Translation and some background pictures
- Creator
- 川月瑰奇
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Translation and some background pictures
AI was used for some Chinese and Japanese translations, as well as for certain cutscenes and icons.
"Generative AI tools were used to create the static character sprites and background images for this visual novel."
A few texts (edited by the developer), musics and few graphics assets
仅用AI生成了极少数,用于装饰作用的美术素材
All art is hand drawn by the developer. All creative direction, original writing, and final dialogue are by the developer. AI tools were used during the writing process as an editorial partner reviewing drafts for continuity, character voice consistency, and story structure.
Artificial: Proxy Bar uses artificial intelligence to generate dynamic dialogue content in real time. The game integrates AI technologies including Ollama, OpenAI Whisper (speech recognition), and Google Gemma language models. Because of this, in-game conversations and responses are generated automatically and may be unpredictable. AI-generated content may be inaccurate, nonsensical, inappropriate, or offensive. The developer does not guarantee the accuracy or suitability of AI-generated content and is not responsible for outputs produced by the AI systems. By using the AI features in the game, players acknowledge that they interact with AI-generated content at their own discretion and risk.
HEME is a solo project created by a developer pursuing a dream without formal training. To bring this vision to life, Generative AI was used as a primary collaborator throughout the development: Art & Graphics: AI assisted in creating concept art, environmental designs, and refining visual assets to match the game's emotional tone. Coding & Technical: AI served as a mentor and technical assistant to write, debug, and optimize game logic within the Unity engine. Narrative & Translation: AI helped in refining the script and ensuring the dramatic elements are effectively communicated in both Thai and English. Development Support: Beyond technical tasks, AI served as a constant source of guidance and support for the solo developer during this challenging journey.
Some tiling textures are Ai generated
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay.
No AI was used to write the storyline or visual assets in the game. All of it is my own creative work. However, AI was used to assist in the creation of game artwork used for the store page and for helping craft and improve store descriptions.
translation etc
游戏的自由模式部分交互提供了实时生成的AI文字聊天选项
This game includes pre-generated AI-assisted elements created during development, including gameplay code, some in-game and UI text, music, and AI-assisted edits to certain visual assets used in the game and store materials. No live-generated AI content is produced during gameplay, and the game does not connect to external AI services while running.
God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same technology behind some of the most advanced AI assistants in the world. No two playthroughs are ever the same. All AI interactions are governed by Anthropic's strict safety guidelines and an additional in-game moderation layer. Visual elements crafted with generative tools.
This game contains a limited amount of AI-generated visual content created during development due to the project's low budget. Specifically, suspect profile images and some evidence-related visual assets or models were created with the help of generative AI tools. Not all evidence assets are AI-generated. The use of AI is limited to pre-made visual content only. No gameplay systems, dialogue, story logic, code, or real-time interactive content is generated by AI during play. All gameplay mechanics, case logic, interactions, and progression were designed and implemented by the developer.
Most of the game's graphics assets were created using pose sketches (ControlNet) and then adjusted in the graphics editor to maintain consistency. The game does not use any real-time AI-generated content.
部分场景、特效由ai生成
The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay.
100% Live-Action footage shot on location. AI limited to 2D UI elements and specific photograph props.
During development, this game used generative AI tools to help brainstorm, expand, and polish narrative and dialogue text, and to assist with in-editor organization in the development stage (for example, using novel/story-related plugins to structure plot outlines). All such material was reviewed, rewritten, and unified by the team; the final in-game text is based on the version approved by the team. If a game build includes dialogue or text generated in real time by a large language model (for example, online responses from a third-party AI service), we will update this disclosure with the specific scope when that feature goes live. In the currently public version, the experience is primarily based on pre-written, human-reviewed story content. We did not use generative AI to replace basic fact-checking for historical subject matter; statements involving history and historical figures remain guided by design intent and human oversight.
Voice performances are AI-assisted. A small number of visual assets were created with AI assistance. Sound design, gameplay, and narrative content are original. No AI-generated content is produced during gameplay.
The user can only ask her questions and she only answers yes or no regardless of the question.
The first pass of the Norwegian localization was generated automatically from the English and French versions, and then manually reviewed and edited.
部分游戏使用的音乐和图像素材使用ai辅助生成
Simplified Chinese versions was translated using AI.
The visuals of this game were generated by artificial intelligence.
No generative AI.
We use AI to create some graphic elements, followed by graphic processing.
3D models & Textures
This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated.
This game uses AI tools to generate part of the game’s art assets, sound effects, and promotional materials. All AI-generated content has been manually adjusted and polished by the developer to ensure quality and compliance. The AI does not generate real-time interactive content or collect user data.
Several bugs have been fixed and visual improvements have been implemented.
We use AI to generate drafts of some game art assets, which then are polished/finalized by human illustrators.
This game has pixel art assets, logos, and character designs made by different AI tools. AI-generated text-to-speech is also used for spoken dialogue. The game does not generate new content dynamically while running. All AI-generated material has been curated and integrated by the developer to ensure appropriateness and originality.
游戏中所有的图片和视频均由AI生成
This game uses generative artificial intelligence for limited artwork assets.
Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play. There is no fixed script. No predetermined ending. You type — and the AI writes the next scene. 🎮 How It Works Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time. ✨ Features ∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike. ∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story. ∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines. ∙ Save & Load System Save your story progress at any point and pick up right where you left off. ∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language. ∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality. ∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system. 📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual.
Some of the image resources in the game are created using AI-generated art.
The artwork and the cutscenes are AI. The story made by human :)
This game uses generative AI tools in part of its development. *Some background images were created using AI-generated materials, which were then manually edited, retouched, and composited with other images. *Some in-game BGM tracks were generated using an AI audio generation service and then edited for use in the game.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Methodox uses AI-assisted tools during both development and gameplay, with human oversight at every stage. During production, AI tools were used to help generate certain visual assets and explore design concepts. All assets were reviewed, curated, and integrated by human designers. Final artistic direction and implementation were handled by the development team. In gameplay, characters use AI-driven systems to simulate conversation. These systems include multiple safety measures and have been thoroughly tested to help ensure generated content remains appropriate. If you encounter an issue, please report it to our support team at contact@methodox.io so we can review and address it. The team will continue refining and improving gameplay systems and visual assets over time. Thank you for your support!
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pointer Manual In-game content textart | Translation and some background pictures | 川月瑰奇 | - | May 23, 2026 | |
Where the Echo Sleeps In-game content textart | AI was used for some Chinese and Japanese translations, as well as for certain cutscenes and icons. | SANHO GAMES | - | May 23, 2026 | |
Touhou: Beyond Gensokyo In-game content art | "Generative AI tools were used to create the static character sprites and background images for this visual novel." | FUF Games | 22 | May 23, 2026 | |
KSEF ❤️ In-game content textaudioart | A few texts (edited by the developer), musics and few graphics assets | Januszex | - | May 23, 2026 | |
夜酌星河:吧台物语 Store/marketing art | 仅用AI生成了极少数,用于装饰作用的美术素材 | 星络鲸游戏 | - | May 23, 2026 | |
The Adventures Of Hooman In-game content text | All art is hand drawn by the developer.
All creative direction, original writing, and final dialogue are by the developer.
AI tools were used during the writing process as an editorial partner reviewing drafts for continuity, character voice consistency, and story structure. | Panda Blade Software | - | May 23, 2026 | |
Artificial: Proxy Bar Live AI text | Artificial: Proxy Bar uses artificial intelligence to generate dynamic dialogue content in real time.
The game integrates AI technologies including Ollama, OpenAI Whisper (speech recognition), and Google Gemma language models. Because of this, in-game conversations and responses are generated automatically and may be unpredictable.
AI-generated content may be inaccurate, nonsensical, inappropriate, or offensive. The developer does not guarantee the accuracy or suitability of AI-generated content and is not responsible for outputs produced by the AI systems.
By using the AI features in the game, players acknowledge that they interact with AI-generated content at their own discretion and risk. | HinaGames | - | May 23, 2026 | |
HEME In-game content arttextcode | HEME is a solo project created by a developer pursuing a dream without formal training. To bring this vision to life, Generative AI was used as a primary collaborator throughout the development:
Art & Graphics: AI assisted in creating concept art, environmental designs, and refining visual assets to match the game's emotional tone.
Coding & Technical: AI served as a mentor and technical assistant to write, debug, and optimize game logic within the Unity engine.
Narrative & Translation: AI helped in refining the script and ensuring the dramatic elements are effectively communicated in both Thai and English.
Development Support: Beyond technical tasks, AI served as a constant source of guidance and support for the solo developer during this challenging journey. | Alchekit Studio | - | May 23, 2026 | |
House of Forgotten Souls In-game content art | Some tiling textures are Ai generated | Ian Eastin | - | May 23, 2026 | |
Bianhe River Monster In-game content text | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Cage Bar: The Hunting Game In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Dimension Doctor: Succubus Clinic In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0006 | - | May 23, 2026 | |
Transforming my fiancée In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Spreading eerie curses In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007 | - | May 23, 2026 | |
Refrain: Verse of Fate In-game content art | A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay. | illusorys | - | May 23, 2026 | |
The Forgotten Nightmare Series Store/marketing arttext | No AI was used to write the storyline or visual assets in the game. All of it is my own creative work. However, AI was used to assist in the creation of game artwork used for the store page and for helping craft and improve store descriptions. | Chris Radford | - | May 23, 2026 | |
Held Unclear text | translation etc | Sense of Games Inc. | - | May 23, 2026 | |
请神 Live AI text | 游戏的自由模式部分交互提供了实时生成的AI文字聊天选项 | largeland | - | May 23, 2026 | |
You Are the Light – An Audiovisual VR Journey In-game content artaudiotextcode | This game includes pre-generated AI-assisted elements created during development, including gameplay code, some in-game and UI text, music, and AI-assisted edits to certain visual assets used in the game and store materials. No live-generated AI content is produced during gameplay, and the game does not connect to external AI services while running. | R-S | - | May 23, 2026 | |
9 MINUTES AND 59 SECONDS TO HEAVEN Live AI textart | God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same technology behind some of the most advanced AI assistants in the world. No two playthroughs are ever the same. All AI interactions are governed by Anthropic's strict safety guidelines and an additional in-game moderation layer. Visual elements crafted with generative tools. | Fake Carbonara | - | May 23, 2026 | |
Chains Of Clues In-game content art | This game contains a limited amount of AI-generated visual content created during development due to the project's low budget. Specifically, suspect profile images and some evidence-related visual assets or models were created with the help of generative AI tools. Not all evidence assets are AI-generated.
The use of AI is limited to pre-made visual content only. No gameplay systems, dialogue, story logic, code, or real-time interactive content is generated by AI during play. All gameplay mechanics, case logic, interactions, and progression were designed and implemented by the developer. | Chema Luque | - | May 23, 2026 | |
蜃境 In-game content art | Most of the game's graphics assets were created using pose sketches (ControlNet) and then adjusted in the graphics editor to maintain consistency. The game does not use any real-time AI-generated content. | GOUXIANG TECH | - | May 23, 2026 | |
对不起,我是警察 In-game content art | 部分场景、特效由ai生成 | intiny | 622 | May 23, 2026 | |
Dark Stream In-game content art | The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay. | RedDeer.Games | - | May 23, 2026 | |
Wordless Forest In-game content art | 100% Live-Action footage shot on location. AI limited to 2D UI elements and specific photograph props. | Dogus Cagrici | 36 | May 23, 2026 | |
朕,不想死! In-game content text | During development, this game used generative AI tools to help brainstorm, expand, and polish narrative and dialogue text, and to assist with in-editor organization in the development stage (for example, using novel/story-related plugins to structure plot outlines). All such material was reviewed, rewritten, and unified by the team; the final in-game text is based on the version approved by the team.
If a game build includes dialogue or text generated in real time by a large language model (for example, online responses from a third-party AI service), we will update this disclosure with the specific scope when that feature goes live. In the currently public version, the experience is primarily based on pre-written, human-reviewed story content.
We did not use generative AI to replace basic fact-checking for historical subject matter; statements involving history and historical figures remain guided by design intent and human oversight. | 四方格工作室 | - | May 23, 2026 | |
The Last Transmission In-game content audioart | Voice performances are AI-assisted. A small number of visual assets were created with AI assistance. Sound design, gameplay, and narrative content are original. No AI-generated content is produced during gameplay. | Hidden Veil Studios | 10 | May 23, 2026 | |
The Storyteller code | The user can only ask her questions and she only answers yes or no regardless of the question. | Ferrari Dev | - | May 23, 2026 | |
Encounter: A 8-Bit Noir Adventure... In-game content text | The first pass of the Norwegian localization was generated automatically from the English and French versions, and then manually reviewed and edited. | Defence Force | 15 | May 23, 2026 | |
怪谈事务所:破界 In-game content artaudio | 部分游戏使用的音乐和图像素材使用ai辅助生成 | Union Mobile Financial International Telecom Co. | 14 | May 23, 2026 | |
SIGILLVM: RESONANCE In-game content text | Simplified Chinese versions was translated using AI. | Levistok | - | May 23, 2026 | |
Ted In-game content art | The visuals of this game were generated by artificial intelligence. | Başar Melih Tümtürk | - | May 23, 2026 | |
The Rivergrove Files general | No generative AI. | Ninja Chompek | - | May 23, 2026 | |
Отделение 38 In-game content art | We use AI to create some graphic elements, followed by graphic processing. | The Three Windmills | 231 | May 23, 2026 | |
NO FURTHER ACTIONS Unclear art | 3D models & Textures | OFF COURSE | - | May 23, 2026 | |
诛心手术 In-game content textart | This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated. | AutomaticGrasshopper | - | May 23, 2026 | |
Blackwater Town In-game content artaudio | This game uses AI tools to generate part of the game’s art assets, sound effects, and promotional materials. All AI-generated content has been manually adjusted and polished by the developer to ensure quality and compliance. The AI does not generate real-time interactive content or collect user data. | 小黑与鹿鹿 | - | May 23, 2026 | |
Global Transit Manager Dev only | Several bugs have been fixed and visual improvements have been implemented. | OBT Studios | - | May 23, 2026 | |
Big Ear Detective In-game content art | We use AI to generate drafts of some game art assets, which then are polished/finalized by human illustrators. | Fabula Improviso | - | May 23, 2026 | |
Olmari ja T-paita In-game content artaudiotext | This game has pixel art assets, logos, and character designs made by different AI tools. AI-generated text-to-speech is also used for spoken dialogue. The game does not generate new content dynamically while running. All AI-generated material has been curated and integrated by the developer to ensure appropriateness and originality. | Marko Loponen | - | May 23, 2026 | |
赤马 In-game content art | 游戏中所有的图片和视频均由AI生成 | 玄逍工作室 | - | May 23, 2026 | |
DeadNot In-game content art | This game uses generative artificial intelligence for limited artwork assets. | LuckeyLoopy | - | Mar 18, 2026 | |
澄心大学 In-game content artaudiocode | Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release. | 陈政 | - | Mar 18, 2026 | |
人性游戏 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Infinite Galgame Live AI textartaudio | Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play.
There is no fixed script. No predetermined ending. You type — and the AI writes the next scene.
🎮 How It Works
Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time.
✨ Features
∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike.
∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story.
∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines.
∙ Save & Load System Save your story progress at any point and pick up right where you left off.
∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language.
∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality.
∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system.
📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual. | walihuoyan | - | Mar 18, 2026 | |
东方求财史记 Touhou: Records of Wealth-Seeking In-game content art | Some of the image resources in the game are created using AI-generated art. | 理塘时报游戏制作组 | 21 | Mar 18, 2026 | |
Lisa: The Lost Memories In-game content art | The artwork and the cutscenes are AI.
The story made by human :) | Manja Studio | - | Mar 18, 2026 | |
恐怖夜話 In-game content artaudio | This game uses generative AI tools in part of its development.
*Some background images were created using AI-generated materials, which were then manually edited, retouched, and composited with other images.
*Some in-game BGM tracks were generated using an AI audio generation service and then edited for use in the game. | ひめこ | - | Mar 18, 2026 | |
Scam Grandpa In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
A Detective Story Live AI arttext | Methodox uses AI-assisted tools during both development and gameplay, with human oversight at every stage.
During production, AI tools were used to help generate certain visual assets and explore design concepts. All assets were reviewed, curated, and integrated by human designers. Final artistic direction and implementation were handled by the development team.
In gameplay, characters use AI-driven systems to simulate conversation. These systems include multiple safety measures and have been thoroughly tested to help ensure generated content remains appropriate. If you encounter an issue, please report it to our support team at contact@methodox.io so we can review and address it.
The team will continue refining and improving gameplay systems and visual assets over time.
Thank you for your support! | Methodox Technologies, Inc. | - | Mar 18, 2026 |