | Rionix | - | May 23, 2026 | |
A Piano Tale Dev only code | We want to be transparent about our use of AI:
AI is used for: assisting with code development (debugging, refactoring, technical guidance during programming sessions).
AI is NOT used for: the story, the dialogue, the music, the illustrations, the character designs, or any creative content. A Piano Tale is a deeply personal project, and its soul comes entirely from human hands. | Pianogo Studio | - | May 23, 2026 | |
Cat's Menace In-game content text | The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018. | CGCFSS | - | May 23, 2026 | |
Deadtime Defenders Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | 47 | May 23, 2026 | |
Jester's Quest In-game content audio | Some of the musical motifs were generated by AI | Cybernautic | - | May 23, 2026 | |
澄心大学 In-game content artaudiocode | Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release. | 陈政 | - | Mar 18, 2026 | |
KUNTEYNIR In-game content art | The game to contain art assets generated by artificial intelligence. | OPG EUPHORE | - | Mar 18, 2026 | |
Loop Tower: Prologue Unclear | Art Resource | Enter the Game Studios | 45 | Mar 18, 2026 | |
КАРА In-game content | To make the game world truly vibrant and unpredictable, we turned to modern procedural generation technologies. Some elements were created with the assistance of artificial intelligence tools, allowing us to add more unique content and make each of your adventures one-of-a-kind. | IKARUS | - | Mar 18, 2026 | |
Punch Your Friends party In-game content artaudio | The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence | LazyVibeStudios | - | Mar 18, 2026 | |
Visual Novel: Requiem for Noodles Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
CozyCatsFit In-game content audio | AI-generated audio resources | CozyPuzzleGames | 12 | Mar 18, 2026 | |
Puss in Box In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforfarm | 32 | Mar 18, 2026 | |
Renegade Cat Marbles In-game content artaudio | This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game. | LetsGMOMG | - | Mar 18, 2026 | |
无尽DDL(INFINITY DEADLINE) In-game content textart | We utilized AI tools to assist in creating the game's narrative scripts, dynamic animations, and UI elements. | YvelRevo | - | Mar 18, 2026 | |
Ever Roach Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. | playablecuriosity | - | Mar 18, 2026 | |
Hengor 2 Dev only text | This game uses generative artificial intelligence as a support tool during development. The technology is used to assist in creating and refining ideas, narrative texts, descriptions, and initial design concepts. All generated content undergoes curation, review, and manual adjustments by the development team to ensure quality, consistency, and alignment with the game's universe. No AI systems are used to interact directly with players in real-time or to collect personal data. | Aily Torezani | - | Mar 18, 2026 | |
RD Racing In-game content art | Some visual assets used in this game were generated with the assistance of AI tools. | See The Sea Std | - | Mar 18, 2026 | |
ToMyX Unclear art | This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements.
All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence. | Sinpla | - | Mar 18, 2026 | |
Ironseed : Lost Chapter In-game content arttextaudio | This game includes pre-generated visual assets created and edited using MidJourney.
Written content was developed with AI assistance (ChatGPT, GitHub Copilot) and edited by the developer.
Voice-over generated by ElevenLabs. | Robert Morgan | - | Mar 18, 2026 | |
Cannon Ball In-game content art | The following are AI generated content:
Main menu background image | Jasontreks | - | Mar 18, 2026 | |
Nerobreak: Cult Fall In-game content art | AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors. | Walther Von Crade | - | Mar 18, 2026 | |
DEBRISVERSE In-game content text | Generative AI was used during the localization process to assist with translation and text refinement. | Studio RELIER | 27 | Mar 18, 2026 | |
KNAD - First Chapter In-game content artaudio | A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team. | Matt Against Yokai | - | Mar 18, 2026 | |
Shatterswarm In-game content audioart | This game includes AI-generated content. Voice lines were created using ElevenLabs AI voice synthesis technology. Some sound effects were generated using AI tools. The intro sequence features AI-generated images that were heavily edited and manipulated in Adobe Photoshop as part of the artistic process. | Iron Fin Games | - | Mar 18, 2026 | |
Imperium Europae What Remains? In-game content art | This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone. | Simone Castaldo | - | Mar 18, 2026 | |
Rituals & War: Shan Hai In-game content art | This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release. | Little Puck Studio | - | Mar 18, 2026 | |
Cybersport Manager In-game content art | Player photos and team logos are generated by AI. | Glitch Tactics | - | Mar 18, 2026 | |
Blade of the Soulway Store/marketing art | Some character artwork and scene illustrations | Third Singular | - | Mar 18, 2026 | |
Hidden Legacy: Whispering Walls Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Florentum Dev only | Generative AI was only used for a few basic tasks. All gameplay, implementation, and in-game assets are not AI-generated. | 3TK Games | - | Mar 18, 2026 | |
NEUROBROOD In-game content art | AI was used to create the teaser animation, as well as to create references for some images. | Enrei Studios | - | Mar 18, 2026 | |
Golfmania Dev only code | We used AI tools to help fix bugs in the code and write functions we didn’t know how to make ourselves. | Buma Studios | - | Mar 18, 2026 | |
灵劫变 In-game content art | 部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。 | 剑笛制作组 | - | Mar 18, 2026 | |
Spell Circle Mage In-game content codetext | Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade. | Sparrow Ball Games | - | Mar 18, 2026 | |
Décalcomanie In-game content audio | AI generated BGM & SFX | Millenials | - | Mar 18, 2026 | |
Candy Girl!! Dreams Forever In-game content art | -Some basic textures and sprites were generated by AI during development.
-AI technology was used as a supporting tool in the creation of some illustrations. | Lucas Vacari Gomes | - | Mar 18, 2026 | |
Hidden Horizons: Christmas Tour Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Love You To Pieces In-game content artaudio | The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle.
AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists).
Lastly, some voices and voice lines were generated by text-to-speech tools. | Soulsoftea | - | Mar 18, 2026 | |
Munkeyadbentour Dev only code | It really helped me a lot while coding. Sometimes I copied and pasted. but most of the time I did it manually. | blisnkrikz4 | - | Mar 18, 2026 | |
Bo Le Judging Horses In-game content art | Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses. | SUNYU | - | Mar 18, 2026 | |
Hand Almighty In-game content art | Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources. | James Brill | - | Mar 18, 2026 | |
Shotgun Joe In-game content art | AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game | Gameaki | - | Mar 18, 2026 | |
Lost Lands: Stories about the Sorceress, the Prince and the Minotaur In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | - | Mar 18, 2026 | |
BlockSword In-game content audio | Some of the in-game background music was created using generative AI. | 오란다 | - | Mar 18, 2026 |