25,877 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Okey 101Steam
Disclosure

Some visual assets in this game, including UI elements and graphics, were created with the assistance of AI image generation tools.

Creator
Ayazwai
Reviews
-
Added
Jul 25, 2026
Just Five More MinutesSteam
Disclosure

Some of this game's artwork — including key art, the main-menu background, and store/marketing images — was created with the help of generative AI (Midjourney) and then curated and edited by the developer. Everything else, including gameplay, code, sound, and the in-game pixel art, is human-made or from licensed asset packs. No AI-generated content is produced live while you play. Some in-game text translations were produced with AI assistance and reviewed for accuracy.

Creator
Meridian Studios
Reviews
-
Added
Jul 25, 2026
Arcanum CollegiumSteam
Disclosure

Some of the artwork in Arcanum Collegium — including character portraits and illustrations — was created with the help of generative AI tools. All AI-assisted art was reviewed, edited, and curated by the developer to match the game's overall visual style. No AI-generated content is created live during gameplay; everything you see was finalized before release.

Creator
DonQ Studio
Reviews
-
Added
Jul 25, 2026
ValenfeldSteam
Disclosure

Our Policy on AI & Procedural Generation Valenfeld is built by one person, on a shoestring budget, with an Elder Scrolls–sized ambition. Here is exactly how, and why, AI fits into that. Why we use it Valenfeld is a solo indie project chasing a scope that normally takes a studio of dozens: a massive, hand-lorekept world you can wander for years without hitting an edge. That scope is not achievable by one person typing every tree, every ruin, and every line of dialogue by hand on a shoestring budget and an ambitious timeline. So we lean on AI-enabled workflows and, more importantly, cutting-edge procedural algorithms to scale content production and world scale to match the ambition — not to replace it. What always stays human Every piece of content in the game — every place, character, creature, item, quest, and line of lore — is built and overseen by a human creator and judge, grounded in our own ideas, our own lore, and our own systems design. AI does not decide what Valenfeld is. It never originates the world's canon, its themes, or its design intent on its own; it accelerates producing what we've already decided the world should be, and everything it touches is reviewed before it ships. Not AI slop — procedural generation is the point We're not interested in dumping raw model output into the game and calling it done. Our actual goal is an experimental, large-scale world built on cutting-edge procedural algorithms — terrain, dungeons, towns, ecosystems, even history — designed to be massively replayable for years, not a one-and-done AI slideshow. AI-assisted tooling is one part of the production pipeline that gets us there faster on a small budget; the procedural systems and the authored lore they run on are the actual craft, and that's where our attention to detail goes. Our bet We believe that if we focus relentlessly on delivering the best game possible — with a genuinely obsessive eye for detail on everything we ship — we can produce something great on a low budget and a small team of one. That is the bar we hold ourselves to, not "shipped fast" or "shipped cheap." As we grow This is how we build today, as a solo project with an ambitious scope and timeline. If and when Valenfeld earns a bigger budget for this game or for future releases, we intend to keep building just as ambitiously — with a team of art, lore, and gameplay experts working alongside these same tools, not replaced by them. Thinking about the best possible game comes first; everything else, including how we scale to build it, follows from that. — Metatransformer Studios

Creator
Metatransformer Studios
Reviews
-
Added
Jul 25, 2026
天宫乱斗Steam
Disclosure

This game utilizes AI-assisted generation for certain art assets and the core code framework. Every element has undergone thorough manual review, fine-tuning, and integration by our developers, guaranteeing that the final output aligns with the game's intended aesthetic and quality standards.No live‑generated AI content appears during gameplay

Creator
Chromew
Reviews
-
Added
Jul 25, 2026
三国模拟器之我有一个妙计Steam
Disclosure

在开发过程中,我们可能会使用基于程序和人工智能的工具来辅助部分美术素材和文本的生成。在所有这些情况下,最终产品都经过了开发团队的严格审核与修改,体现了我们团队的创造力和表达方式。

Creator
望望互娱
Reviews
-
Added
Jul 25, 2026
SpirefallSteam
Disclosure

Portions of this game's art and audio were created using generative AI tools during development: card and character artwork, backgrounds and icons (including store page artwork), music, sound effects, and voice audio were AI-generated under human direction, then curated and edited by the developers. Game design, rules, code, card text and names, and all narrative writing are human-authored. Nothing is generated by AI while you play.

Creator
PSG Studios
Reviews
-
Added
Jul 25, 2026
biomraidSteam
Disclosure

Artificial intelligence was used during development solely as a coding assistant for programming, code optimization, and localization.

Creator
Karacho Games
Reviews
-
Added
Jul 25, 2026
TAKEDOWN 16Steam
Disclosure

Currently, the game uses around 10% conceptual/placeholder AI-generated textures. All of these placeholders will be completely replaced prior to the 1.0 full release. The following are temporary AI placeholder textures: - Most UI buttons - Vehicle textures - The home screen - The mouse cursor - Most of the shop scene - All bridges The following are NOT AI textures (100% custom-made): - All enemy models and textures (minus the boss "evil reforged bot mk9001") - All item icons and textures - All levels (except for the underground bunker and frozen ridge, which temporarily share the home screen texture)

Creator
dobert_dev
Reviews
-
Added
Jul 25, 2026
Portal Time TravellerSteam
Disclosure

Some of concept art and in-game promotional materials on the game's Steam store page were created using generative artificial intelligence tools. The game's coding and script were entirely written by developer.

Creator
ERY Games
Reviews
-
Added
Jul 25, 2026
Ruler of EmpiresSteam
Disclosure

Game contains images of units, buildings, characters, UI elements and backgrounds generated by AI.

Creator
Mehmet Sefa KARATAŞ
Reviews
-
Added
Jul 25, 2026
First 3 Days On ShipSteam
Disclosure

We want to be transparent with our players. It is possible that AI-assisted tools were used at some early stages of development, such as brainstorming, concept exploration, or helping us evaluate clarity of certain narrative elements. Some audio assets used in the game were sourced from licensed third-party libraries and marketplaces (such as Envato), and are used under proper commercial licenses. At the current stage of development, voice acting is generated using AI-based tools as a temporary solution. We are actively planning to replace it with professional human voice acting in future updates. All final gameplay experience and core content are assembled, designed, and produced by our development team.

Creator
Madnetic Games S.A.
Reviews
158
Added
Jul 25, 2026
RollamechSteam
Disclosure

Helped create base assets from generative AI. Base assets are then edited, remixed, reworked or replaced to increase dev speed.

Creator
Happy Horns
Reviews
-
Added
Jul 25, 2026
A Workplace RoguelikeSteam
Disclosure

Some parts of the game were created with the help of generative AI tools. The music was made using Suno, and a few pieces of text were assisted by AI during development. Everything included in the game has been reviewed and approved by me before shipping.

Creator
Last Light Loreworks
Reviews
-
Added
Jul 25, 2026
A Nibble TaleSteam
Disclosure

'm a solo developer making this game with a very limited budget. While I was able to hire artists for some of the game's assets, I simply couldn't afford to commission every piece of content needed to complete the project. Because of that, I used generative AI as a supplementary tool for certain assets and to assist with English translation. Since English isn't my native language, AI also helped me ensure that dialogue, jokes, and other text conveyed the intended meaning naturally. Whenever possible, I chose to work with human artists, and all AI-generated content was carefully reviewed, edited, and integrated by me. My goal was never to replace artists, but to make it possible to finish the game as an independent developer.

Creator
Maxouhell Studios
Reviews
-
Added
Jul 25, 2026
SilentDarknessSteam
Disclosure

The music featured in the game is AI-generated. Sound effects, UI audio, and other audio assets are not AI-generated; they are manually edited or sourced from royalty-free sound libraries.

Creator
NuraStudio
Reviews
-
Added
Jul 25, 2026
RotoballSteam
Disclosure

Generative AI was used in a limited capacity for pre-generated visual assets and localization assistance during development. Temporary AI-generated artwork will be replaced with original artwork before the full release.

Creator
Petz
Reviews
-
Added
Jul 25, 2026
OBSESSEDSteam
Disclosure

This game uses artificial intelligence to create some images and audio.

Creator
Skritch Games
Reviews
-
Added
Jul 25, 2026
Cyber PlinkoSteam
Disclosure

Some of the art assets in this game (such as sprites, icons, and background images) were created with the help of AI generation tools during development. All AI-generated content was reviewed, edited, and curated by the developer to ensure it is appropriate and fits the game. No AI-generated content is created during gameplay.

Creator
Cyberleek
Reviews
-
Added
Jul 25, 2026
AmlebicSteam
Disclosure

Generative AI was used for some in-game visual assets and certain store artwork. All generated content was reviewed and curated by the development team.

Creator
Mad Turtle Studios
Reviews
-
Added
Jul 25, 2026
Strike WingsSteam
Disclosure

Some promotional key art (store capsule illustrations and website artwork) was created with generative AI tools and then curated and edited by the developer. All in-game content - graphics (procedural vector rendering), gameplay, text, and audio - is hand-authored. The game does not generate any content with AI at runtime and does not connect to any AI service.

Creator
Strike Wings Games
Reviews
-
Added
Jul 25, 2026
Stackcraft: Three KingdomsSteam
Disclosure

Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.

Creator
2A Studio
Reviews
-
Added
Jul 25, 2026
Fly WestSteam
Disclosure

AI helps us in the basic design of new graphics and renderings for the various decorative elements at the marketing and in-game levels.

Creator
Afk Pixel Studio
Reviews
-
Added
Jul 25, 2026
STAMPEDSteam
Disclosure

AI tools were used to assist with code development, some in-game text, and marketing visuals. All game design, story direction and gameplay mechanics were created and reviewed by the developer. No AI-generated content is produced in real-time during gameplay.

Creator
GrazuleX
Reviews
-
Added
Jul 25, 2026
FlekkiaSteam
Disclosure

Some of Flekkia's assets were created with the help of generative AI tools during development: part of the artwork (backgrounds, screens and event cards) and the game's music. They were then selected, edited and integrated by hand. The same assets appear on the store page and in the trailer. No content is generated by AI while you play. Everything you see and hear is fixed in the game and identical for every player: Flekkia does not connect to any AI service and sends none of your data to one.

Creator
BubbleStorm
Reviews
-
Added
Jul 25, 2026
Captain VKingSteam
Disclosure

Since the game is still in active development, generative AI tools were used to create most of the artwork and text included in the game and on the store page. All generated content was carefully reviewed, heavily edited, and integrated by the developers.

Creator
VKing Games
Reviews
-
Added
Jul 25, 2026
Crazy PassengersSteam
Disclosure

Some visual assets, audio, and written content used in this game were created or assisted by generative AI and have been reviewed, edited, and integrated by the developer. The game does not use AI to generate content during gameplay.

Creator
Potato Man
Reviews
-
Added
Jul 25, 2026
Black Stars - The M87 ConflictSteam
Disclosure

3d Models for Space Ships created with Meshy. cooperation in Thinking, design and balance. C# coding. Unity Editor Agent for crafting suns and planets out of bought Unity Asset Store Assets.

Creator
Robin Krause
Reviews
-
Added
Jul 25, 2026
Salt and SpiceSteam
Disclosure

Some of the artworks including pictures, 3D models and audios in the game are generated by AI.

Creator
Swordbearer Studios
Reviews
-
Added
Jul 25, 2026
Ministry of Truth: False MemorySteam
Disclosure

We use AI only for English Voiceover. It was trained exclusively on the voices of our Ukrainian voice actors. We do not use AI for final art or music. Everything in the game is handcrafted by real people. Check game Credits.

Creator
IKKOSAMA
Reviews
43
Added
Jul 25, 2026
Elohim Eternal: ExodusSteam
Disclosure

The background were generated using Midjourney, painted over and edited by the Lornn (https://lornn.itch.io/) Backgrounds will be replaced with original artwork.

Creator
George Alexandros
Reviews
19
Added
Jul 24, 2026
BE QUICK! The Rise of FrayaSteam
Disclosure

This game uses prerendered visual content, store assets, and translations assisted by generative AI. All AI-assisted content is created before release. It is not generated dynamically during gameplay. The game does not connect to external AI services during gameplay.

Creator
Septium Media
Reviews
-
Added
Jul 24, 2026
BackswampsSteam
Disclosure

Backswamps contains some pre-generated visual assets created with the assistance of generative AI, including certain textures and interface artwork. All AI-assisted content has been reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay.

Creator
Nervanti
Reviews
-
Added
Jul 24, 2026
Realmbound FrontierSteam
Disclosure

A small amount of the art is generated or seeded using AI, but much of it is altered, changed or had custom things done with it. All music, sound, writing and code was made by a human.

Creator
SimProse Studios
Reviews
-
Added
Jul 24, 2026
Billionth SoulSteam
Disclosure

Some pre-rendered assets in this game and on its store page, including artwork, music, and sound effects, were created with the assistance of generative AI tools. All AI-assisted content was directed, reviewed, and edited by the developer. No content is generated by AI during gameplay.

Creator
Gnomesoft
Reviews
-
Added
Jul 24, 2026
WirehawkSteam
Disclosure

AI tools were used to generate the initial voice lines and assist with translating the store page and in-game text.

Creator
Trax
Reviews
-
Added
Jul 24, 2026
TUYASteam
Disclosure

Selected background music was created with Suno AI. No AI-generated content is created during gameplay.

Creator
Windlit Studio
Reviews
-
Added
Jul 23, 2026
梦境邮局Steam
Disclosure

Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets.

Creator
xiaoheiCat
Reviews
-
Added
Jul 23, 2026
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