Some skybox textures have been enhanced using AI.
- Creator
- Bullet Ant Games
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some skybox textures have been enhanced using AI.
Some audio files were enhanced using AI to improve sound quality.
The icons and UIs used in the game are created with AI-generated images.
Main menu drawings created by AI.
AI was used for texture generation and game code optimization.
voice trailer
We only use artificial intelligence on the marketing art side
Part of the screen is assisted by AI.
Game logo art was made using Microsoft Co-pilot.
The in-game music was AI-generated for budgetary reasons. This does not affect gameplay or the real-time user experience.
Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.
We use AI to generate audio, facial animations and mockups.
Some music in this game is generated by AI
AI tools were used during development to assist in generating early draft concepts for some environmental assets. All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team. No AI tools are available to players, and no AI generates content during gameplay.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
Drunkard Simulator contains some AI generated voice lines, music and sound effects.
Some of the background artwork & signs around the city contain A.I. Generated images.
Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art.
Help for translation & correction of text
The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages.
AI is used to generate some 2D images.
AI is used in 3D models, videos, images, programs, music and more.
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists.
We used AI for some placeholder art, gradually being replaced by artist's work before release.
Some of the level background images were generated with the use of Stable Diffusion.
Few Soundclips
AI was used to create some 2D graphics elements
How is AI used in gameplay? AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game.
Just used for steam page art.
This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards.
This game uses AI only for demonstration or character preview
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology. However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience
Use in-game image illustrations generated using AI
The capsule images, promotional images, and library background images on the store page are generated using AI technology
This game only use AI to create the artistic text promoting the logo.
The promotional video of this game uses AI to generate voiceovers for the video. This technology is only used for producing promotional videos.
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
With Skybox AI you can easily create worlds with simple text prompts, remix them to be a completely different world, and edit your world to add or remove elements.
Some of the photos used for decorations and some voice lines have been generated.
Artificial intelligence was used to create promotional art. Also for creating some graphic parts in the game.
Arts
some image or sound effect are generated using AI
AI used in conjunction with 3D software for art and models.
1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language.
The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools.
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system. the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI.
Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hostile Dreams 2 In-game content art | Some skybox textures have been enhanced using AI. | Bullet Ant Games | - | Mar 18, 2026 | |
Gigacrab: Getting Over The Meme In-game content audio | Some audio files were enhanced using AI to improve sound quality. | MaxtiGames | - | Mar 18, 2026 | |
RuleSeeker In-game content art | The icons and UIs used in the game are created with AI-generated images. | Rule | - | Mar 18, 2026 | |
Super Miners In-game content art | Main menu drawings created by AI. | METAGAR | 13 | Mar 18, 2026 | |
Final Redoubt: Zombie Apocalypse In-game content artcode | AI was used for texture generation and game code optimization. | Jonathan T Freeman | - | Mar 18, 2026 | |
Spark Quest In-game content audio | voice trailer | Mindspark | - | Mar 18, 2026 | |
Barracks Simulator In-game content art | We only use artificial intelligence on the marketing art side | Charlie Games | - | Mar 18, 2026 | |
黑神传:悟净 Live AI text | Part of the screen is assisted by AI. | AURORA STUDIO | - | Mar 18, 2026 | |
Polycar Blitz Store/marketing art | Game logo art was made using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Hyperdrive Horizon In-game content audio | The in-game music was AI-generated for budgetary reasons. This does not affect gameplay or the real-time user experience. | Nicolas Rousseau | 16 | Mar 18, 2026 | |
Day Zero In-game content art | Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves. | Imdie Studios | 36 | Mar 18, 2026 | |
Chronos Phantasia In-game content audioart | We use AI to generate audio, facial animations and mockups. | Radical Dreams Entertainment | - | Mar 18, 2026 | |
Beats&Boss In-game content audio | Some music in this game is generated by AI | XiHuanMang | 14 | Mar 18, 2026 | |
ZeroFactory In-game content art | AI tools were used during development to assist in generating early draft concepts for some environmental assets.
All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team.
No AI tools are available to players, and no AI generates content during gameplay. | Mystery Soul's | - | Mar 18, 2026 | |
HorrorCore: Maze And Pools of Horror In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards. | Airem | 46 | Mar 18, 2026 | |
Drunkard Simulator In-game content audio | Drunkard Simulator contains some AI generated voice lines, music and sound effects. | O.S.D. | 43 | Mar 18, 2026 | |
Digipunks 2069 In-game content art | Some of the background artwork & signs around the city contain A.I. Generated images. | Archor Wright | - | Mar 18, 2026 | |
Knights of the Crusades Store/marketing textart | Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art. | Reverie World Studios | 156 | Mar 18, 2026 | |
Puzkin: Magnetic Odyssey Unclear text | Help for translation & correction of text | Tokkun Studio | - | Mar 18, 2026 | |
Xargon Remake Ep.1 In-game content art | The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages. | J.Xargon | - | Mar 18, 2026 | |
Nexus Storm In-game content art | AI is used to generate some 2D images. | FxGen Studio | - | Mar 18, 2026 | |
おじさん出口 In-game content artaudiocode | AI is used in 3D models, videos, images, programs, music and more. | TanuTanuGameStudio | - | Mar 18, 2026 | |
Hunted within: The walls In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards | LRDev Games | - | Mar 18, 2026 | |
VOID DIVER: Escape from the Abyss In-game content audiotext | We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists. | STUDIO NEMO | - | Mar 18, 2026 | |
Before Arthur In-game content art | We used AI for some placeholder art, gradually being replaced by artist's work before release. | Ashwood Games | - | Mar 18, 2026 | |
Synthwave Smashers In-game content art | Some of the level background images were generated with the use of Stable Diffusion. | Source Industries | - | Mar 18, 2026 | |
Monkey Drive Unclear audio | Few Soundclips | Codwis | - | Mar 18, 2026 | |
Dragons Reef In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Ukrainian Shield: Iraq In-game content arttext | How is AI used in gameplay?
AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game. | ZOAZ | - | Mar 18, 2026 | |
Reaper Recon Store/marketing art | Just used for steam page art. | Gravebyte Games | - | Mar 18, 2026 | |
Cosmic Dream In-game content artaudiotext | This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards. | Andre Mitchell | - | Mar 18, 2026 | |
Broken Pact Unclear | This game uses AI only for demonstration or character preview | Samuka Gomes | - | Mar 18, 2026 | |
The Last Nordic Tribe In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Never Say Never | - | Mar 18, 2026 | |
5th Dimension World Builder (Beta) text | The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology.
However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience | 5th Dimension Games | - | Mar 18, 2026 | |
The End of Infinity Return In-game content art | Use in-game image illustrations generated using AI | Doubleagames | - | Mar 18, 2026 | |
Dragon Expedition Store/marketing art | The capsule images, promotional images, and library background images on the store page are generated using AI technology | Eternal Studio | - | Mar 18, 2026 | |
No More Deep Store/marketing art | This game only use AI to create the artistic text promoting the logo. | Neonstar Game Studio | - | Mar 18, 2026 | |
《'点'到为止》 Store/marketing audio | The promotional video of this game uses AI to generate voiceovers for the video. This technology is only used for producing promotional videos. | 快悠游戏 | - | Mar 18, 2026 | |
Powder Runners: Maze Quest In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Farytek | - | Mar 18, 2026 | |
Metascapes Unclear art | With Skybox AI you can easily create worlds with simple text prompts, remix them to be a completely different world, and edit your world to add or remove elements. | VaivalTech | - | Mar 18, 2026 | |
Laundering Simulator In-game content artaudio | Some of the photos used for decorations and some voice lines have been generated. | Ritual Interactive | 397 | Mar 18, 2026 | |
Silent Woods In-game content art | Artificial intelligence was used to create promotional art. Also for creating some graphic parts in the game. | SQUAD24 | - | Mar 18, 2026 | |
Survive the Labyrinth Unclear | Arts | john tex | - | Mar 18, 2026 | |
Kowloon 666 In-game content artaudio | some image or sound effect are generated using AI | Lokin | - | Mar 18, 2026 | |
Supreme Heroes In-game content art | AI used in conjunction with 3D software for art and models. | The Robot | - | Mar 18, 2026 | |
The Fisherman and the Drifting Bottle In-game content artcode | 1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language. | Made in Moon | - | Mar 18, 2026 | |
Fecal Freighter In-game content artaudiotext | The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools. | DSW Games | - | Mar 18, 2026 | |
BlackLaceAssassins Live AI | In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others. | VirtualDelightsPro | - | Mar 18, 2026 | |
Dungeons of Ironshade In-game content art | Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI. | Nurdogan Erdem | - | Mar 18, 2026 | |
Astro Defender Store/marketing art | Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life. | PandaRick | - | Mar 18, 2026 |