Some of the photos used in the game play have been added by AI generation.
- Creator
- 4S Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,695 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the photos used in the game play have been added by AI generation.
The translation for some languages were AI-assisted and may not be perfect. Feedback welcome!
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. Avatars uses AI to bring player-created characters to life, generating dynamic conversations and unique personalities based on the traits you define.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
The game to contain art assets generated by artificial intelligence
Generated images for some paintings and photographs using AI.
In development, we used AI as a support tool for generating ideas and quick concept art in the early stages. The final game is based on ready-made assets and manual tweaking, so AI was used solely as an assistant in the creative process.
An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing.
Some portions of the game code were written with the assistance of AI.
This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen.
Some character portraits were created with the assistance of generative AI and subsequently edited by hand. All game systems, writing, and design are made entirely by humans.
We use AI for Generated Image Capsule
Some assets utilize AI.
AI was used to create 3D models, images, and voiceovers.
The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence.
In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like: - logos and design ideas - Randomized names, reports, and text responses - Suggestions and advice to improve features All core gameplay, systems, and programming are made by the development team. AI is only used to improve content of like callouts, reaction from NPC's etc.
All property images in the game are generated using AI. This ensures unique visuals while avoiding copyright and privacy issues associated with real-world properties.
This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning.
AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas. No AI systems or models are included or executed within the game. All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually.
Some of the music and images have been processed using AI.
Some art and music resources are processed using AI plus manual work.
Artificial intelligence was used in the game’s capsule image.
AI was used in the images on the store page
Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future.
Several images of the main characters in photographs are AI generated and are not real people.
AI has been used to help develop the game's cover art.
NPC portraits and UV textures
I have used AI to create some of the environments such as the office.
AI was used for making translations
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks. During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.
The game's background music lyrics were sung by an AI model.
AI was used in the storyline.
This background image was created using AI tools under MysticQuest’s direction.
Some visual assets, including promotional artwork and character models, were created with generative AI. The game itself does not generate content with AI during gameplay.
Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency.
Some backgrounds, prize 3D models, and prize posters use images generated by AI.
This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence.
AI has been used to help develop the game's backgrounds as well as the game's cover art.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Background and assets.
AI-generated art objects
Images for the menus and steam page
This game includes some pre-rendered content created using generative AI tools. Most of the core assets and gameplay elements are non-AI. AI was not used to generate real-time content during gameplay.
The game features certain textures generated with the help of AI, as well as concept art created using AI tools.
This game uses AI to generate some in-game images during the development phase.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
MMM In-game content art | Some of the photos used in the game play have been added by AI generation. | 4S Games | - | Mar 18, 2026 | |
Unknown Call: Ohio In-game content text | The translation for some languages were AI-assisted and may not be perfect. Feedback welcome! | Arachnocoder | - | Mar 18, 2026 | |
Avatars Live AI art | Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence.
Avatars uses AI to bring player-created characters to life, generating dynamic conversations and unique personalities based on the traits you define. | AIGround | - | Mar 18, 2026 | |
F1 Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Mini Golf Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bar Darts Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Retrowave Highway Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Survalker In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 13 | Mar 18, 2026 | |
Conductor: Eternal Service Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 31 | Mar 18, 2026 | |
Squad Zero Dev only art | In development, we used AI as a support tool for generating ideas and quick concept art in the early stages. The final game is based on ready-made assets and manual tweaking, so AI was used solely as an assistant in the creative process. | Code Bard | - | Mar 18, 2026 | |
Celestial Anomalies Dev only codetext | An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing. | Michael Livanos | - | Mar 18, 2026 | |
test_project Dev only code | Some portions of the game code were written with the assistance of AI. | xyz | - | Mar 18, 2026 | |
Global Conflict Blue: Horizon In-game content art | This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen. | Wardstone Games | - | Mar 18, 2026 | |
Rise to Power: Banana Republic In-game content art | Some character portraits were created with the assistance of generative AI and subsequently edited by hand. All game systems, writing, and design are made entirely by humans. | Pizza OK Games | - | Mar 18, 2026 | |
Cards Lie Store/marketing art | We use AI for Generated Image Capsule | Doru.best | - | Mar 18, 2026 | |
SuperEats In-game content | Some assets utilize AI. | PoisonGames | - | Mar 18, 2026 | |
Caveman Startup In-game content artaudio | AI was used to create 3D models, images, and voiceovers. | Artur Medvedev | - | Mar 18, 2026 | |
Paradise Island In-game content artaudiocode | The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence. | LIU JIEYI | - | Mar 18, 2026 | |
PoliceChief In-game content arttext | In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like:
- logos and design ideas
- Randomized names, reports, and text responses
- Suggestions and advice to improve features
All core gameplay, systems, and programming are made by the development team.
AI is only used to improve content of like callouts, reaction from NPC's etc. | Blue Directive Studios | - | Mar 18, 2026 | |
Housing Market In-game content art | All property images in the game are generated using AI. This ensures unique visuals while avoiding copyright and privacy issues associated with real-world properties. | Sunny Island Studio | - | Mar 18, 2026 | |
VOID PRIEST In-game content text | This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning. | KIB Games | - | Mar 18, 2026 | |
Steam & Steel Railway Tycoon In-game content art | AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas.
No AI systems or models are included or executed within the game.
All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually. | Apoksoft | - | Mar 18, 2026 | |
Just a Stay at the Inn (旅館に泊まっただけなのに) In-game content artaudio | Some of the music and images have been processed using AI. | 箱庭Prot | - | Mar 18, 2026 | |
饺子与店主 In-game content artaudio | Some art and music resources are processed using AI plus manual work. | JialeGames | 11 | Mar 18, 2026 | |
Silivri In-game content art | Artificial intelligence was used in the game’s capsule image. | GalaxyVerse | 55 | Mar 18, 2026 | |
Express Rider Simulator Store/marketing art | AI was used in the images on the store page | HatinBaba Game Studios | 44 | Mar 18, 2026 | |
UNDERDEEP In-game content arttext | Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future. | UNDERDEEP | - | Mar 18, 2026 | |
Forget Her Store/marketing art | Several images of the main characters in photographs are AI generated and are not real people. | Jester's Jest Entertainment | - | Mar 18, 2026 | |
Dinosaur Hunting Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Testimony - Metal Graveyard In-game content art | NPC portraits and UV textures | Testimony | - | Mar 18, 2026 | |
Logistics Battalion In-game content art | I have used AI to create some of the environments such as the office. | Awful Waffle Studio | - | Mar 18, 2026 | |
Stalker from Willowfield St. In-game content text | AI was used for making translations | Mossy Games Studio | - | Mar 18, 2026 | |
Eagle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Farm Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pursuit of Mercantile Power Dev only art | We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text. | 秘枫 | - | Mar 18, 2026 | |
Do It Together In-game content audio | The game's background music lyrics were sung by an AI model. | SeolJinSeok | - | Mar 18, 2026 | |
Soul Nine In-game content text | AI was used in the storyline. | LuminaryFS | - | Mar 18, 2026 | |
커피여우 김삼월 Store/marketing art | This background image was created using AI tools under MysticQuest’s direction. | Mystic Quest | - | Mar 18, 2026 | |
Trick or Treat: The Legend of Samhain Store/marketing art | Some visual assets, including promotional artwork and character models, were created with generative AI. The game itself does not generate content with AI during gameplay. | Spooky Games SG | - | Mar 18, 2026 | |
束魂 In-game content arttext | Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency. | 沙果干 | - | Mar 18, 2026 | |
ビョーキなGENERATION-クレーンキャッチャーの亡霊- In-game content art | Some backgrounds, prize 3D models, and prize posters use images generated by AI. | FUJII Production | 15 | Mar 18, 2026 | |
Serpath | This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence. | Nukrosoft | - | Mar 18, 2026 | |
Battleships Simulator Store/marketing art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The invisible us In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 224 | Mar 18, 2026 | |
Lost Artifacts The Ghost of Florence Unclear | Background and assets. | 8floor ltd | - | Mar 18, 2026 | |
Truck Simulator 2026 : USA In-game content art | AI-generated art objects | KIWI PRODUCTION LTD | - | Mar 18, 2026 | |
Skies Scrapper Store/marketing art | Images for the menus and steam page | NerdHead | - | Mar 18, 2026 | |
The Internet Cafe | PC방 알바 In-game content art | This game includes some pre-rendered content created using generative AI tools.
Most of the core assets and gameplay elements are non-AI.
AI was not used to generate real-time content during gameplay. | Jayhyeon Studio | - | Mar 18, 2026 | |
Red Moon Cafe In-game content art | The game features certain textures generated with the help of AI, as well as concept art created using AI tools. | Black Monolith Games | - | Mar 18, 2026 | |
Newbie Hacker In-game content art | This game uses AI to generate some in-game images during the development phase. | WateryMu | - | Mar 18, 2026 |