The in-game voice calls were generated from text to speech by AI.
- Creator
- Tbjbu2
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The in-game voice calls were generated from text to speech by AI.
App uses pre-rendered AI content.
The game background music is generated by AI: https://www.tianpuyue.cn
AI tools were used to create some videos, paint characters, scenarios and weapons, as well as to correct texts and help identify difficult bugs. All AI-generated material was manually reviewed to ensure quality and consistency with the project.
Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything.
Some billboards in the game with ai images
AI is partly used in the game to create some in game music and 2d art.
the voice of npc was made by AI
Some visual assets in the game were created using Adobe Firefly, a generative AI tool. These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior.
Certain resources, including music and images, were created with the assistance of AI. No AI systems are included. The game does not generate text, dialogue, code, levels, characters, or voices in real time during gameplay. 일부 AI로 만들어진 리소스 - 음악, 이미지 사용되었음. AI시스템은 포함되지 않았기 때문에 플레이 중에 AI가 실시간으로 텍스트, 대사, 코드, 레벨, 캐릭터, 등을 생성할 일은 없음
Yes it was used. It was only used in marketing material and cover art, not in screenshots.
The speech of the NPCs is pre-rendered using AI. No in-game AI usage.
The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience.
Breathtaking AI generated graphics
Character portraits, item images, and visual assets are generated using AI image creation tools Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety
Assistance with coding and generating images and sounds.
本ゲームでは、以下のAI技術を一部活用しています。 GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。 これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。
The store page, and menu of the game have an AI-generated image for the background. I am not a digital artist unfortunately.
Generated game art including in game art, market elements, and music
I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime.
AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's interface and subtitles.
The character illustrations and avatars in the game, as well as some item icons, are AI-generated.
Some 3D models and graphics were created using AI tools. Parts of the game's code were also developed with AI.
Narration in the trailer
The game cover image was created using artificial intelligence
We use generative AI for creating some images and 3D models.
Generate more realistic artwork
Some of the images used in this game were created using generative AI.
Few of the visuals of characters are generated by AI
Food Fight features artwork developed with generative AI.
AI tools were used for idea generation and localization support only. All final content was reviewed and manually refined by the developer.
Generative AI was used to create the images for the store.
Please note that AI was partially used in the creation of images for this game.
Used AI for store page
Some of the images in the game are created with AI
Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools and then manually edited to fit the game's style.
AI is used to generate images and to help with names and text.
In the development of the game, generative AI models were employed for the following purposes: Generating reference imagery and concept sketches for 3D character and environment designs Producing prototype visuals for certain user-interface (UI) elements Facilitating rapid, consistent translation of in-game text for multilingual support All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime.
This game uses AI to help create some pre-rendered visuals, 3D assets, and images, while all gameplay content is tested by hand for a unique player experience.
Yes, I use artificial intelligence to generate pre-rendered content in my game. More specifically, I use AI to create the official posters for the game, which are used for visual communication (promotion, cover art, storefront elements, etc.).
AI artwork.
Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI.
We have incorporated AI modeling and AI original UI design into our workflow.
During our development process, we utilized generative AI as a powerful tool in areas such as 3D modeling and character design. All AI-assisted content in our game was finalized and integrated by our team as static assets before the game's release. No real-time or dynamic content is generated by AI during gameplay. This technology helped our team bring our game world to life more efficiently and creatively.
Some 3D models and sound effects in this game were created using AI tools. These assets were edited and integrated into the game by the developer. No real-time AI content generation is used in gameplay.
Title text in the store capsule images is made with AI
I used AI to assist with multilingual translation of the game's text. I used AI to help create some promotional materials for the game store. I utilized AI to help translate the Steam store page into multiple languages.
For basic images, Ai is used. In addition, most of the programs used in the game use programs generated in Ai.
This title uses AI to generate item images, some GUI, and event CG materials, and then refines their quality before use.
I wanted to use AI for certain assets because I aimed to achieve a certain level of "dehumanization"—that feeling that something isn’t human and can only be created by a machine.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
REAP: We Reap What Crawls In-game content audio | The in-game voice calls were generated from text to speech by AI. | Tbjbu2 | - | Mar 18, 2026 | |
Wheelborne In-game content artaudiocodetext | App uses pre-rendered AI content. | DeiZZ B | 104 | Mar 18, 2026 | |
Axe or Bone In-game content audio | The game background music is generated by AI: https://www.tianpuyue.cn | TuTu | - | Mar 18, 2026 | |
Light Fall In-game content arttext | AI tools were used to create some videos, paint characters, scenarios and weapons, as well as to correct texts and help identify difficult bugs. All AI-generated material was manually reviewed to ensure quality and consistency with the project. | Black King Games | - | Mar 18, 2026 | |
R.A.S.P Mobility-Unit Store/marketing art | Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything. | Mobility-Gaming | - | Mar 18, 2026 | |
Baston In-game content art | Some billboards in the game with ai images | GRIN-GAME | 28 | Mar 18, 2026 | |
Dead Beyond In-game content audioart | AI is partly used in the game to create some in game music and 2d art. | Volkan Kutlubay | - | Mar 18, 2026 | |
The Last Joy 2 In-game content audio | the voice of npc was made by AI | Napping Penguin | - | Mar 18, 2026 | |
Pachiko In-game content art | Some visual assets in the game were created using Adobe Firefly, a generative AI tool.
These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior. | Sige | - | Mar 18, 2026 | |
Archive : Zero In-game content artaudio | Certain resources, including music and images, were created with the assistance of AI.
No AI systems are included. The game does not generate text, dialogue, code, levels, characters, or voices in real time during gameplay.
일부 AI로 만들어진 리소스 - 음악, 이미지 사용되었음.
AI시스템은 포함되지 않았기 때문에
플레이 중에 AI가 실시간으로 텍스트, 대사, 코드, 레벨, 캐릭터,
등을 생성할 일은 없음 | TeamRedy | - | Mar 18, 2026 | |
Noah Simulator Store/marketing art | Yes it was used. It was only used in marketing material and cover art, not in screenshots. | GalaxyVerse | - | Mar 18, 2026 | |
Skylorn: Bound Together In-game content audio | The speech of the NPCs is pre-rendered using AI. No in-game AI usage. | Rudolf Herdt | - | Mar 18, 2026 | |
Seed 2313 In-game content artaudio | The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience. | DaShanGames | - | Mar 18, 2026 | |
Drow Space Shooter Store/marketing art | Breathtaking AI generated graphics | Xgarius Games | - | Mar 18, 2026 | |
Mobsteria In-game content arttext | Character portraits, item images, and visual assets are generated using AI image creation tools
Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety | JRichards | - | Mar 18, 2026 | |
Toto à la plage Dev only artaudio | Assistance with coding and generating images and sounds. | Totoludies | - | Mar 18, 2026 | |
NIGHTRAVEL In-game content art | 本ゲームでは、以下のAI技術を一部活用しています。
GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。
これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。 | Yoshida Gakuen | - | Mar 18, 2026 | |
Jetpack Pizza Delivery Simulator Store/marketing art | The store page, and menu of the game have an AI-generated image for the background. I am not a digital artist unfortunately. | Luke Grayson | - | Mar 18, 2026 | |
Flanker - Call of the Ghost In-game content artaudio | Generated game art including in game art, market elements, and music | Just the Tip | - | Mar 18, 2026 | |
Soulcery: Deck of Shadows In-game content art | I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime. | YS246 Games | - | Mar 18, 2026 | |
Ironforged In-game content textart | AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's interface and subtitles. | IronforgeDreams | - | Mar 18, 2026 | |
永劫之阿比斯 In-game content art | The character illustrations and avatars in the game, as well as some item icons, are AI-generated. | Planescape Game Studio | - | Mar 18, 2026 | |
FLOW STATE In-game content artcode | Some 3D models and graphics were created using AI tools. Parts of the game's code were also developed with AI. | ShawnBuildsGames | - | Mar 18, 2026 | |
Behind The Doors Store/marketing text | Narration in the trailer | CreativeForge Games | - | Mar 18, 2026 | |
Bee Master Store/marketing art | The game cover image was created using artificial intelligence | Hamza Soyturkoglu | - | Mar 18, 2026 | |
九龍幽獄 In-game content art | We use generative AI for creating some images and 3D models. | QuadrupleGames | - | Mar 18, 2026 | |
Battle Of Aces Unclear art | Generate more realistic artwork | CiB Development Sdn Bhd | - | Mar 18, 2026 | |
僕の6日間 In-game content art | Some of the images used in this game were created using generative AI. | TechAzy | - | Mar 18, 2026 | |
Veg Uprising In-game content art | Few of the visuals of characters are generated by AI | PixeCast Studios | - | Mar 18, 2026 | |
Food Fight In-game content art | Food Fight features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
拟态残响HollowEcho In-game content text | AI tools were used for idea generation and localization support only. All final content was reviewed and manually refined by the developer. | YesNo Studio | - | Mar 18, 2026 | |
JustBecause Store/marketing art | Generative AI was used to create the images for the store. | clcmd9701 | - | Mar 18, 2026 | |
Destiny Unclear art | Please note that AI was partially used in the creation of images for this game. | Team Destiny | - | Mar 18, 2026 | |
Nightfall Survivor Store/marketing | Used AI for store page | Team KPT | - | Mar 18, 2026 | |
MEMOLOGY: WAR OF ITALIAN MEMES In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 43 | Mar 18, 2026 | |
GSK Store/marketing art | Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools and then manually edited to fit the game's style. | Caio Ragazzi | - | Mar 18, 2026 | |
Bang Business In-game content arttext | AI is used to generate images and to help with names and text. | Centum Dev | - | Mar 18, 2026 | |
Principal Panic In-game content arttext | In the development of the game, generative AI models were employed for the following purposes:
Generating reference imagery and concept sketches for 3D character and environment designs
Producing prototype visuals for certain user-interface (UI) elements
Facilitating rapid, consistent translation of in-game text for multilingual support
All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime. | Magenta Games | - | Mar 18, 2026 | |
Undead Sentence In-game content art | This game uses AI to help create some pre-rendered visuals, 3D assets, and images, while all gameplay content is tested by hand for a unique player experience. | Artificially Inked | - | Mar 18, 2026 | |
Infinty Tower Store/marketing art | Yes, I use artificial intelligence to generate pre-rendered content in my game. More specifically, I use AI to create the official posters for the game, which are used for visual communication (promotion, cover art, storefront elements, etc.). | Arise | - | Mar 18, 2026 | |
Freedom Bomber Unclear art | AI artwork. | Tacit Software Solutions | - | Mar 18, 2026 | |
Save Granny In-game content art | Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI. | Andreas | - | Mar 18, 2026 | |
星宇战舰 Astral-Battlecraft Unclear artcode | We have incorporated AI modeling and AI original UI design into our workflow. | Jilin Code Rabbit Network Game Co.,Ltd. | - | Mar 18, 2026 | |
Red Oath: The Forsaken One In-game content art | During our development process, we utilized generative AI as a powerful tool in areas such as 3D modeling and character design. All AI-assisted content in our game was finalized and integrated by our team as static assets before the game's release. No real-time or dynamic content is generated by AI during gameplay. This technology helped our team bring our game world to life more efficiently and creatively. | Yadarig | - | Mar 18, 2026 | |
Phoh: A Sleeping Soul In-game content artaudio | Some 3D models and sound effects in this game were created using AI tools. These assets were edited and integrated into the game by the developer. No real-time AI content generation is used in gameplay. | NextrStudio | - | Mar 18, 2026 | |
One More Delve Store/marketing text | Title text in the store capsule images is made with AI | ATVR | 34 | Mar 18, 2026 | |
吸血鬼的起床: 精灵幻剑录幸存者 (Vampire Awakening: Elven Sword Chronicles Survival) In-game content textart | I used AI to assist with multilingual translation of the game's text.
I used AI to help create some promotional materials for the game store.
I utilized AI to help translate the Steam store page into multiple languages. | Queen Vampire | - | Mar 18, 2026 | |
Raptor In-game content art | For basic images, Ai is used. In addition, most of the programs used in the game use programs generated in Ai. | Genmu | - | Mar 18, 2026 | |
禁足地 - 青鬼の窟 - In-game content art | This title uses AI to generate item images, some GUI, and event CG materials, and then refines their quality before use. | HYDE, Inc. | 40 | Mar 18, 2026 | |
Farm of the unseen Unclear art | I wanted to use AI for certain assets because I aimed to achieve a certain level of "dehumanization"—that feeling that something isn’t human and can only be created by a machine. | David Aguirre Molins | - | Mar 18, 2026 |