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The game utilizes pre-generated content created with the assistance of Artificial Intelligence (AI). As a solo developer, I used AI tools in the following areas:
2D Graphics: Generation and processing of backgrounds, character portraits (e.g., images of Saints in the notebook), and user interface elements.
Coding: Assistance in writing and optimizing scripts within the Godot engine.
All generated content has been manually verified, edited, and approved by the author to ensure consistency with the story and values presented in the game.
I am a software engineer with over 20 years of professional experience in fields from robotics to AI (writing actual neural networks, not typing prompts) to healthcare. I used some generated content for scaffolding of UI/UX, as well as music and some background VFX, but I am responsible for and able to understand and modify every line of code. The game itself is built on a program I wrote by hand several months ago from time of release.
Level backgrounds and logo were created using generative AI. Icons, character sprites, and music were purchased from an artist on Itch.io - if you or someone you know is able to create pixel art backgrounds that align with the game design - please reach out as I am happy to pay for their services.
A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was extensively modified, refined, and finalized manually using 3D software by the developer.
No AI is used during gameplay, and the game does not generate any content in real-time.
In the production of certain visual assets for this title (including in-game images and store page/promotional images), we have used generative AI as an auxiliary tool.
These assets are not used as-is; they undergo content verification and necessary adjustments before implementation.
This game was made entirely with AI. The writing, code, art, music, and deployment were all created using generative AI tools — primarily Claude by Anthropic. That's not a disclaimer, it's the premise. Meet Claude is a satire about AI dependency, built with AI, by someone still figuring out where the line is.
We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style.
This game connects to an AI service during gameplay to dynamically generate weapon mechanisms and game scripts, providing a randomized and evolving experience for the player.
AI-Generated Content
Some of the visual content in Oink & Collect was created with the assistance of AI tools.
This includes individual card artwork, booster pack illustrations, and in-game graphical elements.
All AI-generated content has been reviewed, adjusted, and curated by the developer to ensure style, quality, and consistency within the game.
No AI systems are used to generate player-generated content, and no dynamic AI content creation occurs during gameplay.
Images: Partially created with AI assistance, then manually redrawn and refined.
Music: A combination of licensed asset packs and AI-assisted production.
Text: Localized text translated with AI assistance and manually reviewed for accuracy.
Some store page artwork and localization/translations were created with the assistance of AI tools. All core game content, including gameplay code, character artwork, and audio, was created without generative AI.
This game uses AI-assisted tools during development for tasks such as text editing, translation, and creative support. All final game content, including story, design, and gameplay, is reviewed and curated by the developer. No AI-generated content is created dynamically during gameplay.
Capsule and promotional artwork were created using AI-assisted image generation. These assets are pre-generated marketing materials and are not generated during gameplay. The game itself does not use live AI systems.
We used generative AI tools during the development process to assist in creating various game assets, including character designs, environmental objects, and narrative elements such as story riddles and dialogue. All AI-generated content was pre-created during development and has been carefully reviewed and refined by the developer to ensure it meets our quality standards and legal requirements. The game does not generate any content in real-time using AI.
Generative AI was trained on an original pixel art style and used to create the bases for props, which were then manually edited into their final forms.
AI was used in the application to create illustrations, voiceovers, translations, and musical accompaniment. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
Hey everyone! To bring this game to life, I've used AI tools to generate the game icon, some marketing materials, and rune holder portraits. These were refined by hand for style consistency. The core gameplay, code, and design are all my original work - hope you enjoy the results!
Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement.
This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay.
The developer uses generative AI tools throughout the entire development process of this game.
Visual Arts: All character illustrations, card designs, backgrounds, and UI elements were generated using AI. The developer has manually reviewed and post-processed these assets to ensure artistic consistency and quality.
Code & Programming: The core game logic and systems were developed with the assistance of large language models (LLMs) to ensure stability and efficiency.
Script & Dialogue: All narrative content, world-building lore, and character dialogues were generated using AI and subsequently edited by the developer for narrative flow.
Commitment to Safety: > We ensure that the AI models and prompts used in development do not generate illegal or infringing content. All AI-generated assets have been thoroughly screened to comply with Steam's distribution policies.
This game uses generative AI tools during development to assist in the creation of certain visual assets and programming workflows. All AI-assisted content has been reviewed, edited, and approved by the developer to ensure compliance with Steam’s policies and quality standards.
Some visual assets and text were created with the assistance of generative AI tools. All AI-generated content has been reviewed and edited by the developer to ensure originality and compliance with Steam policies.
Mithril & Mud uses AI-assisted development tools during the programming process. All game design, systems, and content decisions are made by the developer. No AI-generated content is presented to players during gameplay — all visuals and audio are created through procedural generation algorithms, not generative AI.
This game uses pre-generated AI content.
Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings.
All AI-generated content was reviewed, edited, and integrated by the development team.
We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content.
The game utilizes pre-generated content created with the assistance of Artificial Intelligence (AI). As a solo developer, I used AI tools in the following areas:
2D Graphics: Generation and processing of backgrounds, character portraits (e.g., images of Saints in the notebook), and user interface elements.
Coding: Assistance in writing and optimizing scripts within the Godot engine.
All generated content has been manually verified, edited, and approved by the author to ensure consistency with the story and values presented in the game.
I am a software engineer with over 20 years of professional experience in fields from robotics to AI (writing actual neural networks, not typing prompts) to healthcare. I used some generated content for scaffolding of UI/UX, as well as music and some background VFX, but I am responsible for and able to understand and modify every line of code. The game itself is built on a program I wrote by hand several months ago from time of release.
Level backgrounds and logo were created using generative AI. Icons, character sprites, and music were purchased from an artist on Itch.io - if you or someone you know is able to create pixel art backgrounds that align with the game design - please reach out as I am happy to pay for their services.
A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was extensively modified, refined, and finalized manually using 3D software by the developer.
No AI is used during gameplay, and the game does not generate any content in real-time.
In the production of certain visual assets for this title (including in-game images and store page/promotional images), we have used generative AI as an auxiliary tool.
These assets are not used as-is; they undergo content verification and necessary adjustments before implementation.
This game was made entirely with AI. The writing, code, art, music, and deployment were all created using generative AI tools — primarily Claude by Anthropic. That's not a disclaimer, it's the premise. Meet Claude is a satire about AI dependency, built with AI, by someone still figuring out where the line is.
We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style.
This game connects to an AI service during gameplay to dynamically generate weapon mechanisms and game scripts, providing a randomized and evolving experience for the player.
AI-Generated Content
Some of the visual content in Oink & Collect was created with the assistance of AI tools.
This includes individual card artwork, booster pack illustrations, and in-game graphical elements.
All AI-generated content has been reviewed, adjusted, and curated by the developer to ensure style, quality, and consistency within the game.
No AI systems are used to generate player-generated content, and no dynamic AI content creation occurs during gameplay.
Images: Partially created with AI assistance, then manually redrawn and refined.
Music: A combination of licensed asset packs and AI-assisted production.
Text: Localized text translated with AI assistance and manually reviewed for accuracy.
Some store page artwork and localization/translations were created with the assistance of AI tools. All core game content, including gameplay code, character artwork, and audio, was created without generative AI.
This game uses AI-assisted tools during development for tasks such as text editing, translation, and creative support. All final game content, including story, design, and gameplay, is reviewed and curated by the developer. No AI-generated content is created dynamically during gameplay.
Capsule and promotional artwork were created using AI-assisted image generation. These assets are pre-generated marketing materials and are not generated during gameplay. The game itself does not use live AI systems.
We used generative AI tools during the development process to assist in creating various game assets, including character designs, environmental objects, and narrative elements such as story riddles and dialogue. All AI-generated content was pre-created during development and has been carefully reviewed and refined by the developer to ensure it meets our quality standards and legal requirements. The game does not generate any content in real-time using AI.
Generative AI was trained on an original pixel art style and used to create the bases for props, which were then manually edited into their final forms.
AI was used in the application to create illustrations, voiceovers, translations, and musical accompaniment. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
Hey everyone! To bring this game to life, I've used AI tools to generate the game icon, some marketing materials, and rune holder portraits. These were refined by hand for style consistency. The core gameplay, code, and design are all my original work - hope you enjoy the results!
Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement.
This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay.
The developer uses generative AI tools throughout the entire development process of this game.
Visual Arts: All character illustrations, card designs, backgrounds, and UI elements were generated using AI. The developer has manually reviewed and post-processed these assets to ensure artistic consistency and quality.
Code & Programming: The core game logic and systems were developed with the assistance of large language models (LLMs) to ensure stability and efficiency.
Script & Dialogue: All narrative content, world-building lore, and character dialogues were generated using AI and subsequently edited by the developer for narrative flow.
Commitment to Safety: > We ensure that the AI models and prompts used in development do not generate illegal or infringing content. All AI-generated assets have been thoroughly screened to comply with Steam's distribution policies.
This game uses generative AI tools during development to assist in the creation of certain visual assets and programming workflows. All AI-assisted content has been reviewed, edited, and approved by the developer to ensure compliance with Steam’s policies and quality standards.
Some visual assets and text were created with the assistance of generative AI tools. All AI-generated content has been reviewed and edited by the developer to ensure originality and compliance with Steam policies.
Mithril & Mud uses AI-assisted development tools during the programming process. All game design, systems, and content decisions are made by the developer. No AI-generated content is presented to players during gameplay — all visuals and audio are created through procedural generation algorithms, not generative AI.
This game uses pre-generated AI content.
Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings.
All AI-generated content was reviewed, edited, and integrated by the development team.
We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content.