AI tools were used during development to help write the game's code and store text.
- Creator
- Racc PG
- Reviews
- -
- Added
- Jul 22, 2026
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AI tools were used during development to help write the game's code and store text.
AI was used to help develop parts of the game such as code, formulas, and concepts. Game origination, development, assets, and management was solely led by human solo developer. There is no use of AI during any active play of this game.
AI tools were used in writing the game's code. No AI generated images, music, audio, or models were used. All artwork is Public-Domain paintings from famous, historical artists.
An AI assistant (Anthropic's Claude) helped write the game's code and draft store/marketing text, all reviewed by the developer. All art is hand-made and procedurally rendered; all music and sound effects are human-created or licensed (CC0 / commissioned). No AI-generated art, audio, or voice ships in the game, and no AI content is generated during play.
During the development process, we may use AI-based tools. In all such cases, the final product reflects the creativity and expression of our own development team.
Generative AI was used to assist in the development of the game, including parts of the game engine code, internal development tools, some visual assets, and language proofreading. All AI-generated output was reviewed and supervised by a human. The game's audio was sourced from third-party providers outside the studio and, to the best of our knowledge, was not created using generative AI.
The development team was assisted by AI in writing and debugging code. Some sounds were also created using AI.
Although AI tools were used during the making of this game for efficiency, we have put our love, care, and effort into every part of it so players can experience the game as intended. AI was used only as a support tool where helpful, and its use was kept minimal. All creative decisions, final content, and gameplay direction were reviewed and shaped by the developer to make sure nothing takes away from the intended player experience.
Drone Farmer uses generative AI to create backgrounds and graphics for TV videos.
AI Coding tools are used for optimisation and bug fixes.
AI tools were used only for brainstorming, writing support, and planning during development. The game does not generate AI content during gameplay.
Generative AI tools were used to assist with code development. All art and narrative content in this game were created without generative AI.
Generative AI was used during development as an assistance tool for code development, review, debugging, and refinement. Final implementation and testing were performed by the developer. The game does not use generative AI to create content at runtime. Visual assets are either original works or appropriately licensed third-party assets that were manually edited and adapted for the game.
Claude was use to help code the game
This game was created in collaboration with my friend Claude Code. Listen.. I know AI is hated by the community, but I am a single developer with limited time and i wanted to make my progress during that time more efficient. The direction comes from my side and the passion for this project is still real.
This game contains AI-generated code
Generative AI was used only during the early testing and prototyping stages to create temporary placeholder images for visualisation and internal evaluation. These images will not be included in the final released version of the game and will be replaced with original, professionally produced artwork. The final game will not contain any AI-generated images, text, audio, or other AI-generated assets. It also does not use generative AI to produce content during gameplay.
This project is built by a one-man team. I use AI tools as a supportive assistant to help with development. However, every line of code, piece of text, and design decision has been manually reviewed, edited, and finalized by me to ensure the quality and soul of the game.
AI tools were used for proofreading, correcting grammar, and fixing typographical errors.
It was used for support during the coding phase; the rest is entirely handmade.
AI involved during development.
Generative AI was only utilized to assist with programming and coding during development. No AI-generated assets, such as images, graphics, or audio, were used in this game.
All visual and audio contents are hand crafted (or mouth), AI is only used on optimal background multiplayer coding logic.
During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience.
Our team uses generative AI tools to help develop certain elements of the game.
A large portion of the video game's code is Ai generated. No art was created by Ai.
Generative AI was used only as a supportive tool for prototyping and ideation
Generative AI was used during the coding of this game.
AI was used as a coding assistant during development of the application.
Some of the game's code was written with the assistance of AI coding tools. There are no AI-generated assets in the game.
We have used Generative AI for coding assisted task and development of some of the features. Assets are all untouched by AI.
Generative AI was only used to review some code and fix bugs.
Disclaimer - AI has been used as a tool in some code elements.
AI was used to assist in creating some game assets and development content. No AI-generated content is created or used during gameplay.
The game was made with unity, there was a certain help through UnityMCP from AI for coding
During development, generative AI tools were used to create temporary 2D images, rough visual assets, and concept art. These assets are used as prototypes and references during the development phase. In the final version of the game, they will be replaced with original, hand-crafted assets.
No AI content is generated during gameplay. AI tools were used solely for code assistance during development, all code was reviewed and tested by the developer. Every piece of art, music, sound, and text in the game was human-made.
AI was used as the main tool to code this game, generate assets, and navigate the release processes. This is the core model of Shadow Games Software. Leveraging AI to do the busy work to free up creative teams to focus more on design, taste, and producing a quality product. As the 2nd real project for the studio, Idle Energy, heavily used AI during development.
I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant. I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators. Thank you.
As a solo developer I have used AI to help review features and generate base artwork before editing.
The game does not use AI to generate content for the game. Some of the game content was developed using AI, but the game itself does not use AI to generate any content.
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
AI tooling and scripts were used in the development of the code base.
Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game.
This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players.
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
This game is a solo-developed project. Generative AI tools were used as part of the production workflow, including assistance with code and base visual assets. No generative AI output is used as a final in-game asset – all assets were manually edited and finalized by the developer. All gameplay design, creative direction, balancing, and content decisions were made by the developer.
Artificial intelligence was used as a supporting tool to help organize the project, structure ideas, and assist throughout development. The game's design, gameplay, programming, and all creative decisions were created by the developer.
This game utilizes AI support solely for system programming. All other elements—such as music, illustrations, and design—are created by humans without AI assistance.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Noon Saloon Dev only textcode | AI tools were used during development to help write the game's code and store text. | Racc PG | - | Jul 22, 2026 | |
Fast Charging Tycoon Dev only code | AI was used to help develop parts of the game such as code, formulas, and concepts. Game origination, development, assets, and management was solely led by human solo developer. There is no use of AI during any active play of this game. | Charged Future | - | Jul 22, 2026 | |
Cleaning Up The Puzzle Gallery Dev only code | AI tools were used in writing the game's code. No AI generated images, music, audio, or models were used. All artwork is Public-Domain paintings from famous, historical artists. | Th3GameStudio | 478 | Jul 22, 2026 | |
Arcade Survivors Dev only codetext | An AI assistant (Anthropic's Claude) helped write the game's code and draft store/marketing text, all reviewed by the developer. All art is hand-made and procedurally rendered; all music and sound effects are human-created or licensed (CC0 / commissioned). No AI-generated art, audio, or voice ships in the game, and no AI content is generated during play. | Martin Szerment | - | Jul 22, 2026 | |
NGC-404: Fractured Sector Dev only | During the development process, we may use AI-based tools. In all such cases, the final product reflects the creativity and expression of our own development team. | WhiteDogo Entertainment | - | Jul 21, 2026 | |
Wayfarer Colony: Veylan Dev only artcode | Generative AI was used to assist in the development of the game, including parts of the game engine code, internal development tools, some visual assets, and language proofreading. All AI-generated output was reviewed and supervised by a human. The game's audio was sourced from third-party providers outside the studio and, to the best of our knowledge, was not created using generative AI. | burnedalarmstudio | - | Jul 20, 2026 | |
Couch PVP Dev only audio | The development team was assisted by AI in writing and debugging code. Some sounds were also created using AI. | Homelaser | - | Jul 20, 2026 | |
Desktop Pet: Idle Cats Cozy Chaotic Companions for your screen Dev only | Although AI tools were used during the making of this game for efficiency, we have put our love, care, and effort into every part of it so players can experience the game as intended.
AI was used only as a support tool where helpful, and its use was kept minimal. All creative decisions, final content, and gameplay direction were reviewed and shaped by the developer to make sure nothing takes away from the intended player experience. | Panduck Game Studio | - | Jul 20, 2026 | |
Drone Farmer Dev only art | Drone Farmer uses generative AI to create backgrounds and graphics for TV videos. | Rockit Industries | - | Jul 20, 2026 | |
Botter Dev only code | AI Coding tools are used for optimisation and bug fixes. | Dean Ryan | - | Jul 18, 2026 | |
BlockSouls Dev only text | AI tools were used only for brainstorming, writing support, and planning during development. The game does not generate AI content during gameplay. | Suchinski Studio | - | Jul 18, 2026 | |
Shuttle Strike Dev only code | Generative AI tools were used to assist with code development. All art and narrative content in this game were created without generative AI. | Hui | - | Jul 18, 2026 | |
Starforge Reborn Dev only code | Generative AI was used during development as an assistance tool for code development, review, debugging, and refinement. Final implementation and testing were performed by the developer. The game does not use generative AI to create content at runtime. Visual assets are either original works or appropriately licensed third-party assets that were manually edited and adapted for the game. | CommandoGamesStudio | - | Jul 18, 2026 | |
NEON RAID Dev only code | Claude was use to help code the game | GttGRAVE | - | Jul 17, 2026 | |
Lanelord Dev only code | This game was created in collaboration with my friend Claude Code.
Listen.. I know AI is hated by the community, but I am a single developer with limited time and i wanted to make my progress during that time more efficient.
The direction comes from my side and the passion for this project is still real. | Arctic Cabin Games | - | Jul 17, 2026 | |
Project File Library Dev only code | This game contains AI-generated code | John Morgan Smith | - | Jul 17, 2026 | |
句构远征-Lexifront Dev only art | Generative AI was used only during the early testing and prototyping stages to create temporary placeholder images for visualisation and internal evaluation. These images will not be included in the final released version of the game and will be replaced with original, professionally produced artwork.
The final game will not contain any AI-generated images, text, audio, or other AI-generated assets. It also does not use generative AI to produce content during gameplay. | 构境互娱-Scaffoldcraft Learning Studio | - | Jul 17, 2026 | |
FROM THE DUGOUT Dev only codetextart | This project is built by a one-man team. I use AI tools as a supportive assistant to help with development. However, every line of code, piece of text, and design decision has been manually reviewed, edited, and finalized by me to ensure the quality and soul of the game. | IronGlitch Studios | - | Jul 17, 2026 | |
Unicorn Is Out Kissing Dev only text | AI tools were used for proofreading, correcting grammar, and fixing typographical errors. | UnicornianPlayStyle | - | Jul 17, 2026 | |
little boy Dev only code | It was used for support during the coding phase; the rest is entirely handmade. | ali halil | - | Jul 17, 2026 | |
Rig the Casino Dev only | AI involved during development. | Present Games | - | Jul 17, 2026 | |
Scrap Snap Dev only code | Generative AI was only utilized to assist with programming and coding during development. No AI-generated assets, such as images, graphics, or audio, were used in this game. | BinkyGames | - | Jul 17, 2026 | |
Leave On Time Dev only code | All visual and audio contents are hand crafted (or mouth),
AI is only used on optimal background multiplayer coding logic. | LoT Studio | - | Jul 17, 2026 | |
Supermarket Simulator: Idle Tycoon Clicker Dev only code | During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience. | ArPeaKK Games | - | Jul 16, 2026 | |
Lightbound Dev only | Our team uses generative AI tools to help develop certain elements of the game. | Sabatra Studio | - | Jul 16, 2026 | |
HARDPOINT Dev only code | A large portion of the video game's code is Ai generated. No art was created by Ai. | Dale Weimholt | - | Jul 16, 2026 | |
Trumpets of War Dev only | Generative AI was used only as a supportive tool for prototyping and ideation | Xblur | - | Jul 16, 2026 | |
Vizza Dev only code | Generative AI was used during the coding of this game. | Zelda Hessler | - | Jul 15, 2026 | |
Nib Dev only code | AI was used as a coding assistant during development of the application. | Stuck Preoccupied | - | Jul 15, 2026 | |
I'm Just a Wall Dev only code | Some of the game's code was written with the assistance of AI coding tools. There are no AI-generated assets in the game. | Salt&Vinegar | - | Jul 15, 2026 | |
Cozy Coast Dev only code | We have used Generative AI for coding assisted task and development of some of the features. Assets are all untouched by AI. | Médéric Burlet | - | Jul 15, 2026 | |
Numble Dev only code | Generative AI was only used to review some code and fix bugs. | PlaywithK | - | Jul 15, 2026 | |
Delivery Today Dev only code | Disclaimer - AI has been used as a tool in some code elements. | No Ideas Gaming | - | Jul 15, 2026 | |
IT Outage Desk Dev only | AI was used to assist in creating some game assets and development content. No AI-generated content is created or used during gameplay. | Games By Solo | - | Jul 15, 2026 | |
Guillotine Dev only code | The game was made with unity, there was a certain help through UnityMCP from AI for coding | TEA GAME | - | Jul 15, 2026 | |
Novis Dev only art | During development, generative AI tools were used to create temporary 2D images, rough visual assets, and concept art.
These assets are used as prototypes and references during the development phase. In the final version of the game, they will be replaced with original, hand-crafted assets. | Umbra Team | - | Jul 15, 2026 | |
Slot Grind Dev only code | No AI content is generated during gameplay. AI tools were used solely for code assistance during development, all code was reviewed and tested by the developer.
Every piece of art, music, sound, and text in the game was human-made. | OneMoreSystem | 117 | Jul 15, 2026 | |
Idle Energy Dev only codeart | AI was used as the main tool to code this game, generate assets, and navigate the release processes.
This is the core model of Shadow Games Software. Leveraging AI to do the busy work to free up creative teams to focus more on design, taste, and producing a quality product.
As the 2nd real project for the studio, Idle Energy, heavily used AI during development. | Shadow Games Software | - | Jul 13, 2026 | |
Universalia Dev only | I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant.
I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators.
Thank you. | Roberto Schiavulli | - | Jul 11, 2026 | |
LEXICON Dev only art | As a solo developer I have used AI to help review features and generate base artwork before editing. | T-Squared Games | - | Jul 11, 2026 | |
Realm Tycoons Dev only | The game does not use AI to generate content for the game. Some of the game content was developed using AI, but the game itself does not use AI to generate any content. | Sunstone Entertainment LLC | - | Jul 11, 2026 | |
Hamlet Dev only art | AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied. | K2 Games | - | Jul 11, 2026 | |
The Cold Cases: Remembering Jory Dev only artcode | Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration.
All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay. | JasperMarie | - | Jul 11, 2026 | |
Beat Slicer Dev only code | AI tooling and scripts were used in the development of the code base. | XtremeZero | - | Jul 11, 2026 | |
Harvest Together Dev only artcode | Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game. | HelPey | - | Jul 9, 2026 | |
Subject Zero : Benzene Protocol Dev only | This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players. | NoHopes Team | - | Jul 9, 2026 | |
Wild Hive Dev only | The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team. | Studio42 | - | Jul 9, 2026 | |
FIRE. HOLD. REPEAT. Dev only artcode | This game is a solo-developed project. Generative AI tools were used as part of the production workflow, including assistance with code and base visual assets. No generative AI output is used as a final in-game asset – all assets were manually edited and finalized by the developer. All gameplay design, creative direction, balancing, and content decisions were made by the developer. | SLICEMENICE | - | Jul 8, 2026 | |
AXIS Dev only | Artificial intelligence was used as a supporting tool to help organize the project, structure ideas, and assist throughout development. The game's design, gameplay, programming, and all creative decisions were created by the developer. | c4t1sf4ct10n Studio | - | Jul 8, 2026 | |
DELTA REVERSI Dev only code | This game utilizes AI support solely for system programming.
All other elements—such as music, illustrations, and design—are created by humans without AI assistance. | XEXTRA JAPAN | - | Jul 8, 2026 |