AI has been used to help develop the game's cover art.
- Creator
- Hard Shark Games
- Reviews
- -
- Added
- Mar 18, 2026
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AI has been used to help develop the game's cover art.
We use generated images as placeholders
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows: Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone. Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text. All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game.
Our team uses generative AI tools to help create visual elements and to assist with character voice acting.
This game uses AI-generated music and sound effects.
The game's development was assisted by AI in specific areas: for upscaling some background textures and for generating visual reference material not used in the final version.
プログラミングの補助として、コードの一部を生成AIを用いて作成しています。
Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay.
Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data.
AI generated Bird Chirping, Music and SFX.
In Banana of Doom, AI takes the cards you play, pits them against each other, and generates funny, creative text reasons for the outcome then reveals them to the player
I used generative AI for the in-game music.
AI was used to create reference images. One scene features several AI-generated images. All other content was created manually.
Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI.
Some of the text on this store page was created with the assistance of AI tools for localization purposes.
Used minimal AI to assist in the creation.
AI was used for interface language translation.
Using AI to generate code and texture.
Visual backgrounds and illustrations were partially generated using AI and then manually refined to meet artistic and technical requirements. Some voice lines were also generated using neural voice models, followed by manual editing and final polishing.
AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality.
Some cutscenes and the game title are AI-generated images.
Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
Sketch Play includes an in-game assistant called Scholia. When you ask her to look at a page, she reads your drawing and writes back her impressions, a few things to try next, and an experience-point reward. That written feedback is generated by Gemma 4 E2B, a small open-weights AI model. Scholia cannot draw. She has no ability to generate images, alter your artwork, or add anything to the page. Everything in your sketchbook is drawn by you and the people you invite. The model runs entirely on your own computer. No account or internet connection is required, nothing you draw is uploaded, and none of your work is used to train anything. Her notes are one opinion, and she has biases.
all art previously generated by AI
我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有
This work is a novel game. Image generation AI is used to create background materials.
Real-Time Generation: All content is created dynamically during gameplay. It is not a copy of existing works, but rather a spontaneous reaction to player actions—similar to improvisation.
Used minimal AI to assist in the creation.
We use AI to generate Voice Over and help us with Text.
Some of the background images in this work were generated using AI
The background pictur,CG, background music, and partial voice acting were created with AI assistance.
- Translation only: We use machine translation (AI) as a draft for localization with human post‑editing and QA. - CG / In‑game content: No AI is used for character design, CG art, or any real‑time generation in the game.
AI-assisted tools were used in the following areas: - Code development - Translation (including localization)
Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools.
We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules.
Used for image processing
During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality.
This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code.
Artificial intelligence was used to process certain images in the game.
Some UI icons and promotional images are currently generated using AI. They will be refined and updated by the art team at a later stage.
The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.).
AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions.
This work utilizes AI technology in some production processes. Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections) Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections) Backgrounds and movie scenes: Scenery generated from the prompts was used as materials Movie: Some illustrations were animated using AI
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
Ponchorado's music tracks where created with AI assistance.
During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game.
All the characters in On Call have their own unique personalities and use local AI text generation and TTS to respond to you.
We used AI to create Achievement images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hangman Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Tojimon Islands Dev only art | We use generated images as placeholders | Survive The Goose Attack! | - | Mar 18, 2026 | |
The Kintsugi Cat Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
The Newspapers of the day In-game content arttext | This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows:
Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone.
Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text.
All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game. | divingstudio | - | Mar 18, 2026 | |
Adeline's story In-game content artaudio | Our team uses generative AI tools to help create visual elements and to assist with character voice acting. | Umbracraft Games | - | Mar 18, 2026 | |
今日は左と上の数字を見てマス目を塗りつぶすアレを無限にやりたい! In-game content audio | This game uses AI-generated music and sound effects. | Nineteen woods | 52 | Mar 18, 2026 | |
Sonya In-game content art | The game's development was assisted by AI in specific areas: for upscaling some background textures and for generating visual reference material not used in the final version. | CHK | - | Mar 18, 2026 | |
道渡しのオーレリア Dev only code | プログラミングの補助として、コードの一部を生成AIを用いて作成しています。 | ExSize | - | Mar 18, 2026 | |
Taina's Cursed Legacy Dev only code | Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay. | dark_room_game | 34 | Mar 18, 2026 | |
Sunrise Of The Time: End Of Blue In-game content art | Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data. | EOSGAMES | - | Mar 18, 2026 | |
Lost my Collection of 100 Shells In-game content audio | AI generated Bird Chirping, Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Banana of Doom Live AI text | In Banana of Doom, AI takes the cards you play, pits them against each other, and generates funny, creative text reasons for the outcome then reveals them to the player | Playroom | - | Mar 18, 2026 | |
Tiny Terrors In-game content audio | I used generative AI for the in-game music. | shiromi | 47 | Mar 18, 2026 | |
30 minutes until my brain dies In-game content art | AI was used to create reference images. One scene features several AI-generated images. All other content was created manually. | WanderKokos | - | Mar 18, 2026 | |
耄耋之跃 In-game content artaudiocode | Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI. | 整个烂活 | 37 | Mar 18, 2026 | |
Little Re-collector In-game content text | Some of the text on this store page was created with the assistance of AI tools for localization purposes. | UNICO INC. | - | Mar 18, 2026 | |
画剑 Unclear | Used minimal AI to assist in the creation. | RoeBox | - | Mar 18, 2026 | |
Magic Cat In-game content text | AI was used for interface language translation. | Hakimi Game | - | Mar 18, 2026 | |
Mage of Tempest Castle In-game content artcode | Using AI to generate code and texture. | Donnie Lee | - | Mar 18, 2026 | |
The Axolotl Cycle In-game content artaudio | Visual backgrounds and illustrations were partially generated using AI and then manually refined to meet artistic and technical requirements. Some voice lines were also generated using neural voice models, followed by manual editing and final polishing. | STREMOUSOV | - | Mar 18, 2026 | |
Memory Trap: Hidden Protocol In-game content art | AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality. | Maple Play Interactive | - | Mar 18, 2026 | |
A Dog Story Store/marketing art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
MONSTER WAR In-game content art | Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans. | BMBK Games | 42 | Mar 18, 2026 | |
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Cozy Sketcher - AI Drawing Game Live AI text | Sketch Play includes an in-game assistant called Scholia. When you ask her to look at a page, she reads your drawing and writes back her impressions, a few things to try next, and an experience-point reward. That written feedback is generated by Gemma 4 E2B, a small open-weights AI model.
Scholia cannot draw. She has no ability to generate images, alter your artwork, or add anything to the page. Everything in your sketchbook is drawn by you and the people you invite.
The model runs entirely on your own computer. No account or internet connection is required, nothing you draw is uploaded, and none of your work is used to train anything.
Her notes are one opinion, and she has biases. | Crystal Games | - | Mar 18, 2026 | |
Halloween Waifu In-game content art | all art previously generated by AI | Morf Games | - | Mar 18, 2026 | |
挂机手游模拟器 In-game content art | 我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有 | 天光 | 1k | Mar 18, 2026 | |
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木积 Unclear | Used minimal AI to assist in the creation. | RoeBox | - | Mar 18, 2026 | |
The HELL : Dancing Plates 1923 Kanto Earthquake In-game content audiotext | We use AI to generate Voice Over and help us with Text. | METROPOLICE | - | Mar 18, 2026 | |
暮雨流花Floain Plus In-game content art | Some of the background images in this work were generated using AI | Salty_AreaS | 21 | Mar 18, 2026 | |
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My Egg Girls: A Gentle Story text | - Translation only: We use machine translation (AI) as a draft for localization with human post‑editing and QA.
- CG / In‑game content: No AI is used for character design, CG art, or any real‑time generation in the game. | HUMAN SIMULATE | - | Mar 18, 2026 | |
Rosa Mine In-game content text | AI-assisted tools were used in the following areas:
- Code development
- Translation (including localization) | Tommy Games | - | Mar 18, 2026 | |
Loopstructor 2: Skyspine In-game content text | Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools. | Pone Games | - | Mar 18, 2026 | |
Hack & Po In-game content art | We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules. | Posibillian Tech | - | Mar 18, 2026 | |
Kawaii Girls Panic Unclear art | Used for image processing | 17Studio | - | Mar 18, 2026 | |
Creatventure In-game content art | During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality. | Out Of Mana | - | Mar 18, 2026 | |
Funky Monkey: Time to Slack Off! Dev only code | This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code. | ToastCat Studio | - | Mar 18, 2026 | |
Cats Hidden in the Casino In-game content art | Artificial intelligence was used to process certain images in the game. | MeowSignal | 70 | Mar 18, 2026 | |
长生 In-game content art | Some UI icons and promotional images are currently generated using AI. They will be refined and updated by the art team at a later stage. | Leo | - | Mar 18, 2026 | |
Tosbik Around The World In-game content text | The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.). | siriculo | - | Mar 18, 2026 | |
OneMore Live AI text | AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions. | Imaginary Component | - | Mar 18, 2026 | |
イツワリの令嬢少年 In-game content art | This work utilizes AI technology in some production processes.
Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections)
Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections)
Backgrounds and movie scenes: Scenery generated from the prompts was used as materials
Movie: Some illustrations were animated using AI | meLtRoman | - | Mar 18, 2026 | |
Legendary Tales: Map of Hope In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | 11 | Mar 18, 2026 | |
Ponchorado In-game content audio | Ponchorado's music tracks where created with AI assistance. | SEAL.GAMES | - | Mar 18, 2026 | |
谜物寻真 In-game content audio | During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game. | Beijing MiYuan Technology Co., Ltd. | - | Mar 18, 2026 | |
On Call Live AI textaudio | All the characters in On Call have their own unique personalities and use local AI text generation and TTS to respond to you. | Phasxrr | - | Mar 18, 2026 | |
INK ENIGMA: Hidden Object Challenges Store/marketing art | We used AI to create Achievement images. | AVGAM | - | Mar 18, 2026 |