25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Last AscenderSteam
Disclosure

Generative AI is used in this game for both asset creation (such as UI elements and character visuals) and as a tool to assist in the development process (such as code organization). Every piece of content generated by AI is carefully reviewed and refined by the development team to ensure it meets our quality standards.

Creator
Ideal Creative
Reviews
-
Added
Jul 25, 2026
Neon TyrantSteam
Disclosure

AI tools were used during development to assist with writing code, and to produce two categories of content shipped with the game: the original synthwave soundtrack (composed with AI music generation, curated and selected by the developer) and the interface translations for the non-English languages (reviewed by the developer). Some store page text was also drafted with AI assistance. All in-game worlds are generated procedurally by hand-written algorithms — no AI content is generated at runtime.

Creator
One Mind Games
Reviews
-
Added
Jul 25, 2026
biomraidSteam
Disclosure

Artificial intelligence was used during development solely as a coding assistant for programming, code optimization, and localization.

Creator
Karacho Games
Reviews
-
Added
Jul 25, 2026
TAKEDOWN 16Steam
Disclosure

Currently, the game uses around 10% conceptual/placeholder AI-generated textures. All of these placeholders will be completely replaced prior to the 1.0 full release. The following are temporary AI placeholder textures: - Most UI buttons - Vehicle textures - The home screen - The mouse cursor - Most of the shop scene - All bridges The following are NOT AI textures (100% custom-made): - All enemy models and textures (minus the boss "evil reforged bot mk9001") - All item icons and textures - All levels (except for the underground bunker and frozen ridge, which temporarily share the home screen texture)

Creator
dobert_dev
Reviews
-
Added
Jul 25, 2026
A Nibble TaleSteam
Disclosure

'm a solo developer making this game with a very limited budget. While I was able to hire artists for some of the game's assets, I simply couldn't afford to commission every piece of content needed to complete the project. Because of that, I used generative AI as a supplementary tool for certain assets and to assist with English translation. Since English isn't my native language, AI also helped me ensure that dialogue, jokes, and other text conveyed the intended meaning naturally. Whenever possible, I chose to work with human artists, and all AI-generated content was carefully reviewed, edited, and integrated by me. My goal was never to replace artists, but to make it possible to finish the game as an independent developer.

Creator
Maxouhell Studios
Reviews
-
Added
Jul 25, 2026
Capybara ClashSteam
Disclosure

Steam capsule images and 2 GUI elements were made by GenAI. Everything else was made without any use of GenAI.

Creator
StudyFun
Reviews
-
Added
Jul 25, 2026
Dungeon & MatchSteam
Disclosure

I used modern AI tools as creative assistants while building the world of my game. This allowed me to share the dark fantasy universe in my mind with you in a much more vivid and detailed way.

Creator
2E
Reviews
-
Added
Jul 25, 2026
WirehawkSteam
Disclosure

AI tools were used to generate the initial voice lines and assist with translating the store page and in-game text.

Creator
Trax
Reviews
-
Added
Jul 24, 2026
SoundwaySteam
Disclosure

Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started.

Creator
Naughty Horse
Reviews
-
Added
Jul 23, 2026
霊障観測シSteam
Disclosure

In the development process of this game, we utilized pre-generated AI tools as follows: * 2D Assets (Backgrounds, Photos, Various Images): After generating base images using AI, we manually added, modified, and processed them before implementing them in the game. * 3D Assets: AI generation was used for some 3D models, and the output models were then manually adjusted and processed before use. * Audio: Generation AI tools (text-to-speech and speech synthesis) were used for some sound effects (SE) and character voices. Please note that we did not use any live-generated AI systems that generate content in real time during game execution.

Creator
CoMuCreator
Reviews
-
Added
Jul 23, 2026
Alien Siege: EarthSteam
Disclosure

This game uses generative AI as a starting point for visual art and music. We then edited many of the assets by hand.

Creator
Don'tSayGame
Reviews
-
Added
Jul 23, 2026
Core CrusherSteam
Disclosure

Generative AI was used to assist in creating certain store assets. Additionally, some in-game enemy artwork was generated from developer-created mockups.

Creator
gubestudios
Reviews
-
Added
Jul 23, 2026
MooncallSteam
Disclosure

Localization of the textual content for non-english languages is mainly produced as translations from english using generative artificial intelligence. LLM's have been used as a help also in writing and reviewing of program code, development helper tools, infrastructure setup, security checks, test maintenance and requirements management.

Creator
Kuukkeli Games
Reviews
-
Added
Jul 23, 2026
GravitronSteam
Disclosure

Generative AI was used to help create promotional capsule artwork and music/audio material for the game. The gameplay, level design, mechanics, and final implementation were created and reviewed by the developer.

Creator
JOZGameru
Reviews
-
Added
Jul 23, 2026
X-RL7: ProgrammaticSteam
Disclosure

Pre-rendered AI imagery was used to create some background looping elements, for example an in-game TV screen. All other artwork, narrative and character art and animation is created by hand.

Creator
X-RL7
Reviews
-
Added
Jul 23, 2026
BRAVERUNSteam
Disclosure

We used AI‑based tools to create some character images and background assets. All content has been independently edited and refined to ensure it is presented as an original work.

Creator
kosogamekobo
Reviews
-
Added
Jul 23, 2026
NeuralnxSteam
Disclosure

During the development process, I use AI tools to assist with content creation. Specifically, I use them to generate base assets such as textures, visuals, and sound assets, which are then edited and refined by hand before shipping. No content is generated at runtime. In all such cases, the final product reflects my personal creativity, vision, and expression as a solo developer.

Creator
Okydonki
Reviews
-
Added
Jul 23, 2026
Battle Marine Advance!Steam
Disclosure

The main key art, which is used for the store capsule images, library assets, and the game's opening sequence, was created using generative AI.

Creator
SUZUKI PLAN, Yoji Suzuki
Reviews
-
Added
Jul 22, 2026
Warden of the Sunken KeepSteam
Disclosure

AI generated art and other assets were referenced and partly used during development, but every effort is taken to make the game original. At UWS, we make every effort to support our art/design team and use AI very rarely to meet our production needs

Creator
codegamedev
Reviews
-
Added
Jul 22, 2026
RIFTFALLSteam
Disclosure

AI is used to prepare the promo materials & trailers and generate funny robot voices for bots.

Creator
GameEra Studios
Reviews
-
Added
Jul 22, 2026
Astral BountySteam
Disclosure

Selected background elements, tilesets, and player and boss character models used AI-generated source material that was manually reworked and adapted. Translations were created and edited with AI assistance. Part of the game's logic was developed with AI assistance. All design and gameplay decisions were made by the developer.

Creator
Weepel Games
Reviews
-
Added
Jul 22, 2026
Forest TDSteam
Disclosure

Artificial intelligence tools were used in the creation of this game’s art assets and code.

Creator
HXZ
Reviews
-
Added
Jul 22, 2026
Pixel EvolutionSteam
Disclosure

Some visual assets in its store and marketing materials were created with the help of generative AI image tools, and were then edited, refined, and integrated by hand.

Creator
Alfish Games
Reviews
-
Added
Jul 22, 2026
World of ClaudeCraftSteam
Disclosure

World of ClaudeCraft is, unapologetically, a game built with AI — the name is a hint. We used AI in two ways, and we want to be clear about both. During development, the game's code was written with an AI coding assistant, and we used AI generation tools to create some of the assets that ship in the game as ordinary, fixed files: Sound: Most in-game sound effects and all spoken NPC voice lines were generated with ElevenLabs' AI audio and text-to-speech models. The written dialogue itself is authored by us; AI produced the spoken audio. 3D models: A small number of creature models (the "Drowned Litany") were generated with Meshy AI (text-to-3D). Everything else is either created by the game's own code (the world, towns, terrain, water, weather, and the music soundtrack are all generated procedurally at runtime) or is licensed third-party art — CC0 model, texture, and HDRI packs plus a purchased commercial icon set. That content is not AI-generated. Critically: no generative AI runs while you play. Every AI-made asset was generated once, offline, during development and baked into the game as a static file. The running game makes no AI or LLM calls, and none of your gameplay or personal data is ever sent to an AI system. The simulation is fully deterministic — the same inputs always produce the same result.

Creator
Levy Street Games
Reviews
-
Added
Jul 22, 2026
Arcade SurvivorsSteam
Disclosure

An AI assistant (Anthropic's Claude) helped write the game's code and draft store/marketing text, all reviewed by the developer. All art is hand-made and procedurally rendered; all music and sound effects are human-created or licensed (CC0 / commissioned). No AI-generated art, audio, or voice ships in the game, and no AI content is generated during play.

Creator
Martin Szerment
Reviews
-
Added
Jul 22, 2026
The Last GapSteam
Disclosure

AI was used to create pre-rendered 2D comic panels for the main menu story sequence, as well as graphics for some of the in-game stickers and medals.

Creator
ApeRockt
Reviews
-
Added
Jul 22, 2026
CompactedSteam
Disclosure

Generative artificial intelligence has been used to generate store page thumbnails based on the developers artwork. All in game artwork has been drawn by hand by the developer.

Creator
GTGD
Reviews
-
Added
Jul 21, 2026
Choo Choo Survivor 2Steam
Disclosure

Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work. Generative artificial intelligence has been used by the developer to vastly improve the performance of the developers code with respect to loading times. The developer struggled for months to figure out how to reduce a 30 second+ loading time and thanks to the contributions of gen AI that has been brought down to 5 seconds.

Creator
GTGD
Reviews
40
Added
Jul 21, 2026
Wayfarer Colony: VeylanSteam
Disclosure

Generative AI was used to assist in the development of the game, including parts of the game engine code, internal development tools, some visual assets, and language proofreading. All AI-generated output was reviewed and supervised by a human. The game's audio was sourced from third-party providers outside the studio and, to the best of our knowledge, was not created using generative AI.

Creator
burnedalarmstudio
Reviews
-
Added
Jul 20, 2026
Retro Flight Simulator 2026Steam
Disclosure

Some pre-rendered artwork and visual assets used in Retro Flight Simulator 2026 were created with the assistance of generative AI and then reviewed and edited by the developer before being included in the game. The game does not use AI-generated content during gameplay and does not rely on external AI services.

Creator
OH Games Studio
Reviews
-
Added
Jul 20, 2026
TAJRISH 1994Steam
Disclosure

Some development used generative AI tools to assist with writing code, shaders, and drafting some in-game text. All content was approved by the developer.

Creator
Half-Baked Cake
Reviews
-
Added
Jul 18, 2026
Blame the WindSteam
Disclosure

Some 2D art assets are created with AI-assisted pixel-art tools. Some sound effects and music are generated with AI audio tools. All AI-generated assets are reviewed, curated, and edited by the developer. No AI-generated content depicts real people, and all assets are used in compliance with the respective tools' licenses.

Creator
Ædrift Studio
Reviews
-
Added
Jul 18, 2026
SOLITAIRE.EXESteam
Disclosure

Some 2D art assets in this game (such as certain face-card portraits and mascots) were created with the assistance of AI image-generation tools and then hand-edited and composited. All game design, code, writing, and music are human-authored, and all store screenshots are captured from real gameplay. No AI-generated content is produced live during gameplay.

Creator
PhoenixDnB
Reviews
-
Added
Jul 18, 2026
The Offering HourSteam
Disclosure

AI tools were used to assist in drafting some written text (in-game lore entries and store page descriptions); all such text was reviewed and edited by the developer. All artwork, animation, music, and sound effects are human-created licensed assets. The game does not use AI to generate any content at runtime.

Creator
mazestepsstudio
Reviews
-
Added
Jul 18, 2026
FlipPanicSteam
Disclosure

This game uses generative AI in the following ways: - Some of the in-game and store page artwork was created using AI image generation tools. - Some localization (translations) was assisted by AI tools. All AI-generated content is reviewed and edited by the developer before release. Background music uses royalty-free tracks and is not AI-generated. Parts of the game's code were written with the assistance of AI coding tools.

Creator
WingWind
Reviews
-
Added
Jul 18, 2026
Adventures of GeorgeSteam
Disclosure

Some artwork used in this game was created with the assistance of generative AI. All AI-assisted graphics were further edited, refined, and finalized by the developer before being included in the final game.

Creator
PM26Productions
Reviews
-
Added
Jul 18, 2026
Findport: Before the SilenceSteam
Disclosure

This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game.

Creator
Bookleaf Games
Reviews
-
Added
Jul 17, 2026
1 MIN AIM: Neo SeoulSteam
Disclosure

Generative AI tools were used to create visual assets, including background artwork and in-game target images. Additionally, AI was utilized to assist with code generation during the development process.

Creator
TEAM_MGTG
Reviews
-
Added
Jul 17, 2026
DurakSteam
Disclosure

We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.

Creator
Popoko VM Games
Reviews
-
Added
Jul 17, 2026
Odyssée StellaireSteam
Disclosure

The story and game design are an original creation of the developer. AI was used as a tool to produce certain fixed visuals (store page, logo, illustrations), in order to faithfully represent the game's artistic vision. No content is AI-generated during gameplay.

Creator
Exe.ye Loading
Reviews
-
Added
Jul 17, 2026
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