Use AI to assist in creation in code and some art materials.
- Creator
- 孟骏远、梁骞、欧阳坤
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Use AI to assist in creation in code and some art materials.
AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI was used to help create cutscene background.
Marketing Content
- AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game. - Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design. - This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game.
AI generated artwork is used inside the game
This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience. AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks. To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience.
Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences.
Some of the background artwork for store content was generated by AI.
AI was used to generate the backgrounds, enemies, and character portraits. Gyudon Games consists of a single developer who deeply respects artists and understands that AI cannot replace their creativity. "Guild Encounters" is a labor of love, inspired by many JRPGs of the past. Without the use of AI, creating this game would not have been possible given the developer's limited resources. I hope you understand this decision. Thank you for your support—I will continue working hard to deliver the best experience possible!
NO generative AI will be in the FINAL game. For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch.
Helped with creation of logo
Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted.
The art scene refers to the image generated by AI
The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality.
Item icons are AI generated.
Some visual assets were created with generative AI The Music is created with generativ AI
This game contains some assets that have been generated with AI.
In the development of this game, I used AI as a supportive tool to optimize certain workflows, enhance the creative process, and explore new possibilities. While all of the art, coding, and writing were created by me, AI helped streamline repetitive tasks, refine assets, and provide coding insights. My aim was to use AI as an assistant that added value without overshadowing the personal, hands-on approach that defines this game.
AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us!
Suno AI - Used for Music that is played in game Chat GPT - Used for the billboards shown in game
Generative Ai is used to generate the covers of hundreds of in-game titles that change over time and are added as time passes.
A lot of art materials in the game use AI generation, please pay attention to screening.
《帝国:权杖与文明》游戏内的部分图片、人物、场景以及商店内的部分图片采用AI制作
image
We used AI to generate some game assets and edited them.
AI was used to create some images. Textures are generated programmatically, not by AI.
We did try gen-IA to create early place holders of the characters (environments and meals are 100% human made). We realized that it sucks and unsurprizingly it can't compare to what human artists can do. What you currently see in the game has already been cleaned up, but in order to make sure there is no trace of gen-IA left, we are in the process of remaking all the characters from scratch.
AI was used to help create store page text and assets. It is not used in gameplay.
I'm using Stable Diffusion Fooocus to help create the images for Kings & Savages. Final touches done with GIMP photo editor. 3D models were generated at 3d.csm.ai then given the final touches in Blender. The animations are mine. I would like to slowly update the art and 3D models when the time/budget allows for it.
A-Genro is an AI-powered rover that learns from the way you play. Whether it’s your strategy, movement, or combat style, it picks up on your habits and adapts to help you play smarter. Over time, it becomes a personal assistant in the game, giving you support when things get tough and even taking over in auto-pilot mode when needed. The more you play, the better A-Genro gets—becoming a powerful ally that matches your skills and helps you level up your game. Train it, trust it, and let it take your gameplay to the next level!
AI has only been used to enlarge the image of the main goblin.
Voice overs during game intro sequence. Some card art concepts. Some sound effects.
1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items.
1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items.
I use Deepseek to generate AI dialogues in character dialogues in the game, but the story background is my own original creation. Others did not use AI
Code, text editing for style and mistakes, graphic concepts
Several songs in the game are generated using generative AI. It is the goal to work together with artists and license also player requested music as soon as the game proves viable. AI in the form of chatbots was also used during ideation, design and programming as an auxiliary tool. NO GRAPHICAL ASSETS in the game have been AI generated!
ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used.
We have integrated various AI tools to enhance different aspects of the experience: ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players. Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently. Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience. By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance.
Some of the pictures and digital murals in the scene were generated using a combination of digital hand-painting and AIGC technology
AI was used to assist in the creation of certain sound and visual elements.
The game's loading screens and some promotional images on the store page are AI pre-rendered.
Some raw parts of the UI and capsule image generated by AI.
All character images except for the hero classes were created in Daz Studio, and icons were made in Photoshop using Creative Commons assets. Most older backgrounds were later touched up with an AI tool. The story, dialogues, quests, gameplay and balancing were written and crafted by the developer over years of work.
Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology.
AI is used to create pictures like the wallpapers
Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product.
Al were used to assist with translating text into multiple languages.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
十品芝麻官 In-game content artcode | Use AI to assist in creation in code and some art materials. | 孟骏远、梁骞、欧阳坤 | - | Mar 18, 2026 | |
All-Front Assault Store/marketing art | AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages. | Star Heart Workshop | - | Mar 18, 2026 | |
Lines 98 Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 11 | Mar 18, 2026 | |
Backpack Scavenger In-game content art | AI was used to help create cutscene background. | Backpack Scavenger | 20 | Mar 18, 2026 | |
Shifter Store/marketing arttext | Marketing Content | Monkey Tale Games | 33 | Mar 18, 2026 | |
Find My Love In-game content art | - AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game.
- Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design.
- This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game. | Araujo Castle | - | Mar 18, 2026 | |
Alien Shooters In-game content art | AI generated artwork is used inside the game | Frame Sixty LLC | - | Mar 18, 2026 | |
摸鱼 Touch Fish In-game content audioarttext | This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience.
AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks.
To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience. | TaoFlow Studio | - | Mar 18, 2026 | |
Maze of Perdition In-game content arttext | Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences. | Wesley J Nogueira | - | Mar 18, 2026 | |
Fusion Skills Store/marketing art | Some of the background artwork for store content was generated by AI. | Infinite Fruit, Inc. | - | Mar 18, 2026 | |
Guild Encounters In-game content art | AI was used to generate the backgrounds, enemies, and character portraits.
Gyudon Games consists of a single developer who deeply respects artists and understands that AI cannot replace their creativity.
"Guild Encounters" is a labor of love, inspired by many JRPGs of the past. Without the use of AI, creating this game would not have been possible given the developer's limited resources.
I hope you understand this decision. Thank you for your support—I will continue working hard to deliver the best experience possible! | Gyudon Games | 13 | Mar 18, 2026 | |
Bannerlands Dev only art | NO generative AI will be in the FINAL game.
For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch. | Dark Inertia Studios | - | Mar 18, 2026 | |
The Monetary Lever Store/marketing art | Helped with creation of logo | WAL Interactive | - | Mar 18, 2026 | |
UNKNOWN FACES In-game content arttextaudio | Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted. | Nerux Studio | - | Mar 18, 2026 | |
Card: Heroes and Dispute Unclear art | The art scene refers to the image generated by AI | Else_If工作室,二三工作室 | - | Mar 18, 2026 | |
Battleline Store/marketing textart | The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality. | Rush Games Studio | - | Mar 18, 2026 | |
Auto Adventures In-game content art | Item icons are AI generated. | Zealer | - | Mar 18, 2026 | |
President Coin In-game content artaudio | Some visual assets were created with generative AI
The Music is created with generativ AI | Symbiotic Games | - | Mar 18, 2026 | |
Bebshoru Lodbuka In-game content art | This game contains some assets that have been generated with AI. | Game Factory 12 Studio | - | Mar 18, 2026 | |
Mafia Rogue Dev only artcodetext | In the development of this game, I used AI as a supportive tool to optimize certain workflows, enhance the creative process, and explore new possibilities. While all of the art, coding, and writing were created by me, AI helped streamline repetitive tasks, refine assets, and provide coding insights. My aim was to use AI as an assistant that added value without overshadowing the personal, hands-on approach that defines this game. | Julio Gallo | - | Mar 18, 2026 | |
极速营救 Store/marketing art | AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us! | 优映文化 | 1.8k | Mar 18, 2026 | |
The Wall In-game content audiotext | Suno AI - Used for Music that is played in game
Chat GPT - Used for the billboards shown in game | Therris Studios | - | Mar 18, 2026 | |
Youtubers Life 3 In-game content art | Generative Ai is used to generate the covers of hundreds of in-game titles that change over time and are added as time passes. | UPLAY Online | 454 | Mar 18, 2026 | |
画剑Draw Sword In-game content art | A lot of art materials in the game use AI generation, please pay attention to screening. | 多米猪工作室 | - | Mar 18, 2026 | |
帝国:权杖与文明 In-game content art | 《帝国:权杖与文明》游戏内的部分图片、人物、场景以及商店内的部分图片采用AI制作 | 帝国项目组 | 94 | Mar 18, 2026 | |
最后的修仙者 Unclear | image | 冷漠乌鸦 | 34 | Mar 18, 2026 | |
哨兵骑士Sentinel Knights In-game content art | We used AI to generate some game assets and edited them. | ZiU Game | - | Mar 18, 2026 | |
Arenosum In-game content art | AI was used to create some images. Textures are generated programmatically, not by AI. | macsimusfactorre | - | Mar 18, 2026 | |
Chef of Sherwood Dev only art | We did try gen-IA to create early place holders of the characters (environments and meals are 100% human made). We realized that it sucks and unsurprizingly it can't compare to what human artists can do. What you currently see in the game has already been cleaned up, but in order to make sure there is no trace of gen-IA left, we are in the process of remaking all the characters from scratch. | Porcelaine Games | - | Mar 18, 2026 | |
DTC Store/marketing textart | AI was used to help create store page text and assets. It is not used in gameplay. | Team0Studio | - | Mar 18, 2026 | |
Kings & Savages In-game content art | I'm using Stable Diffusion Fooocus to help create the images for Kings & Savages.
Final touches done with GIMP photo editor.
3D models were generated at 3d.csm.ai then given the final touches in Blender. The animations are mine.
I would like to slowly update the art and 3D models when the time/budget allows for it. | Marco José Pereira | - | Mar 18, 2026 | |
Battle Of Rovers (Early Access) Live AI text | A-Genro is an AI-powered rover that learns from the way you play. Whether it’s your strategy, movement, or combat style, it picks up on your habits and adapts to help you play smarter. Over time, it becomes a personal assistant in the game, giving you support when things get tough and even taking over in auto-pilot mode when needed.
The more you play, the better A-Genro gets—becoming a powerful ally that matches your skills and helps you level up your game. Train it, trust it, and let it take your gameplay to the next level! | infinite8 | - | Mar 18, 2026 | |
Goblin Lands Store/marketing art | AI has only been used to enlarge the image of the main goblin. | Hot Waffle Games | - | Mar 18, 2026 | |
That Time I Found A Box In-game content audioart | Voice overs during game intro sequence.
Some card art concepts.
Some sound effects. | Otter Paw Press | - | Mar 18, 2026 | |
Soda Splash In-game content art | 1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items. | 1day | - | Mar 18, 2026 | |
仙塔传说(Mystic Tower Legends) In-game content art | 1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items. | Tower Defense Lore | - | Mar 18, 2026 | |
战国之影 In-game content text | I use Deepseek to generate AI dialogues in character dialogues in the game, but the story background is my own original creation. Others did not use AI | 李小鹏的个人开发 | - | Mar 18, 2026 | |
Deck & Defense Unclear codetextart | Code, text editing for style and mistakes, graphic concepts | Sino4 Games | - | Mar 18, 2026 | |
Rhythmic In-game content audiotext | Several songs in the game are generated using generative AI. It is the goal to work together with artists and license also player requested music as soon as the game proves viable.
AI in the form of chatbots was also used during ideation, design and programming as an auxiliary tool.
NO GRAPHICAL ASSETS in the game have been AI generated! | Polar Studios Robin Kammel | - | Mar 18, 2026 | |
Arkee Malarkey Dev only textcode | ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used. | Glitchu | - | Mar 18, 2026 | |
Dominate the Skies Live AI artcode | We have integrated various AI tools to enhance different aspects of the experience:
ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players.
Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently.
Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience.
By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance. | Blue Squirrel Studios | - | Mar 18, 2026 | |
月途——中国探月数字博物馆 Moon Journey - China's Lunar Exploration Digital Museum In-game content art | Some of the pictures and digital murals in the scene were generated using a combination of digital hand-painting and AIGC technology | 郝锐昌工作室 | 55 | Mar 18, 2026 | |
Virum:Colony In-game content artaudio | AI was used to assist in the creation of certain sound and visual elements. | NeuroOre | - | Mar 18, 2026 | |
元卡牌之背包传说 Meta Card Backpack Legend Store/marketing art | The game's loading screens and some promotional images on the store page are AI pre-rendered. | KY Games | 67 | Mar 18, 2026 | |
Operation HOPE - Tower Defense Store/marketing art | Some raw parts of the UI and capsule image generated by AI. | Azman Games | - | Mar 18, 2026 | |
Azmar Quest (Old School RPG) In-game content art | All character images except for the hero classes were created in Daz Studio, and icons were made in Photoshop using Creative Commons assets. Most older backgrounds were later touched up with an AI tool. The story, dialogues, quests, gameplay and balancing were written and crafted by the developer over years of work. | Sevan Soukiassian | 14 | Mar 18, 2026 | |
The Light and the Shadow In-game content art | Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology. | EnrolaDev | - | Mar 18, 2026 | |
Operation Anti-Robot Store/marketing art | AI is used to create pictures like the wallpapers | prinzbartu | - | Mar 18, 2026 | |
Vanguard Galaxy In-game content art | Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product. | Bat Roost Games | 530 | Mar 18, 2026 | |
忒伊亚:灵魂之塔 text | Al were used to assist with translating text into multiple
languages. | 上海吉蒂恩科技发展有限公司 | - | Mar 18, 2026 |