Some of of the store assets are AI inspired.
- Creator
- Beaveroid Entertainment
- Reviews
- 902
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some of of the store assets are AI inspired.
The game posters and the game menu contain images generated by AI, modified in a graphic editor.
We utilized AI to design the game's logo and assist with the localization of the interface, ensuring a seamless experience for players worldwide.
顔グラフィックと立ち絵は、商用利用可能なAIモデルを使用したイラストを加筆修正したものを使用しています。
We created references for heroes and monsters using AI image generation.
We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions
I use AI to correct my English grammar.
use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page
This game contains artwork that was created with the help of AI tools and then edited to match the game’s style.
The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets.
Background Piano Music
AI was used for certain game elements, such as audio (voice-acting, music) and some ingame art (textures).
Artificial intelligence was used in the creation of some in-game visuals.
Some game design props are generated using AI
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
The AI was used to create content on the game page (game cover) and the background of the game's main menu.
Game artwork.
We use AI to create store page and some in-game render assets
Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials.
Our game utilizes AI in various aspects. Code: AI algorithms are applied to optimize the game's code, ensuring smoother gameplay and better performance. This includes improving character pathfinding and adjusting in-game parameters for an ideal difficulty level. Text: We use AI-driven natural language processing to assist in text-related tasks, like ensuring consistency and grammar in the in-game text for items, locations, and descriptions. Textures: AI, such as generative adversarial networks, helps in creating high-quality textures for different surfaces in the game, enhancing the visual appeal. Sound Effects: AI is used to analyze and manipulate sound effects, making them more realistic and in tune with in-game actions and events. Music: AI algorithms analyze musical styles to compose original music that sets the right mood for different game scenes.
We used AI to create the capsules for the game's store page.
This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer and, when needed, edited or adjusted before being included in the game. The game does not run generative AI in real time. Some artwork: selected visuals such as certain card art and enemy character art. Some music: selected BGM tracks.
Characters were generated by AI
In game player imagery
ai was used to generate some texts inside the game
Translating from English to other langauges
TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity.
Gen AI is used to help produce game assets
As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages.
Monster images created with AI.
Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details. No live AI-generated content is used!
AI-generated art object
AI-generated art object
AI-generated art object
AI-generated art object
Some of the music tracks and certain development icons in the game were generated using AI.
Use AI to create some art assets like event's picture
Use some materials from www.freepik.com as background, which may be created by AI
The sound of the game was produced using Generative AI
AI was used to generate content on the game page (game cover art)
AI was used to generate content on the game page (game cover art)
I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements.
Some UI images are generated by AI to gain better graphic effect
As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization.
I'm only using AI for some artwork. Not for the development of the game itself.
100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools.
I used some AI generated images for store page
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Alpha League HD general | Some of of the store assets are AI inspired. | Beaveroid Entertainment | 902 | Mar 18, 2026 | |
How Much Items - Plants In-game content art | The game posters and the game menu contain images generated by AI, modified in a graphic editor. | Hede | 10 | Mar 18, 2026 | |
RogueCraft In-game content arttext | We utilized AI to design the game's logo and assist with the localization of the interface, ensuring a seamless experience for players worldwide. | CraftCoreGames | 32 | Mar 18, 2026 | |
Eutolant Saga In-game content art | 顔グラフィックと立ち絵は、商用利用可能なAIモデルを使用したイラストを加筆修正したものを使用しています。 | Oistar Games | 104 | Mar 18, 2026 | |
Spell Rift In-game content art | We created references for heroes and monsters using AI image generation. | Human Forge | - | Mar 18, 2026 | |
Military Incremental Complex In-game content textcode | We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions | Space Kraken Studios | 659 | Mar 18, 2026 | |
Coin Devotee Dev only text | I use AI to correct my English grammar. | Argue with Sheep | - | Mar 18, 2026 | |
Demonster In-game content arttext | use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page | TE Eric "Erems" | - | Mar 18, 2026 | |
Gaggi Clicker 2 In-game content art | This game contains artwork that was created with the help of AI tools and then edited to match the game’s style. | xZSGx | - | Mar 18, 2026 | |
Tactical Ghost In-game content art | The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets. | Michael Richard Lannon | - | Mar 18, 2026 | |
Skill Issue VR audio | Background Piano Music | Ecsedi | - | Mar 18, 2026 | |
GameOn! In-game content audioart | AI was used for certain game elements, such as audio (voice-acting, music) and some ingame art (textures). | Plum Multimedia | - | Mar 18, 2026 | |
Card Linker In-game content art | Artificial intelligence was used in the creation of some in-game visuals. | Lebleby Games | - | Mar 18, 2026 | |
One More Bang In-game content art | Some game design props are generated using AI | Tide Games | - | Mar 18, 2026 | |
MyBird Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 15 | Mar 18, 2026 | |
Magatch Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 16 | Mar 18, 2026 | |
Deck Combo Store/marketing art | The AI was used to create content on the game page (game cover) and the background of the game's main menu. | Esemte Games | - | Mar 18, 2026 | |
Soul Tides Unclear art | Game artwork. | TheCaveOfWonders | - | Mar 18, 2026 | |
Blitzpoint In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Puppycraft: Maze In-game content textart | Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials. | Alcheap Inc. | 20 | Mar 18, 2026 | |
DIMENSION RANGER In-game content artaudiotextcode | Our game utilizes AI in various aspects.
Code: AI algorithms are applied to optimize the game's code, ensuring smoother gameplay and better performance. This includes improving character pathfinding and adjusting in-game parameters for an ideal difficulty level.
Text: We use AI-driven natural language processing to assist in text-related tasks, like ensuring consistency and grammar in the in-game text for items, locations, and descriptions.
Textures: AI, such as generative adversarial networks, helps in creating high-quality textures for different surfaces in the game, enhancing the visual appeal.
Sound Effects: AI is used to analyze and manipulate sound effects, making them more realistic and in tune with in-game actions and events.
Music: AI algorithms analyze musical styles to compose original music that sets the right mood for different game scenes. | 游际线 | - | Mar 18, 2026 | |
Fun Center Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Born In Garage | - | Mar 18, 2026 | |
NINDO 星影の守護者 In-game content artaudio | This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer and, when needed, edited or adjusted before being included in the game. The game does not run generative AI in real time.
Some artwork: selected visuals such as certain card art and enemy character art.
Some music: selected BGM tracks. | MORIKICHIDO | 11 | Mar 18, 2026 | |
Neon Rhythm In-game content art | Characters were generated by AI | STUDIO YUKI | - | Mar 18, 2026 | |
Broadcast Empire Unclear | In game player imagery | Broadcast Empire | - | Mar 18, 2026 | |
Cool Kingdom In-game content text | ai was used to generate some texts inside the game | VIR Group | - | Mar 18, 2026 | |
Dwarven Rampart Unclear text | Translating from English to other langauges | Alaabale | - | Mar 18, 2026 | |
TimeParadox In-game content art | TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity. | WOYMMM | - | Mar 18, 2026 | |
Rush Tactics In-game content art | Gen AI is used to help produce game assets | Skybox Technologies ApS | - | Mar 18, 2026 | |
Rock Crusher In-game content text | As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages. | Mini Fun Games | 328 | Mar 18, 2026 | |
Social Hook In-game content art | Monster images created with AI. | Pinus Games | - | Mar 18, 2026 | |
9mm Roulette 💀 Store/marketing art | Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details.
No live AI-generated content is used! | Octo Games studio | - | Mar 18, 2026 | |
Sea Battle Simulator Store/marketing art | AI-generated art object | Sea Battle Simulator | - | Mar 18, 2026 | |
Time Travel Simulator Store/marketing art | AI-generated art object | Mai Van Thinh | - | Mar 18, 2026 | |
14. Forklift Sim Store/marketing art | AI-generated art object | Buterin Armin Ewald | - | Mar 18, 2026 | |
Gun Painter Sim Store/marketing art | AI-generated art object | Gun Painter Sim | - | Mar 18, 2026 | |
Cubefence In-game content audioart | Some of the music tracks and certain development icons in the game were generated using AI. | Ayaz | - | Mar 18, 2026 | |
TOKIGEON Store/marketing art | Use AI to create some art assets like event's picture | TOKI Games | - | Mar 18, 2026 | |
东方龙华传 - The Gatekeeper of Scarlet's Mansion Store/marketing art | Use some materials from www.freepik.com as background, which may be created by AI | Fs | - | Mar 18, 2026 | |
Staroot In-game content audio | The sound of the game was produced using Generative AI | Team cloud | - | Mar 18, 2026 | |
Kingdom Lands Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
FireTruck Rescue Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
Boutique Builder Simulator Store/marketing art | I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights. | Dartcom IT | - | Mar 18, 2026 | |
Banker Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Soi Games | 291 | Mar 18, 2026 | |
King's Legacy: A Crown Divided Collector's Edition In-game content art | The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements. | Cateia Games | - | Mar 18, 2026 | |
Charta Dungeon - Ambidextrous In-game content art | Some UI images are generated by AI to gain better graphic effect | mipah3 | - | Mar 18, 2026 | |
LouLan In-game content text | As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization. | MockingCrown Games | - | Mar 18, 2026 | |
Settlement Odyssey Store/marketing art | I'm only using AI for some artwork. Not for the development of the game itself. | Miguel Roman | - | Mar 18, 2026 | |
RogueJack21 In-game content text | 100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools. | Zandbox Studio | 194 | Mar 18, 2026 | |
Multi Deck Hero Store/marketing art | I used some AI generated images for store page | Last Token | - | Mar 18, 2026 |