This area used AI: background design.
- Creator
- Touch to Start
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,710 disclosures tracked
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Interactive or runtime AI features disclosed by the developer.
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This area used AI: background design.
A portion of the card art in Gather CCG was created with the assistance of generative AI. Every piece of AI-generated content has been hand-selected and verified by the developer to maintain high quality and ensure full compliance with copyright standards.
I used ai to make me quick and easy descriptions about the game
Some graphic elements use AI-generated images.
This game includes content created with the assistance of generative AI. AI tools were used to help create some visual assets, including promotional images, UI/background concepts, and selected in-game art references. AI-assisted coding tools were also used during development to help draft, refactor, debug, and improve parts of the game code. All generated or AI-assisted content is reviewed, edited, and integrated by the developer before inclusion in the game.
During the game's Early Access (EA) phase, we used AI to quickly build gameplay prototypes, including some art assets. These assets will be iteratively replaced upon the official 1.0 release.
Partial initial generation of graphical images during the game development process.
Some assets in Witherheart, including visuals and audio, were created with the assistance of generative AI tools. All content has been curated and integrated by the development team.
AI tools were used to assist in the conceptualization of store page art and background art. The final in-game assets are hand-crafted pixel art based on these AI-generated concepts.
About localization Please note:The English localization is AI-assisted and human-verified. We are continuously refining the text, so please feel free to join us and share any feedback !
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Generative AI was used during development to assist with localization and limited code drafting. All final shipped content was reviewed and edited by the developer before release.
This game uses generative AI tools to assist with some pre-generated visual assets, including background art, character-related promotional art, item imagery, and store page materials. All AI-assisted content is reviewed, selected, and edited by the developer before release. The game does not generate AI content during gameplay.
Some in-game artwork currently uses AI-generated assets. These are temporary and may be replaced as development progresses.
This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay.
In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence. These generated images were then used as a refference for the artists who worked on the designs of the game.
Some voices, prompted some cutscene backgrounds.
Background images and landscape visuals were generated with AI and subsequently refined and hand-tuned by an artist.
Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons
Some use of AI for art modification of licensed content.
Generative AI (Claude by Anthropic) was used extensively during development to assist with code generation. The game's icon was also created with AI image tools. Game design, mechanics, and creative direction were by the developer.
The image resources in the game are generated by AI.
Part of the plot is generated or translated by AI, and this will not affect the main game.
Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software.
Some elements of the game’s artwork and text have been created with the help of generative AI.
All community Steam assets and localizations on this store page have been meticulously created using AI tools.
I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players.
Some illustrations such as backgrounds or monsters were created using AI-based tools during development, and were modified before use. No live generation or AI-based interaction is included in the gameplay itself.
Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers. This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style.
Generative AI was used to refine the store page text.
This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music. However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer. AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay. All final content has been reviewed and edited by a human.
Localization for languages other than English and Estonian has been generated with help of AI.
Uses some AI-generated images for the game's content presentation
Some art resources are completed with the help of AI.
The code of the game is AI generated, and 3 songs of the game, the ones who have vocals in it.
main menu art, some game art
All Ai-generated content are for debug purposes and will be replaced by handdrawn or handmade content before release.
About 98% of the art assets in this game are human authored. 100% are human edited. Which assets used ai: -7 pro logos that could not be satisfied with dev skills or outsourcing -The purple images in the SportsZone intro. These were generated because no public domain photos of 1990s era football players exist and pixel art or digital art were not appropriate. -The studio background and suit. -The store page assets used public domain images which then received minor ai changes, colors, hair, text, etc. This was done because they needed to look like real photos rather than obvious composites.
The developers describe how their game uses AI Generated Content like this: The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
Some graphics were generated by AI.
Using AI for language translation.
Background generated with the assistance of artificial intelligence.
We used AI to draft the capsule composition and polish, but all in-game art is hand-made/purchased from artists. The goal was to present the game clearly while staying within a small indie budget.
During the production process, we used AI to create a small portion of the interface content
The first pass of the Norwegian localization was generated automatically from the English and French versions, and then manually reviewed and edited.
部分游戏使用的音乐和图像素材使用ai辅助生成
Background image in main menu and couple of props.
There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dear my『 』 In-game content art | This area used AI: background design. | Touch to Start | - | May 23, 2026 | |
Gather CCG Store/marketing art | A portion of the card art in Gather CCG was created with the assistance of generative AI. Every piece of AI-generated content has been hand-selected and verified by the developer to maintain high quality and ensure full compliance with copyright standards. | Gather CCG | - | May 23, 2026 | |
Ear Training Unclear text | I used ai to make me quick and easy descriptions about the game | Bird Box Games | - | May 23, 2026 | |
Black Smith : The Gambler In-game content art | Some graphic elements use AI-generated images. | Hestia Studio | - | May 23, 2026 | |
懒惰军团养成记 In-game content artcode | This game includes content created with the assistance of generative AI. AI tools were used to help create some visual assets, including promotional images, UI/background concepts, and selected in-game art references. AI-assisted coding tools were also used during development to help draft, refactor, debug, and improve parts of the game code. All generated or AI-assisted content is reviewed, edited, and integrated by the developer before inclusion in the game. | SteelWindGames | - | May 23, 2026 | |
妖刀传 In-game content art | During the game's Early Access (EA) phase, we used AI to quickly build gameplay prototypes, including some art assets. These assets will be iteratively replaced upon the official 1.0 release. | 余愿制作组 | - | May 23, 2026 | |
Mystery Trip Dev only art | Partial initial generation of graphical images during the game development process. | IteraLabs | - | May 23, 2026 | |
Witherheart In-game content artaudio | Some assets in Witherheart, including visuals and audio, were created with the assistance of generative AI tools. All content has been curated and integrated by the development team. | Burning Pawn | - | May 23, 2026 | |
Terrafarmer In-game content art | AI tools were used to assist in the conceptualization of store page art and background art. The final in-game assets are hand-crafted pixel art based on these AI-generated concepts. | Mark Yoo | - | May 23, 2026 | |
明镜江湖行:朔风起 In-game content text | About localization
Please note:The English localization is AI-assisted and human-verified.
We are continuously refining the text, so please feel free to join us and share any feedback ! | 九芽川 Ninth Leaf | 443 | May 23, 2026 | |
WonderKing Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | dreamideasoft | 357 | May 23, 2026 | |
Cat's Showdown In-game content codetext | Generative AI was used during development to assist with localization and limited code drafting.
All final shipped content was reviewed and edited by the developer before release. | CH86 | - | May 23, 2026 | |
Red Ledger Store/marketing art | This game uses generative AI tools to assist with some pre-generated visual assets, including background art, character-related promotional art, item imagery, and store page materials. All AI-assisted content is reviewed, selected, and edited by the developer before release. The game does not generate AI content during gameplay. | Comrade Sovia | - | May 23, 2026 | |
Sigil Arena In-game content art | Some in-game artwork currently uses AI-generated assets. These are temporary and may be replaced as development progresses. | Fleuranie Games | - | May 23, 2026 | |
Break, Then Upgrade In-game content artaudio | This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay. | Slime15 | - | May 23, 2026 | |
Waifu Quest In-game content art | In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence.
These generated images were then used as a refference for the artists who worked on the designs of the game. | Seppe De Craene | - | May 23, 2026 | |
Bruisers 2D Boxing In-game content audio | Some voices, prompted some cutscene backgrounds. | FunOldGames | - | May 23, 2026 | |
Economic Miracle In-game content art | Background images and landscape visuals were generated with AI and subsequently refined and hand-tuned by an artist. | Strudio Company | - | May 23, 2026 | |
Cosmodrill In-game content text | Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian. | Morse Morse Games | 45 | May 23, 2026 | |
玩家新世界 In-game content art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons | 玩家新世界 | 23 | May 23, 2026 | |
Lootimals In-game content art | Some use of AI for art modification of licensed content. | Lootimals | 37 | May 23, 2026 | |
KI Lab — Neural Pipeline Simulator In-game content artcode | Generative AI (Claude by Anthropic) was used extensively during development to assist with code generation. The game's icon was also created with AI image tools. Game design, mechanics, and creative direction were by the developer. | VelmireStudios | - | May 23, 2026 | |
氏族 In-game content art | The image resources in the game are generated by AI. | Xuan | - | May 23, 2026 | |
怪兽王国·初章 In-game content text | Part of the plot is generated or translated by AI, and this will not affect the main game. | 自由之翼·THEFree | - | May 23, 2026 | |
Sol Titan: Echno In-game content art | Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software. | TurboCodin | - | May 23, 2026 | |
Mahjong Fest: Sakura Garden In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Star Mill B.V. | - | May 23, 2026 | |
Cuddle Corner Store/marketing text | All community Steam assets and localizations on this store page have been meticulously created using AI tools. | Dango Dynamics | - | May 23, 2026 | |
守卫地下城 In-game content text | I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players. | Fruit Platter Hermit | - | May 23, 2026 | |
探偵は月を見る In-game content art | Some illustrations such as backgrounds or monsters were created using AI-based tools during development, and were modified before use.
No live generation or AI-based interaction is included in the gameplay itself. | YUUIRO | - | May 23, 2026 | |
Sudoku Bactron In-game content artcodetext | Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers.
This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | Bactron Studio | - | May 23, 2026 | |
Pilgrim Alliance In-game content artaudio | The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style. | Whirlwind | - | May 23, 2026 | |
You Are Circle Store/marketing text | Generative AI was used to refine the store page text. | Return First Games | - | May 23, 2026 | |
SHEROK's Case ;Recollection In-game content textaudio | This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music.
However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer.
AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay.
All final content has been reviewed and edited by a human. | Gamitive Of Miya | - | May 23, 2026 | |
Black Powder Magic In-game content text | Localization for languages other than English and Estonian has been generated with help of AI. | Teekond | - | May 23, 2026 | |
无限地牢 In-game content art | Uses some AI-generated images for the game's content presentation | TOTO Studio | - | May 23, 2026 | |
鸡哥守护者 In-game content art | Some art resources are completed with the help of AI. | Yaww | - | May 23, 2026 | |
Cursedland In-game content codeaudio | The code of the game is AI generated, and 3 songs of the game, the ones who have vocals in it. | CSStudios | - | May 23, 2026 | |
异界法师 World Mage In-game content art | main menu art, some game art | TongLee | - | May 23, 2026 | |
Lootspire Dev only | All Ai-generated content are for debug purposes and will be replaced by handdrawn or handmade content before release. | Schwammerl | - | May 23, 2026 | |
Gridiron Masters '98 In-game content art | About 98% of the art assets in this game are human authored. 100% are human edited.
Which assets used ai:
-7 pro logos that could not be satisfied with dev skills or outsourcing
-The purple images in the SportsZone intro. These were generated because no public domain photos of 1990s era football players exist and pixel art or digital art were not appropriate.
-The studio background and suit.
-The store page assets used public domain images which then received minor ai changes, colors, hair, text, etc. This was done because they needed to look like real photos rather than obvious composites. | Software98 | 22 | May 23, 2026 | |
追曙ZHUISHU audio | The developers describe how their game uses AI Generated Content like this:
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence | 悄语灯 | 99 | May 23, 2026 | |
Santa's Christmas Solitaire 3 In-game content art | Some graphics were generated by AI. | The Revills Games | - | May 23, 2026 | |
Non-Euclidean Minesweeper In-game content text | Using AI for language translation. | CTRL Studio | 33 | May 23, 2026 | |
赢了嫩模 输了不活 All In Everyday Store/marketing art | Background generated with the assistance of artificial intelligence. | 星辰重工StellaGames | - | May 23, 2026 | |
Blightstorm In-game content art | We used AI to draft the capsule composition and polish, but all in-game art is hand-made/purchased from artists. The goal was to present the game clearly while staying within a small indie budget. | Orc Powered Games LLC | - | May 23, 2026 | |
摸鱼电台 In-game content text | During the production process, we used AI to create a small portion of the interface content | MoYu | - | May 23, 2026 | |
Encounter: A 8-Bit Noir Adventure... In-game content text | The first pass of the Norwegian localization was generated automatically from the English and French versions, and then manually reviewed and edited. | Defence Force | 15 | May 23, 2026 | |
怪谈事务所:破界 In-game content artaudio | 部分游戏使用的音乐和图像素材使用ai辅助生成 | Union Mobile Financial International Telecom Co. | 14 | May 23, 2026 | |
Holidays Survivors In-game content art | Background image in main menu and couple of props. | Nice Bonus Games | - | May 23, 2026 | |
Skeleseller In-game content arttext | There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit
The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game. | Xtonomous | 387 | May 23, 2026 |