Storefront art/capsules created with assistance from AI generation tools.
- Creator
- D Squires
- Reviews
- -
- Added
- Aug 20, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Storefront art/capsules created with assistance from AI generation tools.
steam store page logo and cover art made with ai tools
steam store page logo and cover art made with ai tools
Some temporary store page artwork (capsule images) and marketing text were created with the assistance of AI tools. The game itself does not contain AI-generated art, sound, or content, and does not use AI generation at runtime.
steam store page and cover art made with ai tools
Steam store page logo and cover art made with ai tools
Steam game logo and steam cover art made with ai tools
Steam store page and cover art made with ai tools
Steam game logo and cover art to steam store page made with ai tools
Steam store page logo and cover art made with ai tools
steam logo and cover art made with ai software
I use AI to convert game screenshots into artwork for my store page, as well as my game splash screen. I create buttons with AI. I do not use AI inside of the gameplay itself.
It has been used in the store page images and achievement images.
steam logo and cover art made with ai software tools
Assets on the store page have been AI‑enhanced.
Game logo and cover art to store page made with ai tools
Game logo and cover art made with ai software
Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input.
Some assets on the store page have been AI‑enhanced.
Some of the store's visual designs utilized AI.
We used AI tools to assist in drafting and refining parts of the game's store description and promotional texts
Some promotional materials for this game — including portions of the trailer and key art — were created with the assistance of generative AI tools. All such content is pre-generated, reviewed, and edited by the developer before publication. The game itself does not generate any content with AI at runtime.
Store art work has been generated using AI.
Part of the assets on the store page have been optimized with AI.
Generative AI was used during development to create some concept art, early promotional images, certain 3D assets, and UI illustrations. All AI-generated content was reviewed, edited, and integrated by the developer. The game does not use AI-generated content during gameplay.
Generative AI was used to assist in the creation of some promotional artwork used on the Steam store page, including store and library artwork. The resulting assets were reviewed and selected by the developer before publication. The game does not use generative AI to create content dynamically during gameplay.
This game uses generative AI in a limited way. AI tools were used only to help create some of the store page and library artwork (such as the capsule images used to display the game in the Steam library and store). The game itself contains no AI-generated content. All in-game art, assets, screenshots, and the trailer were created without generative AI. No AI content is generated while you play.
Various visual assets and promotional materials for Get Outta My Gut were created with the assistance of generative AI tools. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
all the pictures are generated by artificial intelligence.
Generative AI tools were used during development to create base 3D assets and some store images. The menu artwork, along with all design, direction, scene construction, lighting, and writing, is my own. Dusky's Nook does not generate any content while you play and never connects to external AI services.
Some of the visual material for this game was created with the help of generative AI tools. Specifically, the opening cinematic and several of the promotional images on this store page were produced using AI-assisted image generation, followed by manual editing, compositing and art direction by our team. All gameplay, code, design and audio were created without generative AI.
Using Generative AI for the logos, cover images and online content, the game itself has no AI used.
Generative AI tools were used to assist in the creation of promotional store assets (such as store banners and visual graphics). Additionally, AI-assisted tools were used during development to help write and optimize procedural C# code for dynamic map generation and environment layout variation. The game itself does not generate content or call external AI models in real-time while running.
Some pre-rendered artwork and marketing assets were created with generative AI tools and then reviewed and edited by the developer before inclusion. The game does not generate new content during gameplay.
The Current Card Artworks are AI generated. It will Change in the future
Wildreach is made by a solo developer working alongside AI tools. AI assisted in authoring game logic (Blueprint scripting) and some store/marketing text during development. All 3D art, animation, and audio are licensed asset-pack content made by human artists. No AI content is generated at runtime.
Game logo and achievements logo were generated by AI
Generative AI was used only to create selected pre-generated promotional artwork for the Steam store page and other marketing materials. All resulting images were manually reviewed, selected, and edited by the developer. The game does not use generative AI during gameplay and does not generate any live AI content.
Generative AI tools were used during development to create and refine the promotional capsule art, library graphics, and marketing assets for the store page. The game itself does not contain or generate any AI content during gameplay.
We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content.
We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content.
Some marketing materials on our store page were created using artificial intelligence.
营销材料部分用AI生成
Selected pre-generated visual materials used for the Steam store page, capsule artwork, promotional assets, and presentation screenshots were created or refined with the assistance of generative AI tools. The game does not use live generative AI during gameplay. No gameplay content, dialogue, images, audio, or missions are generated in real time by AI, and the game does not connect to external AI services during play.
Store page capsule artwork was generated using AI tools. Application code was developed with AI assistance. All output was reviewed and tested by the developer.
Generative AI was used to create the title background and logo.
Some of the capsule artwork on this store page was created with the help of AI tools. No AI-generated content is used in the game's in-game art, code, audio or text.
AI was used to create store page assets, promotional images.
This game uses generative AI as an assistive tool for creating some artwork and store assets. All AI-assisted content has been reviewed, edited, and approved by the developer before inclusion. The game does not generate AI content during gameplay.
only for cover title and background, not in game
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Space Trader Corps Store/marketing art | Storefront art/capsules created with assistance from AI generation tools. | D Squires | - | Aug 20, 2026 | |
Sad Virus Tokyo Store/marketing art | steam store page logo and cover art made with ai tools | Valkeala Software | - | Aug 20, 2026 | |
Cape Warrior Store/marketing art | steam store page logo and cover art made with ai tools | Saylor Games | 11 | Aug 20, 2026 | |
Etched Store/marketing arttext | Some temporary store page artwork (capsule images) and marketing text were created with the assistance of AI tools. The game itself does not contain AI-generated art, sound, or content, and does not use AI generation at runtime. | 에스케이게임즈 | - | Aug 20, 2026 | |
Sad Virus Military Store/marketing art | steam store page and cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Sad Virus Darkland Store/marketing art | Steam store page logo and cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Sad Virus Cave Store/marketing art | Steam game logo and steam cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Sad Virus Asia Store/marketing art | Steam store page and cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Sad Virus Castle Store/marketing art | Steam game logo and cover art to steam store page made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Worm in Ruins Store/marketing art | Steam store page logo and cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Sad Virus Foodland Store/marketing art | steam logo and cover art made with ai software | Kendall Studios | - | Aug 20, 2026 | |
Airport Madness Evolution Store/marketing art | I use AI to convert game screenshots into artwork for my store page, as well as my game splash screen. I create buttons with AI. I do not use AI inside of the gameplay itself. | Big Fat Simulations Inc. | - | Aug 19, 2026 | |
Supermarket Empire Together Store/marketing art | It has been used in the store page images and achievement images. | cnsgames | - | Aug 19, 2026 | |
Sad Virus Egypt Store/marketing art | steam logo and cover art made with ai software tools | Valkeala Software | - | Aug 19, 2026 | |
骷髅传奇 Store/marketing art | Assets on the store page have been AI‑enhanced. | 骷髅传奇 | - | Aug 19, 2026 | |
Devil Worm Store/marketing art | Game logo and cover art to store page made with ai tools | Saylor Games | - | Aug 19, 2026 | |
Rimi Kaikkonen Racing 60 Seconds Store/marketing art | Game logo and cover art made with ai software | Tero Lunkka | - | Aug 19, 2026 | |
SEC//SIM — Security Engineer Simulation Store/marketing codetext | Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input. | sasoriken-games | - | Aug 19, 2026 | |
零氪超变 Store/marketing art | Some assets on the store page have been AI‑enhanced. | 零氪超变 | - | Aug 19, 2026 | |
KICKSLAUGHT Store/marketing art | Some of the store's visual designs utilized AI. | RedenelGO | - | Aug 19, 2026 | |
Yeet the Chest Store/marketing text | We used AI tools to assist in drafting and refining parts of the game's store description and promotional texts | GooseBumps | - | Aug 19, 2026 | |
Otherworldly Business Store/marketing art | Some promotional materials for this game — including portions of the trailer and key art — were created with the assistance of generative AI tools. All such content is pre-generated, reviewed, and edited by the developer before publication. The game itself does not generate any content with AI at runtime. | Pinnah Studio | - | Aug 19, 2026 | |
Salt & Schooners Store/marketing art | Store art work has been generated using AI. | Clayton Games | - | Aug 19, 2026 | |
明月专属传奇 Store/marketing | Part of the assets on the store page have been optimized with AI. | 明月专属传奇 | - | Aug 19, 2026 | |
Snowed In Store/marketing art | Generative AI was used during development to create some concept art, early promotional images, certain 3D assets, and UI illustrations. All AI-generated content was reviewed, edited, and integrated by the developer. The game does not use AI-generated content during gameplay. | Eredzhepov Rustam | - | Aug 19, 2026 | |
Ultimate Racing Simulator 1 Store/marketing art | Generative AI was used to assist in the creation of some promotional artwork used on the Steam store page, including store and library artwork. The resulting assets were reviewed and selected by the developer before publication.
The game does not use generative AI to create content dynamically during gameplay. | Michael Works | - | Aug 19, 2026 | |
Truco Uruguayo Store/marketing art | This game uses generative AI in a limited way. AI tools were used only to help create some of the store page and library artwork (such as the capsule images used to display the game in the Steam library and store). The game itself contains no AI-generated content.
All in-game art, assets, screenshots, and the trailer were created without generative AI. No AI content is generated while you play. | ARP Softworks | - | Aug 19, 2026 | |
Get Outta My Gut Store/marketing art | Various visual assets and promotional materials for Get Outta My Gut were created with the assistance of generative AI tools.
All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. | INDIE-SQUID | - | Aug 19, 2026 | |
Visual Novel: ECHO Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Aug 19, 2026 | |
Dusky's Nook Store/marketing art | Generative AI tools were used during development to create base 3D assets and some store images. The menu artwork, along with all design, direction, scene construction, lighting, and writing, is my own. Dusky's Nook does not generate any content while you play and never connects to external AI services. | Bellhound Studio | - | Aug 19, 2026 | |
Bloodthrone: Eternal Reign Store/marketing art | Some of the visual material for this game was created with the help of generative AI tools. Specifically, the opening cinematic and several of the promotional images on this store page were produced using AI-assisted image generation, followed by manual editing, compositing and art direction by our team. All gameplay, code, design and audio were created without generative AI. | Velron Games | - | Aug 19, 2026 | |
MixUp! Store/marketing art | Using Generative AI for the logos, cover images and online content, the game itself has no AI used. | SheryB | - | Aug 19, 2026 | |
An Unknown Land Store/marketing artcode | Generative AI tools were used to assist in the creation of promotional store assets (such as store banners and visual graphics). Additionally, AI-assisted tools were used during development to help write and optimize procedural C# code for dynamic map generation and environment layout variation. The game itself does not generate content or call external AI models in real-time while running. | Luiz Augusto Arce | - | Aug 19, 2026 | |
Davy bones Store/marketing art | Some pre-rendered artwork and marketing assets were created with generative AI tools and then reviewed and edited by the developer before inclusion. The game does not generate new content during gameplay. | Yona games | - | Aug 19, 2026 | |
Reliquary Store/marketing art | The Current Card Artworks are AI generated.
It will Change in the future | DiaP | - | Aug 19, 2026 | |
Wildreach Store/marketing text | Wildreach is made by a solo developer working alongside AI tools. AI assisted in authoring game logic (Blueprint scripting) and some store/marketing text during development. All 3D art, animation, and audio are licensed asset-pack content made by human artists. No AI content is generated at runtime. | PickBits Studios | - | Aug 19, 2026 | |
Tank Brigade Store/marketing art | Game logo and achievements logo were generated by AI | Dual B Games | - | Aug 18, 2026 | |
SHHH: Don't Wake the House Store/marketing art | Generative AI was used only to create selected pre-generated promotional artwork for the Steam store page and other marketing materials. All resulting images were manually reviewed, selected, and edited by the developer.
The game does not use generative AI during gameplay and does not generate any live AI content. | Hushvolt Games | - | Aug 17, 2026 | |
Embermaze: Descent Store/marketing art | Generative AI tools were used during development to create and refine the promotional capsule art, library graphics, and marketing assets for the store page. The game itself does not contain or generate any AI content during gameplay. | Graeme Scott | - | Aug 17, 2026 | |
Flame & Blame Store/marketing art | We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content. | RetroStyle Games | - | Aug 17, 2026 | |
Call the Ambulance Store/marketing art | We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content. | RetroStyle Games | - | Aug 17, 2026 | |
Fruitfall Store/marketing art | Some marketing materials on our store page were created using artificial intelligence. | Nikorych | - | Aug 17, 2026 | |
荒野调查队 Store/marketing art | 营销材料部分用AI生成 | 无限工作室 | - | Aug 16, 2026 | |
Beach Manager Simulator Store/marketing art | Selected pre-generated visual materials used for the Steam store page, capsule artwork, promotional assets, and presentation screenshots were created or refined with the assistance of generative AI tools.
The game does not use live generative AI during gameplay. No gameplay content, dialogue, images, audio, or missions are generated in real time by AI, and the game does not connect to external AI services during play. | E&Y Studio | - | Aug 16, 2026 | |
Fancy Haptics Store/marketing codeart | Store page capsule artwork was generated using AI tools. Application code was developed with AI assistance. All output was reviewed and tested by the developer. | His Fanciness | - | Aug 16, 2026 | |
Neighbor Craft Store/marketing art | Generative AI was used to create the title background and logo. | FortL | - | Aug 16, 2026 | |
Wall of Symbols Store/marketing art | Some of the capsule artwork on this store page was created with the help of AI tools. No AI-generated content is used in the game's in-game art, code, audio or text. | Canis Majoris | - | Aug 16, 2026 | |
Gas Station Simulator Store/marketing art | AI was used to create store page assets, promotional images. | TrianCat Studio | - | Aug 16, 2026 | |
Monster Collector Store/marketing art | This game uses generative AI as an assistive tool for creating some artwork and store assets. All AI-assisted content has been reviewed, edited, and approved by the developer before inclusion. The game does not generate AI content during gameplay. | Lumora Studio | - | Aug 16, 2026 | |
DOTS VS PIXELS Store/marketing art | only for cover title and background, not in game | VOXELMANA | - | Aug 16, 2026 |