AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team.
- Creator
- Emre Şahin
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team.
The code implementation of this game uses AI to assist in development and improve efficiency.
We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos.
During the development of this game, AI tools were utilized to assist with some technical aspects, such as coding and problem-solving. The game itself, as experienced by players, does not contain any live AI or connect to external AI services.
Creaiting assets for Steam Page
部分美术资源使用AI辅助
We used text generation AI to enable NPCs to generate real-time behavior and more vivid conversations
Some background textures were created or upscaled using generative tools to support the solo development process.
AI was used for generating in-game content icon images.
I used AI to make some decorative images and pop up ads for my game, saving time and adding style.
Pre-rendered images of some products, and store page, were AI generated.
Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience.
Our game uses AI to create dynamic NPC dialogues based on player prompts. All inputs are filtered by OpenAI’s moderation model, and generated content stays inside the game.
AI-generated content used only for Steam capulse image.
We utilised AI for concept art and UI assets.
AI was used for localization, as well as some images
Some of the artwork in this game was created using AI.
Portions of the game's art assets were created using AI and then manually modified to finalize them.
The voices of two characters in this game (who are both robots) are pre-rendered via text to speech AI.
Psychedelic Dream does not use artificial intelligence as an interactive feature for the player. The game contains no systems that allow the player to generate text, images, voices, or any other content through AI. All elements in the game are pre-produced and static. Any AI-generated images used during development (such as certain backgrounds or textures) are static, manually edited, and not affected by player actions. The player has no direct contact with or influence over any AI system in the game. In short: The game does not use AI in any way that impacts the player's experience or gives them the ability to generate content themselves.
AI tools have been used to generate concepts for key art and visual style explorations.
AI Voiceover used for the Trailer
Ai used mildy for art
Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones.
The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used
Portions of this game’s source code, specifically involving complex algorithms and calculation logic, were developed with the assistance of AI-powered tools to enhance development efficiency and ensure greater system stability. Additionally, a limited selection of music assets was created and refined using AI-assisted composition technologies. All visual and graphical assets, including character designs, user interfaces, background art, and promotional materials, were entirely created by artists in our development team. No AI-generated visual content was used in any part of the game.
AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes).
This game uses AI to generate some of its graphic assets and to assist with translation.
The core gameplay is AI-driven. Interactions between items/scenarios generate live results and narrative texts through artificial intelligence.
This game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface.
We only used AI to generate videos of the ship and some outdoor shots, without involving portraits.
Some promotional materials were assisted by AI
Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI.
The store page and menu of the game are an AI-Generated image. I am unfortunately just one person and cannot afford a digital artist.
AI was used to help concept idea, coding assistance and some images for marketing which will be replaced prior to release.
Some of the game's graphics and music were created using AI.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
The in-game voice calls were generated from text to speech by AI.
There is AI-generated content used only in the store page visuals.
我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有
Some graphics created by generative AI
AI is used to polish the store page content
Yes it was used. It was only used in marketing material and cover art, not in screenshots.
This work is a novel game. Image generation AI is used to create background materials.
Artificial Intelligence was used in the loading screen visuals and logo design.
Used for logos.
Character portraits, item images, and visual assets are generated using AI image creation tools Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety
The two videos on the store page have licensed generated music from Suno.
We used A.I. in some assets of our game.
Real-Time Generation: All content is created dynamically during gameplay. It is not a copy of existing works, but rather a spontaneous reaction to player actions—similar to improvisation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dumpster Diving Simulator In-game content art | AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team. | Emre Şahin | - | Mar 18, 2026 | |
ScreenWolf Dev only code | The code implementation of this game uses AI to assist in development and improve efficiency. | pinkcandyzhou | - | Mar 18, 2026 | |
NASCAR 25 In-game content textart | We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos. | iRacing.com Motorsport Simulations, LLC | 1.6k | Mar 18, 2026 | |
Psychologist Life | The Daily Struggle Dev only code | During the development of this game, AI tools were utilized to assist with some technical aspects, such as coding and problem-solving. The game itself, as experienced by players, does not contain any live AI or connect to external AI services. | GazobellaGames | - | Mar 18, 2026 | |
WeedEx: Drug Express Delivery Store/marketing art | Creaiting assets for Steam Page | CGI LAB GAMES | 119 | Mar 18, 2026 | |
Sound of Zen In-game content art | 部分美术资源使用AI辅助 | LingVision Games | - | Mar 18, 2026 | |
芽灵小屋 Live AI text | We used text generation AI to enable NPCs to generate real-time behavior and more vivid conversations | Xingzhe Game | - | Mar 18, 2026 | |
Stackatalbi In-game content art | Some background textures were created or upscaled using generative tools to support the solo development process. | Kupilas Media | - | Mar 18, 2026 | |
Game of Dice In-game content art | AI was used for generating in-game content icon images. | TRALA LAB | 24 | Mar 18, 2026 | |
Fake Tech Tycoon Store/marketing art | I used AI to make some decorative images and pop up ads for my game, saving time and adding style. | M.F.K. | - | Mar 18, 2026 | |
Hotdog: The Videogame Store/marketing art | Pre-rendered images of some products, and store page, were AI generated. | Tenth Horizon Games | 64 | Mar 18, 2026 | |
Little Immortal Cultivator In-game content arttext | Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience. | YiHuan Game | - | Mar 18, 2026 | |
EchoShell Live AI text | Our game uses AI to create dynamic NPC dialogues based on player prompts.
All inputs are filtered by OpenAI’s moderation model, and generated content stays inside the game. | Microfeel Team | - | Mar 18, 2026 | |
Dockside Dreams – Fish & Cook Simulator Store/marketing art | AI-generated content used only for Steam capulse image. | C51 Games | 22 | Mar 18, 2026 | |
NobleFront In-game content art | We utilised AI for concept art and UI assets. | Cheap Entertainment | - | Mar 18, 2026 | |
Doomsday.Inc In-game content textart | AI was used for localization, as well as some images | Tarakan Game Studio | - | Mar 18, 2026 | |
War of Banners In-game content art | Some of the artwork in this game was created using AI. | Jackto Studios | - | Mar 18, 2026 | |
Epoch Cycle In-game content art | Portions of the game's art assets were created using AI and then manually modified to finalize them. | GeometricUniverse | 73 | Mar 18, 2026 | |
Mindful of Him In-game content audio | The voices of two characters in this game (who are both robots) are pre-rendered via text to speech AI. | Patlsc | - | Mar 18, 2026 | |
Psychedelic Dream In-game content art | Psychedelic Dream does not use artificial intelligence as an interactive feature for the player.
The game contains no systems that allow the player to generate text, images, voices, or any other content through AI. All elements in the game are pre-produced and static.
Any AI-generated images used during development (such as certain backgrounds or textures) are static, manually edited, and not affected by player actions. The player has no direct contact with or influence over any AI system in the game.
In short: The game does not use AI in any way that impacts the player's experience or gives them the ability to generate content themselves. | Veibyn | - | Mar 18, 2026 | |
Shelf Life Store/marketing art | AI tools have been used to generate concepts for key art and visual style explorations. | NeonGhost Studio | - | Mar 18, 2026 | |
Walls and Tower Party In-game content audio | AI Voiceover used for the Trailer | MB Games | - | Mar 18, 2026 | |
CyberPong AI Unclear art | Ai used mildy for art | kosafo | - | Mar 18, 2026 | |
My Wife Threw Out My Card Collection (So I Bought a Dump to Find Them All) ⭐ In-game content audio | Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones. | Pmdk23 | 1.4k | Mar 18, 2026 | |
金砂梦咒Golden Sand Dream Curse In-game content art | The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used | 金砂梦咒制作组 | 10 | Mar 18, 2026 | |
Coin Hunters In-game content codeaudio | Portions of this game’s source code, specifically involving complex algorithms and calculation logic, were developed with the assistance of AI-powered tools to enhance development efficiency and ensure greater system stability. Additionally, a limited selection of music assets was created and refined using AI-assisted composition technologies.
All visual and graphical assets, including character designs, user interfaces, background art, and promotional materials, were entirely created by artists in our development team. No AI-generated visual content was used in any part of the game. | Eternal Sparks Studio | - | Mar 18, 2026 | |
Of Crowns & Chains In-game content text | AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes). | BlueJayAvis | 16 | Mar 18, 2026 | |
NAMAKORIUM In-game content arttext | This game uses AI to generate some of its graphic assets and to assist with translation. | Polyscape Inc. | 141 | Mar 18, 2026 | |
When You Woke Up From The Pain Live AI text | The core gameplay is AI-driven. Interactions between items/scenarios generate live results and narrative texts through artificial intelligence. | BenYang39 | - | Mar 18, 2026 | |
Delivery Simulator Live AI textaudio | This game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface. | Nukrosoft | - | Mar 18, 2026 | |
炽澜号 In-game content art | We only used AI to generate videos of the ship and some outdoor shots, without involving portraits. | 北京万合瑞晟文化传媒有限公司 | 1.4k | Mar 18, 2026 | |
Tales of Terrarum Store/marketing art | Some promotional materials were assisted by AI | Electronic Soul | 115 | Mar 18, 2026 | |
Dying Reign code | Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI. | Bryce | - | Mar 18, 2026 | |
Evil Superhero Simulator Store/marketing art | The store page and menu of the game are an AI-Generated image. I am unfortunately just one person and cannot afford a digital artist. | Superhero Central | 14 | Mar 18, 2026 | |
Pioneers Store/marketing textcodeart | AI was used to help concept idea, coding assistance and some images for marketing which will be replaced prior to release. | Andy Cadman | - | Mar 18, 2026 | |
Ramona In-game content artaudio | Some of the game's graphics and music were created using AI. | Daniele Doesn't Matter | 44 | Mar 18, 2026 | |
Gold Defence Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 20 | Mar 18, 2026 | |
REAP: We Reap What Crawls In-game content audio | The in-game voice calls were generated from text to speech by AI. | Tbjbu2 | - | Mar 18, 2026 | |
Deep Saturation Store/marketing art | There is AI-generated content used only in the store page visuals. | Panic Panda | - | Mar 18, 2026 | |
挂机手游模拟器 In-game content art | 我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有 | 天光 | 1k | Mar 18, 2026 | |
1492 - Colonization of the new world Unclear art | Some graphics created by generative AI | Salty Olives | - | Mar 18, 2026 | |
Parking Simulator Store/marketing text | AI is used to polish the store page content | Perseverance Games | 15 | Mar 18, 2026 | |
Noah Simulator Store/marketing art | Yes it was used. It was only used in marketing material and cover art, not in screenshots. | GalaxyVerse | - | Mar 18, 2026 | |
躁のあなた鬱のあたし|Manic you and depressed me In-game content art | This work is a novel game. Image generation AI is used to create background materials. | CHARON | - | Mar 18, 2026 | |
Bastion of Valor Store/marketing art | Artificial Intelligence was used in the loading screen visuals and logo design. | Badger Game Studios | - | Mar 18, 2026 | |
Furniture Restoration Simulator: Garage Edition Store/marketing art | Used for logos. | Icelake Interactive | - | Mar 18, 2026 | |
Mobsteria In-game content arttext | Character portraits, item images, and visual assets are generated using AI image creation tools
Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety | JRichards | - | Mar 18, 2026 | |
CursorMMO In-game content audio | The two videos on the store page have licensed generated music from Suno. | Kane Waltman | - | Mar 18, 2026 | |
Figure Shop Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 92 | Mar 18, 2026 | |
Speak. Cast. Rule. Live AI text | Real-Time Generation: All content is created dynamically during gameplay. It is not a copy of existing works, but rather a spontaneous reaction to player actions—similar to improvisation. | RedDuckStudio | - | Mar 18, 2026 |