Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game.
- Creator
- Nightwolf Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game.
Neural network generated content was used to create product images published on the Steam platform.
Some store artwork (such as capsule images and promotional banners) was created using AI tools and manually edited. The game content itself does not use AI-generated assets.
There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs). Some 3d environment parts were made using ai. The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game.
The speech voice has been generated by an AI tool, and then post-processed.
Some visual assets used in this game, on its Steam store page, and in related marketing materials were created or enhanced with generative AI tools. All final assets were reviewed, manually edited where needed, and selected by the developer.
Some visuals were generated, then refined and customized to fit the game’s style and atmosphere.
Some of the pre-rendered images used on this game's store page and in marketing materials were created with the help of AI tools. AI was used solely to assist in the creative process for external visuals and does not affect the quality or integrity of the gameplay in any way. You can enjoy the game with full confidence!
Parts of graphics are generated with AI.
Some visual assets used in the game and on this Steam page were created with the assistance of AI-generated imagery. These elements have been significantly modified and manually edited to align with the game's overall art direction and art style.
The Steam Capsule Art is AI generated
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The logo is AI generated
We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content. All assets are cleared for copyright and policy-compliant commercial use.
I used AI to create the images.
Music is generated by AI
AI has been used to generate or enhance some pre-rendered content.
We used generative AI tools to create some visual assets and sound effects for marketing purposes and presentation. No AI is used during gameplay or in the final game logic.
Steam page content text correction
Some of the textures used in game are AI generated.
All voice acting was performed by humans who were compensated for their work. We have used ai-software in the post-production process when we've deemed appropriate. The game also uses images and sounds from Pixabay, a royalty free image hosting website. Due to the nature of the site, we cannot always confirm the source of said assets, so they may also be ai-generated.
This game includes art assets created with the assistance of AI tools. AI has been used in product development as a production assistant. All the material has ultimately been worked on and developed by a human.
Some 2D background art for the game is AI generated.
Logo was created using generative AI
Game icons generated using AI, including skill icons and equipment item icons.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-generated content is used during gameplay.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
The backgrounds images pre-rendered AI art
AI generated art assets: - 9 (out of the 23) images use for item icons - the gray fruit silhouette background on menu screens
Our team used artificial intelligence to create the initial segment of the product’s promotional video
AI is used to improve the game's graphic layout
Menu page used AI and was edited after. Same for the character faces. The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me.
This game uses AI to upscale and refine images.
Some images and some sounds.
AI has been used to help develop the game's cover art.
AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures. They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game. They're also used in library capsule, library header, library hero, library logo on Steam page of this game.
No generative AI is used in the game. Only store/library capsules were created with the help of generative AI.
Localizations are a mix of manual and machine translation.
The images on the store page are generated by AI, and there is no AI - generated content in the game.
The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music.
AI is used in gametesting and upscaling images for Steam store
AI is used as an upscaling tool for some in‑game textures.
Generative AI was used to assist in programming, texture creation, and background music.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
All gameplay design, level creation, and art direction are human-crafted. Select background music tracks and UI textures in the current build were created with AI assistance. Original bespoke compositions are being produced for final release.
AI was used to generate game artwork in the menu pages and for some elements of the in-game userinterface.
NO generative AI will be in the FINAL game. For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch.
Used as background material
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Director Manager Total In-game content art | Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game. | Nightwolf Games | - | Mar 18, 2026 | |
Egg Reality Store/marketing art | Neural network generated content was used to create product images published on the Steam platform. | Esemte Games | - | Mar 18, 2026 | |
Dhadoom! Store/marketing art | Some store artwork (such as capsule images and promotional banners) was created using AI tools and manually edited. The game content itself does not use AI-generated assets. | Ravi Gyani | - | Mar 18, 2026 | |
Ultimate Mythic Ski Jumping League In-game content audioart | There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs).
Some 3d environment parts were made using ai.
The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game. | Eric Behme | - | Mar 18, 2026 | |
Alive 2 In-game content audio | The speech voice has been generated by an AI tool, and then post-processed. | Darkage Software | - | Mar 18, 2026 | |
Grizzly Cup Turbo Challenge '92 Store/marketing art | Some visual assets used in this game, on its Steam store page, and in related marketing materials were created or enhanced with generative AI tools. All final assets were reviewed, manually edited where needed, and selected by the developer. | Pixel Grizzly Games | - | Mar 18, 2026 | |
Off the Beaten Track In-game content art | Some visuals were generated, then refined and customized to fit the game’s style and atmosphere. | Blackroot Studios | 13 | Mar 18, 2026 | |
Beast Gang Store/marketing art | Some of the pre-rendered images used on this game's store page and in marketing materials were created with the help of AI tools.
AI was used solely to assist in the creative process for external visuals and does not affect the quality or integrity of the gameplay in any way.
You can enjoy the game with full confidence! | 企創天外 | - | Mar 18, 2026 | |
Caveflyer: Rift War In-game content art | Parts of graphics are generated with AI. | Eino Tuominen Oy | - | Mar 18, 2026 | |
Put Out the Fire In-game content art | Some visual assets used in the game and on this Steam page were created with the assistance of AI-generated imagery. These elements have been significantly modified and manually edited to align with the game's overall art direction and art style. | Midnight Shift Games | - | Mar 18, 2026 | |
Craball Store/marketing art | The Steam Capsule Art is AI generated | TheLonelyGameDev | 21 | Mar 18, 2026 | |
Reversi Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | Mar 18, 2026 | |
Off Road Stars Store/marketing art | The logo is AI generated | OnPar Games | - | Mar 18, 2026 | |
TUM TUM TUM: Dance Party In-game content art | We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content.
All assets are cleared for copyright and policy-compliant commercial use. | DrSillystein | - | Mar 18, 2026 | |
Sweet Chaos Unclear art | I used AI to create the images. | Eigen-Kreationen Game Studios | - | Mar 18, 2026 | |
Bullet Ouroboros In-game content audio | Music is generated by AI | BlunderbussPowerStudio | - | Mar 18, 2026 | |
TicTacBlow In-game content art | AI has been used to generate or enhance some pre-rendered content. | Marymoor Studios | - | Mar 18, 2026 | |
Somnum In-game content artaudio | We used generative AI tools to create some visual assets and sound effects for marketing purposes and presentation. No AI is used during gameplay or in the final game logic. | CryDream | - | Mar 18, 2026 | |
Neo Tokyo Rush Store/marketing text | Steam page content text correction | Ouroboro Soft Inc. | - | Mar 18, 2026 | |
Quizrealms: From Stone to Steam In-game content art | Some of the textures used in game are AI generated. | White City Crew | - | Mar 18, 2026 | |
Electoral Carnage In-game content audioart | All voice acting was performed by humans who were compensated for their work. We have used ai-software in the post-production process when we've deemed appropriate.
The game also uses images and sounds from Pixabay, a royalty free image hosting website. Due to the nature of the site, we cannot always confirm the source of said assets, so they may also be ai-generated. | Bomb Sequitur Games | 2.1k | Mar 18, 2026 | |
TicTacTix In-game content art | This game includes art assets created with the assistance of AI tools. AI has been used in product development as a production assistant. All the material has ultimately been worked on and developed by a human. | The Lag Factory | - | Mar 18, 2026 | |
Super Potion Pals In-game content art | Some 2D background art for the game is AI generated. | TACS Games Ltd. | - | Mar 18, 2026 | |
Velocity Arena Store/marketing art | Logo was created using generative AI | Tyler Zuver | - | Mar 18, 2026 | |
暗黑符文:禁忌之源 In-game content art | Game icons generated using AI, including skill icons and equipment item icons. | 暴风雨 | - | Mar 18, 2026 | |
Gomoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | Mar 18, 2026 | |
RestoRuzz Store/marketing arttext | We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-generated content is used during gameplay. | Dako Games | - | Mar 18, 2026 | |
Aces of Avalon In-game content artaudio | This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI. | Adrien Maxime Jeanneret | - | Mar 18, 2026 | |
Block Sky Rise In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Juiced Fruit Racing In-game content art | AI generated art assets:
- 9 (out of the 23) images use for item icons
- the gray fruit silhouette background on menu screens | Cascadia Games | - | Mar 18, 2026 | |
Olinda Fighters Store/marketing art | Our team used artificial intelligence to create the initial segment of the product’s promotional video | CX Studio Games | - | Mar 18, 2026 | |
Funny Volleyball Unclear art | AI is used to improve the game's graphic layout | Mattone Studio | 12 | Mar 18, 2026 | |
Vesper's Hunt In-game content art | Menu page used AI and was edited after. Same for the character faces.
The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me. | ditiem.games | - | Mar 18, 2026 | |
Balloomia In-game content art | This game uses AI to upscale and refine images. | Miragem Games | - | Mar 18, 2026 | |
Soviet Survival Unclear artaudio | Some images and some sounds. | Hunt Studio | 52 | Mar 18, 2026 | |
Dice Battle: 3D Board Game Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The Escape: Team Battle Arena In-game content art | AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures.
They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game.
They're also used in library capsule, library header, library hero, library logo on Steam page of this game. | indie | - | Mar 18, 2026 | |
Trouble Dash Store/marketing art | No generative AI is used in the game. Only store/library capsules were created with the help of generative AI. | Dark Shift Games | - | Mar 18, 2026 | |
DSS 2: War Industry In-game content text | Localizations are a mix of manual and machine translation. | vikingfabian | 178 | Mar 18, 2026 | |
召神防线 Store/marketing art | The images on the store page are generated by AI, and there is no AI - generated content in the game. | FCGM | - | Mar 18, 2026 | |
Speed Brain - Blind Quiz IA In-game content textartaudio | The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music. | Wislez Geoffrey | - | Mar 18, 2026 | |
BattleSail Store/marketing art | AI is used in gametesting and upscaling images for Steam store | rendeo | - | Mar 18, 2026 | |
Daily Driven Racer art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 | |
Death Metal Derby In-game content artaudiocode | Generative AI was used to assist in programming, texture creation, and background music. | Turtle Duck Studio | - | Mar 18, 2026 | |
Golf Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Finger Soccer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Foodgitives In-game content audioart | All gameplay design, level creation, and art direction are human-crafted. Select background music tracks and UI textures in the current build were created with AI assistance. Original bespoke compositions are being produced for final release. | Solo Man Games | - | Mar 18, 2026 | |
Speed Rally In-game content art | AI was used to generate game artwork in the menu pages and for some elements of the in-game userinterface. | Horizont Entertainment | - | Mar 18, 2026 | |
Bannerlands Dev only art | NO generative AI will be in the FINAL game.
For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch. | Dark Inertia Studios | - | Mar 18, 2026 | |
ネコノヤキュウ Unclear | Used as background material | Imagineer Co., Ltd. | - | Mar 18, 2026 |