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[AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding."
This game uses generative AI for the following purposes:
· Text language translation
The following languages are translated by local staff, not AI:
English
French
Italian
German
Dutch
Spanish
Spanish (Latin America)
Polish
Portuguese (Brazil)
Japanese
Korean
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help.
Thank You for your understanding :D
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
Hello guys I am updating the storepage and letting you know I used AI to help me with the STOREPAGE capsules... as well as use it as research to improve m coding skills!
This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation.
Human creativity and ingenuity can be positively amplified using AI. I hope this game can inspire independent creators and game designers to realize their own magic fairy fun dreams.
Skippable (and so optional) videos are made with the help of A. I.
Most musical re-arrangements (and ALL the vocals) are made with the help of A. I.
Some of the big wall posters you can see in-game are made with the help of A. I.
This game uses Spotify's Basic Pitch, a machine learning model for audio-to-MIDI transcription. This technology assists in converting audio files into note data for gameplay purposes and is entirely optional—players can choose whether or not to use this feature. It does not generate music, artwork, or other creative content; all such elements are created by human artists and composers.
– Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor.
– Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic.
– The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity.
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically:
Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy).
Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts.
Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
Generative AI tools were used to create some pre-rendered visual assets, including promotional artwork and certain in-game images. These assets are created in advance and integrated into the game. No AI-generated content is created dynamically during gameplay, and all game systems, mechanics, and code are created manually.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered backgrounds, character illustrations, and interface textures. All content has been carefully reviewed and manually refined to ensure consistency with the game's visual style.
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model.
This game uses live-generated AI to power the dialogue of the suspects. When you type a question, the response is generated in real-time, ensuring that suspects react dynamically to your specific accusations and evidence. An active internet connection is required to play.
This game uses generative AI as a support tool during development, including for certain technical tasks, assistance with translating some content, and a limited portion of certain visuals such as some backgrounds. However, most assets used in the game come from asset packs purchased from third-party creators. All content included in the game is manually reviewed, adjusted when necessary, and approved by the studio. Generative AI is not used in real time during gameplay.
- AI evaluates player-entered text to determine story branching and outcomes.
- Generative AI is used in the creation of certain graphic and music assets.
Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology.
This game uses AI-assisted tools in the creation of certain UI elements, icon images, music, sound effects, and translations.
Character designs and background illustrations are fully created by the developer without the use of AI.
All AI-generated content has been manually reviewed, edited, and finalized to ensure quality and consistency.
AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments.
AI was also used to perform quick image processing edits and to generate boiler plate code.
The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects.
The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that.
It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay.
The visual assets for the cards used in the game were created using generative AI tools during the development process. All generated content has been manually reviewed, edited, and approved by the developer to ensure it aligns with the game's artistic vision and standards. The game code was developed with the assistance of AI coding tools but contains no real-time AI generation mechanics for the player.
Some of the promotional images displayed on this store page were generated using AI-based image generation tools. These images are used solely for marketing and presentation purposes and do not represent actual in-game graphics or gameplay footage.
As an indie game project, to overcome limitations in budget and time,
this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music.
All AI-generated content has undergone the following manual processing:
Frame-by-frame adjustments for detail consistency.
Redrawing of parts inconsistent with the game's worldbuilding.
Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original.
Thank you for your understanding and support.
[AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding."
This game uses generative AI for the following purposes:
· Text language translation
The following languages are translated by local staff, not AI:
English
French
Italian
German
Dutch
Spanish
Spanish (Latin America)
Polish
Portuguese (Brazil)
Japanese
Korean
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help.
Thank You for your understanding :D
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
Hello guys I am updating the storepage and letting you know I used AI to help me with the STOREPAGE capsules... as well as use it as research to improve m coding skills!
This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation.
Human creativity and ingenuity can be positively amplified using AI. I hope this game can inspire independent creators and game designers to realize their own magic fairy fun dreams.
Skippable (and so optional) videos are made with the help of A. I.
Most musical re-arrangements (and ALL the vocals) are made with the help of A. I.
Some of the big wall posters you can see in-game are made with the help of A. I.
This game uses Spotify's Basic Pitch, a machine learning model for audio-to-MIDI transcription. This technology assists in converting audio files into note data for gameplay purposes and is entirely optional—players can choose whether or not to use this feature. It does not generate music, artwork, or other creative content; all such elements are created by human artists and composers.
– Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor.
– Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic.
– The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity.
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically:
Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy).
Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts.
Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
Generative AI tools were used to create some pre-rendered visual assets, including promotional artwork and certain in-game images. These assets are created in advance and integrated into the game. No AI-generated content is created dynamically during gameplay, and all game systems, mechanics, and code are created manually.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered backgrounds, character illustrations, and interface textures. All content has been carefully reviewed and manually refined to ensure consistency with the game's visual style.
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model.
This game uses live-generated AI to power the dialogue of the suspects. When you type a question, the response is generated in real-time, ensuring that suspects react dynamically to your specific accusations and evidence. An active internet connection is required to play.
This game uses generative AI as a support tool during development, including for certain technical tasks, assistance with translating some content, and a limited portion of certain visuals such as some backgrounds. However, most assets used in the game come from asset packs purchased from third-party creators. All content included in the game is manually reviewed, adjusted when necessary, and approved by the studio. Generative AI is not used in real time during gameplay.
- AI evaluates player-entered text to determine story branching and outcomes.
- Generative AI is used in the creation of certain graphic and music assets.
Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology.
This game uses AI-assisted tools in the creation of certain UI elements, icon images, music, sound effects, and translations.
Character designs and background illustrations are fully created by the developer without the use of AI.
All AI-generated content has been manually reviewed, edited, and finalized to ensure quality and consistency.
AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments.
AI was also used to perform quick image processing edits and to generate boiler plate code.
The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects.
The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that.
It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay.
The visual assets for the cards used in the game were created using generative AI tools during the development process. All generated content has been manually reviewed, edited, and approved by the developer to ensure it aligns with the game's artistic vision and standards. The game code was developed with the assistance of AI coding tools but contains no real-time AI generation mechanics for the player.
Some of the promotional images displayed on this store page were generated using AI-based image generation tools. These images are used solely for marketing and presentation purposes and do not represent actual in-game graphics or gameplay footage.
As an indie game project, to overcome limitations in budget and time,
this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music.
All AI-generated content has undergone the following manual processing:
Frame-by-frame adjustments for detail consistency.
Redrawing of parts inconsistent with the game's worldbuilding.
Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original.
Thank you for your understanding and support.