I used AI to generate some store page graphics.
- Creator
- Night Sky Dogs
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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I used AI to generate some store page graphics.
AI is used to help generate some game assets (icons and artwork)
Artificial intelligence was used in the translation of the game’s content into English.
This game uses generative AI to assist in creating certain in-game assets, including pixel-style character art, environmental backgrounds, and music. All AI-generated content was created using licensed commercial services.
During the development process, some AI-based tools were used to assist with content creation.
The background images and peaches pictures are pre-rendered AI art.
Note: this game used AI to make some parts like map image, etc., please don't call us for it as it's not something serious, like code
The visuals are largely generated using AI. Sound effects are partially generated using AI. Text content is mostly not generated by AI.
AI tools were used to assist in creating certain promotional/store assets such as capsule images and marketing artwork. No AI-generated content is included in gameplay, game assets, or user interactions.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
在《烘焙糕手》的开发过程中,我们使用了AI工具来辅助创作部分游戏资产,以提升开发效率。所有资产均经过了开发者的严格筛选、手动重绘与调整。
Generative AI tools were used as an assistive resource during the planning and development of this game. All AI-generated outputs were reviewed and refined by the development team before inclusion in the final product.
Generative AI tools were used as development assistance for scripting and for some marketing or store presentation assets. All 3D models and core visual assets were created by the developer. The game does not use AI to generate content, code, images, audio, or text during gameplay, and it does not connect to any external AI services.
Some background music in this game was generated using Google Gemini Lyria 2. Gameplay, characters, story, and UI are human-made.
This game uses AI technologies such as Antigravity and LLM for programming, as well as for translating the story and UI.
AI image generation tools were used to create some promotional artwork and store page images. The game does not connect to any AI services or generate AI content during play.
"The game utilizes generative AI tools for the creation of concept art, UI icons, and English-to-Turkish localization. These assets are pre-generated during the development phase and are fully reviewed and polished by our team to ensure quality and originality."
use AI to translate content, assist with coding, and generate portions of visual assets.
Some content may have been generated using automated tools or processes.
Some visual assets and promotional materials for KeepFighting were created with the assistance of generative AI tools. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
Images on the playing cards and translations into multiple languages.
Some art assets started as AI-generated bases and were then manually edited, retouched, and finalized by real artists.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
This game was developed with the assistance of generative AI tools for portions of code, store text, and some marketing/supporting visual assets. The game does not generate AI content during gameplay.
Generating Text Logos
AI-generated artifacts
AI support has been used in the translations and visuals on the Steam store page.
Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text content for the Steam store page and promotional descriptions. In-Game Content: All final visual assets, code, and audio within the game have been created and designed by our development team. There is no AI-generated content produced in real-time during gameplay.
Parts of the game's code and images were created using generative AI.
AI tools were used to assist with code optimization and debugging.
AI-generated artifacts
The trailer was made using artificial intelligence.
This game only uses AI-generated sound effects in partial content. All AI materials have been manually reviewed and modified, with no real-time AI content generated during gameplay.
Official AI Usage Statement: Some of the soundtracks in the game have been procured from commercial music large-scale models and are accompanied by commercial licensing certificates. The initial rough models of certain game elements were generated by commercially viable large-scale models to assist in the development process.
Store capsule artwork and store descriptions generated using AI
Upgrade and achievement icons/images
Some of the text translations in this game were assisted by generative AI tools. All visual assets, artwork, and music were created entirely by human artists and composers.
I used AI to learn how to make this and to test for Linux, SteamOS and MacOS compatability.
Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game.
AI tools use to edit game visuals
Scenarios for using generative AI in games: -Using generative AI to adjust game programs -Using generative AI to create art assets -Used AI tools to assist with multilingual localization translation (pre-generated text)
1. In-game artwork Some visual assets (e.g., character/decor sprites, UI icons) are generated with Google Gemini and OpenAI ChatGPT (image generation) and further edited, retouched, and composed by the developer in the final art pipeline. 2. Store page and marketing graphical assets Capsule art, library hero, library capsule, and promotional images are generated with Google Gemini and OpenAI ChatGPT, and further edited, retouched, and composed by the developer before upload. 3. In-game localization Text translations are AI-assisted using Anthropic Claude, with developer review for tone and accuracy. Runtime behavior: - No generative AI models are bundled with or called from the shipped game binary. - All AI-generated content is pre-rendered and baked into final assets at build time. - No user inputs are sent to any AI service during gameplay.
本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权
At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music model, then mastered, EQ'd, and timed by hand to fit each track's BPM and key. The other audio layers — kick, bass, arpeggio — are synthesized live in the Web Audio API. All beat charts, timing windows, and gameplay are hand-designed. No procedural or AI-generated content drives play.
Loopfall uses generative AI for select shipped content: • Music — created in collaboration with ElevenLabs. • Sound effects — generated with ElevenLabs Sound Effects. • Localization — store text and in-game UI strings are translated from English to 14 other languages via the Anthropic Claude API. All AI-generated content is pre-rendered and baked into the build — no live AI runs at runtime. Every asset is licensed under each provider's commercial-use terms and was reviewed by the developer before release.
all the pictures are generated by artificial intelligence.
Store page translations and Localization with AI assistance and reviewed by the developer.
The art, layout and the engine in this game were partially managed and tested using AI tools.
This game uses pre-generated AI content for its Steam store capsules and some in-game audio elements. These tools were used to support the creative process and maintain the game's aesthetic consistency.
Some visual assets (card art and character portraits) generated using Google Gemini image models. Some SFX partially generated via ElevenLabs where Unity Assets were not available. All licensed for commercial use. Game design, code, and text content are original.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Feed the King Store/marketing art | I used AI to generate some store page graphics. | Night Sky Dogs | - | May 23, 2026 | |
Echo of me In-game content art | AI is used to help generate some game assets (icons and artwork) | Molodtsov.Games | - | May 23, 2026 | |
Gold & Brown In-game content text | Artificial intelligence was used in the translation of the game’s content into English. | Side Project Games | - | May 23, 2026 | |
雪骑:怪力,大头,双马尾 In-game content artaudio | This game uses generative AI to assist in creating certain in-game assets, including pixel-style character art, environmental backgrounds, and music. All AI-generated content was created using licensed commercial services. | POPO | - | May 23, 2026 | |
Apotheosis Engine Unclear | During the development process, some AI-based tools were used to assist with content creation. | genkakusoft | - | May 23, 2026 | |
Sweetie Candy Maze: Coral Peach In-game content art | The background images and peaches pictures are pre-rendered AI art. | Cute Hannah's Games | - | May 23, 2026 | |
Liminality: Chapter 1 In-game content art | Note: this game used AI to make some parts like map image, etc., please don't call us for it as it's not something serious, like code | PanDevStudios | - | May 23, 2026 | |
RPG: 护火者 In-game content artaudio | The visuals are largely generated using AI.
Sound effects are partially generated using AI.
Text content is mostly not generated by AI. | CCY | - | May 23, 2026 | |
灰度决策 Store/marketing art | AI tools were used to assist in creating certain promotional/store assets such as capsule images and marketing artwork.
No AI-generated content is included in gameplay, game assets, or user interactions. | Pocket Forge | - | May 23, 2026 | |
Seven Seas Jewels 2 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | May 23, 2026 | |
烘焙糕手 In-game content art | 在《烘焙糕手》的开发过程中,我们使用了AI工具来辅助创作部分游戏资产,以提升开发效率。所有资产均经过了开发者的严格筛选、手动重绘与调整。 | Bob&Fan | - | May 23, 2026 | |
S4NCTU4RY Dev only | Generative AI tools were used as an assistive resource during the planning and development of this game.
All AI-generated outputs were reviewed and refined by the development team before inclusion in the final product. | Sonamu Bros | - | May 23, 2026 | |
Hello Duck Store/marketing codeart | Generative AI tools were used as development assistance for scripting and for some marketing or store presentation assets.
All 3D models and core visual assets were created by the developer. The game does not use AI to generate content, code, images, audio, or text during gameplay, and it does not connect to any external AI services. | Kitti Rujirekanusorn | 24 | May 23, 2026 | |
爆走!ランデブー In-game content audio | Some background music in this game was generated using Google Gemini Lyria 2. Gameplay, characters, story, and UI are human-made. | datsusara_aki | - | May 23, 2026 | |
NUMBAKO-なんばこ- In-game content text | This game uses AI technologies such as Antigravity and LLM for programming, as well as for translating the story and UI. | CarasOhmi | - | May 23, 2026 | |
Escape the Grind Store/marketing art | AI image generation tools were used to create some promotional artwork and store page images. The game does not connect to any AI services or generate AI content during play. | SetForMoney Studios | - | May 23, 2026 | |
WOTT In-game content arttext | "The game utilizes generative AI tools for the creation of concept art, UI icons, and English-to-Turkish localization. These assets are pre-generated during the development phase and are fully reviewed and polished by our team to ensure quality and originality." | WOTT Studios | - | May 23, 2026 | |
结界大阵:生灵庇护所 In-game content arttextcode | use AI to translate content, assist with coding, and generate portions of visual assets. | SUPERSNOWBALL | - | May 23, 2026 | |
Bible Quiz: Trivia Game Unclear | Some content may have been generated using automated tools or processes. | Supergonk | 21 | May 23, 2026 | |
KeepFighting Store/marketing art | Some visual assets and promotional materials for KeepFighting were created with the assistance of generative AI tools.
All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. | E.O.G | - | May 23, 2026 | |
Match Cards: Football In-game content arttext | Images on the playing cards and translations into multiple languages. | PlayeRom | - | May 23, 2026 | |
Problematic In-game content art | Some art assets started as AI-generated bases and were then manually edited, retouched, and finalized by real artists. | Galactrex Studios | - | May 23, 2026 | |
Rescue Guys - Firefighters Simulator In-game content artaudio | Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools. | Digital Melody | - | May 23, 2026 | |
Skate Rush: 90s Retro Arcade Store/marketing codetextart | This game was developed with the assistance of generative AI tools for portions of code, store text, and some marketing/supporting visual assets. The game does not generate AI content during gameplay. | LefterisKr | 16 | May 23, 2026 | |
Chreynard Store/marketing art | Generating Text Logos | kyoshi | - | May 23, 2026 | |
Mow Simulator Together Unclear | AI-generated artifacts | Among Super-Eaters | - | May 23, 2026 | |
Pass the Mask! In-game content arttext | AI support has been used in the translations and visuals on the Steam store page. | Immeta Studios | - | May 23, 2026 | |
DUAL PROTOCOL: The Case of Eva & Miles In-game content text | Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text content for the Steam store page and promotional descriptions.
In-Game Content: All final visual assets, code, and audio within the game have been created and designed by our development team. There is no AI-generated content produced in real-time during gameplay. | AEGEAN CRAFTERS | - | May 23, 2026 | |
Stop slacking In-game content artcode | Parts of the game's code and images were created using generative AI. | Hyx | - | May 23, 2026 | |
ACHIEVEMENT MAZE Dev only code | AI tools were used to assist with code optimization and debugging. | HuntForge | - | May 23, 2026 | |
TRUCK SIMULATOR US DRIVER Unclear | AI-generated artifacts | Christopher Ikeda | - | May 23, 2026 | |
MQ: Rise Above Store/marketing art | The trailer was made using artificial intelligence. | 99ADM | - | May 23, 2026 | |
The Frontrooms In-game content audio | This game only uses AI-generated sound effects in partial content. All AI materials have been manually reviewed and modified, with no real-time AI content generated during gameplay. | Carbonated Rabbit | - | May 23, 2026 | |
Century’s End Awakening In-game content audio | Official AI Usage Statement:
Some of the soundtracks in the game have been procured from commercial music large-scale models and are accompanied by commercial licensing certificates.
The initial rough models of certain game elements were generated by commercially viable large-scale models to assist in the development process. | 卜帆菌 | - | May 23, 2026 | |
let me free Store/marketing arttext | Store capsule artwork and store descriptions generated using AI | Voidishworld | - | May 23, 2026 | |
ALL GAS In-game content art | Upgrade and achievement icons/images | VelociLogic | - | May 23, 2026 | |
Drum Incremental In-game content text | Some of the text translations in this game were assisted by generative AI tools. All visual assets, artwork, and music were created entirely by human artists and composers. | Samuel Ruiz | - | May 23, 2026 | |
Minesweeper: Unlimited Expansion Dev only code | I used AI to learn how to make this and to test for Linux, SteamOS and MacOS compatability. | Hugh | - | May 23, 2026 | |
Ninja Survivor Store/marketing art | Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game. | olyan | - | May 23, 2026 | |
Vacation Adventures: Park Ranger 18 Collectors Edition In-game content art | AI tools use to edit game visuals | Casual Arts | - | May 23, 2026 | |
我在大陆送外卖 In-game content textart | Scenarios for using generative AI in games:
-Using generative AI to adjust game programs
-Using generative AI to create art assets
-Used AI tools to assist with multilingual localization translation (pre-generated text) | MoonCake_Game | - | May 23, 2026 | |
Not a Trolley Problem! In-game content arttext | 1. In-game artwork
Some visual assets (e.g., character/decor sprites, UI icons) are generated with Google Gemini and OpenAI ChatGPT
(image generation) and further edited, retouched, and composed by the developer in the final art pipeline.
2. Store page and marketing graphical assets
Capsule art, library hero, library capsule, and promotional images are generated with Google Gemini and OpenAI
ChatGPT, and further edited, retouched, and composed by the developer before upload.
3. In-game localization
Text translations are AI-assisted using Anthropic Claude, with developer review for tone and accuracy.
Runtime behavior:
- No generative AI models are bundled with or called from the shipped game binary.
- All AI-generated content is pre-rendered and baked into final assets at build time.
- No user inputs are sent to any AI service during gameplay. | NEOTOLIS LLC | - | May 23, 2026 | |
我的钓鱼世界 Store/marketing art | 本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权 | 华幸 | 190 | May 23, 2026 | |
PULSARI In-game content audio | At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music model, then mastered, EQ'd, and timed by hand to fit each track's BPM and key. The other audio layers — kick, bass, arpeggio — are synthesized live in the Web Audio API. All beat charts, timing windows, and gameplay are hand-designed. No procedural or AI-generated content drives play. | Critics Arcade | - | May 23, 2026 | |
Loopfall In-game content audiotext | Loopfall uses generative AI for select shipped content:
• Music — created in collaboration with ElevenLabs.
• Sound effects — generated with ElevenLabs Sound Effects.
• Localization — store text and in-game UI strings are translated from English to 14 other languages via the Anthropic Claude API.
All AI-generated content is pre-rendered and baked into the build — no live AI runs at runtime. Every asset is licensed under each provider's commercial-use terms and was reviewed by the developer before release. | Lukas Korba | - | May 23, 2026 | |
Visual novel: The One from the Dark In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 14 | May 23, 2026 | |
Synapse Idle In-game content text | Store page translations and Localization with AI assistance and reviewed by the developer. | PAVDUP | - | May 23, 2026 | |
Lost Vessel Dev only art | The art, layout and the engine in this game were partially managed and tested using AI tools. | Lazy Frog Games | 63 | May 23, 2026 | |
Night Record: Thin Walls In-game content artaudio | This game uses pre-generated AI content for its Steam store capsules and some in-game audio elements. These tools were used to support the creative process and maintain the game's aesthetic consistency. | Althera Studio | - | May 23, 2026 | |
AI Apocalypse In-game content artaudio | Some visual assets (card art and character portraits) generated using Google Gemini image models. Some SFX partially generated via ElevenLabs where Unity Assets were not available. All licensed for commercial use. Game design, code, and text content are original. | Scuffed Studios | - | May 23, 2026 |