Generative AI was used for brainstorming concepts and ideas during the design process, as well as for creating a few 2D visual assets and posters within the game environment.
- Creator
- obscuradev
- Reviews
- -
- Added
- Jul 30, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Generative AI was used for brainstorming concepts and ideas during the design process, as well as for creating a few 2D visual assets and posters within the game environment.
Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards.
Pre-rendered content used to fill in game for testing and early access as development and artistic design are completed for full release in 2027
AI mainly used to generate images and icons. Some usage in automated testing.
Some icons and pictures in the game or store page are generated using AI. During gameplay AI does not render anything. AI items are pre-rendered and hard-coded into the game.
Programming: AI tools (Cursor) were utilized to assist with drafting partial code blocks and isolated scripts. The overall core logic, architecture, and system design were manually programmed by the developer. Art Assets: An AI image generator (PixelLab) was used to help conceptualize and generate some of the pixel art assets. These assets were manually reviewed and integrated to fit the game's retro aesthetic. Localization / Translation: AI translation tools were used to assist in translating in-game text and store page descriptions into multiple languages.
This game used generative AI in its art.
During development, generative AI was used for programming assistance, drafting UI text and English localization, and assisting with the layout and composition of graphical assets for Steam. Any content incorporated into the final product was reviewed and edited by the developer. No AI-generated content is produced while the game is running.
AI tools were used to assist in creating some promotional artwork and supporting language localization. All outputs were reviewed and edited by the developer before use. The game does not use AI to generate gameplay or in-game content.
Some of this game's assets were created with the assistance of generative AI tools during development, and were curated and edited by the developer.
The background music in this game was created using generative AI tools. All other content — artwork, code, gameplay systems, and design — is made by humans.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Generative AI was used to assist in the creation of certain artwork, background music, sound effects, and translations. All AI-assisted content was reviewed, edited, and integrated by the developer. No content is generated by AI during gameplay.
The visual branding featured on the can was created with the assistance of AI-generated imagery.
Some objects, textures, images, and audio assets in this game were created or enhanced using generative artificial intelligence. All AI-generated content has been reviewed, edited, and integrated by the developer as part of the game's artistic vision.
During the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists.
The game's music was generated using artificial intelligence.
This is a text-based game; the illustrative background images were created using a combination of AI technology and Photoshop, the character sprites were hand-drawn and colored using AI, and the music was composed and produced using AI tools.
i used ai to do the images for me
This game was developed by a single person, with support from artificial intelligence in various areas.
card picture and enemies
Generative AI was used to help with localization.
Generative AI was used during game development to create images and musical accompaniment.
This game uses AI-generated music (Suno) and AI-generated voice acting (ElevenLabs). All AI-generated content has been reviewed and curated by the developer before inclusion in the game.
Some upgrade illustrations Background music Some sound effects Some text localization
Background Music (BGM): Some in-game background music tracks were generated using AI tools. Localization: The game's text localization (translations into various languages) was produced or assisted by AI. All AI-generated content was reviewed and curated by the developer before inclusion in the game.
Some of the 2D artwork for this game was created with the assistance of generative AI image tools. This includes the Steam store page capsule and library images, the game logo, and some small 2D product icons used in-game. All AI-generated output was manually reviewed, edited and composited by the developer before use. All 3D models, environments, gameplay systems and code were created without generative AI. No content is generated by AI while the game is running.
Most of the art assets in this game are human-made, but there are some AI-generated portraits of African, Indian, and East Asian characters, since the (human-made) portrait packs used did not contain all ethnic groups represented in the game. All dialogue in the game is human-directed and edited, but some was AI-generated in order to flesh out the world with unique dialogue for every region and situation.
During development, generative AI was used to assist with creating placeholder artwork, text, and portions of the game's code. All AI-generated content was reviewed, edited, and integrated by the development team, and we confirm that the final content does not knowingly infringe the intellectual property rights of others.
Currently using some AI art assets, however the goal is to replace all or the vast majority of these before release.
LLMs were used to help create this game. The characters are human drawn.
Generative AI tools were used as supportive measures during the development process in the following areas: - Localization: AI was used to assist with text translation and editing across supported languages. - Sound Design: AI tools may be used for generating foundational sound elements.
We use generative AI tools to help develop some in game assets and translation.
Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game.
Some of the sound effects in this game were created using a commercially licensed generative AI audio tool. Nothing is generated by AI while you play.
Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content.
About the Use of AI in the Game AI-assisted tools have been used in various aspects of this project's development process. Programming: AI-assisted tools were used during the development of game systems, user interfaces, and various technical features. The generated code was reviewed, edited, tested, and adapted to the project's needs by the development team. Visuals: AI tools were used in the creation of certain concept designs, environment artwork, and visual content. However, all content was reviewed, refined, and adapted to fit the artistic direction of the project by the development team. Creative Process: The development process generally follows three stages. First, the game concept, environment designs, and core creative decisions are created by the team. AI tools are then used to generate alternative ideas, variations, and more detailed iterations of existing concepts. Finally, all results are reviewed, refined, and improved through manual quality control processes. For example, some environment designs begin with compositions and layouts created by the team. AI tools may then be used to assist with additional detailing, after which the final adjustments and refinements are completed manually. Our goal is to use AI as a tool that supports the creative process while ensuring that all creative decisions, project direction, and final quality control remain under human supervision.
Generative AI is used to post-process capsule and marketing artwork on this game's Steam page; the underlying compositions and creative direction are the developer's own.
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
Generative AI was used to assist with initial drafts of some localized text. All final translations were manually reviewed and edited. No AI-generated artwork, animation, audio, code, or live-generated content is included in the game. All visual assets shown in the game and on the store page were created by human artists.
Generative AI was used to assist in the creation of certain game assets, including some textures, artwork, sound effects, music, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. No live AI-generated content is produced during gameplay.
The visual and audio assets in Lv Down RPG were created with the assistance of generative AI tools during development. All assets were selected, reviewed, edited, and integrated by the developer. Game design, programming, systems, and balancing were created by the developer. No AI content is generated during gameplay.
Promotional artwork, Steam capsules, and certain marketing images were created with the assistance of generative AI and then reviewed, edited, and curated by PhoenixGold Game Studios. All gameplay, code, mechanics, characters, and in-game content were designed and implemented by the development team.
Aircraft Tycoon uses generative AI during development to create certain pre-rendered 2D visual assets, including environmental backgrounds, building illustrations, and selected promotional artwork. All AI-assisted content is reviewed, curated, and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI was used in preparing the store page materials: the text description and the screenshots. The screenshots are not AI-generated - they are captured from the actual game, with AI tools used for color correction. All materials have been reviewed and approved by the developer. No generative AI runs during gameplay: all content is fixed and nothing is generated live
AI tools (coding assistants) were used to help write portions of the game's source code during development. All art, music, and game content shipped in the product are hand-authored or procedurally generated by our own code; no generative AI is used to produce any assets, and no AI generates content at runtime. Basically, I write software for a living but I was not a video game dev, so I used some coding assistants to help me out with areas I was less familiar.
I am a solo developer. In the initial phase, I utilized AI tools to assist with generating partial concept designs, primarily to rapidly prototype and confirm the visual style. Every piece of final art you see in the game has been meticulously tweaked and optimized by my own hands to guarantee it aligns with the game's quality and aesthetic requirements.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
PROJE ARAF In-game content art | Generative AI was used for brainstorming concepts and ideas during the design process, as well as for creating a few 2D visual assets and posters within the game environment. | obscuradev | - | Jul 30, 2026 | |
Neo-Exodus: Last Bastion In-game content art | Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards. | GODev Games | - | Jul 30, 2026 | |
xvorogue Dev only | Pre-rendered content used to fill in game for testing and early access as development and artistic design are completed for full release in 2027 | aerbuf | - | Jul 30, 2026 | |
Rhodian Exodus In-game content art | AI mainly used to generate images and icons. Some usage in automated testing. | Kostas Kougios | - | Jul 30, 2026 | |
Achievement Decor In-game content art | Some icons and pictures in the game or store page are generated using AI. During gameplay AI does not render anything. AI items are pre-rendered and hard-coded into the game. | Kenzei | - | Jul 30, 2026 | |
War In The Dark In-game content arttextcode | Programming: AI tools (Cursor) were utilized to assist with drafting partial code blocks and isolated scripts. The overall core logic, architecture, and system design were manually programmed by the developer.
Art Assets: An AI image generator (PixelLab) was used to help conceptualize and generate some of the pixel art assets. These assets were manually reviewed and integrated to fit the game's retro aesthetic.
Localization / Translation: AI translation tools were used to assist in translating in-game text and store page descriptions into multiple languages. | Sprout Studio | - | Jul 30, 2026 | |
잭팟 던전 In-game content art | This game used generative AI in its art. | Bluesky Games | - | Jul 30, 2026 | |
Parallel Photon Protocol In-game content codetextart | During development, generative AI was used for programming assistance, drafting UI text and English localization, and assisting with the layout and composition of graphical assets for Steam. Any content incorporated into the final product was reviewed and edited by the developer. No AI-generated content is produced while the game is running. | Musewell | - | Jul 30, 2026 | |
When stars rest In-game content arttext | AI tools were used to assist in creating some promotional artwork and supporting language localization. All outputs were reviewed and edited by the developer before use. The game does not use AI to generate gameplay or in-game content. | FunTap Games | - | Jul 30, 2026 | |
修仙·卦象录 In-game content art | Some of this game's assets were created with the assistance of generative AI tools during development, and were curated and edited by the developer. | Bixie Games | - | Jul 30, 2026 | |
Bounce Intelligence In-game content audio | The background music in this game was created using generative AI tools. All other content — artwork, code, gameplay systems, and design — is made by humans. | tobinekodou | - | Jul 30, 2026 | |
Puzzles Cold Weapons Unclear art | Help in creating images | IR Studio | - | Jul 30, 2026 | |
Puzzles Ceramic Unclear art | Help in creating images | IR Studio | - | Jul 30, 2026 | |
Puzzles Stars Unclear art | Help in creating images | IR Studio | - | Jul 30, 2026 | |
Puzzles Boars Unclear art | Help in creating images | IR Studio | - | Jul 30, 2026 | |
Fire Vow: Dark Fantasy In-game content artaudiotext | Generative AI was used to assist in the creation of certain artwork, background music, sound effects, and translations. All AI-assisted content was reviewed, edited, and integrated by the developer. No content is generated by AI during gameplay. | untitled01 | - | Jul 30, 2026 | |
Can Collector Simulator Store/marketing art | The visual branding featured on the can was created with the assistance of AI-generated imagery. | ShiftWorks Games | - | Jul 30, 2026 | |
Sodyba In-game content artaudio | Some objects, textures, images, and audio assets in this game were created or enhanced using generative artificial intelligence. All AI-generated content has been reviewed, edited, and integrated by the developer as part of the game's artistic vision. | Auris Fields | - | Jul 30, 2026 | |
星塔游戈 Celestial Sentinel In-game content artaudiocodetext | During the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists. | 野象游戏工作室 Elephas Game Studio | - | Jul 30, 2026 | |
VERAKORIA In-game content audio | The game's music was generated using artificial intelligence. | Leakage Games | - | Jul 30, 2026 | |
案件推演 In-game content artaudio | This is a text-based game; the illustrative background images were created using a combination of AI technology and Photoshop, the character sprites were hand-drawn and colored using AI, and the music was composed and produced using AI tools. | Ashcade Studio | - | Jul 30, 2026 | |
Stained Glass Unclear art | i used ai to do the images for me | Me (Fraser) | - | Jul 30, 2026 | |
Royale Smith Unclear | This game was developed by a single person, with support from artificial intelligence in various areas. | Poison Mushroom Interactive | - | Jul 30, 2026 | |
Four-Dimensional Unclear art | card picture and enemies | MirrorWater | - | Jul 30, 2026 | |
Cubic Color Confusion In-game content text | Generative AI was used to help with localization. | eyesolated | - | Jul 30, 2026 | |
Topdeck Duel In-game content artaudio | Generative AI was used during game development to create images and musical accompaniment. | One Ink Studio | - | Jul 30, 2026 | |
Desert Echo In-game content audio | This game uses AI-generated music (Suno) and AI-generated voice acting (ElevenLabs). All AI-generated content has been reviewed and curated by the developer before inclusion in the game. | DevTraum GmbH | - | Jul 30, 2026 | |
Antarctic Showdown In-game content artaudiotext | Some upgrade illustrations
Background music
Some sound effects
Some text localization | znlfxm | - | Jul 30, 2026 | |
Green Field Cube Island In-game content audiotext | Background Music (BGM): Some in-game background music tracks were generated using AI tools.
Localization: The game's text localization (translations into various languages) was produced or assisted by AI.
All AI-generated content was reviewed and curated by the developer before inclusion in the game. | Chodnii | - | Jul 30, 2026 | |
Warehouse Chaos Simulator art | Some of the 2D artwork for this game was created with the assistance of
generative AI image tools. This includes the Steam store page capsule and
library images, the game logo, and some small 2D product icons used in-game.
All AI-generated output was manually reviewed, edited and composited by the
developer before use. All 3D models, environments, gameplay systems and code
were created without generative AI. No content is generated by AI while the
game is running. | BB GAMES | - | Jul 30, 2026 | |
Marque & Reprisal In-game content arttext | Most of the art assets in this game are human-made, but there are some AI-generated portraits of African, Indian, and East Asian characters, since the (human-made) portrait packs used did not contain all ethnic groups represented in the game.
All dialogue in the game is human-directed and edited, but some was AI-generated in order to flesh out the world with unique dialogue for every region and situation. | Iron Pagoda | - | Jul 30, 2026 | |
The Leaderboard In-game content arttextcode | During development, generative AI was used to assist with creating placeholder artwork, text, and portions of the game's code. All AI-generated content was reviewed, edited, and integrated by the development team, and we confirm that the final content does not knowingly infringe the intellectual property rights of others. | ForgeByteLabs | - | Jul 30, 2026 | |
Perry's Pizzeria In-game content art | Currently using some AI art assets, however the goal is to replace all or the vast majority of these before release. | Stuffed Crust Studios | - | Jul 30, 2026 | |
Lastlore Saga Unclear | LLMs were used to help create this game. The characters are human drawn. | 30 Minute Games | 19 | Jul 30, 2026 | |
SECTOR GRID: Efficiency Protocol In-game content textaudio | Generative AI tools were used as supportive measures during the development process in the following areas:
- Localization: AI was used to assist with text translation and editing across supported languages.
- Sound Design: AI tools may be used for generating foundational sound elements. | ovov games | - | Jul 30, 2026 | |
Fish to Cats: Catch & Feed In-game content arttext | We use generative AI tools to help develop some in game assets and translation. | Kygua Tech | 168 | Jul 30, 2026 | |
SIQIL In-game content artaudio | Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game. | Arcerus | - | Jul 30, 2026 | |
Starboi In-game content audio | Some of the sound effects in this game were created using a commercially licensed generative AI audio tool. Nothing is generated by AI while you play. | Turtlevania Games | - | Jul 30, 2026 | |
Landscaper Simulator Store/marketing art | Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content. | Midnight Game Studios | 140 | Jul 30, 2026 | |
Phase Party Dev only artcode | About the Use of AI in the Game
AI-assisted tools have been used in various aspects of this project's development process.
Programming: AI-assisted tools were used during the development of game systems, user interfaces, and various technical features. The generated code was reviewed, edited, tested, and adapted to the project's needs by the development team.
Visuals: AI tools were used in the creation of certain concept designs, environment artwork, and visual content. However, all content was reviewed, refined, and adapted to fit the artistic direction of the project by the development team.
Creative Process: The development process generally follows three stages. First, the game concept, environment designs, and core creative decisions are created by the team. AI tools are then used to generate alternative ideas, variations, and more detailed iterations of existing concepts. Finally, all results are reviewed, refined, and improved through manual quality control processes.
For example, some environment designs begin with compositions and layouts created by the team. AI tools may then be used to assist with additional detailing, after which the final adjustments and refinements are completed manually.
Our goal is to use AI as a tool that supports the creative process while ensuring that all creative decisions, project direction, and final quality control remain under human supervision. | Estimado Studio | - | Jul 30, 2026 | |
Knucklebones Store/marketing art | Generative AI is used to post-process capsule and marketing artwork on this game's Steam page; the underlying compositions and creative direction are the developer's own. | Iron Quill Games Studio | - | Jul 30, 2026 | |
Low-Budget Repairs In-game content textaudioart | AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code. | Gray2RGB | 1.9k | Jul 30, 2026 | |
Ricochet Abyss In-game content text | Generative AI was used to assist with initial drafts of some localized text. All final translations were manually reviewed and edited.
No AI-generated artwork, animation, audio, code, or live-generated content is included in the game. All visual assets shown in the game and on the store page were created by human artists. | DreamForge | 65 | Jul 30, 2026 | |
Moros In-game content artaudio | Generative AI was used to assist in the creation of certain game assets, including some textures, artwork, sound effects, music, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. No live AI-generated content is produced during gameplay. | Negative Return | - | Jul 29, 2026 | |
Lv Down RPG In-game content artaudio | The visual and audio assets in Lv Down RPG were created with the assistance of generative AI tools during development. All assets were selected, reviewed, edited, and integrated by the developer. Game design, programming, systems, and balancing were created by the developer. No AI content is generated during gameplay. | FlashForm | - | Jul 29, 2026 | |
Eucalyptus Edge: MegaBlast Mayhem In-game content art | Promotional artwork, Steam capsules, and certain marketing images were created with the assistance of generative AI and then reviewed, edited, and curated by PhoenixGold Game Studios. All gameplay, code, mechanics, characters, and in-game content were designed and implemented by the development team. | PhoenixGold Game Studios | - | Jul 29, 2026 | |
Aircraft Tycoon In-game content art | Aircraft Tycoon uses generative AI during development to create certain pre-rendered 2D visual assets, including environmental backgrounds, building illustrations, and selected promotional artwork. All AI-assisted content is reviewed, curated, and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | Spitfine Mmoores | - | Jul 29, 2026 | |
Freeze, Dummy! Store/marketing textart | Generative AI was used in preparing the store page materials: the text description and the screenshots. The screenshots are not AI-generated - they are captured from the actual game, with AI tools used for color correction. All materials have been reviewed and approved by the developer.
No generative AI runs during gameplay: all content is fixed and nothing is generated live | EVG Game Studio | - | Jul 29, 2026 | |
Depths of Providence Dev only code | AI tools (coding assistants) were used to help write portions of the game's source code during development. All art, music, and game content shipped in the product are hand-authored or procedurally generated by our own code; no generative AI is used to produce any assets, and no AI generates content at runtime.
Basically, I write software for a living but I was not a video game dev, so I used some coding assistants to help me out with areas I was less familiar. | Ryan Lutz | - | Jul 29, 2026 | |
Legend of Aether Dev only art | I am a solo developer. In the initial phase, I utilized AI tools to assist with generating partial concept designs, primarily to rapidly prototype and confirm the visual style. Every piece of final art you see in the game has been meticulously tweaked and optimized by my own hands to guarantee it aligns with the game's quality and aesthetic requirements. | 伊奇游戏 | - | Jul 29, 2026 |