Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer.
- Creator
- Rahul Das
- Reviews
- -
- Added
- Mar 18, 2026
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Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer.
Some visuals within this content and on the store page have been generated using AI.
In-game art can contain AI generated textures.
Some elements of the promotional materials were generated with the help of AI.
The icons and UIs used in the game are created with AI-generated images.
AI was used for texture generation and game code optimization.
AI technology was used to create some scene and character concept art
Use AI drawing to create character portraits
voice trailer
We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI.
AI was used to assist with design and programming
Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.
I used AI to make background music,In-game Ai content will not be generated in real time
I have used AI to translate the game to French and have then tried to clean it up afterwards.
Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art.
Some of the images, icons, and music in the game are generated by AI.
We used AI for some placeholder art, gradually being replaced by artist's work before release.
How is AI used in gameplay? AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game.
This game uses AI only for demonstration or character preview
The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology. However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience
AI-generated assets.
ChatGPT was used solely to improve sentence structure and correct grammar. All game design and content decisions were made by the developer. No AI-generated images or artwork were used.
Pre-Generated Content AI Tools: I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content. Usage: Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself. ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English). Commitment: All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience. Version 1.07: Utilizes third-party AI-generated character images and partial textual content. Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
In the game, there is no AI-generated content; it is 100% original. However, the images and cover art resources are generated using AI.
The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand. In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release.
Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style.
With Skybox AI you can easily create worlds with simple text prompts, remix them to be a completely different world, and edit your world to add or remove elements.
Arts
Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us.
Some AI generated images are used in this game.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Generative AI was only used to assist with creating character portraits and game's soundtracks.
Players will not interact AI but I used AI to generate the background pictures and my logos.
Generative AI was used for marketing material and the game icon.
We have generated art concepts using AI before artists render final art.
Our AI system has special restrictions in generation within the existing game universe, blocking explicit images
AI-generated art object
AI-generated art object
AI-generated art object
AI-generated art object
Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets. There are also 3 animal attack sounds that are synthesized using AI
Some audio assets have been created using generative AI.
Only the JusTD logo, without the text, so basically no A.I. content. The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!
・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。
Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
This game uses generative AI for the creation of pre-rendered voiceovers
The game’s development was supported by AI tools during content ideation and the creation of visual reference material. Graphical AI art tools, such as “inpaint” or “shading”, were used for some 2D portrait assets. All final artwork was reviewed and polished manually.
May be used in some images.
Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
WildRoot In-game content art | Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer. | Rahul Das | - | Mar 18, 2026 | |
Grim Pastures Store/marketing art | Some visuals within this content and on the store page have been generated using AI. | 7hgamestudio | 27 | Mar 18, 2026 | |
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ZombieCards Store/marketing art | AI technology was used to create some scene and character concept art | HotScent | 229 | Mar 18, 2026 | |
蛊真人 Unclear art | Use AI drawing to create character portraits | B站蛊道求真 | - | Mar 18, 2026 | |
Spark Quest In-game content audio | voice trailer | Mindspark | - | Mar 18, 2026 | |
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Real Time Chess Roguelike Dev only code | AI was used to assist with design and programming | RedRickGames | - | Mar 18, 2026 | |
Day Zero In-game content art | Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves. | Imdie Studios | 36 | Mar 18, 2026 | |
New Year Home In-game content audio | I used AI to make background music,In-game Ai content will not be generated in real time | 白金城 | 28 | Mar 18, 2026 | |
Hexcavator In-game content text | I have used AI to translate the game to French and have then tried to clean it up afterwards. | Jolly Dumpling | - | Mar 18, 2026 | |
Knights of the Crusades Store/marketing textart | Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art. | Reverie World Studios | 156 | Mar 18, 2026 | |
Azazel Gamble In-game content artaudio | Some of the images, icons, and music in the game are generated by AI. | 7 Funny | 21 | Mar 18, 2026 | |
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Ukrainian Shield: Iraq In-game content arttext | How is AI used in gameplay?
AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game. | ZOAZ | - | Mar 18, 2026 | |
Broken Pact Unclear | This game uses AI only for demonstration or character preview | Samuka Gomes | - | Mar 18, 2026 | |
5th Dimension World Builder (Beta) text | The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology.
However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience | 5th Dimension Games | - | Mar 18, 2026 | |
Hardest Unclear art | AI-generated assets. | Rakuel | 46 | Mar 18, 2026 | |
Don't Freeze: A Winter Card Survival Dev only text | ChatGPT was used solely to improve sentence structure and correct grammar. All game design and content decisions were made by the developer. No AI-generated images or artwork were used. | YOLO35GAMES | 28 | Mar 18, 2026 | |
自动战斗:银河将军 Automatic Battle:Galaxy General In-game content arttext | Pre-Generated Content
AI Tools:
I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content.
Usage:
Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself.
ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English).
Commitment:
All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience.
Version 1.07: Utilizes third-party AI-generated character images and partial textual content.
Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology. | ZHANG HONG | - | Mar 18, 2026 | |
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Misterios Ocultos Store/marketing art | In the game, there is no AI-generated content; it is 100% original. However, the images and cover art resources are generated using AI. | Angel Hidalgo | 11 | Mar 18, 2026 | |
Cinema Theater Tycoon In-game content art | The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand.
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There are also 3 animal attack sounds that are synthesized using AI | 铅笔龙 | 50 | Mar 18, 2026 | |
Starlight Mining Company In-game content audio | Some audio assets have been created using generative AI. | Glophouse Labs LLC | - | Mar 18, 2026 | |
JusTD In-game content text | Only the JusTD logo, without the text, so basically no A.I. content.
The languages - other than English and Hungarian - were translated using ChatGPT and Google translate! | Fairytales Games | - | Mar 18, 2026 | |
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Ward Off Evil In-game content art | The game’s development was supported by AI tools during content ideation and the creation of visual reference material. Graphical AI art tools, such as “inpaint” or “shading”, were used for some 2D portrait assets. All final artwork was reviewed and polished manually. | Terminal Zero | - | Mar 18, 2026 | |
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