Public Steam disclosure research25,695 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Explore the Universe 2175 uses AI in two distinct ways, and we want to be clear about both.
Real-time simulation (the core of the game). The galaxy is driven by a custom AI system we built ourselves. Faction behavior, MEGABOT's roaming strategy, enemy tactics, and the way wars unfold across sectors are all computed live in our own engine — not generated text or assets. This is procedural and rule-based simulation: the "intelligence" you fight against is real-time decision-making, the same category as the AI in any strategy game, just deeper.
Dialogue is human-written, scripted in advance.
Music and sound are human-created.
Some in-game entity visuals and animations are AI-generated (created during development, not dynamically while you play).
Some marketing and store-page images are AI-generated. Gameplay screenshots are authentic.
No AI-generated content is used to deceive players or misrepresent the game.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
The cover and library assets for this title include elements generated or enhanced with AI-assisted technology.
And also, Character meshes and a few item meshes were generated using AI-assisted tools.
Arena of Death uses AI tools only during development for creative asset generation — such as producing concept art, logos, and voice prototypes.
No AI systems are used during gameplay, and the game itself does not include AI-driven player behavior, decision-making, or content generation.
All final in-game assets are curated, edited, and approved by the development team to ensure originality and quality.
Generative AI has been used only for the following things but will be replaced before the full release:
-Voice announcements at the start of the battle
-A few GUI elements and buttons
Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression
There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials.
Some voice lines in this game were generated using AI voice synthesis technology.
These AI-generated voices are used to represent in-game characters and narrative dialogue.
All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards.
Generative AI was used in the creation of promotional images for the store, such as the logo and banners.
In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV.
Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.
Some visual and audio assets in this game were initially created with the assistance of AI tools. All final game content has been reviewed, edited, and refined by the development team to ensure originality and quality.
AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed.
Astral Wake incorporates AI tools, including large language models and image generation models, in both development and gameplay—for example, for dynamic storytelling and NPCs that learn over time.
All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI influencing gameplay. Some development assets, such as concept art, icons, or marketing materials, were generated using AI tools.
AI was used to generate some of the graphics, which were then further edited by me (or a family member).
All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
Some visual assets in Candy Destroyer, such as characters, bullets, and special abilities, were created with the assistance of AI tools and then manually refined and implemented by the developer. Other assets are sourced from licensed asset libraries like Freepik. All gameplay and game logic are fully created by the developer.
Our game uses AI to assist with localization into multiple languages. AI tools are used to support translation, making the game accessible to a wider audience.
I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have been translated using artificial intelligence. Please feel free to contact us if you encounter any issues.
This game uses AI-generated voice(Non live) acting for some characters. All voices were created and edited by the developers to fit the atmosphere of the game.
This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer.
No AI systems are used to generate content during gameplay.
Some visual elements (paintings and photos) use AI-generated images. All game systems and core mechanics are handcrafted and independent of generative AI.
Explore the Universe 2175 uses AI in two distinct ways, and we want to be clear about both.
Real-time simulation (the core of the game). The galaxy is driven by a custom AI system we built ourselves. Faction behavior, MEGABOT's roaming strategy, enemy tactics, and the way wars unfold across sectors are all computed live in our own engine — not generated text or assets. This is procedural and rule-based simulation: the "intelligence" you fight against is real-time decision-making, the same category as the AI in any strategy game, just deeper.
Dialogue is human-written, scripted in advance.
Music and sound are human-created.
Some in-game entity visuals and animations are AI-generated (created during development, not dynamically while you play).
Some marketing and store-page images are AI-generated. Gameplay screenshots are authentic.
No AI-generated content is used to deceive players or misrepresent the game.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
The cover and library assets for this title include elements generated or enhanced with AI-assisted technology.
And also, Character meshes and a few item meshes were generated using AI-assisted tools.
Arena of Death uses AI tools only during development for creative asset generation — such as producing concept art, logos, and voice prototypes.
No AI systems are used during gameplay, and the game itself does not include AI-driven player behavior, decision-making, or content generation.
All final in-game assets are curated, edited, and approved by the development team to ensure originality and quality.
Generative AI has been used only for the following things but will be replaced before the full release:
-Voice announcements at the start of the battle
-A few GUI elements and buttons
Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression
There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials.
Some voice lines in this game were generated using AI voice synthesis technology.
These AI-generated voices are used to represent in-game characters and narrative dialogue.
All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards.
Generative AI was used in the creation of promotional images for the store, such as the logo and banners.
In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV.
Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.
Some visual and audio assets in this game were initially created with the assistance of AI tools. All final game content has been reviewed, edited, and refined by the development team to ensure originality and quality.
AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed.
Astral Wake incorporates AI tools, including large language models and image generation models, in both development and gameplay—for example, for dynamic storytelling and NPCs that learn over time.
All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI influencing gameplay. Some development assets, such as concept art, icons, or marketing materials, were generated using AI tools.
AI was used to generate some of the graphics, which were then further edited by me (or a family member).
All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
Some visual assets in Candy Destroyer, such as characters, bullets, and special abilities, were created with the assistance of AI tools and then manually refined and implemented by the developer. Other assets are sourced from licensed asset libraries like Freepik. All gameplay and game logic are fully created by the developer.
Our game uses AI to assist with localization into multiple languages. AI tools are used to support translation, making the game accessible to a wider audience.
I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have been translated using artificial intelligence. Please feel free to contact us if you encounter any issues.
This game uses AI-generated voice(Non live) acting for some characters. All voices were created and edited by the developers to fit the atmosphere of the game.
This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer.
No AI systems are used to generate content during gameplay.
Some visual elements (paintings and photos) use AI-generated images. All game systems and core mechanics are handcrafted and independent of generative AI.