Public Steam disclosure research25,706 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay.
Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrated to ensure consistency with the game’s artistic direction and quality standards.
Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay.
Content:
All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created.
Coding:
The majority of the raw coding was done by ChatGpt.
Artwork:
All visuals, including sprites were created by DALL-E and ChatGPT.
Music:
All song lyrics and themes were human created. All the music creation was done by Suno.
Voice Over:
The tutorial voice over was done with ElevenLabs Studios.
El juego incluye una imagen de fondo generada con una herramienta de inteligencia artificial. El resto de los assets, programación y diseño fueron creados de forma manual o adquiridos en tiendas de distribución de arte.
Generative AI tools are used in War Commander to modify existing art assets. Some 2D animations are created using our own custom characters and AI tools.
AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation.
Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me.
Programming: I designed the code architecture and utilized AI for coding assistance and optimization.
Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me.
Localization: Localization for languages other than Chinese was supported by AI translation.
Art: AI used for concepts; final assets are human-refined.
Audio: AI used for select tracks; the rest are human-composed.
Code: AI-assisted scripting and optimization.
Localization: AI-translated with manual adjustments.
This game used generative AI as a development aid in the following areas:
Store Capsule:
Generative AI tools were used to create or assist in the production of some visual assets. Final compositions, layout adjustments, cropping, and any post-processing were reviewed and approved by the developer.
Coding:
Used to generate and refine draft code and provide debugging suggestions. All final code is reviewed and integrated by the developer.
Audio (BGM & SFX):
Some background music and sound effects were generated using generative AI tools; other audio assets were created or sourced by the developer. AI-generated audio is generally used close to the original output, with light processing such as trimming, volume leveling, and format conversion when necessary.
Narrative:
Used to support drafting and iteration (for example, wording alternatives and structural adjustments). All in-game text is reviewed by the developer.
Localization:
Some language translations were generated with AI assistance and reviewed or edited where feasible.
No generative AI is used to create new content in real time during gameplay. All AI usage is limited to development and asset creation.
AI-assisted tools were used during development to help generate some code and certain visual and audio assets.
All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer.
No AI-generated content is created dynamically during gameplay.
AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time.
This game includes pre-generated visual assets created with generative AI and refined by the developer. The game does not generate AI content during gameplay and does not connect to any external AI services.
Some visual assets were created or refined using generative AI tools during development. All AI-assisted assets were reviewed, edited, and integrated by the developer. The game does not generate content dynamically using AI during gameplay.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools during development.
All gameplay systems, mechanics, balance, progression, and design decisions are fully human-designed and authored.
No generative AI is used during gameplay, and no content is generated dynamically or at runtime.
At the time of release, the final product will not contain any elements created using generative artificial intelligence. AI is used solely for the creation of demonstration graphical content. The final in-game content will be created by human authors.
This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights.
For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming.
Generative AI tools were used to create the illustrations and assist with multilingual localization. All AI-generated content was manually reviewed, edited, and adjusted by the developer. The game design and creative direction were handled by a human.
Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods.
The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency:
1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes.
2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories.
3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme.
This game makes limited use of generative artificial intelligence during development to assist with placeholder content and non critical descriptive text. All gameplay systems, mechanics, progression, and final in game content are designed, authored, and implemented by the developer. No generative AI is used during live gameplay, and no player data is collected or processed by AI systems.
The entire source code of this game was developed with the assistance of generative AI to overcome programming limitations. Additionally, the store assets (capsules, headers, and backgrounds) were created using generative AI tools. The development process, showing how AI was used as a tool to realize this project, is documented on the developer's YouTube channel (Momo_Ger).
Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay.
Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrated to ensure consistency with the game’s artistic direction and quality standards.
Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay.
Content:
All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created.
Coding:
The majority of the raw coding was done by ChatGpt.
Artwork:
All visuals, including sprites were created by DALL-E and ChatGPT.
Music:
All song lyrics and themes were human created. All the music creation was done by Suno.
Voice Over:
The tutorial voice over was done with ElevenLabs Studios.
El juego incluye una imagen de fondo generada con una herramienta de inteligencia artificial. El resto de los assets, programación y diseño fueron creados de forma manual o adquiridos en tiendas de distribución de arte.
Generative AI tools are used in War Commander to modify existing art assets. Some 2D animations are created using our own custom characters and AI tools.
AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation.
Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me.
Programming: I designed the code architecture and utilized AI for coding assistance and optimization.
Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me.
Localization: Localization for languages other than Chinese was supported by AI translation.
Art: AI used for concepts; final assets are human-refined.
Audio: AI used for select tracks; the rest are human-composed.
Code: AI-assisted scripting and optimization.
Localization: AI-translated with manual adjustments.
This game used generative AI as a development aid in the following areas:
Store Capsule:
Generative AI tools were used to create or assist in the production of some visual assets. Final compositions, layout adjustments, cropping, and any post-processing were reviewed and approved by the developer.
Coding:
Used to generate and refine draft code and provide debugging suggestions. All final code is reviewed and integrated by the developer.
Audio (BGM & SFX):
Some background music and sound effects were generated using generative AI tools; other audio assets were created or sourced by the developer. AI-generated audio is generally used close to the original output, with light processing such as trimming, volume leveling, and format conversion when necessary.
Narrative:
Used to support drafting and iteration (for example, wording alternatives and structural adjustments). All in-game text is reviewed by the developer.
Localization:
Some language translations were generated with AI assistance and reviewed or edited where feasible.
No generative AI is used to create new content in real time during gameplay. All AI usage is limited to development and asset creation.
AI-assisted tools were used during development to help generate some code and certain visual and audio assets.
All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer.
No AI-generated content is created dynamically during gameplay.
AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time.
This game includes pre-generated visual assets created with generative AI and refined by the developer. The game does not generate AI content during gameplay and does not connect to any external AI services.
Some visual assets were created or refined using generative AI tools during development. All AI-assisted assets were reviewed, edited, and integrated by the developer. The game does not generate content dynamically using AI during gameplay.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools during development.
All gameplay systems, mechanics, balance, progression, and design decisions are fully human-designed and authored.
No generative AI is used during gameplay, and no content is generated dynamically or at runtime.
At the time of release, the final product will not contain any elements created using generative artificial intelligence. AI is used solely for the creation of demonstration graphical content. The final in-game content will be created by human authors.
This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights.
For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming.
Generative AI tools were used to create the illustrations and assist with multilingual localization. All AI-generated content was manually reviewed, edited, and adjusted by the developer. The game design and creative direction were handled by a human.
Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods.
The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency:
1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes.
2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories.
3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme.
This game makes limited use of generative artificial intelligence during development to assist with placeholder content and non critical descriptive text. All gameplay systems, mechanics, progression, and final in game content are designed, authored, and implemented by the developer. No generative AI is used during live gameplay, and no player data is collected or processed by AI systems.
The entire source code of this game was developed with the assistance of generative AI to overcome programming limitations. Additionally, the store assets (capsules, headers, and backgrounds) were created using generative AI tools. The development process, showing how AI was used as a tool to realize this project, is documented on the developer's YouTube channel (Momo_Ger).