Some AI generated images are used in this game.
- Creator
- Miura Production
- Reviews
- 17
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Some AI generated images are used in this game.
This game utilizes AI for certain translation tasks and programming.
The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools.
Certain pre-rendered graphical assets and music in this game are generated using AI.
Some BGMs were created using AI.
We have used AI to generate marketing and store content.
As a solo indie developer, I used AI tools to generate some of the in-game voices. These voices were carefully selected and refined to fit the game's vision and deliver a unique experience.
On the marketing side we only use it visually, we don't use AI in the game
Some conversational speech is generated by AI
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
We have generated art concepts using AI before artists render final art.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
The in-game artwork(painting) was created using generative AI (Adobe Firefly)
We used IA to generate Character portrait.
Used for in-game plot ideas & dialogue text for NPCs and cats.
We used AI to create the capsules for the game's store page, and we used AI to create to some in game textures
AI-generated art object
AI-generated art object
AI-generated art object
AI-generated art object
Some assets on the Steam page were created using AI
Images, Music
Generative AI was used for the creation of app store promotional material. AI was used to construct some 2d vector images in-game. Use of AI is limited to placeholder assets and will be replaced as the project is developed.
May be used in some images.
Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible.
Many card images in the game are generated using AI.
AI-generated posters and songs
The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed.
The option images used in the game were created by artificial intelligence.
Some of the 2D artwork/assets for the game has been AI generated, or partially AI generated.
Player can chat with ai characters, only mild sexual conversations are allowed, other kind of dangerous chats are unallowed.
This game utilizes some features of Stable Diffusion.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
only marketing banners/ posters
AI-generated art objects
AI has been used to help improve steam store images and achievements images.
AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets.
We are using AI generated images for our store page materials.
AI-generated content is used exclusively for localization purposes and marketing illustrations.
During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself.
Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's
Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay.
translation, partial art, code & writing support
1. Some art materials were generated with AI assistance. 2. Localization text was translated with AI assistance. 3. No connection to real persons or graphics.
Music tracks, app icon
Voice acting
We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production.
The original illustration is loaded and the illustration is generated by AI.
Textures
Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Samurai Conqueror In-game content art | Some AI generated images are used in this game. | Miura Production | 17 | Mar 18, 2026 | |
Escape the Tower In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 23 | Mar 18, 2026 | |
Fecal Freighter In-game content artaudiotext | The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools. | DSW Games | - | Mar 18, 2026 | |
串 Zen& In-game content artaudio | Certain pre-rendered graphical assets and music in this game are generated using AI. | WHY LOGO | - | Mar 18, 2026 | |
공고소녀(Gong GO Girl) In-game content audio | Some BGMs were created using AI. | TEAM RESERVOIR DOGAMES | 13 | Mar 18, 2026 | |
Pest Control Simulator Store/marketing arttext | We have used AI to generate marketing and store content. | Phantom Playworks | 21 | Mar 18, 2026 | |
Firefighter Frankie In-game content audio | As a solo indie developer, I used AI tools to generate some of the in-game voices. These voices were carefully selected and refined to fit the game's vision and deliver a unique experience. | PyroPeak Studios | 17 | Mar 18, 2026 | |
Airport Police Simulator In-game content art | On the marketing side we only use it visually, we don't use AI in the game | Tiny Toys Games | - | Mar 18, 2026 | |
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Azrael, Herald of Death Dev only art | We have generated art concepts using AI before artists render final art. | Vengeance Games | - | Mar 18, 2026 | |
Aquilon: Love and Lust in the Frost ✨❄️❤️🔥 Store/marketing art | Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created | Aquilon | - | Mar 18, 2026 | |
Twisted Gallery In-game content art | The in-game artwork(painting) was created using generative AI (Adobe Firefly) | FH Create Inc | 378 | Mar 18, 2026 | |
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Swingin' Beats Unclear artaudio | Images,
Music | Dominik Farmer | - | Mar 18, 2026 | |
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Gelluloid Domination In-game content audiotext | The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed. | Tractor Set GO! | 13 | Mar 18, 2026 | |
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Dating App Simulator Live AI text | Player can chat with ai characters, only mild sexual conversations are allowed, other kind of dangerous chats are unallowed. | Botan | - | Mar 18, 2026 | |
CardAttack-Gabee's Roads Unclear art | This game utilizes some features of Stable Diffusion. | Flyingstone | - | Mar 18, 2026 | |
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Crabs Unclear | During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself. | Breaker Game Studios | 16 | Mar 18, 2026 | |
The Sauna Game In-game content text | Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's | Pietari Niinimäki | - | Mar 18, 2026 | |
Postman Simulator Store/marketing art | Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay. | Blackbird Studios | - | Mar 18, 2026 | |
7 Days Shrine Unclear textartcode | translation, partial art, code & writing support | Na2Ka | 41 | Mar 18, 2026 | |
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2. Localization text was translated with AI assistance.
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Cafemart Simulator In-game content audio | Music tracks, app icon | Science Interactive | 602 | Mar 18, 2026 | |
Magic Wands Workshop Unclear audio | Voice acting | Cleversan Games | - | Mar 18, 2026 | |
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Bubble Tea Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | 14 | Mar 18, 2026 |