Public Steam disclosure research25,867 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some art and audio assets in Cozy Airways were created with the help of generative AI tools during development. All AI-assisted content was reviewed, edited and approved by our team. The game does not generate any AI content live during gameplay.
Generative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually.
This game includes pre-generated AI-assisted visual/audio/text assets that were selected, edited, and integrated by the developer. The game does not use live-generated AI during play.
Generative AI was used solely for the creation of a store/community icon associated with this product. No gameplay content, in-game assets, or soundtrack audio were generated using AI.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork to enhance production efficiency and explore innovative styles.
Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay.
The game's concept, worldbuilding, narrative, game design, and art direction were planned and developed directly by the development team.
Generative AI was used as an assistive tool in the production and refinement of pre-generated content, including character and environment imagery, cinematic sequences, anomaly effects, and selected music.
All content, including AI-assisted outputs, was curated, edited, composited, and post-processed by the development team to align with the game's creative intent and quality standards.
The game does not use generative AI at runtime, and no player input or personal data is sent to AI services.
Generative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators.
AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself.
This game is intended as a criticism of generative AI. The main premise of the game is fighting AI Slop as such we used existing AI images for the enemies and environment. We did not generate any of these images ourselves. All AI art used in the game is pre-existing and found on the internet.
Generative AI tools were used during development to assist in creating visual concept art, UI background textures, and promotional graphics, as well as providing development assistance for code optimization and localization text. All AI-assisted assets were pre-generated prior to release, curated, and manually edited by the developer. The game does not feature any live or real-time AI content generation during gameplay.
We use AI to speed up the drawings, but all materials has been heavily modified, over-painted, and refined by human artist. There is no live AI generation within the shipped game.
This game uses AI generated content. Some 2D artwork on the store page and in the game was created using generative AI tools during development. All AI generated art was reviewed and edited by our team before being used.
The game utilizes pre-generated AI content for early concept references, Store Page promotional artwork, and in-game localization. All AI-assisted assets are manually edited to match the game's aesthetic. I plan to continuously review, refine, and potentially replace these assets throughout development to ensure a polished, high-quality, and consistent experience for the official full release.
Astral Outpost was built by a solo developer working with AI tools. Some visual assets ( mostly marketing ) including the key art seen on the start screen and store page were created with generative AI and hand-finished. In-game text and its translations were drafted with AI assistance and reviewed by the developer. Nothing is generated by AI while you play: every piece of content in the game is fixed and human-reviewed before it ships.
This game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand.
Code: Claude Opus 4.8, Claude Fable 5.0
Writing & translation: Claude Opus 4.8, Gemini Pro 3.1
Graphics: Gemini Nano Banana 2
Music: Claude Opus 4.8
Video: Gemini Omni
Ironwake contains pre-generated AI content. Some 2D art assets (character sprites, portraits, item illustrations,
backgrounds, and icon sets) were created using AI image-generation tools (PixelLab and MidJourney, plus licensed
third-party icon packs produced with Stable Diffusion). Some sound effects, ambient audio, and music tracks were created
using AI audio-generation tools (ElevenLabs). All AI-generated assets were reviewed, curated, and edited by the
developer. The game does not generate any content with AI at runtime, and no live AI models are accessed by the game.
Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team.
During development, AI-assisted and AI-generated tools were used for pre-generated player-facing content.
Our production workflow combines original human-created assets with AI-assisted or AI-generated content. AI tools were used to assist with text translation/localization, visual asset modification and refinement, and the generation of certain audio assets.
Most final assets are the result of a mixed workflow: they may include both original developer-created elements and AI-assisted or AI-generated elements. All final text, visual, and audio assets included in the game have been manually reviewed, edited, selected, and approved by the development team.
The game does not include live-generated AI content. It does not generate new text, images, audio, or other player-facing content through AI during gameplay.
Generative AI tools were used during development to assist with selected pre-generated visual assets, promotional artwork, store-page materials, text, and code. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content while running.
As a passionate two-person indie team with a $0 budget, we utilize advanced, paid AI tools to breathe life into our world. We use high-quality, expressive AI voice acting to deliver emotional depth to our characters, alongside curated AI art to enhance environmental storytelling. Every asset is carefully selected and integrated by hand to match our artistic vision without compromising on quality."
Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay.
Generative AI tools were used during the development of this game to assist in creating background marketing materials and promotional store assets. Additionally, AI was utilized as a supportive tool for code optimization, bug-hunting, development consulting, and text localization. While the vast majority of the game's assets were created using traditional development methods, players may encounter a small number of AI-generated assets integrated within the game itself. No AI content is generated in real-time during gameplay.
Some images used in the game’s development and promotional materials were initially generated with the assistance of AI tools. These images were not used as final untouched AI output: they were reviewed, edited, adjusted, and finalized by human artists.
AI was used only as a production aid to speed up early visual exploration and reduce iteration time. It was not used to replace the work of human artists, but rather as part of a broader art pipeline that still relies on human direction, editing, and final approval.
AI was used to troubleshoot code and to draft isolated sections of the codebase, which I then finalized.
All graphics, UI, and music are made without AI.
AI was used for initial translation from English into other languages. Many translations were then reviewed and edited by native speakers.
The game contains pre-generated 2D artwork created with the assistance of generative AI tools during development. This includes some character artwork, backgrounds, UI elements, and promotional/library artwork. All assets were manually reviewed and edited before inclusion. The game does not generate any content using AI while running.
During Early Access, generative AI will be used to translate human-written English text for the Steam store page and application into other languages, due to limited resources.
The English localization is not AI generated. No AI-generated artwork or audio is included, and no content is generated by AI at runtime.
Our goal is to replace all AI-generated translations with translations created and reviewed by professional human translators for the full release. This disclosure will remain while any AI-assisted translations are included.
This game's 3D environment was created with the help of AI-based 3D scene generation tools. Some marketing materials (trailer footage) were also created using AI image and video generation tools. No AI-generated content is created live during gameplay — all AI-assisted content was produced during development and is fixed at release.
Generative tools were used to create and refine selected 2D illustrations, music, sound effects, localization, and store text. All materials were reviewed and edited by the developer. The game does not generate content using AI or connect to generative AI services during gameplay.
During the development of this game, artificial intelligence tools were used strictly for pre-generated content. Specifically, AI was utilized to assist with code refinement, the creation of initial concept art, and the design of certain user interface (UI) elements. All AI-assisted assets and code were thoroughly reviewed, modified, and integrated manually to ensure they meet the game's specific style and technical requirements.
Pre-generated visual assets and localized text were created with the assistance of generative tools, then reviewed, edited, and integrated by the developer. The game does not generate content during gameplay.
Some art and audio assets in Cozy Airways were created with the help of generative AI tools during development. All AI-assisted content was reviewed, edited and approved by our team. The game does not generate any AI content live during gameplay.
Generative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually.
This game includes pre-generated AI-assisted visual/audio/text assets that were selected, edited, and integrated by the developer. The game does not use live-generated AI during play.
Generative AI was used solely for the creation of a store/community icon associated with this product. No gameplay content, in-game assets, or soundtrack audio were generated using AI.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork to enhance production efficiency and explore innovative styles.
Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay.
The game's concept, worldbuilding, narrative, game design, and art direction were planned and developed directly by the development team.
Generative AI was used as an assistive tool in the production and refinement of pre-generated content, including character and environment imagery, cinematic sequences, anomaly effects, and selected music.
All content, including AI-assisted outputs, was curated, edited, composited, and post-processed by the development team to align with the game's creative intent and quality standards.
The game does not use generative AI at runtime, and no player input or personal data is sent to AI services.
Generative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators.
AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself.
This game is intended as a criticism of generative AI. The main premise of the game is fighting AI Slop as such we used existing AI images for the enemies and environment. We did not generate any of these images ourselves. All AI art used in the game is pre-existing and found on the internet.
Generative AI tools were used during development to assist in creating visual concept art, UI background textures, and promotional graphics, as well as providing development assistance for code optimization and localization text. All AI-assisted assets were pre-generated prior to release, curated, and manually edited by the developer. The game does not feature any live or real-time AI content generation during gameplay.
We use AI to speed up the drawings, but all materials has been heavily modified, over-painted, and refined by human artist. There is no live AI generation within the shipped game.
This game uses AI generated content. Some 2D artwork on the store page and in the game was created using generative AI tools during development. All AI generated art was reviewed and edited by our team before being used.
The game utilizes pre-generated AI content for early concept references, Store Page promotional artwork, and in-game localization. All AI-assisted assets are manually edited to match the game's aesthetic. I plan to continuously review, refine, and potentially replace these assets throughout development to ensure a polished, high-quality, and consistent experience for the official full release.
Astral Outpost was built by a solo developer working with AI tools. Some visual assets ( mostly marketing ) including the key art seen on the start screen and store page were created with generative AI and hand-finished. In-game text and its translations were drafted with AI assistance and reviewed by the developer. Nothing is generated by AI while you play: every piece of content in the game is fixed and human-reviewed before it ships.
This game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand.
Code: Claude Opus 4.8, Claude Fable 5.0
Writing & translation: Claude Opus 4.8, Gemini Pro 3.1
Graphics: Gemini Nano Banana 2
Music: Claude Opus 4.8
Video: Gemini Omni
Ironwake contains pre-generated AI content. Some 2D art assets (character sprites, portraits, item illustrations,
backgrounds, and icon sets) were created using AI image-generation tools (PixelLab and MidJourney, plus licensed
third-party icon packs produced with Stable Diffusion). Some sound effects, ambient audio, and music tracks were created
using AI audio-generation tools (ElevenLabs). All AI-generated assets were reviewed, curated, and edited by the
developer. The game does not generate any content with AI at runtime, and no live AI models are accessed by the game.
Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team.
During development, AI-assisted and AI-generated tools were used for pre-generated player-facing content.
Our production workflow combines original human-created assets with AI-assisted or AI-generated content. AI tools were used to assist with text translation/localization, visual asset modification and refinement, and the generation of certain audio assets.
Most final assets are the result of a mixed workflow: they may include both original developer-created elements and AI-assisted or AI-generated elements. All final text, visual, and audio assets included in the game have been manually reviewed, edited, selected, and approved by the development team.
The game does not include live-generated AI content. It does not generate new text, images, audio, or other player-facing content through AI during gameplay.
Generative AI tools were used during development to assist with selected pre-generated visual assets, promotional artwork, store-page materials, text, and code. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content while running.
As a passionate two-person indie team with a $0 budget, we utilize advanced, paid AI tools to breathe life into our world. We use high-quality, expressive AI voice acting to deliver emotional depth to our characters, alongside curated AI art to enhance environmental storytelling. Every asset is carefully selected and integrated by hand to match our artistic vision without compromising on quality."
Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay.
Generative AI tools were used during the development of this game to assist in creating background marketing materials and promotional store assets. Additionally, AI was utilized as a supportive tool for code optimization, bug-hunting, development consulting, and text localization. While the vast majority of the game's assets were created using traditional development methods, players may encounter a small number of AI-generated assets integrated within the game itself. No AI content is generated in real-time during gameplay.
Some images used in the game’s development and promotional materials were initially generated with the assistance of AI tools. These images were not used as final untouched AI output: they were reviewed, edited, adjusted, and finalized by human artists.
AI was used only as a production aid to speed up early visual exploration and reduce iteration time. It was not used to replace the work of human artists, but rather as part of a broader art pipeline that still relies on human direction, editing, and final approval.
AI was used to troubleshoot code and to draft isolated sections of the codebase, which I then finalized.
All graphics, UI, and music are made without AI.
AI was used for initial translation from English into other languages. Many translations were then reviewed and edited by native speakers.
The game contains pre-generated 2D artwork created with the assistance of generative AI tools during development. This includes some character artwork, backgrounds, UI elements, and promotional/library artwork. All assets were manually reviewed and edited before inclusion. The game does not generate any content using AI while running.
During Early Access, generative AI will be used to translate human-written English text for the Steam store page and application into other languages, due to limited resources.
The English localization is not AI generated. No AI-generated artwork or audio is included, and no content is generated by AI at runtime.
Our goal is to replace all AI-generated translations with translations created and reviewed by professional human translators for the full release. This disclosure will remain while any AI-assisted translations are included.
This game's 3D environment was created with the help of AI-based 3D scene generation tools. Some marketing materials (trailer footage) were also created using AI image and video generation tools. No AI-generated content is created live during gameplay — all AI-assisted content was produced during development and is fixed at release.
Generative tools were used to create and refine selected 2D illustrations, music, sound effects, localization, and store text. All materials were reviewed and edited by the developer. The game does not generate content using AI or connect to generative AI services during gameplay.
During the development of this game, artificial intelligence tools were used strictly for pre-generated content. Specifically, AI was utilized to assist with code refinement, the creation of initial concept art, and the design of certain user interface (UI) elements. All AI-assisted assets and code were thoroughly reviewed, modified, and integrated manually to ensure they meet the game's specific style and technical requirements.
Pre-generated visual assets and localized text were created with the assistance of generative tools, then reviewed, edited, and integrated by the developer. The game does not generate content during gameplay.