Some of the game's graphical assets were initially generated using AI and then manually retouched and finalized by the developer.
- Creator
- RetroSweetsClub
- Reviews
- -
- Added
- Jul 15, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the game's graphical assets were initially generated using AI and then manually retouched and finalized by the developer.
This game uses generative artificial intelligence as a supporting tool for the creation of some visual and graphic assets, such as the game icon, logo, promotional images, main menu artwork, buttons, and certain visual or typography styles used within the game. All AI-generated or AI-assisted content was reviewed, edited, and manually selected by the developer before being included in the game. Generative AI is not used during gameplay to create real-time content or to dynamically modify the player experience.
Artificial intelligence was used to create textures in the game.
In the development of Project Deep Nexus, AI was utilized for several key components. This includes creating character and background artworks, as well as generating some music tracks. While the developer curated the plot and narrative, AI assisted in the process.
Some of our units are AI-generated
Some 2D art assets (e.g. icons, store capsules, background art) were created with the help of generative AI image tools and then curated and edited by the developer. No AI-generated content is produced live during gameplay.
- Store page localizations were handled by AI. - Coding support was obtained during the game's development phase.
AI writing tools were used to assist in drafting store page descriptions and marketing copy. All game content, code, artwork, and audio were created without generative AI.
部分人物形象,表情使用AI生成
Logo art made with AI
Some 2D character illustrations, backgrounds, and UI elements in this game were created with the help of generative AI tools during development, and then manually edited, refined, and reviewed by the developer.
Steam store artwork (non gameplay) and some elements from in-game (portraits and menu artwork) are AI generated.
Some models and sounds were prototyped using AI tools and then finished, edited and polished by hand
Some sprites and sound files were curated using generative AI.
Some graffiti textures were created using AI, entirely based on our own original game/licensed assets. No copyrighted or third-party materials were used in the process. All AI-generated textures have been manually reviewed, repainted, and edited.
Space Planet Explorer uses generative AI to create assets that ship with the game, including planet surface textures, cinematic sequences, voice narration, and music. All of this content was generated during development — no AI content is generated live during gameplay. Planet visuals are AI-generated interpretations based on real scientific data, not actual NASA photography.
Generative AI was used in creating the fictional high schools, nicknames, and logos. I encourage all users to utilize the editing abilities in this game to create your very own universe. Generative AI is a great way to do this, so pick your favorite AI and build away!
This game utilizes generative AI technologies during development. Specifically, AI tools (such as ElevenLabs) were used to create some character voiceovers and radio dialogues. AI assistance was also employed in generating certain game assets and conceptual sketches. All AI-generated content has been manually post-processed and optimized to maintain the game's psychological horror atmosphere.
Generative AI is used only to assist with localization and translation of game-related text. No gameplay, artwork, audio, or other player-facing content is generated by AI.
Some static art candidate assets were assisted by generative AI tools during development. Any such assets included in the game are manually reviewed, selected, edited, cleaned, style-matched, and checked before being shipped as fixed static game assets. The game does not use generative AI at runtime and does not generate text, images, audio, video, or other content in response to player input while the game is running.
Generative AI was used to: - Create some of 3D models - Create some of textures - Create some of 2D background arts Also, some parts of the programming code was written with AI help.
Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime.
AI helps me generate background pictures, Steam store images and complete language translation tasks.
Generative AI tools were used in the development of Lexip to create initial drafts and source material for parts of the project, including code, visual assets, sounds, writing, and marketing materials. These outputs were not used unchanged; they were reviewed, selected, adapted, edited, and integrated by the developer. The final implementation, design decisions, and overall tuning were done manually. The game does not generate new AI content during gameplay.
We are using AI art assets in places where our Art has not caught up to the current game progress. We are continuing to produce art to replace the AI assets.
This game includes some AI generated content using Adobe Firefly. Some of the dialog backgrounds are AI generated textures. The Story video and the Level Loading videos are AI generated. This disclosure is provided so players can make an informed purchasing decision based on their own preferences. AI was not used to create any gameplay code, Blueprints, game systems, level design, environments, or game mechanics.
Generative AI tools were used during development to assist with some code, visual assets, and English voice and audio content. The game's design, selection, editing, integration, balancing, testing, and final creative decisions are handled and reviewed by the developer before release.
only store page assets are being AI generated. In-game assets are all Original Work.
OverlayGG's in-game guides are written with the help of generative AI. We use large language models to research and condense publicly available information about each game into concise reference guides. All guides are generated ahead of time and stored in our catalog — nothing is generated live while you play. You can flag any guide for correction directly in the app. Some of our store-page and marketing artwork is also created using AI image tools.
Pre-generated AI tools were used during development to create the game's soundtrack and sound effects, and to assist with portions of its application icon and promotional key art. Those assets were selected, integrated, and reviewed by the developer. No AI content is generated during gameplay.
Background images and static game assets were partially generated using AI.
Menu backgrounds created using generative AI and then manually edited.
Some ambient background music tracks used in the game were generated using AI tools. The music is pre-generated and does not change or generate live during gameplay.
Claude Code was used to scaffold most of the Rust code for this game, and the art assets were built from prompting latent diffusion models with human hand drawn sketches and text prompts.
We used generative AI tools to assist in creating in-game background illustrations. All AI-generated assets were pre-rendered during development and do not generate content in real-time.
Generative AI was used to assist in the creation of some in-game text and dialogue. All other game assets, including textures, models, and sound, were created without the use of generative AI.
AI has been used in some store materials, such as audio content. However, the majority of the game’s content is not AI-generated, particularly the main characters, maps, and weapons.
Minisprite Engine was created by a small team using a combination of original work and generative AI tools. Its mascot and hand-drawn character art were created by our designer, without the use of AI. Generative AI tools were used in creating other visual assets — including UI and store page artwork — and in drafting and localizing text across multiple languages. All content was reviewed and refined by the team before release.
Generative AI tools were used during development and marketing to assist with ideation, drafting, rewriting, and visual exploration for IN & OUT. All final content included in the game, store page, screenshots, capsules, trailers, and marketing materials is reviewed, selected, edited, and approved by the development team before publication. The game does not use live-generated AI content at runtime. No player input is sent to an AI service, and no gameplay, puzzle, narrative, visual, audio, or localization content is generated dynamically by AI while the game is running.
No game assets or gameplay content were generated using AI. Localization into some supported languages was created with AI assistance and reviewed by the developers and community where possible.
This product uses generative AI only for some visual content, including in-game sprite images and promotional/store artwork such as capsule images, key art, logos, and character/instrument illustrations. AI is not used to generate live gameplay content in real time.
The images of passengers are AI generated.
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
We use AI for our sounds.
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
The game to contain art assets generated by artificial intelligence
Some artwork, music, text, and translations in this game were initially created with the assistance of AI tools, and were then manually edited, revised, or recreated by the developer.
Generative AI-assisted tools were used as part of the development process for Xenogarden. This includes support in creating and refining selected visual content such as concept art, artwork, textures, marketing materials and store page assets, as well as assistance with text, localization, sound/music ideas and creative drafts. All content included in the game is pre-generated, selected, reviewed and curated. The game does not generate new AI content during gameplay and does not connect to external AI services during gameplay.
Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay.
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Blue Flag Down, Guard Up In-game content art | Some of the game's graphical assets were initially generated using AI and then manually retouched and finalized by the developer. | RetroSweetsClub | - | Jul 15, 2026 | |
Soulsrunner In-game content art | This game uses generative artificial intelligence as a supporting tool for the creation of some visual and graphic assets, such as the game icon, logo, promotional images, main menu artwork, buttons, and certain visual or typography styles used within the game.
All AI-generated or AI-assisted content was reviewed, edited, and manually selected by the developer before being included in the game. Generative AI is not used during gameplay to create real-time content or to dynamically modify the player experience. | Aurora pixel | - | Jul 15, 2026 | |
Crew Up In-game content art | Artificial intelligence was used to create textures in the game. | Kavunovskiy | - | Jul 15, 2026 | |
Project Deep Nexus In-game content artaudiotext | In the development of Project Deep Nexus, AI was utilized for several key components. This includes creating character and background artworks, as well as generating some music tracks. While the developer curated the plot and narrative, AI assisted in the process. | Cole Alexander | - | Jul 15, 2026 | |
Rift Raiders In-game content art | Some of our units are AI-generated | Gooder Games | - | Jul 15, 2026 | |
Gateshock In-game content art | Some 2D art assets (e.g. icons, store capsules, background art) were created with the help of generative AI image tools and then curated and edited by the developer. No AI-generated content is produced live during gameplay. | 3dGecko | - | Jul 15, 2026 | |
Snugfang In-game content text | - Store page localizations were handled by AI.
- Coding support was obtained during the game's development phase. | Deniz Durusoy | - | Jul 15, 2026 | |
ATC: Tower & Ground In-game content text | AI writing tools were used to assist in drafting store page descriptions and marketing copy. All game content, code, artwork, and audio were created without generative AI. | iixx | - | Jul 15, 2026 | |
DDGame In-game content art | 部分人物形象,表情使用AI生成 | BEIJING TAOLE TECHNOLOGY CO.LTD. | - | Jul 15, 2026 | |
SquareLife In-game content art | Logo art made with AI | Panimu | - | Jul 15, 2026 | |
LYNK: The Algorithm of Intimacy In-game content art | Some 2D character illustrations, backgrounds, and UI elements in this game were created with the help of generative AI tools during development, and then manually edited, refined, and reviewed by the developer. | VEILWORKS | - | Jul 15, 2026 | |
CluDoku In-game content art | Steam store artwork (non gameplay) and some elements from in-game (portraits and menu artwork) are AI generated. | MyNeuronal | 18 | Jul 15, 2026 | |
Goodnight Sun In-game content artaudio | Some models and sounds were prototyped using AI tools and then finished, edited and polished by hand | Foxsprout Games | - | Jul 15, 2026 | |
Wisp: Elemental Conflict In-game content artaudio | Some sprites and sound files were curated using generative AI. | Two MOTES STUDIOS LLC | - | Jul 15, 2026 | |
密林 In-game content art | Some graffiti textures were created using AI, entirely based on our own original game/licensed assets. No copyrighted or third-party materials were used in the process. All AI-generated textures have been manually reviewed, repainted, and edited. | 水族馆馆长 | - | Jul 15, 2026 | |
Space Planet Explorer In-game content artaudiotext | Space Planet Explorer uses generative AI to create assets that ship with the game, including planet surface textures, cinematic sequences, voice narration, and music. All of this content was generated during development — no AI content is generated live during gameplay. Planet visuals are AI-generated interpretations based on real scientific data, not actual NASA photography. | ioStudios | - | Jul 15, 2026 | |
American High School Basketball Dynasty In-game content textart | Generative AI was used in creating the fictional high schools, nicknames, and logos. I encourage all users to utilize the editing abilities in this game to create your very own universe. Generative AI is a great way to do this, so pick your favorite AI and build away! | Westfall and Sons Studios | - | Jul 15, 2026 | |
Unsent In-game content audioart | This game utilizes generative AI technologies during development. Specifically, AI tools (such as ElevenLabs) were used to create some character voiceovers and radio dialogues. AI assistance was also employed in generating certain game assets and conceptual sketches. All AI-generated content has been manually post-processed and optimized to maintain the game's psychological horror atmosphere. | SilverMouzStudio | - | Jul 15, 2026 | |
Cube Colony In-game content text | Generative AI is used only to assist with localization and translation of game-related text. No gameplay, artwork, audio, or other player-facing content is generated by AI. | Berries Studios | - | Jul 15, 2026 | |
元戎 In-game content art | Some static art candidate assets were assisted by generative AI tools during development. Any such assets included in the game are manually reviewed, selected, edited, cleaned, style-matched, and checked before being shipped as fixed static game assets. The game does not use generative AI at runtime and does not generate text, images, audio, video, or other content in response to player input while the game is running. | FY Developer | - | Jul 15, 2026 | |
Shadow over Bishkek In-game content artcode | Generative AI was used to:
- Create some of 3D models
- Create some of textures
- Create some of 2D background arts
Also, some parts of the programming code was written with AI help. | Fish Run Games | - | Jul 15, 2026 | |
FPV PVP In-game content art | Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime. | EverLifeLab | - | Jul 15, 2026 | |
zero contact In-game content arttext | AI helps me generate background pictures, Steam store images and complete language translation tasks. | JasonCraft | - | Jul 15, 2026 | |
Lexip In-game content artaudiotextcode | Generative AI tools were used in the development of Lexip to create initial drafts and source material for parts of the project, including code, visual assets, sounds, writing, and marketing materials. These outputs were not used unchanged; they were reviewed, selected, adapted, edited, and integrated by the developer. The final implementation, design decisions, and overall tuning were done manually. The game does not generate new AI content during gameplay. | Craffel | - | Jul 15, 2026 | |
Yokai Idle In-game content art | We are using AI art assets in places where our Art has not caught up to the current game progress. We are continuing to produce art to replace the AI assets. | OttoTsuma | - | Jul 15, 2026 | |
Mutant Scavenger In-game content arttext | This game includes some AI generated content using Adobe Firefly.
Some of the dialog backgrounds are AI generated textures.
The Story video and the Level Loading videos are AI generated.
This disclosure is provided so players can make an informed purchasing decision based on their own preferences.
AI was not used to create any gameplay code, Blueprints, game systems, level design, environments, or game mechanics. | Demenzun Media | - | Jul 15, 2026 | |
Nova Swarm In-game content artaudiocode | Generative AI tools were used during development to assist with some code, visual assets, and English voice and audio content. The game's design, selection, editing, integration, balancing, testing, and final creative decisions are handled and reviewed by the developer before release. | Tiny Foundry | - | Jul 15, 2026 | |
Mutual Driving In-game content art | only store page assets are being AI generated. In-game assets are all Original Work. | Treta Studios | - | Jul 15, 2026 | |
OverlayGG In-game content text | OverlayGG's in-game guides are written with the help of generative AI. We use large language models to research and condense publicly available information about each game into concise reference guides. All guides are generated ahead of time and stored in our catalog — nothing is generated live while you play. You can flag any guide for correction directly in the app. Some of our store-page and marketing artwork is also created using AI image tools. | Overlay Game Guides LLC | - | Jul 15, 2026 | |
ChonkBlocker In-game content audioart | Pre-generated AI tools were used during development to create the game's soundtrack and sound effects, and to assist with portions of its application icon and promotional key art. Those assets were selected, integrated, and reviewed by the developer. No AI content is generated during gameplay. | Chonkbase | - | Jul 15, 2026 | |
ValveTestApp4639000 In-game content art | Background images and static game assets were partially generated using AI. | John Crank | - | Jul 15, 2026 | |
Shibuya 88 StarBurner In-game content art | Menu backgrounds created using generative AI and then manually edited. | Xayba | - | Jul 15, 2026 | |
Nyctophobia In-game content audio | Some ambient background music tracks used in the game were generated using AI tools. The music is pre-generated and does not change or generate live during gameplay. | Matan.N | - | Jul 15, 2026 | |
Panel Panic In-game content artcode | Claude Code was used to scaffold most of the Rust code for this game, and the art assets were built from prompting latent diffusion models with human hand drawn sketches and text prompts. | DuGames | - | Jul 15, 2026 | |
GearGrave In-game content art | We used generative AI tools to assist in creating in-game background illustrations. All AI-generated assets were pre-rendered during development and do not generate content in real-time. | 81MM | - | Jul 15, 2026 | |
MAINTAINER In-game content text | Generative AI was used to assist in the creation of some in-game text and dialogue. All other game assets, including textures, models, and sound, were created without the use of generative AI. | Juan Studios | - | Jul 15, 2026 | |
DIG Raiders: Anomaly Extraction In-game content audio | AI has been used in some store materials, such as audio content. However, the majority of the game’s content is not AI-generated, particularly the main characters, maps, and weapons. | Soda Game Studio | - | Jul 14, 2026 | |
Minisprite Engine In-game content arttext | Minisprite Engine was created by a small team using a combination of original work and generative AI tools.
Its mascot and hand-drawn character art were created by our designer, without the use of AI. Generative AI tools were used in creating other visual assets — including UI and store page artwork — and in drafting and localizing text across multiple languages.
All content was reviewed and refined by the team before release. | neonpixy | - | Jul 14, 2026 | |
In & Out In-game content arttext | Generative AI tools were used during development and marketing to assist with ideation, drafting, rewriting, and visual exploration for IN & OUT.
All final content included in the game, store page, screenshots, capsules, trailers, and marketing materials is reviewed, selected, edited, and approved by the development team before publication.
The game does not use live-generated AI content at runtime. No player input is sent to an AI service, and no gameplay, puzzle, narrative, visual, audio, or localization content is generated dynamically by AI while the game is running. | KASTEN | - | Jul 14, 2026 | |
AstroScaper In-game content text | No game assets or gameplay content were generated using AI.
Localization into some supported languages was created with AI assistance and reviewed by the developers and community where possible. | Fun Fortress | - | Jul 14, 2026 | |
Karaoke Chameleon In-game content art | This product uses generative AI only for some visual content, including in-game sprite images and promotional/store artwork such as capsule images, key art, logos, and character/instrument illustrations. AI is not used to generate live gameplay content in real time. | MiskoPipiskoPictures | - | Jul 14, 2026 | |
The Baggage Room In-game content art | The images of passengers are AI generated. | Terminal 3 Games | - | Jul 14, 2026 | |
Ice Cream Express In-game content art | Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release. | underbadger | - | Jul 13, 2026 | |
Derby Heroines: Run, Bet, Win! In-game content audio | We use AI for our sounds. | SHINISE GAMES | 16 | Jul 13, 2026 | |
FOLLOWSPOT — A Detective Story In-game content artaudio | Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay. | kero | - | Jul 13, 2026 | |
Earth Simulator In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforfarm | 16 | Jul 13, 2026 | |
Boungeon In-game content artaudiotext | Some artwork, music, text, and translations in this game were initially created with the assistance of AI tools, and were then manually edited, revised, or recreated by the developer. | LAININ STUDIO | - | Jul 13, 2026 | |
Xenogarden In-game content arttextaudio | Generative AI-assisted tools were used as part of the development process for Xenogarden.
This includes support in creating and refining selected visual content such as concept art, artwork, textures, marketing materials and store page assets, as well as assistance with text, localization, sound/music ideas and creative drafts.
All content included in the game is pre-generated, selected, reviewed and curated. The game does not generate new AI content during gameplay and does not connect to external AI services during gameplay. | Stefan Krall | - | Jul 13, 2026 | |
Nine Lives to Immortality: Did Kitty Break Through Today? In-game content artcode | Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay. | Richat Studio | - | Jul 13, 2026 | |
数织艺术 In-game content artaudio | We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards. | 菜市场工作室 | - | Jul 13, 2026 |