Generative AI was used to creat arts in development.
- Creator
- YiMiao Game
- Reviews
- -
- Added
- Mar 18, 2026
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Generative AI was used to creat arts in development.
I am not proficient in art, and the materials in the game are all commercial resources output from source code such as stable diffusion and comfyui. I guarantee that I have not raised any demand for illegal violence against them and can play with peace of mind for all ages.
我使用sunoAI来制作我游戏的音乐
some pictures
No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game.
Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though. For more on the process used to generate player images, see this blog post: https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/
NPC responses are generated in real-time by Chat GPT. The game is connected to the AI model and generates customized prompts based on player text inputs.
主要是UI和图片素材。
The AI generates responses to the player's interrogations.
The AI generates responses to the player's interrogations.
Used for some textures and music.
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
99% of the game assets are drawn by hand, but logo and character portrait references are generated. Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone.
The original illustration is loaded and the illustration is generated by AI.
Some localization and localization proofreading were done using AI translation
The Liminal Magic AI is an optional feature to help spark your imagination. You can handcraft your own character dialog, or ask for suggestions based on the unique personalities and roles you've created, helping you create unique stories for your town.
Photoshop and AI was used to tweak backgrounds.
Note: AI survival or pre-rendered content is included in the game as follows: 1, In-game character voice-overs 2、Character stand-up drawings (and modified by the artist) 3, Pictures from the game event cards
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
Image generation
The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images.
Use midjourney to generate background images Use suno AI to generate theme songs Use meshy to generate some items and character clothes Use aiva to generate background music
I use AI for the character portrait graphics and for artwork images. As a solo developer, AI presents numerous opportunities to develop my project in a cost-effective, swift, and efficient manner. Some components of this game feature a mix of human and AI-generated content; nothing is solely produced by AI. It's important to me to use as little AI as possible, ensuring that 95 percent of my content is generated without AI.
I use AI for some image and music
The AI generates responses to the player's interrogations.
Ai generated music
The pictures for store page are generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Science popularization illustration images generated by AI, as well as some UI backgrounds
The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people. The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread.
Some game materials are generated by AI
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator. In some cases, we used our own photographs to create reference data such as background pictures.
Some of the images are generated using AI
I used AI paid painting tools to make some picture in the game,
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
Character voices, posters in the background
We used the neural network for some images
Some visual assets were created with the help of artificial intelligence.
Music generate AI for Game title BGM.
Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency.
The voice of the characters in this work comes from VOICEVOX
Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app.
游戏的部分美术由AI完成
In order to create an experimental mystery game that focuses on interactive conversations with characters, I also used generative AI to create the visuals, as I don't have an artistic background or the funds to hire a professional artist.
The art is rendered by AI.
游戏的美术ui立绘部分使用人工智能ai生成使用的人工智能模型,主要以mj为主。之所以使用人工智能生成爱模型,是因为这款游戏是一款注重玩法的游戏,游戏中需要大量的立绘美术资源,并且这些美术资源出现的频率低,复用性低,为了兼顾开发的时间成本,以及给玩家一个更好的体验效果,使用了ai人工智能作为美术立绘的生产方式。请各位玩家相信我们会将把ai美术生成节约下的时间,全部都投入到游戏核心玩法当中,这并不是一种偷懒,而是一种取舍。再次感谢每一位玩家。 The art UI of the game uses artificial intelligence AI to generate artificial intelligence models, mainly MJ. The reason for using artificial intelligence to generate love models is that this game is a gameplay oriented game that requires a large amount of vertical art resources. These art resources have a low frequency of occurrence and low reusability. In order to balance the development time cost and provide players with a better experience, AI artificial intelligence is used as the production method for artistic vertical art. Please believe that we will devote all the time saved by AI art generation to the core gameplay of the game. This is not a laziness, but a trade-off. Thank you again to every player.
This game uses AI in the processing stage of the portrait materials.
Individual character portraits in the game are generated using AI and then refined by artists before use.
A small portion of visual effects and sound effects were created with the assistance of AI.
Use AI to draw scene images, character avatar images, and enemy images in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
莫比乌斯疑案 Dev only art | Generative AI was used to creat arts in development. | YiMiao Game | - | Mar 18, 2026 | |
雪女传 In-game content art | I am not proficient in art, and the materials in the game are all commercial resources output from source code such as stable diffusion and comfyui. I guarantee that I have not raised any demand for illegal violence against them and can play with peace of mind for all ages. | 百舸熊舟 | - | Mar 18, 2026 | |
我是BUG In-game content audio | 我使用sunoAI来制作我游戏的音乐 | Zhou Yu Cheng | - | Mar 18, 2026 | |
Sword Phantom Unclear art | some pictures | XyGame | - | Mar 18, 2026 | |
Cyborg City In-game content audio | No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game. | Cyborg Dreams | - | Mar 18, 2026 | |
Mr Football In-game content art | Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though.
For more on the process used to generate player images, see this blog post:
https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/ | Tickle Monster | - | Mar 18, 2026 | |
CLUAIDO Live AI text | NPC responses are generated in real-time by Chat GPT.
The game is connected to the AI model and generates customized prompts based on player text inputs. | Gamer Tool Studio | - | Mar 18, 2026 | |
低成本AI武侠模拟器 In-game content art | 主要是UI和图片素材。 | 林子大了工作室 | - | Mar 18, 2026 | |
AI探案集 Live AI text | The AI generates responses to the player's interrogations. | Zane Studio | - | Mar 18, 2026 | |
AI公寓:虚拟证言 Live AI text | The AI generates responses to the player's interrogations. | IntelliPlay | 16 | Mar 18, 2026 | |
クソデカ囃子(ばやし) | Kusodeka Bayashi In-game content artaudio | Used for some textures and music. | HAZECODE | 133 | Mar 18, 2026 | |
幻想 · 遇见秦始皇 Encountering Emperor Qin Shi Huang In-game content artaudio | This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance. | 红豆游戏 | 23 | Mar 18, 2026 | |
Mycelium In-game content art | 99% of the game assets are drawn by hand, but logo and character portrait references are generated.
Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone. | Alex Grim | 17 | Mar 18, 2026 | |
ココロシャッフル - Spirit Swap - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Puzzled Hive In-game content text | Some localization and localization proofreading were done using AI translation | Player Links Players(PLP漂流瓶) | 15 | Mar 18, 2026 | |
Liminal: Skies Live AI text | The Liminal Magic AI is an optional feature to help spark your imagination.
You can handcraft your own character dialog, or ask for suggestions based on the unique personalities and roles you've created, helping you create unique stories for your town. | Liminal Experiences | - | Mar 18, 2026 | |
My Head On Your Body In-game content art | Photoshop and AI was used to tweak backgrounds. | Creepy Pop | 44 | Mar 18, 2026 | |
命运英雄 :序章 In-game content audioart | Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards | Planescape Game Studio | 18 | Mar 18, 2026 | |
404号公寓 audio | The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence | Multimedium | 133 | Mar 18, 2026 | |
Void Foundation: Into The Void Unclear art | Image generation | #30A6D-S (Kuma) | - | Mar 18, 2026 | |
Pineford: Part I In-game content art | The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images. | Rebel Rebel Studio | - | Mar 18, 2026 | |
LingTian1: Your Destined Prince In-game content artaudio | Use midjourney to generate background images
Use suno AI to generate theme songs
Use meshy to generate some items and character clothes
Use aiva to generate background music | 琴研 Ginyan | - | Mar 18, 2026 | |
Eclipse of Elysium In-game content art | I use AI for the character portrait graphics and for artwork images. As a solo developer, AI presents numerous opportunities to develop my project in a cost-effective, swift, and efficient manner. Some components of this game feature a mix of human and AI-generated content; nothing is solely produced by AI. It's important to me to use as little AI as possible, ensuring that 95 percent of my content is generated without AI. | Thilo Tiede | - | Mar 18, 2026 | |
Randomly Jerk Simulator Unclear artaudio | I use AI for some image and music | HaoHao Games | - | Mar 18, 2026 | |
Doki Doki AI Interrogation Live AI text | The AI generates responses to the player's interrogations. | YAMADA | 471 | Mar 18, 2026 | |
Area 8 In-game content audio | Ai generated music | Procrast Games | - | Mar 18, 2026 | |
Dangerous World Store/marketing art | The pictures for store page are generated by AI. | GildMoon | - | Mar 18, 2026 | |
ぽかぽかママ恋温泉 ~Mommy's Warm Hot Spring~ In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
开张啦!恐怖屋 In-game content art | Science popularization illustration images generated by AI, as well as some UI backgrounds | 揭不开锅 | 13 | Mar 18, 2026 | |
Heart Beat Clue In-game content art | The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people.
The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread. | Typed Interactive | - | Mar 18, 2026 | |
Commute Unclear | Some game materials are generated by AI | Triple E Games | - | Mar 18, 2026 | |
Joe Biden - Escape From MAGA Chapter 1 Dev only art | Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures. | Quest Helper Studios | - | Mar 18, 2026 | |
断决留存 Unclear art | Some of the images are generated using AI | 铅皬学者 | - | Mar 18, 2026 | |
莫比乌斯的封印 In-game content art | I used AI paid painting tools to make some picture in the game, | Shellpeach | - | Mar 18, 2026 | |
Stay Alive My Son Live AI art | In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences. | UME STUDIOS | 37 | Mar 18, 2026 | |
The Night Jackals Vol. 1 In-game content audioart | Character voices, posters in the background | Devilsky | - | Mar 18, 2026 | |
Blacklist Mafia Unclear art | We used the neural network for some images | VICTORIA Games | 62 | Mar 18, 2026 | |
One Last Dinner In-game content art | Some visual assets were created with the help of artificial intelligence. | Cynosure Studios | - | Mar 18, 2026 | |
Yume Kakigori In-game content audio | Music generate AI for Game title BGM. | YumeKakigori Team | 15 | Mar 18, 2026 | |
Pinono and the magic fiddle In-game content art | Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency. | helomiux | - | Mar 18, 2026 | |
DeMiriam Magic In-game content audio | The voice of the characters in this work comes from VOICEVOX | Leo DeMiriam | - | Mar 18, 2026 | |
Twenty-second: Stories of Underground Kharkiv In-game content art | Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app. | Brenntkopf Development | 61 | Mar 18, 2026 | |
乾坤盘 In-game content art | 游戏的部分美术由AI完成 | 华亭鹤唳 | - | Mar 18, 2026 | |
Cursed Diamonds In-game content arttext | In order to create an experimental mystery game that focuses on interactive conversations with characters, I also used generative AI to create the visuals, as I don't have an artistic background or the funds to hire a professional artist. | Lioncode Games | - | Mar 18, 2026 | |
The Cyber Masquerade In-game content art | The art is rendered by AI. | Spectre Sun | 32 | Mar 18, 2026 | |
青春模拟器 In-game content art | 游戏的美术ui立绘部分使用人工智能ai生成使用的人工智能模型,主要以mj为主。之所以使用人工智能生成爱模型,是因为这款游戏是一款注重玩法的游戏,游戏中需要大量的立绘美术资源,并且这些美术资源出现的频率低,复用性低,为了兼顾开发的时间成本,以及给玩家一个更好的体验效果,使用了ai人工智能作为美术立绘的生产方式。请各位玩家相信我们会将把ai美术生成节约下的时间,全部都投入到游戏核心玩法当中,这并不是一种偷懒,而是一种取舍。再次感谢每一位玩家。
The art UI of the game uses artificial intelligence AI to generate artificial intelligence models, mainly MJ. The reason for using artificial intelligence to generate love models is that this game is a gameplay oriented game that requires a large amount of vertical art resources. These art resources have a low frequency of occurrence and low reusability. In order to balance the development time cost and provide players with a better experience, AI artificial intelligence is used as the production method for artistic vertical art. Please believe that we will devote all the time saved by AI art generation to the core gameplay of the game. This is not a laziness, but a trade-off. Thank you again to every player. | 吴中生 | - | Mar 18, 2026 | |
夏之幻形 In-game content art | This game uses AI in the processing stage of the portrait materials. | Bite Cake Game | - | Mar 18, 2026 | |
悟道 In-game content art | Individual character portraits in the game are generated using AI and then refined by artists before use. | 亿万行星 | 18 | Mar 18, 2026 | |
杀青 In-game content artaudio | A small portion of visual effects and sound effects were created with the assistance of AI. | 蒐藏馆工作室 | 110 | Mar 18, 2026 | |
The Legend of Demon-slaying Heroes In-game content art | Use AI to draw scene images, character avatar images, and enemy images in the game. | Boopjay Studio | - | Mar 18, 2026 |