Public Steam disclosure research25,706 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle.
AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists).
Lastly, some voices and voice lines were generated by text-to-speech tools.
AI‑generated content is used in the following parts of this game: AI music composition based on original lyrics: TopMediAI • Image generation: Google Banana / Fooocus, Development support and coding assistance: Antigravity / ClaudeCord, Video generation: Grok / ComfyUI
This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision.
Generative AI technology was utilized for certain art assets(Background and Item Images) and sound effects to enhance the overall production quality of this game.
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources.
The core code and system design of the game were primarily developed with the assistance of Generative AI.
The development approach adopts a "human-AI collaboration" development model:
- Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers
- Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models)
- Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback
- Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer.
AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code.
Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldiers' voices were generated using AI text-to-speech technologies.
Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually.
This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
This game uses generative AI tools only during development to assist with scripting and partial text translation. All visual assets are originally hand-drawn by the developer. All AI-assisted content has been reviewed, edited, and approved by the developer before release. The game does not include any live AI generation during gameplay.
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines
In the demo version of this game, some art assets are based on AI-generated content that has been further processed.
In the official release, all ai artworks will be completely replaced with hand-drawn assets.
AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer.
All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle.
AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists).
Lastly, some voices and voice lines were generated by text-to-speech tools.
AI‑generated content is used in the following parts of this game: AI music composition based on original lyrics: TopMediAI • Image generation: Google Banana / Fooocus, Development support and coding assistance: Antigravity / ClaudeCord, Video generation: Grok / ComfyUI
This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision.
Generative AI technology was utilized for certain art assets(Background and Item Images) and sound effects to enhance the overall production quality of this game.
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources.
The core code and system design of the game were primarily developed with the assistance of Generative AI.
The development approach adopts a "human-AI collaboration" development model:
- Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers
- Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models)
- Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback
- Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer.
AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code.
Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldiers' voices were generated using AI text-to-speech technologies.
Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually.
This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
This game uses generative AI tools only during development to assist with scripting and partial text translation. All visual assets are originally hand-drawn by the developer. All AI-assisted content has been reviewed, edited, and approved by the developer before release. The game does not include any live AI generation during gameplay.
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines
In the demo version of this game, some art assets are based on AI-generated content that has been further processed.
In the official release, all ai artworks will be completely replaced with hand-drawn assets.
AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer.
All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.