AI is used to generate NPC dialogue and behavior.
- Creator
- GenFiction
- Reviews
- -
- Added
- Mar 18, 2026
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AI is used to generate NPC dialogue and behavior.
The game allows users to choose cover images for games they develop, the images are created by AI.
A dish image and description will be generated based on the ingredients you cut with the sword.
Players can talk to Gaming Copilot by using voice, and Gaming Copilot generates responses using a large language model.
We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player.
Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content. We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike). Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day. Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run.
The material in the game is generated by the AI
When user chat while playing a game, users will be communicating with the LLM model and make a voice Azure TTS. The Character appearance is an image pre-generated using generative AI.
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game.
The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation. 2. The game does not use AI for any form of image generation or sound generation. 3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly.
This game utilizes generative artificial intelligence (AI) technology to enhance the gaming experience. Specific applications are as follows: 1. Some cutscenes and CG animations are generated with AI assistance. 2. Enemy dialogue interactions and combat behaviors are intelligently driven by a Large Language Model (LLM) deployed in the cloud. 3. Some in-game quests and dynamic event chains are generated in real-time by AI to provide players with a varied and unique gameplay experience. We have taken measures to ensure that AI-generated content complies with safety regulations.
AI used for voice assistant in the game Some promo items contain AI elements
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
The advanced AI engine in “Digital Humans” allows the digital characters to converse with you in a natural and contextual way. Whether you want to have an in-depth discussion or just chat, the AI adapts to your conversational needs and always provides relevant and entertaining answers. Please note that the AI can occasionally generate information that does not correspond to reality. These so-called “hallucinations” are rare, but occur. We recommend that you question such information critically and consult reliable sources on important topics.
Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math.
The AI generates responses to the player's interrogations.
This app uses AI/Machine Learning for these functions: - Face tracking (via Google MediaPipe). - Text-to-Speech (via Kokoro TTS). - Speech-to-Text (via Whisper). - Chatbot (via SmolLM, user can download additional models by own choice). All AI/Machine Learning functions are running locally on user's own computer without the need to connect to external service.
As you gather words by interviewing witnesses to solve the crime, you'll gradually piece together the correct combination of words. When you guess the correct combination, an image will be generated in real time, ensuring that each playthrough is a unique experience.
There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage
This game may use AI players to makeup team members in in-game multiplayer match.
Currently uses an AI narrator for accessibility for event related text while in early access in hopes to get a full voice actor on release.
This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players.
It just traduce the voice to text so the NPC takes actions acording the text received. Also Voice and Assets where generated by AI (not during gameplay)
AI in this game is used to compare and imitate human answers. It is used in a similar manner as a traditional Turing Test.
Generative Artificial Intelligence Usage in the Game Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes.
In this game, we use AI technology to provide the following features: 1. In-game background music: The in-game background music is generated offline by AI, ensuring the quality and consistency of the game atmosphere. 2. Cross-language translation: During the game, AI translates mails received by players into the language of their environment, enhancing communication for global players. 3. Automatic replies: AI provides automatic replies to part of player mails. All AI services are included in the main price of the game, so players do not need to pay any additional fees. Through these AI features, we aim to enhance the player experience while ensuring content quality and compliance.
Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more.
Latens uses real-time AI as the game engine, creating a unique and customizable experience. You start in front of a screen that only shows "noise." As you interact with it, the AI dynamically generates a dreamlike world through a sequence of self-generated images, adapting to your actions and preferences in real time. This innovative concept offers an interactive experience that was impossible to achieve before the advent of real-time AI generation.
Some images in the game are generated using AI, and AI is also used as the game host for text descriptions.
Not only does the game feature heavy usage of AI from art to music, it also allows the player to create truly custom characters via the use of generative AI. Create your own characters with a prompt like: " equipped with specialized in wearing " The AI will create character image, background story, unique font, theme music, and also the whole set of ability cards. That's the goal, anyway.
I used CONVAI to generate an AI character: the Sage, in my app that is able to have real-time dialogue. The player can interact with it by entering text. The AI will only explain more background story to the player, and guide the player towards the ending of the storyline.
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world.
We have employed a text-generating AI to make the NPCs more vivid.
The AI allows players to talk to the paddock figures, which extends the gameplay features. The main conversation basis is the racing discussion.
Campfire's cozy characters are powered by AI and respond to player's text input dynamically.
Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay.
Whispering Age uses ChatGPT to drive the actions of your units and will include a message in reply of what the player has inputted.
A custom tool that detects player voices and mimics them using an AI-generated voice.
Players need to talk to characters, powered by LLMs, for clues in their adventures.
Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments.
We are developing our own in-house machine-learning model which is trained on publicly available open-source data and vetted to prevent the use of any copyrighted material. This ML model is used to generate base terrain maps in Unreal Engine 5 which are then populated procedurally with custom made assets such as the trees, rivers, rocks, and hills you explore. Our artists and designers use our ML model to allow us to generate 64km2 maps that look and feel natural and realistic. The game generates a new map offline on your system every time you play.
Whilst building our game “Realms of Alterra”, we have had the unique opportunity to craft our game world around these agents. Building the game world in tandem with the AI has allowed us to simulate societies. I will now go into more detail about the ingredients that make up the technology we have built. Our characters currently utilize an internal monologue to guide its interactions. This is based on a number of factors such as relationships, feelings, and its observation about the current world. The crucial component that ties it all together is the use of an adaptive long term memory, which allows AIs to recall all interactions its had with different people, as well as significant events that have happened. Relevant memories recalled based on what is happening to the character at the moment. Our system of emotions allows us to determine how a character is feeling at any given time; These are used to then further guide the behavior of our characters, both in speech and decision making. With regards to autonomy, our agents can freely choose what to do in the world. We accomplish this by making the available actions known to each character, and giving them the option to choose their intention, which is then executed on the game engine. In the near future we plan to include task planning and reprioritization, which allows each character to dynamically change its priorities, and thus its behaviors, constantly as the world changes around them. In addition to this, we also plan to improve the memory system to include relationship and associative memories, which allow for more complex reasoning and conditioning behaviors We think that this is the future of RPG gaming. With our technology, we can create a new market of gamer- the social gamer to freely interact in a social simulation sandbox where anything is possible. I can’t be the only one who has wondered what would happen if I just took my pants off in the middle of an important business meeting, how people around me would react, and how my life would change as a result of that interaction. With a social simulation sandbox, these burning questions can be answered!
This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience. Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection. The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics. Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature.
NPC responses are generated in real-time by Chat GPT. The game is connected to the AI model and generates customized prompts based on player text inputs.
The AI generates responses to the player's interrogations.
The AI generates responses to the player's interrogations.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Founders Live AI text | AI is used to generate NPC dialogue and behavior. | GenFiction | - | Mar 18, 2026 | |
StartPlay Live AI art | The game allows users to choose cover images for games they develop, the images are created by AI. | StartPlay | 23 | Mar 18, 2026 | |
ソード・ビストロVR Live AI arttext | A dish image and description will be generated based on the ingredients you cut with the sword. | VR IMAGINATORS.inc | - | Mar 18, 2026 | |
Gaming Copilot Live AI text | Players can talk to Gaming Copilot by using voice, and Gaming Copilot generates responses using a large language model. | Wild Road Games | 111 | Mar 18, 2026 | |
Baguette Wars Live AI textartaudio | We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player. | Askip Studio | - | Mar 18, 2026 | |
Beneath The Six Live AI textaudio | Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content.
We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike).
Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day.
Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run. | Magicave | 25 | Mar 18, 2026 | |
Fantasy Brawl Live AI | The material in the game is generated by the AI | Hoo | - | Mar 18, 2026 | |
Love Chat : virtual romance Live AI arttext | When user chat while playing a game, users will be communicating with the LLM model and make a voice Azure TTS.
The Character appearance is an image pre-generated using generative AI. | DeepXRLab Inc | - | Mar 18, 2026 | |
Football Life Simulator: Prologue Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | trld | - | Mar 18, 2026 | |
The Impostor Live AI text | AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game. | Shutterframe Studios | - | Mar 18, 2026 | |
Astrobuilder Live AI text | The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance. | wastudio | 347 | Mar 18, 2026 | |
Deviation Game Live AI art | 1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted. | Tomo Kihara | 107 | Mar 18, 2026 | |
DreamWorld: Sandbox MMO Live AI arttext | The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly. | DreamWorld Realities, Inc. | 55 | Mar 18, 2026 | |
红移点 Live AI textart | This game utilizes generative artificial intelligence (AI) technology to enhance the gaming experience. Specific applications are as follows:
1. Some cutscenes and CG animations are generated with AI assistance.
2. Enemy dialogue interactions and combat behaviors are intelligently driven by a Large Language Model (LLM) deployed in the cloud.
3. Some in-game quests and dynamic event chains are generated in real-time by AI to provide players with a varied and unique gameplay experience.
We have taken measures to ensure that AI-generated content complies with safety regulations. | Red Turquoise Interactive | - | Mar 18, 2026 | |
QuickBite Express: Delivery Simulator Live AI audio | AI used for voice assistant in the game
Some promo items contain AI elements | Bermival | - | Mar 18, 2026 | |
Replikant Chat Live AI text | The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d. | Replikant | 74 | Mar 18, 2026 | |
Digital Humans Live AI text | The advanced AI engine in “Digital Humans” allows the digital characters to converse with you in a natural and contextual way. Whether you want to have an in-depth discussion or just chat, the AI adapts to your conversational needs and always provides relevant and entertaining answers. Please note that the AI can occasionally generate information that does not correspond to reality. These so-called “hallucinations” are rare, but occur. We recommend that you question such information critically and consult reliable sources on important topics. | binary.games | - | Mar 18, 2026 | |
Learning The Maths Live AI text | Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math. | Orca Virtual | - | Mar 18, 2026 | |
AI Schoolgirls Murder Mystery Live AI text | The AI generates responses to the player's interrogations. | Cogoo | - | Mar 18, 2026 | |
Puppetstring VTuber Tracking Live AI textaudio | This app uses AI/Machine Learning for these functions:
- Face tracking (via Google MediaPipe).
- Text-to-Speech (via Kokoro TTS).
- Speech-to-Text (via Whisper).
- Chatbot (via SmolLM, user can download additional models by own choice).
All AI/Machine Learning functions are running locally on user's own computer without the need to connect to external service. | AR14.works | 18 | Mar 18, 2026 | |
MoriA.I.RTy Live AI text | As you gather words by interviewing witnesses to solve the crime, you'll gradually piece together the correct combination of words. When you guess the correct combination, an image will be generated in real time, ensuring that each playthrough is a unique experience. | Red Meat Games | - | Mar 18, 2026 | |
em.Path Live AI audiotext | There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage | Nocoldiz | - | Mar 18, 2026 | |
Muktijuddho 1971 Live AI | This game may use AI players to makeup team members in in-game multiplayer match. | SPINOFF STUDIO - DIVINE IT LIMITED (JV) | - | Mar 18, 2026 | |
The Adventurers Live AI text | Currently uses an AI narrator for accessibility for event related text while in early access in hopes to get a full voice actor on release. | Eternal Vigilance Entertainment | 101 | Mar 18, 2026 | |
Aetherian Chronicles Live AI text | This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players. | KINGFISHER PLATFORMS LTD. | - | Mar 18, 2026 | |
After Midnight Live AI audioart | It just traduce the voice to text so the NPC takes actions acording the text received. Also Voice and Assets where generated by AI (not during gameplay) | Digital Forge | - | Mar 18, 2026 | |
Imitation Live AI text | AI in this game is used to compare and imitate human answers. It is used in a similar manner as a traditional Turing Test. | Finished Games, LLC | - | Mar 18, 2026 | |
WhereHurt Live AI text | Generative Artificial Intelligence Usage in the Game
Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes. | TheOneTrue | - | Mar 18, 2026 | |
Flowence Live AI audiotext | In this game, we use AI technology to provide the following features:
1. In-game background music: The in-game background music is generated offline by AI, ensuring the quality and consistency of the game atmosphere.
2. Cross-language translation: During the game, AI translates mails received by players into the language of their environment, enhancing communication for global players.
3. Automatic replies: AI provides automatic replies to part of player mails.
All AI services are included in the main price of the game, so players do not need to pay any additional fees.
Through these AI features, we aim to enhance the player experience while ensuring content quality and compliance. | Glowing Genesis | - | Mar 18, 2026 | |
Elixir Emporium Live AI textcode | Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more. | Andrew Brown | - | Mar 18, 2026 | |
Latens Live AI art | Latens uses real-time AI as the game engine, creating a unique and customizable experience.
You start in front of a screen that only shows "noise." As you interact with it, the AI dynamically generates a dreamlike world through a sequence of self-generated images, adapting to your actions and preferences in real time.
This innovative concept offers an interactive experience that was impossible to achieve before the advent of real-time AI generation. | Cristian Peñas Laplaceta | - | Mar 18, 2026 | |
Story Crafter Live AI textart | Some images in the game are generated using AI, and AI is also used as the game host for text descriptions. | Story Carfter Studio Inc. | - | Mar 18, 2026 | |
VEIL:Tactics Live AI artaudiotext | Not only does the game feature heavy usage of AI from art to music, it also allows the player to create truly custom characters via the use of generative AI.
Create your own characters with a prompt like:
" equipped with specialized in wearing "
The AI will create character image, background story, unique font, theme music, and also the whole set of ability cards.
That's the goal, anyway. | Lollin' Pony | - | Mar 18, 2026 | |
Nihiland Live AI text | I used CONVAI to generate an AI character: the Sage, in my app that is able to have real-time dialogue. The player can interact with it by entering text. The AI will only explain more background story to the player, and guide the player towards the ending of the storyline. | Cassandra Wang | - | Mar 18, 2026 | |
Magic Academy Live AI text | We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate. | LearnWith.AI | - | Mar 18, 2026 | |
Cosmic Outpost Live AI audio | We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world. | Gökdeniz Yılmaz | - | Mar 18, 2026 | |
Magi Scapes Live AI text | We have employed a text-generating AI to make the NPCs more vivid. | AutoGame | - | Mar 18, 2026 | |
Formula Circus Live AI text | The AI allows players to talk to the paddock figures, which extends the gameplay features.
The main conversation basis is the racing discussion. | Gecki | - | Mar 18, 2026 | |
Campfire: Cozy AI Villagers Live AI text | Campfire's cozy characters are powered by AI and respond to player's text input dynamically. | Campfire | - | Mar 18, 2026 | |
For the Glory of Gods TCG Live AI art | Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay. | TattooedApps | - | Mar 18, 2026 | |
Whispering Age Live AI text | Whispering Age uses ChatGPT to drive the actions of your units and will include a message in reply of what the player has inputted. | Glaikun | - | Mar 18, 2026 | |
Murky Divers Live AI audio | A custom tool that detects player voices and mimics them using an AI-generated voice. | Embers | 2.2k | Mar 18, 2026 | |
Paw Party: Joke'em Live AI text | Players need to talk to characters, powered by LLMs, for clues in their adventures. | AgentLive Games | - | Mar 18, 2026 | |
Unity-Chan: Desktop Companion Live AI text | Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments. | Jacopo Dev | - | Mar 18, 2026 | |
Prologue: Go Wayback! Live AI art | We are developing our own in-house machine-learning model which is trained on publicly available open-source data and vetted to prevent the use of any copyrighted material. This ML model is used to generate base terrain maps in Unreal Engine 5 which are then populated procedurally with custom made assets such as the trees, rivers, rocks, and hills you explore. Our artists and designers use our ML model to allow us to generate 64km2 maps that look and feel natural and realistic. The game generates a new map offline on your system every time you play. | PLAYERUNKNOWN Productions | 537 | Mar 18, 2026 | |
Realms of Alterra Live AI text | Whilst building our game “Realms of Alterra”, we have had the unique opportunity to craft our game world around these agents. Building the game world in tandem with the AI has allowed us to simulate societies. I will now go into more detail about the ingredients that make up the technology we have built.
Our characters currently utilize an internal monologue to guide its interactions. This is based on a number of factors such as relationships, feelings, and its observation about the current world. The crucial component that ties it all together is the use of an adaptive long term memory, which allows AIs to recall all interactions its had with different people, as well as significant events that have happened. Relevant memories recalled based on what is happening to the character at the moment.
Our system of emotions allows us to determine how a character is feeling at any given time; These are used to then further guide the behavior of our characters, both in speech and decision making. With regards to autonomy, our agents can freely choose what to do in the world. We accomplish this by making the available actions known to each character, and giving them the option to choose their intention, which is then executed on the game engine.
In the near future we plan to include task planning and reprioritization, which allows each character to dynamically change its priorities, and thus its behaviors, constantly as the world changes around them. In addition to this, we also plan to improve the memory system to include relationship and associative memories, which allow for more complex reasoning and conditioning behaviors
We think that this is the future of RPG gaming. With our technology, we can create a new market of gamer- the social gamer to freely interact in a social simulation sandbox where anything is possible. I can’t be the only one who has wondered what would happen if I just took my pants off in the middle of an important business meeting, how people around me would react, and how my life would change as a result of that interaction. With a social simulation sandbox, these burning questions can be answered! | Legend Has It | - | Mar 18, 2026 | |
Endless Casual Drive Live AI text | This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience.
Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection.
The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics.
Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature. | MorningHeart | 24 | Mar 18, 2026 | |
CLUAIDO Live AI text | NPC responses are generated in real-time by Chat GPT.
The game is connected to the AI model and generates customized prompts based on player text inputs. | Gamer Tool Studio | - | Mar 18, 2026 | |
AI探案集 Live AI text | The AI generates responses to the player's interrogations. | Zane Studio | - | Mar 18, 2026 | |
AI公寓:虚拟证言 Live AI text | The AI generates responses to the player's interrogations. | IntelliPlay | 16 | Mar 18, 2026 |