25,519 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

WORLDS: The Great OdysseySteam
Disclosure

This game is primarily hand-drawn and artist-created. A very small number of development assets were lightly assisted with AI tools, but no live AI generation occurs during gameplay. The vast majority of in-game assets, environments, characters, and cinematics are traditionally created by the developer.

Creator
Pleroma Studios
Reviews
-
Added
Mar 18, 2026
Ultimate Stick Battle - BetaSteam
Disclosure

I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics.

Creator
Robert Thiel
Reviews
-
Added
Mar 18, 2026
MastersSteam
Disclosure

AI is not used in the gameplay. The textures of the rank icon frames, rank textures, main menu textures, key textures, HUD textures, inventory textures, and city banner textures were generated in advance using a neural network and then manually edited. Weapon textures were selected from numerous generated images, and then models were made manually based on them. In most cases, the generated textures were modified. The models and textures of the characters in the game are made manually. The functions built into the engine are used to control enemies. All materials used do not violate copyright and comply with the rules.

Creator
KADUK VADIM
Reviews
-
Added
Mar 18, 2026
VR BlasteroidsSteam
Disclosure

Some visual assets on this page as well as in-game content include pre-rendered imagery generated with the assistance of artificial intelligence. These images are used for illustrations only. This game does not contain any AI live-generated content nor code.

Creator
IGA Flux LLC
Reviews
-
Added
Mar 18, 2026
Yankee RabbitsSteam
Disclosure

AI was used to generate some short in-game jingles. All other music was composed by the developer.

Creator
Yajueko
Reviews
-
Added
Mar 18, 2026
ProtoBlueSteam
Disclosure

The game does not contain AI-generated content. We used AI to create the capsules for the game's store page.

Creator
shinybluegames
Reviews
-
Added
Mar 18, 2026
LOOPINITY: Break the CycleSteam
Disclosure

During the development of LOOPINITY: Break the Circle, artificial intelligence (AI) technologies were used to create concept art and finished sprites for some of the game's characters.

Creator
Mynlex
Reviews
-
Added
Mar 18, 2026
SphereverseSteam
Disclosure

The images used for the header, store, library, and those related to logos and marketing were created with generative artificial intelligence.

Creator
Sergio Jiménez
Reviews
-
Added
Mar 18, 2026
Pharaoh's LeapSteam
Disclosure

Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library

Creator
Gamesforgames
Reviews
14
Added
Mar 18, 2026
Stars of StrifeSteam
Disclosure

AI has been used in this product for rendering certain graphical assets and writing gameplay code/narrative elements.

Creator
Sicur54
Reviews
-
Added
Mar 18, 2026
When The Sun DiesSteam
Disclosure

How We Used AI in When The Sun Dies When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes. Areas Where AI Was Used: Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world. Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience. Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered. Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches!

Creator
Marcheva Studios
Reviews
-
Added
Mar 18, 2026
SAVENSteam
Disclosure

In the game there is a lodge, and one of the frames have an AI generative image to enrich the story.

Creator
Horrawr
Reviews
10
Added
Mar 18, 2026
Weeding Hall SimulatorSteam
Disclosure

Some of the marketing and promotional images used on this store page were created using AI tools to visually represent the game concept. The actual game content, including gameplay mechanics and in-game assets, was entirely developed by the team without any generative AI assistance.

Creator
Ozan Kıyagan
Reviews
-
Added
Mar 18, 2026
Project CobaltSteam
Disclosure

This game includes some icons and images that were created with the assistance of AI tools. No AI is used during gameplay or for generating real-time content.

Creator
OxygenStudio
Reviews
35
Added
Mar 18, 2026
Lightyears of Fervent WarfareSteam
Disclosure

As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare. I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust. This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have. Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game!

Creator
Lea Creative Industries
Reviews
-
Added
Mar 18, 2026
FIGHT LIKE HELLSteam
Disclosure

AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets. There is no AI present in FLH which generates content or produces output of any kind.

Creator
Progressive Destruction Games
Reviews
-
Added
Mar 18, 2026
The Adventurer's TrialSteam
Disclosure

Some of the visual assets in The Adventurer’s Trial were initially created with the help of AI tools, and then carefully modified, refined, and integrated by hand to fit the game’s art style. All final in-game content has been reviewed and adjusted by the developer to ensure consistency and quality.

Creator
HY Studio
Reviews
-
Added
Mar 18, 2026
EkholuxSteam
Disclosure

This game uses generative AI tools in certain aspects of its development process, including: Music Design: Some background music and sound effects were generated using AI tools, then edited and finalized by human composers. Visual Assets: Selected textures and 3D models were created with reference to AI-generated concepts and were manually refined and integrated by artists. Programming Support: Generative AI was used to assist in debugging and refining small portions of the game code, with all output reviewed and tested by developers. No generative AI is used during gameplay. The game does not generate new AI content at runtime.

Creator
NarriFlux
Reviews
-
Added
Mar 18, 2026
Last Hammashan: Awakening of a HeroSteam
Disclosure

a few lines of the dialog were generated using AI and is currently used only as a placeholder. the concept of some icons was generated using AI, but they were largely edited.

Creator
ALAA HAMASH
Reviews
11
Added
Mar 18, 2026
折翼Steam
Disclosure

The visuals and music were created by AI. We have obtained the commercial usage rights of this product.

Creator
TEBO_TEAM
Reviews
29
Added
Mar 18, 2026
Googunners!Steam
Disclosure

Googunners uses upgrade card art that is generated by Midjourney, and then authored in post. Outiside of the updgrade cards art, everything else is human created.

Creator
Tayden
Reviews
38
Added
Mar 18, 2026
无限升级的战士传说Steam
Disclosure

The game uses AI to generate content for the game and its store page, as well as marketing materials. The AI-generated content is manually reviewed by developers. If you find that this content infringes your copyright or contains illegal content, please contact the developers for deletion.

Creator
JellyStudio
Reviews
-
Added
Mar 18, 2026
LunioSteam
Disclosure

Code & Development: AI tools were used to assist in organizing code structure and suggesting specific functions or methods. However, the vast majority of the game’s codebase was manually written and audited by the developer to ensure quality and performance. Text & Marketing: AI was utilized to help draft and refine the text used in the "About This Game" section and the short description on the Steam Store page.

Creator
Toca
Reviews
-
Added
Mar 18, 2026
Awakening SagaSteam
Disclosure

I used AI as a creative assistant during the development of this game — to generate ideas, speed up workflows, and support visual and textual content creation. Examples include: – Generating concept art for locations, equipment and magical symbols – Creating stylized icons and background illustrations in an anime-fantasy style – Drafting and refining text content (including English descriptions) – Structuring design ideas All in-game assets used in the build (models, animations, UI, gameplay systems) were assembled manually using UE5 and legally sourced content. AI supported the creative process, but did not replace core development work.

Creator
Androsiel
Reviews
-
Added
Mar 18, 2026
ShujaaSteam
Disclosure

The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.

Creator
Knobthorn Interactive
Reviews
-
Added
Mar 18, 2026
Flux CommanderSteam
Disclosure

No AI has been used to generate game art or code. Some marketing materials use generated textures.

Creator
Semiterrestrial
Reviews
-
Added
Mar 18, 2026
LISTEN 3Steam
Disclosure

AI is used only to proofread subtitles and in-game text. All story, code, and visuals are handcrafted by a human team.

Creator
Drunk Hogs Studio
Reviews
-
Added
Mar 18, 2026
Fitness RunSteam
Disclosure

AI was use to generate code and for general help. A machine learning model is used to detect squats in game.

Creator
Adam Atamnia
Reviews
-
Added
Mar 18, 2026
SCRUBSteam
Disclosure

게임 내 사용되는 일부 이미지들은 AI를 이용하여 제작되었습니다.

Creator
SCRUB GAMES
Reviews
-
Added
Mar 18, 2026
Oxygen TrainSteam
Disclosure

OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production. All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game. We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time.

Creator
OxygenTech Limited
Reviews
909
Added
Mar 18, 2026
Silent Authority: Blood & BourbonSteam
Disclosure

This game uses AI-generated music and sound effects. These are created using licensed tools and reviewed by the development team for quality and originality. No external AI services are connected during gameplay.

Creator
Complex Universe
Reviews
-
Added
Mar 18, 2026
Block_Blaster_Pinball Steam
Disclosure

This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version.

Creator
Nobody Nothing
Reviews
-
Added
Mar 18, 2026
The Caretaker’s LeaseSteam
Disclosure

Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines.

Creator
Invisible Ghost Studios LLC
Reviews
-
Added
Mar 18, 2026
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