The 3D environment and props are human made, but the images on the cover, and code were made with the help of AI.
- Creator
- Zero Code Studios
- Reviews
- -
- Added
- Aug 24, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The 3D environment and props are human made, but the images on the cover, and code were made with the help of AI.
This game’s store page key art, capsules, and marketing images were created with the assistance of generative AI tools. The game experience itself was developed independently.
Some assets like the games base cover art images are generated by AI so we can provide a large curated selection for each genre, topic and gaming generation.
Use of AI to create the artwork (background) for the capsule image.
Generative AI was used to write, edit, and translate text on this Steam store page. It is not used during gameplay, and no AI-generated images, audio, or in-game assets are included.
Store and Library creatives were enhanced using AI. Store descriptions were created and translated using AI.
AI tools were used for localization (language translation) of StatsStation's interface and store page text.
The text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running.
Generative AI was not used to create any gameplay visual nor sound asset. The only generated asset is the enhanced game logo (the game name).
Generative AI was not used to create any gameplay visual nor sound asset. The only generated asset is the enhanced game logo (the game name).
AI helped us create our new logo, and we used Claude Code to help us with... the code, bro. Otherwise, the game's hand-made! Our world is entering a troubling and hilarious time, and so critical reflection is important - but we are not categorically anti-AI. After all, you can't criticize something you don't understand, can you?
Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
Generative AI tools were used during development to assist with code and selected pre-generated game and marketing content. All shipped content was reviewed by the developer. No AI content is generated during gameplay.
Generative AI was used to create some temporary artwork for the Steam store page and related marketing materials while the game is still in production. These assets are reviewed and curated by the development team and WILL be replaced with final production artwork before release. Generative AI is not used to generate content during gameplay.
Generative AI was used during game development to assist with programming and to create some pre-generated promotional artwork. All AI-assisted outputs were reviewed and edited by the developer before release.
The game's menu interface and Steam store page assets (capsule images and other promotional artwork) were designed with the assistance of an AI-based design tool. All other art, environments, characters, and audio in the game were created without the use of generative AI.
ChatGpt was used for promo art.
In some screenshots on the store page, I used AI in order to show more clear image. In the gameplay, the artificial intelligence is not used.
We used AI tools (such as ChatGPT) to assist with game descriptions, promotional materials, and conceptual design. No AI is used in real-time gameplay or for generating assets during gameplay. All in-game content is manually crafted or pre-created.
Generative AI tools were used during development to assist with the creation and refinement of some static promotional artwork, interface text, and localization. All AI-assisted material was reviewed and edited by the developer before inclusion. The application does not generate content during use and does not connect to any external AI service.
game logo and covers made with ai software tools
Some of Powdertron's development and marketing materials were produced with AI assistance. The store page text was drafted with an AI writing tool and edited by hand, and the capsule images and trailer were rendered by procedural code written with AI assistance, using the game's own artwork and captured gameplay footage. The game itself contains no generative AI. Nothing is generated at runtime, no AI service is contacted while you play, and all in-game content — the materials, reaction rules, simulations and interface — is authored and deterministic.
Some store page text, including the game description, was drafted with the assistance of generative AI and reviewed/edited by the developer before publication. The game does not generate AI content during gameplay.
The key art and Steam store banners were partially generated using AI. We will replace them soon with 100% handcrafted key art.
Pre-generated content: Some promotional and store-page visual assets, including logo variations, were created or enhanced with generative AI during development. No generative AI is used at runtime. The game does not generate AI content for players.
Generative AI tools were used to assist in creating some store page artwork and marketing materials, as well as parts of the game's word content. All AI-assisted content was reviewed, edited, and integrated by the developer. Game design, programming, and final implementation were created by the developer.
The game does not contain any AI-generated content. AI was used only to create the logo on our Steam store page.
Generative AI tools were used during development to assist in creating visual promotional artwork, UI graphics, and character concept designs. All AI-generated assets were reviewed, modified, and curated by the developer to ensure quality and consistency with the game's art style. No real-time AI content generation is used during gameplay.
Some images were created by DALL-E and further processed.
部分商店素材包含AI生成元素
Some of the images and videos are generated with AI.
This application was developed in collaboration with AI. The promotional video (PV) on the store page is an AI-assisted recreation of the actual application behavior, and AI tools were partially utilized in creating the PV and other visual assets. The application itself does not contain any functions that utilize AI.
Store page images are AI generated images
Some 2D artwork in the game and store assets (island background images, UI icons, and the logo/key art) was pre-generated with AI image tools, then manually reviewed, curated and edited by the developer. No AI content is generated live at runtime. The game contains no AI-generated code, text or audio dialogue.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
The shop page features marketing images generated using AI
AI tools were utilized to assist with testing processes and to generate localized store page descriptions.
Game store title image uses AI generated art
Generative AI was used only to create the game's promotional trailer and Steam store banner art (capsule images). No AI-generated content, art, audio, code, or text is used within the game itself. The final gameplay is entirely hand-crafted.
Covers and logo have been designed using AI
ChromaFlow was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay.
Generative AI tools were used as an assistive tool to draft and localize portions of the game's text and Steam store marketing copy. All outputs were reviewed, edited, and approved by the developer before inclusion. The game does not generate AI content while running.
Generative AI tools were used during development to assist with the creation and refinement of some pre-generated visual artwork and marketing assets. All AI-assisted content was reviewed, edited, and integrated by the developer. Ancient Duel does not generate AI content during gameplay.
Some store marketing artwork (key art / capsules) was made with generative AI tools and then selected and edited. The game itself UI, simulation, and code is original and not AI-generated.
I used AI for generating guide image, illustration, or trailer. These would be replaced before 1.0 release.
Part of the game's art illustrations and promotional materials are assisted by generative AI. All AI-generated assets have been manually reviewed, edited and verified for compliance, with no infringing or illegal content.
Some of Phosphor Command's store and marketing artwork. Notably, the library/hero image was created using a generative AI image tool, based on our own in‑game screenshots, and finalized by the developer. All AI‑generated content is pre‑generated; the game generates no AI content during gameplay. We hold the rights to use this content.
Steam store page logo and art made with ai tools
Generative AI has been used to assist in the creation of certain promotional artwork and visual assets. AI tools have also been used during development to assist with programming, documentation, and iteration. All generated content has been reviewed, integrated, and validated by the developer before being included in the final product.
Storefront art/capsules created with assistance from AI generation tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Abandoned Gameshop Store/marketing artcode | The 3D environment and props are human made, but the images on the cover, and code were made with the help of AI. | Zero Code Studios | - | Aug 24, 2026 | |
The Black King Store/marketing art | This game’s store page key art, capsules, and marketing images were created with the assistance of generative AI tools. The game experience itself was developed independently. | Arthur Lee Schneider | - | Aug 24, 2026 | |
Game Dev Dynasty Store/marketing art | Some assets like the games base cover art images are generated by AI so we can provide a large curated selection for each genre, topic and gaming generation. | Boot Phase Games | - | Aug 24, 2026 | |
Breakin Mad Store/marketing art | Use of AI to create the artwork (background) for the capsule image. | Pattern Games | - | Aug 24, 2026 | |
AMazing TD Store/marketing text | Generative AI was used to write, edit, and translate text on this Steam store page. It is not used during gameplay, and no AI-generated images, audio, or in-game assets are included. | Go4 Entertainment | 74 | Aug 24, 2026 | |
Zombie Fish Tank Store/marketing text | Store and Library creatives were enhanced using AI.
Store descriptions were created and translated using AI. | boombit | - | Aug 24, 2026 | |
StatsStation Store/marketing text | AI tools were used for localization (language translation) of StatsStation's interface and store page text. | StatsStation Software | - | Aug 24, 2026 | |
Don't Wake the King Store/marketing text | The text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running. | Shroudbound Studios | - | Aug 24, 2026 | |
Admirals of Ophiuchus Store/marketing art | Generative AI was not used to create any gameplay visual nor sound asset.
The only generated asset is the enhanced game logo (the game name). | Mantegral Studio | - | Aug 23, 2026 | |
Battleships Combat: Evolved Store/marketing art | Generative AI was not used to create any gameplay visual nor sound asset.
The only generated asset is the enhanced game logo (the game name). | Mantegral Studio | - | Aug 23, 2026 | |
AI Tycoon Store/marketing artcode | AI helped us create our new logo, and we used Claude Code to help us with... the code, bro. Otherwise, the game's hand-made!
Our world is entering a troubling and hilarious time, and so critical reflection is important - but we are not categorically anti-AI. After all, you can't criticize something you don't understand, can you? | Moonstruck | 87 | Aug 23, 2026 | |
SIFT Store/marketing arttext | Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime. | Sheep Arcade | - | Aug 23, 2026 | |
TapTrapGrow Store/marketing codearttext | Generative AI tools were used during development to assist with code and selected pre-generated game and marketing content. All shipped content was reviewed by the developer. No AI content is generated during gameplay. | Cartoon Rocket Games | - | Aug 23, 2026 | |
The Float Never Stops Store/marketing art | Generative AI was used to create some temporary artwork for the Steam store page and related marketing materials while the game is still in production. These assets are reviewed and curated by the development team and WILL be replaced with final production artwork before release. Generative AI is not used to generate content during gameplay. | Kiddo Interactive | - | Aug 23, 2026 | |
读博模拟器 Store/marketing codeart | Generative AI was used during game development to assist with programming and to create some pre-generated promotional artwork. All AI-assisted outputs were reviewed and edited by the developer before release. | Jia Games | - | Aug 23, 2026 | |
Rust & Reveal: Restoration Simulator Store/marketing art | The game's menu interface and Steam store page assets (capsule images and other promotional artwork) were designed with the assistance of an AI-based design tool. All other art, environments, characters, and audio in the game were created without the use of generative AI. | NovaFell | - | Aug 23, 2026 | |
ZIC - Zombies in City Store/marketing art | ChatGpt was used for promo art. | Megame LLC | 176 | Aug 23, 2026 | |
Bigger Brain Store/marketing art | In some screenshots on the store page, I used AI in order to show more clear image.
In the gameplay, the artificial intelligence is not used. | Dream of guinea pigs | - | Aug 23, 2026 | |
Jumpy vs. Chompy Store/marketing text | We used AI tools (such as ChatGPT) to assist with game descriptions, promotional materials, and conceptual design. No AI is used in real-time gameplay or for generating assets during gameplay. All in-game content is manually crafted or pre-created. | Hu Ping | - | Aug 22, 2026 | |
SwissBaha Game Assistant Store/marketing arttext | Generative AI tools were used during development to assist with the creation and refinement of some static promotional artwork, interface text, and localization. All AI-assisted material was reviewed and edited by the developer before inclusion. The application does not generate content during use and does not connect to any external AI service. | SwissBaha | - | Aug 22, 2026 | |
Worm In Village Store/marketing art | game logo and covers made with ai software tools | Valkeala Software | - | Aug 22, 2026 | |
Powdertron Store/marketing textart | Some of Powdertron's development and marketing materials were produced with AI assistance. The store page text was drafted with an AI writing tool and edited by hand, and the capsule images and trailer were rendered by procedural code written with AI assistance, using the game's own artwork and captured gameplay footage.
The game itself contains no generative AI. Nothing is generated at runtime, no AI service is contacted while you play, and all in-game content — the materials, reaction rules, simulations and interface — is authored and deterministic. | SalE | - | Aug 22, 2026 | |
Tofush Store/marketing text | Some store page text, including the game description, was drafted with the assistance of generative AI and reviewed/edited by the developer before publication. The game does not generate AI content during gameplay. | StudiousDeer | - | Aug 22, 2026 | |
Spot Kittens Store/marketing art | The key art and Steam store banners were partially generated using AI. We will replace them soon with 100% handcrafted key art. | Sleepwalking Potatoes | - | Aug 22, 2026 | |
Dwellune: A Cozy Focus Room Store/marketing art | Pre-generated content: Some promotional and store-page visual assets, including logo variations, were created or enhanced with generative AI during development. No generative AI is used at runtime. The game does not generate AI content for players. | IvanLau | - | Aug 22, 2026 | |
FlashWords: Wordfall Store/marketing textart | Generative AI tools were used to assist in creating some store page artwork and marketing materials, as well as parts of the game's word content. All AI-assisted content was reviewed, edited, and integrated by the developer. Game design, programming, and final implementation were created by the developer. | Rising Edge | - | Aug 22, 2026 | |
Ciao Pizza: Cooking Chaos Store/marketing art | The game does not contain any AI-generated content. AI was used only to create the logo on our Steam store page. | AxlPlay | - | Aug 22, 2026 | |
My Multiverse - 我的多元宇宙 Store/marketing art | Generative AI tools were used during development to assist in creating visual promotional artwork, UI graphics, and character concept designs. All AI-generated assets were reviewed, modified, and curated by the developer to ensure quality and consistency with the game's art style. No real-time AI content generation is used during gameplay. | Ray-Z | - | Aug 22, 2026 | |
Iron Reborn – Battle of the Bots Store/marketing art | Some images were created by DALL-E and further processed. | Teemetal Game Studio | - | Aug 22, 2026 | |
天衍 Store/marketing art | 部分商店素材包含AI生成元素 | TYstudio | - | Aug 22, 2026 | |
机甲大乱斗 Store/marketing art | Some of the images and videos are generated with AI. | P1P2 Games | - | Aug 22, 2026 | |
LUX - MouseTrail Store/marketing art | This application was developed in collaboration with AI. The promotional video (PV) on the store page is an AI-assisted recreation of the actual application behavior, and AI tools were partially utilized in creating the PV and other visual assets. The application itself does not contain any functions that utilize AI. | Less32767 | - | Aug 22, 2026 | |
Sakura Shiren Store/marketing art | Store page images are AI generated images | Jeremy Caudill | - | Aug 22, 2026 | |
Jamaican Ludi Store/marketing art | Some 2D artwork in the game and store assets (island background images, UI icons, and the logo/key art) was pre-generated with AI image tools, then manually reviewed, curated and edited by the developer. No AI content is generated live at runtime. The game contains no AI-generated code, text or audio dialogue. | Hemiogenic Interactive | - | Aug 22, 2026 | |
Sim builder Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | SimSam | - | Aug 22, 2026 | |
Proxxy Store/marketing art | The shop page features marketing images generated using AI | Applaunch | - | Aug 22, 2026 | |
Dead Margin Store/marketing text | AI tools were utilized to assist with testing processes and to generate localized store page descriptions. | Bug Production | - | Aug 22, 2026 | |
The Elevator Game Store/marketing art | Game store title image uses AI generated art | Casual King | - | Aug 22, 2026 | |
A Brown Rabbit's Story Store/marketing art | Generative AI was used only to create the game's promotional trailer and Steam store banner art (capsule images). No AI-generated content, art, audio, code, or text is used within the game itself. The final gameplay is entirely hand-crafted. | TenaciousTibbar Games | - | Aug 22, 2026 | |
4096 Space Traders Era Store/marketing art | Covers and logo have been designed using AI | Benoit Varasse | - | Aug 20, 2026 | |
ChromaFlow Store/marketing codetext | ChromaFlow was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay. | RVLWorks | - | Aug 20, 2026 | |
The World's Shortest Horror Game Store/marketing text | Generative AI tools were used as an assistive tool to draft and localize portions of the game's text and Steam store marketing copy. All outputs were reviewed, edited, and approved by the developer before inclusion. The game does not generate AI content while running. | Playmoth Games | - | Aug 20, 2026 | |
Ancient Duel Store/marketing art | Generative AI tools were used during development to assist with the creation and refinement of some pre-generated visual artwork and marketing assets. All AI-assisted content was reviewed, edited, and integrated by the developer. Ancient Duel does not generate AI content during gameplay. | Tree Web Solutions SRL | - | Aug 20, 2026 | |
Marvelous Soccer Simulation Store/marketing art | Some store marketing artwork (key art / capsules) was made with generative AI tools and then selected and edited. The game itself UI, simulation, and code is original and not AI-generated. | JV Interactive | - | Aug 20, 2026 | |
OMFG: The Fate of Mortals Store/marketing art | I used AI for generating guide image, illustration, or trailer.
These would be replaced before 1.0 release. | 铁卯帮 | - | Aug 20, 2026 | |
Summer of Singing Insects Store/marketing art | Part of the game's art illustrations and promotional materials are assisted by generative AI. All AI-generated assets have been manually reviewed, edited and verified for compliance, with no infringing or illegal content. | TIANBODA | - | Aug 20, 2026 | |
Phosphor Command Store/marketing art | Some of Phosphor Command's store and marketing artwork. Notably, the library/hero image was created using a generative AI image tool, based on our own in‑game screenshots, and finalized by the developer. All AI‑generated content is pre‑generated; the game generates no AI content during gameplay. We hold the rights to use this content. | Sorce Studios | - | Aug 20, 2026 | |
Worm In Rotating Land Store/marketing art | Steam store page logo and art made with ai tools | Valkeala Software | - | Aug 20, 2026 | |
Brandrheim Store/marketing artcode | Generative AI has been used to assist in the creation of certain promotional artwork and visual assets. AI tools have also been used during development to assist with programming, documentation, and iteration. All generated content has been reviewed, integrated, and validated by the developer before being included in the final product. | Brandrheim Studios | - | Aug 20, 2026 | |
Space Trader Corps Store/marketing art | Storefront art/capsules created with assistance from AI generation tools. | D Squires | - | Aug 20, 2026 |