Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some non-interactive assets in Harvest Havoc were produced with AI-assisted tools:
- Background music tracks were generated via AI music synthesis models, then curated and mixed by the developer.
- Sound effects were produced with AI-assisted audio generation tools.
- English and Japanese in-game text was drafted with AI translation assistance and then reviewed by the developer.
All gameplay code, level design, sprite art, and character animations were created by the developer without AI generation. No AI content is generated at runtime.
This game uses generative AI to assist with the creation of some visual, audio, text, and localization assets. All AI-assisted content is reviewed and edited by the development team before being included in the game.
Some visual assets used in the game and on the Steam store page were created with the assistance of generative AI and have been further refined and integrated into the game by the developer. No live-generated AI content is used during gameplay.
This game uses generative AI during development to assist with selected visual and written content, such as concept art, placeholder materials, localization drafts, and marketing assets. All content included in the game and store materials is reviewed, edited, and approved by the development team before publication.
Marketing key art (Steam store capsules, library art, page background) and the comic-book intro trailer were generated using Fal.ai's Flux 2 image diffusion model. Initial concept sketches and in-game sprite references were generated using ChatGPT's image generation, then hand-cleaned and integrated by the developer. All assets are pre-rendered at build time and shipped as static files within the game package - no generative AI runs during gameplay, and no AI is used to generate live content for players. AI was not used for code, voice acting, music, or any system that interacts with the player at runtime.
Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text.
This game uses AI-generated images, created with Stable Diffusion and similar tools, for card artwork, character portraits, backgrounds, and animated card videos. All AI-generated assets were reviewed and edited by the developer. No AI generates content during gameplay.
This game utilized generative AI technology during development. Scene background artwork and food dish images were created with the assistance of AI image generation tools. Portions of the game code were written with the help of AI coding assistants. All AI-generated content has been manually curated, adjusted, and refined to ensure a consistent visual style and gameplay experience.
A small number of texture assets use generative AI as a starting point and were manually edited for use in-game. Most visual assets are original, licensed, purchased, or used with creator permission.
Some audio assets in this game (music and sound effects) were created with the assistance of AI-based generation tools. All AI-generated content was reviewed by the developer to ensure it is appropriate and does not infringe third-party rights.
AI tools were used during development to assist with localizing in-game text into 13 non-English languages and with drafting in-game flavor text and store page copy. All AI-assisted text was reviewed and edited by the developers.
All artwork and visual assets are hand-made; no AI-generated imagery is used. No content is generated by AI during gameplay.
The game was designed, assembled, reworked, tested, and integrated by the developer, with a manually defined artistic direction and gameplay experience.
Generative AI tools were used as creative assistance for certain visual, audio, cinematic, code-related, and promotional content.
This content was then selected, edited, adapted, and adjusted to match the game’s artistic identity, gameplay, and final experience.
Idle Startup is made by a solo developer with the help of generative AI. The milestone background artwork — the illustrations that unlock as each skill levels up — is generated with AI image tools and then selected and curated by the developer. The game's code is also written with the assistance of AI coding tools. All music and sound effects are generated procedurally in code, the interface art and icons are hand-drawn, and all in-game text is written by the developer.
Generative AI tools (such as Gemini) were used to assist in creating the promotional capsule images and description text for this Steam store page. All in-game assets, including art and text, were created entirely by humans.
Generative AI tools were used during development to assist in the creation of certain visual assets, including Steam store capsules, and some UI button icons (keyboard and controller prompts). AI was also used to assist with text translation, writing improvements, and programming assistance during development. All AI-assisted content has been reviewed, edited, and integrated by the developer before being included in the game or on the Steam store page. The game does not generate AI content during gameplay.
TIDEFALL uses generative AI in parts of its development:
• Some 2D artwork and the store/marketing images were created or assembled with the help of AI tools, then edited and reviewed by the developer.
• The Korean and Simplified Chinese localizations were produced with AI assistance and reviewed for quality and consistency.
All music and sound effects are human-made, openly-licensed (CC0) works and are not AI-generated. No generative AI runs while you play — the game generates no content or code at runtime and connects to no external AI service.
Our game utilized Generative AI tools strictly for specific conceptual and design elements during development, ensuring no automated content replaces our team's hand-crafted work:
- Characters & Monsters: We used Midjourney to generate initial visual concepts for the main playable character and a few specific monsters. Our pixel artists used these generated images purely as a creative reference to manually draw and animate the final 2D pixel-art sprites from scratch.
- Relics & UI Elements: ChatGPT was utilized during the brainstorming phase to conceptualize the initial ideas for in-game relics and various UI design layouts. Based on the generated outputs, we thoroughly refined the designs, adjusted the details, and performed visual post-processing to adapt and implement them into the game as our final production assets.
We are committed to delivering a high-quality game where AI is only used as a selective tool to spark creativity, respecting the dedicated work of our development team.
A Note on AI in This Game
Almost all of the visuals and music you'll experience in this game were created with the help of generative AI tools. These AI-generated assets were curated, refined, and integrated by me to bring the game's world to life.
I believe in being upfront with my players — AI was a creative tool in my process, not a replacement for the care and intention I put into making this experience for you.
This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards.
This game may include pre-generated content created or assisted by generative artificial intelligence tools during development, mainly for support with visual materials, promotional text, localization/translation, and marketing assets.
All content included in the game and on the store page has been manually reviewed, edited, and approved by the development team before publication. The game does not use generative artificial intelligence in real time during gameplay, so no new AI-generated content is created while the user is playing.
The game does not use generative artificial intelligence in real time. No images, text, sounds, dialogue, missions, or any other content are generated by AI while the game is running.
How is generative AI used in this game?
We utilized generative AI tools during the development of Threadstorm to assist with specific elements of the game's creation:
Art Assets: Some 2D sprites and visual elements within the game were created or refined using AI image generation tools. All generated assets were subsequently reviewed, edited, and curated by our team to ensure they fit the game's visual style.
Code Assistance: We utilized AI coding assistants (specifically GitHub Copilot) to help draft, optimize, and troubleshoot scripts for the Godot Engine, which helped streamline our development workflow.
All AI-assisted content has been thoroughly tested and integrated by the development team to ensure it aligns with our creative vision and quality standards.
Disclosure of Generative AI:
This game incorporates content generated by artificial intelligence. Specifically, we used AI tools to create certain background images, marketing assets, and to assist with localization. Please note that all AI-generated content undergoes human review, modification, and optimization before being included in the game or on this store page.
StarCinder includes some content created with the assistance of generative AI tools. This includes certain music tracks, ship concept art, ship models, and background/menu imagery. The developer directed the style, mood, and design goals for these assets, then reviewed, selected, and integrated the final content into the game. StarCinder does not generate AI content during gameplay and does not connect to external AI services while players are playing.
Generative AI was used to create promotional artwork for the Steam store and community assets, including capsule art, key art, and logo variations. The game itself does not generate AI content during play.
This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay.
Some visual assets and artwork used during the development of Shrunk Wilds were created with the assistance of AI image generation tools. All generated assets are manually reviewed, modified, and curated by the developer before being implemented into the game. Players do not interact with AI systems during gameplay, and the game does not generate content in real time.
Generative AI was used during development to assist with creating some art assets, music, sound effects, gameplay prototypes, text, and code iteration. All AI-generated content used in the game has been manually reviewed, edited, integrated, and tested before inclusion.
This game contains a limited amount of AI-assisted content, including some visual assets and music. All such content was reviewed and integrated by the developer.
This application uses AI tools in parts of its development process, including creating the in-character dialogue text and some artwork (such as character part images), as well as tuning behavioral algorithms. All AI-generated assets are produced and reviewed in advance and built into the product; no generative AI runs during gameplay.
The developer used generative AI tools during development to help create some of the game's code, sound effects, and music. All AI-assisted content was reviewed and curated by the developer.
Some non-interactive assets in Harvest Havoc were produced with AI-assisted tools:
- Background music tracks were generated via AI music synthesis models, then curated and mixed by the developer.
- Sound effects were produced with AI-assisted audio generation tools.
- English and Japanese in-game text was drafted with AI translation assistance and then reviewed by the developer.
All gameplay code, level design, sprite art, and character animations were created by the developer without AI generation. No AI content is generated at runtime.
This game uses generative AI to assist with the creation of some visual, audio, text, and localization assets. All AI-assisted content is reviewed and edited by the development team before being included in the game.
Some visual assets used in the game and on the Steam store page were created with the assistance of generative AI and have been further refined and integrated into the game by the developer. No live-generated AI content is used during gameplay.
This game uses generative AI during development to assist with selected visual and written content, such as concept art, placeholder materials, localization drafts, and marketing assets. All content included in the game and store materials is reviewed, edited, and approved by the development team before publication.
Marketing key art (Steam store capsules, library art, page background) and the comic-book intro trailer were generated using Fal.ai's Flux 2 image diffusion model. Initial concept sketches and in-game sprite references were generated using ChatGPT's image generation, then hand-cleaned and integrated by the developer. All assets are pre-rendered at build time and shipped as static files within the game package - no generative AI runs during gameplay, and no AI is used to generate live content for players. AI was not used for code, voice acting, music, or any system that interacts with the player at runtime.
Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text.
This game uses AI-generated images, created with Stable Diffusion and similar tools, for card artwork, character portraits, backgrounds, and animated card videos. All AI-generated assets were reviewed and edited by the developer. No AI generates content during gameplay.
This game utilized generative AI technology during development. Scene background artwork and food dish images were created with the assistance of AI image generation tools. Portions of the game code were written with the help of AI coding assistants. All AI-generated content has been manually curated, adjusted, and refined to ensure a consistent visual style and gameplay experience.
A small number of texture assets use generative AI as a starting point and were manually edited for use in-game. Most visual assets are original, licensed, purchased, or used with creator permission.
Some audio assets in this game (music and sound effects) were created with the assistance of AI-based generation tools. All AI-generated content was reviewed by the developer to ensure it is appropriate and does not infringe third-party rights.
AI tools were used during development to assist with localizing in-game text into 13 non-English languages and with drafting in-game flavor text and store page copy. All AI-assisted text was reviewed and edited by the developers.
All artwork and visual assets are hand-made; no AI-generated imagery is used. No content is generated by AI during gameplay.
The game was designed, assembled, reworked, tested, and integrated by the developer, with a manually defined artistic direction and gameplay experience.
Generative AI tools were used as creative assistance for certain visual, audio, cinematic, code-related, and promotional content.
This content was then selected, edited, adapted, and adjusted to match the game’s artistic identity, gameplay, and final experience.
Idle Startup is made by a solo developer with the help of generative AI. The milestone background artwork — the illustrations that unlock as each skill levels up — is generated with AI image tools and then selected and curated by the developer. The game's code is also written with the assistance of AI coding tools. All music and sound effects are generated procedurally in code, the interface art and icons are hand-drawn, and all in-game text is written by the developer.
Generative AI tools (such as Gemini) were used to assist in creating the promotional capsule images and description text for this Steam store page. All in-game assets, including art and text, were created entirely by humans.
Generative AI tools were used during development to assist in the creation of certain visual assets, including Steam store capsules, and some UI button icons (keyboard and controller prompts). AI was also used to assist with text translation, writing improvements, and programming assistance during development. All AI-assisted content has been reviewed, edited, and integrated by the developer before being included in the game or on the Steam store page. The game does not generate AI content during gameplay.
TIDEFALL uses generative AI in parts of its development:
• Some 2D artwork and the store/marketing images were created or assembled with the help of AI tools, then edited and reviewed by the developer.
• The Korean and Simplified Chinese localizations were produced with AI assistance and reviewed for quality and consistency.
All music and sound effects are human-made, openly-licensed (CC0) works and are not AI-generated. No generative AI runs while you play — the game generates no content or code at runtime and connects to no external AI service.
Our game utilized Generative AI tools strictly for specific conceptual and design elements during development, ensuring no automated content replaces our team's hand-crafted work:
- Characters & Monsters: We used Midjourney to generate initial visual concepts for the main playable character and a few specific monsters. Our pixel artists used these generated images purely as a creative reference to manually draw and animate the final 2D pixel-art sprites from scratch.
- Relics & UI Elements: ChatGPT was utilized during the brainstorming phase to conceptualize the initial ideas for in-game relics and various UI design layouts. Based on the generated outputs, we thoroughly refined the designs, adjusted the details, and performed visual post-processing to adapt and implement them into the game as our final production assets.
We are committed to delivering a high-quality game where AI is only used as a selective tool to spark creativity, respecting the dedicated work of our development team.
A Note on AI in This Game
Almost all of the visuals and music you'll experience in this game were created with the help of generative AI tools. These AI-generated assets were curated, refined, and integrated by me to bring the game's world to life.
I believe in being upfront with my players — AI was a creative tool in my process, not a replacement for the care and intention I put into making this experience for you.
This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards.
This game may include pre-generated content created or assisted by generative artificial intelligence tools during development, mainly for support with visual materials, promotional text, localization/translation, and marketing assets.
All content included in the game and on the store page has been manually reviewed, edited, and approved by the development team before publication. The game does not use generative artificial intelligence in real time during gameplay, so no new AI-generated content is created while the user is playing.
The game does not use generative artificial intelligence in real time. No images, text, sounds, dialogue, missions, or any other content are generated by AI while the game is running.
How is generative AI used in this game?
We utilized generative AI tools during the development of Threadstorm to assist with specific elements of the game's creation:
Art Assets: Some 2D sprites and visual elements within the game were created or refined using AI image generation tools. All generated assets were subsequently reviewed, edited, and curated by our team to ensure they fit the game's visual style.
Code Assistance: We utilized AI coding assistants (specifically GitHub Copilot) to help draft, optimize, and troubleshoot scripts for the Godot Engine, which helped streamline our development workflow.
All AI-assisted content has been thoroughly tested and integrated by the development team to ensure it aligns with our creative vision and quality standards.
Disclosure of Generative AI:
This game incorporates content generated by artificial intelligence. Specifically, we used AI tools to create certain background images, marketing assets, and to assist with localization. Please note that all AI-generated content undergoes human review, modification, and optimization before being included in the game or on this store page.
StarCinder includes some content created with the assistance of generative AI tools. This includes certain music tracks, ship concept art, ship models, and background/menu imagery. The developer directed the style, mood, and design goals for these assets, then reviewed, selected, and integrated the final content into the game. StarCinder does not generate AI content during gameplay and does not connect to external AI services while players are playing.
Generative AI was used to create promotional artwork for the Steam store and community assets, including capsule art, key art, and logo variations. The game itself does not generate AI content during play.
This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay.
Some visual assets and artwork used during the development of Shrunk Wilds were created with the assistance of AI image generation tools. All generated assets are manually reviewed, modified, and curated by the developer before being implemented into the game. Players do not interact with AI systems during gameplay, and the game does not generate content in real time.
Generative AI was used during development to assist with creating some art assets, music, sound effects, gameplay prototypes, text, and code iteration. All AI-generated content used in the game has been manually reviewed, edited, integrated, and tested before inclusion.
This game contains a limited amount of AI-assisted content, including some visual assets and music. All such content was reviewed and integrated by the developer.
This application uses AI tools in parts of its development process, including creating the in-character dialogue text and some artwork (such as character part images), as well as tuning behavioral algorithms. All AI-generated assets are produced and reviewed in advance and built into the product; no generative AI runs during gameplay.
The developer used generative AI tools during development to help create some of the game's code, sound effects, and music. All AI-assisted content was reviewed and curated by the developer.