AI is used solely to create materials for marketing purposes.
- Creator
- Funexagon
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,867 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used solely to create materials for marketing purposes.
Background music and SFX were generated using generative AI (pre-rendered).
Used AI to generate background music.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
AI based translation tools were used to generate draft translations that were manually reviewed and adjusted by human
Some pre-generated visual assets used in the game and its store/marketing materials, including certain splash images and UI icons, were created with the assistance of generative AI tools. These assets were integrated as pre-generated content during development. The game does not use live-generated AI content during gameplay and does not connect to external AI services while running.
Pre-generated AI was used to assist in creating some store page and marketing artwork (including capsules and promotional images). These assets were manually reviewed and edited before use. No AI-generated content is created during gameplay.
This area used AI: background design.
I used ai to make me quick and easy descriptions about the game
Some graphic elements use AI-generated images.
As a solo developer starting out a hobby project, I used different AI generated images early on. I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible.
This game includes content created with the assistance of generative AI. AI tools were used to help create some visual assets, including promotional images, UI/background concepts, and selected in-game art references. AI-assisted coding tools were also used during development to help draft, refactor, debug, and improve parts of the game code. All generated or AI-assisted content is reviewed, edited, and integrated by the developer before inclusion in the game.
Partial initial generation of graphical images during the game development process.
AI tools were used to assist in the conceptualization of store page art and background art. The final in-game assets are hand-crafted pixel art based on these AI-generated concepts.
About localization Please note:The English localization is AI-assisted and human-verified. We are continuously refining the text, so please feel free to join us and share any feedback !
Generative II was used to create various enemy icons and background images. Game content, mechanics and internal game materials were created manually.
Some minor visual elements such as parts of the logo design and a few user-interface textures were originally assisted by generative tools and then refined manually.
Generative AI was used during development to assist with localization and limited code drafting. All final shipped content was reviewed and edited by the developer before release.
Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only. Now, as in the future, music and art will not be created using generative AI.
Some in-game artwork currently uses AI-generated assets. These are temporary and may be replaced as development progresses.
Some of the images and artwork in this game were made with the help of generative AI tools.
This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay.
As we are a 2 person team, localizations are mostly generated with AI and vetted with the ongoing help of the community. If you would like to help with vetting and fixing the translations, head over to the discussions page to find out how on the pinned topic.
This game uses VoiceGPT addon to read the prewritten voice lines.
All art assets were generated using generative AI
Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI.
AI生成背景图
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence. These generated images were then used as a refference for the artists who worked on the designs of the game.
During the development period, AI generated concept art was used to speed up our process.
Generative AI was used as a foundational tool for select artwork in this game. All AI-generated base images were extensively reworked, edited, and refined by hand to ensure they perfectly match the game's unique atmosphere and artistic vision. Please note that AI was only utilized for specific assets, not the entirety of the game's artwork.
This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, sound effects, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
AI was used to assist with localization of the game and store page into 13 languages. All translations were manually reviewed.
Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons
Some use of AI for art modification of licensed content.
We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in. Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game.
My background image was generated by AI, and it was not used anywhere else.
Some elements of the game’s artwork and text have been created with the help of generative AI.
All community Steam assets and localizations on this store page have been meticulously created using AI tools.
The user can only ask her questions and she only answers yes or no regardless of the question.
The icons are AI-generated
The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI..
Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services.
I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players.
Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers. This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Some promotional images and visual assets for the game were created using AI-assisted tools during development.
Background music is AI generated
The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style.
AI tools were used during development for: - assisting with code-related questions, and - refining and improving text, including the store page description and some in-game text. No AI-generated art, audio, models, or raw AI-generated content are used in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
CyberZ Store/marketing arttext | AI is used solely to create materials for marketing purposes. | Funexagon | - | May 23, 2026 | |
Click to Civ In-game content audio | Background music and SFX were generated using generative AI (pre-rendered). | Phantom Realm | 41 | May 23, 2026 | |
OneDay: Eastern Gardens and Wilderness(Lofi) In-game content audio | Used AI to generate background music. | 猫可力游戏_MoreCreative | - | May 23, 2026 | |
Pets party In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | May 23, 2026 | |
AE: Archeological Expedition In-game content text | AI based translation tools were used to generate draft translations that were manually reviewed and adjusted by human | AKKA | - | May 23, 2026 | |
Fries Drive In-game content art | Some pre-generated visual assets used in the game and its store/marketing materials, including certain splash images and UI icons, were created with the assistance of generative AI tools. These assets were integrated as pre-generated content during development. The game does not use live-generated AI content during gameplay and does not connect to external AI services while running. | Polgi Games | 14 | May 23, 2026 | |
No Peeking Store/marketing art | Pre-generated AI was used to assist in creating some store page and marketing artwork (including capsules and promotional images). These assets were manually reviewed and edited before use. No AI-generated content is created during gameplay. | ZonalCloud | - | May 23, 2026 | |
Dear my『 』 In-game content art | This area used AI: background design. | Touch to Start | - | May 23, 2026 | |
Ear Training Unclear text | I used ai to make me quick and easy descriptions about the game | Bird Box Games | - | May 23, 2026 | |
Black Smith : The Gambler In-game content art | Some graphic elements use AI-generated images. | Hestia Studio | - | May 23, 2026 | |
Bonebreaker Bastion Dev only art | As a solo developer starting out a hobby project, I used different AI generated images early on.
I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible. | Mathias Andreasen | - | May 23, 2026 | |
懒惰军团养成记 In-game content artcode | This game includes content created with the assistance of generative AI. AI tools were used to help create some visual assets, including promotional images, UI/background concepts, and selected in-game art references. AI-assisted coding tools were also used during development to help draft, refactor, debug, and improve parts of the game code. All generated or AI-assisted content is reviewed, edited, and integrated by the developer before inclusion in the game. | SteelWindGames | - | May 23, 2026 | |
Mystery Trip Dev only art | Partial initial generation of graphical images during the game development process. | IteraLabs | - | May 23, 2026 | |
Terrafarmer In-game content art | AI tools were used to assist in the conceptualization of store page art and background art. The final in-game assets are hand-crafted pixel art based on these AI-generated concepts. | Mark Yoo | - | May 23, 2026 | |
明镜江湖行:朔风起 In-game content text | About localization
Please note:The English localization is AI-assisted and human-verified.
We are continuously refining the text, so please feel free to join us and share any feedback ! | 九芽川 Ninth Leaf | 443 | May 23, 2026 | |
Path of the Warrior: Trials In-game content art | Generative II was used to create various enemy icons and background images. Game content, mechanics and internal game materials were created manually. | Viktor Bukolov | - | May 23, 2026 | |
SEVERANCE In-game content art | Some minor visual elements such as parts of the logo design and a few user-interface textures were originally assisted by generative tools and then refined manually. | Sykes Games | 449 | May 23, 2026 | |
Cat's Showdown In-game content codetext | Generative AI was used during development to assist with localization and limited code drafting.
All final shipped content was reviewed and edited by the developer before release. | CH86 | - | May 23, 2026 | |
Pixel Troopers In-game content audio | Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only.
Now, as in the future, music and art will not be created using generative AI. | Liberator Studios | - | May 23, 2026 | |
Sigil Arena In-game content art | Some in-game artwork currently uses AI-generated assets. These are temporary and may be replaced as development progresses. | Fleuranie Games | - | May 23, 2026 | |
Analog - MIRROR In-game content art | Some of the images and artwork in this game were made with the help of generative AI tools. | Adouson | - | May 23, 2026 | |
Break, Then Upgrade In-game content artaudio | This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay. | Slime15 | - | May 23, 2026 | |
Pay Your Space Debt In-game content text | As we are a 2 person team, localizations are mostly generated with AI and vetted with the ongoing help of the community.
If you would like to help with vetting and fixing the translations, head over to the discussions page to find out how on the pinned topic. | SunSad Studios | - | May 23, 2026 | |
UrbexCAM In-game content audio | This game uses VoiceGPT addon to read the prewritten voice lines. | Infinity Glyph Games | - | May 23, 2026 | |
舰魂重构 In-game content art | All art assets were generated using generative AI | 洛米条 | - | May 23, 2026 | |
FrostCore Store/marketing art | Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI. | Murat Ozkan Boy | - | May 23, 2026 | |
AngelDA Store/marketing art | AI生成背景图 | SptrYowng | - | May 23, 2026 | |
Deadtime Defenders 2 Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | - | May 23, 2026 | |
Waifu Quest In-game content art | In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence.
These generated images were then used as a refference for the artists who worked on the designs of the game. | Seppe De Craene | - | May 23, 2026 | |
Krodha Store/marketing art | During the development period, AI generated concept art was used to speed up our process. | notHOW Game Studio | - | May 23, 2026 | |
Beneath the Quiet: Where It Ends In-game content art | Generative AI was used as a foundational tool for select artwork in this game. All AI-generated base images were extensively reworked, edited, and refined by hand to ensure they perfectly match the game's unique atmosphere and artistic vision. Please note that AI was only utilized for specific assets, not the entirety of the game's artwork. | Side Eyes Project | 12 | May 23, 2026 | |
Overdrive Breakout In-game content artaudiocodetext | This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, sound effects, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | AWeekGame | - | May 23, 2026 | |
Pickle Panic In-game content text | AI was used to assist with localization of the game and store page into 13 languages. All translations were manually reviewed. | Nonfigure Studio | - | May 23, 2026 | |
Cosmodrill In-game content text | Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian. | Morse Morse Games | 45 | May 23, 2026 | |
玩家新世界 In-game content art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons | 玩家新世界 | 23 | May 23, 2026 | |
Lootimals In-game content art | Some use of AI for art modification of licensed content. | Lootimals | 37 | May 23, 2026 | |
Dragon Fields In-game content artcode | We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in.
Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game. | PhatRobit | - | May 23, 2026 | |
ThePlaneWar Store/marketing art | My background image was generated by AI, and it was not used anywhere else. | HaoJunDeveloper | - | May 23, 2026 | |
Mahjong Fest: Sakura Garden In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Star Mill B.V. | - | May 23, 2026 | |
Cuddle Corner Store/marketing text | All community Steam assets and localizations on this store page have been meticulously created using AI tools. | Dango Dynamics | - | May 23, 2026 | |
The Storyteller code | The user can only ask her questions and she only answers yes or no regardless of the question. | Ferrari Dev | - | May 23, 2026 | |
桌上足球 TableSoccer In-game content art | The icons are AI-generated | YongyeGames | - | May 23, 2026 | |
PAW ALLIANCE In-game content textartaudio | The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI.. | Cotton Game | 11 | May 23, 2026 | |
Pizza Oof! In-game content arttext | Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services. | Newmatic Co., Ltd. | - | May 23, 2026 | |
守卫地下城 In-game content text | I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players. | Fruit Platter Hermit | - | May 23, 2026 | |
Sudoku Bactron In-game content artcodetext | Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers.
This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | Bactron Studio | - | May 23, 2026 | |
Destroy the Asteroids Store/marketing art | Some promotional images and visual assets for the game were created using AI-assisted tools during development. | Ranie Soares da Costa | - | May 23, 2026 | |
Garden Masters In-game content audio | Background music is AI generated | DRSS | 10 | May 23, 2026 | |
Pilgrim Alliance In-game content artaudio | The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style. | Whirlwind | - | May 23, 2026 | |
Coffee Cat Cafe In-game content text | AI tools were used during development for:
- assisting with code-related questions, and
- refining and improving text, including the store page description and some in-game text.
No AI-generated art, audio, models, or raw AI-generated content are used in the game. | DDA The Lazy Ant | - | May 23, 2026 |