Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand.
No GenAI systems interact with players during gameplay and no visual content is live-generated.
The game also does not collect or use player data for AI training or adaptive behavior.
In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players.
In the Early Access builds of our game, we are using some AI generated imagery for 3D model textures and Narrative Splash Art.
It is our intention to have all of this artwork replaced by the time of the games official release, however any AI generated artwork in the game has been made with locally generated and publicly available models.
We have made all efforts to comply with the most up to date Creative Commons guidelines on use of AI generated content in media, and as such consider all AI generated works used to be public domain, and as such will keep a publicly available repository of any AI generated assets we use.
Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials.
Some non-VTuber-related cards use AI-generated assets.
Card illustrations and avatars were generated using Midjourney, serving as placeholders for this engine.
All code is 100% human-made, and every other element in the game—including UI, icons, card frames, card backs, animations, and particle effects—was also manually crafted.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez.
All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content.
This game uses generative AI for some content. Specifically:
Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments.
This game does not contain any AI-generated assets created or used by our development team within the core game, its visuals, audio, story, UI, store page, or marketing materials.
The only exception is a fully optional thematic affix called “Brainrot” in the Zinky Zoogle game mode. This affix includes references to brainrot meme characters and voices that emerged online in 2025, which were already widely circulated and community-created AI meme content. These elements were incorporated as-is, purely for thematic and comedic purposes, to match the absurd tone of the game.
This content is:
- Entirely optional
- Not part of the original Zinky Zoogle mode
- Does not affect gameplay progression
Outside of this clearly labeled and optional affix, the game contains no AI generation of any kind.
The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI.
During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text.
AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training.
AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures.
They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game.
They're also used in library capsule, library header, library hero, library logo on Steam page of this game.
1. Text Localization: AI-assisted translation is used for the game's store page and in-game text to support multiple language versions.
2. Art Assets: Some in-game icons and character portraits have been generated using AI tools. We plan to gradually replace these assets with original work by human artists in future updates to continuously improve the game's overall quality.
A small number of images were lightly enhanced using AI-based editing tools for visual polish. No gameplay elements, mechanics, or live-generated content use AI. All core assets and gameplay are fully created by Solozard Games.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
The development of Fate War was transformed by AI—not as a replacement for artistry, but as a catalyst for it. By integrating AI technology into our pipeline, we streamlined art asset creation from initial concept to final implementation. This empowered rapid iteration, expanded stylistic exploration, and boosted production efficiency, freeing our artists to devote their expertise to creative vision rather than repetitive execution.
Yet technology alone cannot craft a living world. Every texture, every play of light, every meticulously placed detail was shaped by our art team's unwavering dedication. AI served as a brush, but the hand of the artist ensured each stroke resonated with purpose. The result is a fantasy realm where technology and human creativity unite—immersive, vibrant, and alive.
Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development.
This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand.
No GenAI systems interact with players during gameplay and no visual content is live-generated.
The game also does not collect or use player data for AI training or adaptive behavior.
In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players.
In the Early Access builds of our game, we are using some AI generated imagery for 3D model textures and Narrative Splash Art.
It is our intention to have all of this artwork replaced by the time of the games official release, however any AI generated artwork in the game has been made with locally generated and publicly available models.
We have made all efforts to comply with the most up to date Creative Commons guidelines on use of AI generated content in media, and as such consider all AI generated works used to be public domain, and as such will keep a publicly available repository of any AI generated assets we use.
Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials.
Some non-VTuber-related cards use AI-generated assets.
Card illustrations and avatars were generated using Midjourney, serving as placeholders for this engine.
All code is 100% human-made, and every other element in the game—including UI, icons, card frames, card backs, animations, and particle effects—was also manually crafted.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez.
All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content.
This game uses generative AI for some content. Specifically:
Image generation AI is used for some illustrations such as backgrounds. After use, the development team makes modifications and adjustments.
This game does not contain any AI-generated assets created or used by our development team within the core game, its visuals, audio, story, UI, store page, or marketing materials.
The only exception is a fully optional thematic affix called “Brainrot” in the Zinky Zoogle game mode. This affix includes references to brainrot meme characters and voices that emerged online in 2025, which were already widely circulated and community-created AI meme content. These elements were incorporated as-is, purely for thematic and comedic purposes, to match the absurd tone of the game.
This content is:
- Entirely optional
- Not part of the original Zinky Zoogle mode
- Does not affect gameplay progression
Outside of this clearly labeled and optional affix, the game contains no AI generation of any kind.
The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI.
During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text.
AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training.
AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures.
They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game.
They're also used in library capsule, library header, library hero, library logo on Steam page of this game.
1. Text Localization: AI-assisted translation is used for the game's store page and in-game text to support multiple language versions.
2. Art Assets: Some in-game icons and character portraits have been generated using AI tools. We plan to gradually replace these assets with original work by human artists in future updates to continuously improve the game's overall quality.
A small number of images were lightly enhanced using AI-based editing tools for visual polish. No gameplay elements, mechanics, or live-generated content use AI. All core assets and gameplay are fully created by Solozard Games.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
The development of Fate War was transformed by AI—not as a replacement for artistry, but as a catalyst for it. By integrating AI technology into our pipeline, we streamlined art asset creation from initial concept to final implementation. This empowered rapid iteration, expanded stylistic exploration, and boosted production efficiency, freeing our artists to devote their expertise to creative vision rather than repetitive execution.
Yet technology alone cannot craft a living world. Every texture, every play of light, every meticulously placed detail was shaped by our art team's unwavering dedication. AI served as a brush, but the hand of the artist ensured each stroke resonated with purpose. The result is a fantasy realm where technology and human creativity unite—immersive, vibrant, and alive.
Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development.