use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
- Creator
- 琴研 Ginyan
- Reviews
- 40
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
We use AI to generate some of the textures and music for the game.
You will have the opportunity to use your microphone to talk directly with the residents of the city, ask them about anything in the game story, hear their answer and draw your own conclusions about this resident! Each resident has his own character, emotions and history. You can get to know them better and find out if he is involved in the reason for your arrival at Red Rock!
- AI is used to score the text data entered by players. - AI is used to generate text content based on the text data entered by players. - Some character images and backgrounds use AI-generated images. - Some audio narration uses AI-generated voices.
In our game, AI is used to create and enhance in-game character designs
Some of the art resources in the game are generated by AI.
Skill icons, background music, and scene background images were pre-generated using AI.
AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated.
Ai generated 2D art and voice/sound.
AI was used to create artistic store capsule images for the game.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used.
AI used for create capsule images and some in-game arts.
We are using AI for card art to move forward and iterate faster. We value artists and look forward to paying for their quality and time.
Game contains character portraits and generated by AI.
Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include: 1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic. 2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism. Transparency and Ethical Use: The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience. All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players. This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.
-Eirene special Letter image and illusts -Myosithar special Letter image and illusts -Otto Von Westmark special Letter image and illusts -Thrumhald Axebjorn special Letter image and illusts -Professor Aurelian secial Letter image and illusts
AI for Language translation and promotional images
AI has been used to help develop the game's cover art.
- Dialogue Background Illusts - Background Music
Some elements of the game’s story and certain images were created with the assistance of OpenAI."
Only the character's space suit AI voice was made with generative AI.
I helped create the cover and finish the character a little.I wrote the code myself
Description in the store
This game uses elements created with the help of artificial intelligence: - Character artwork is fully AI-generated and adapted to match the game's style. - Some interface elements were created using AI image generation technologies. All AI-generated content was produced in compliance with the rights to use the tools and resources.
For some visuals and audio files, they were edited with the necessary photoshop and videoedit programs with support from AI
Reference for artists and temporary artworks are AI-generated.
Game name logo, created with artificial intelligence
Generated images for some paintings and photographs using AI.
Using AI assistance in game character design.Does not contain AI-generated content or code in real-time.
As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages.
Some pixel art effects are made through the use of AI.
- PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game).
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable
I use AI-generated images for the artwork on the store page and in-game. I am not an artist, unfortunately, and the cost of paying an artist for these things is very high.
game only uses help with ai with logo work and some story telling.
background music is created with the help of generative AI
I used to create the Art of the game
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay. That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
Character portraits and voices are AI generated
some of the wall decor images were generated by AI
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
The explanatory text in the game’s instructions and store interface has been translated into multiple languages from the original text using Artificial Intelligence (AI).
We used AI to generate some store page graphics and marketing materials.
there is a book in the game and the book itself is artificial intelligence....you will write a text to the book and it will reply in writing
Some assets used AI-generation.
In our game, generative AI is used exclusively to create Steam achievement icons. These icons are designed to enhance the visual appeal of your achievement milestones. No other game content (images, audio, text, or gameplay elements) is generated using AI, ensuring the core game experience remains handcrafted by our team.
Portrait photos are generated by Midjourney. Text of the characters was edited with help of ChatGPT.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
1000 Princes: Born to Love You In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | 40 | Mar 18, 2026 | |
Shop Simulator: Waifu Pillows In-game content artaudio | We use AI to generate some of the textures and music for the game. | Three River Games (3RG) | 77 | Mar 18, 2026 | |
DOOMED Detective Game Unclear | You will have the opportunity to use your microphone to talk directly with the residents of the city, ask them about anything in the game story, hear their answer and draw your own conclusions about this resident! Each resident has his own character, emotions and history. You can get to know them better and find out if he is involved in the reason for your arrival at Red Rock! | Azikton Studio | 65 | Mar 18, 2026 | |
おしゃべりキング!コミュ力診断ゲーム In-game content textartaudio | - AI is used to score the text data entered by players.
- AI is used to generate text content based on the text data entered by players.
- Some character images and backgrounds use AI-generated images.
- Some audio narration uses AI-generated voices. | Hyper Index, Inc. | 69 | Mar 18, 2026 | |
Silent Signals In-game content art | In our game, AI is used to create and enhance in-game character designs | Vezir Games | - | Mar 18, 2026 | |
水中套圈机模拟器 In-game content art | Some of the art resources in the game are generated by AI. | PU BING | - | Mar 18, 2026 | |
MOBA大乱斗 In-game content artaudio | Skill icons, background music, and scene background images were pre-generated using AI. | 北海要多想 工作室 | - | Mar 18, 2026 | |
Government Contractors: Arms of Influence In-game content art | AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated. | Dan K. | - | Mar 18, 2026 | |
Corner Kitchen Fast Food Simulator In-game content artaudio | Ai generated 2D art and voice/sound. | Purple Heads Games | 395 | Mar 18, 2026 | |
Figure Skating Legends Store/marketing art | AI was used to create artistic store capsule images for the game. | Tomas Daugela | 28 | Mar 18, 2026 | |
Bank Simulator In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Strong Bow Games | 364 | Mar 18, 2026 | |
Scary Shadow Spot - Bitter Glass In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 25 | Mar 18, 2026 | |
Empluna In-game content textaudio | AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used. | BigCodersPlanet | - | Mar 18, 2026 | |
TCG Multiplayer Card Shop Simulator In-game content art | AI used for create capsule images and some in-game arts. | Alkame Games | 193 | Mar 18, 2026 | |
Card Collection Simulator Store/marketing art | We are using AI for card art to move forward and iterate faster. We value artists and look forward to paying for their quality and time. | Cluck Games, LLC | 19 | Mar 18, 2026 | |
Titans of Commerce In-game content art | Game contains character portraits and generated by AI. | Magna Sententia | - | Mar 18, 2026 | |
EarthClicker In-game content arttext | Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include:
1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic.
2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism.
Transparency and Ethical Use:
The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience.
All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players.
This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines. | Jafet Egill | 19 | Mar 18, 2026 | |
ENSCROLL Store/marketing art | -Eirene special Letter image and illusts
-Myosithar special Letter image and illusts
-Otto Von Westmark special Letter image and illusts
-Thrumhald Axebjorn special Letter image and illusts
-Professor Aurelian secial Letter image and illusts | InTheBox | 1k | Mar 18, 2026 | |
长夜之后 (After Long Night) In-game content textart | AI for Language translation and promotional images | 疯狗工作室 | 364 | Mar 18, 2026 | |
Home Cleaning: Cozy Baby Cleanup Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Dr. COG In-game content artaudio | - Dialogue Background Illusts
- Background Music | Re:ZT1 | 90 | Mar 18, 2026 | |
Last Pickup In-game content textart | Some elements of the game’s story and certain images were created with the assistance of OpenAI." | ZERO VISION | - | Mar 18, 2026 | |
Project Horizon In-game content audio | Only the character's space suit AI voice was made with generative AI. | Radvok Studios LLC | - | Mar 18, 2026 | |
Odyssey 2024 artcode | I helped create the cover and finish the character a little.I wrote the code myself | PopCornG | - | Mar 18, 2026 | |
Silent Anomalies general | Description in the store | Pryeyes | 37 | Mar 18, 2026 | |
Café Keeper In-game content art | This game uses elements created with the help of artificial intelligence:
- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
All AI-generated content was produced in compliance with the rights to use the tools and resources. | AlexsusDev | - | Mar 18, 2026 | |
Medieval Laws Elvan Rising In-game content artaudio | For some visuals and audio files, they were edited with the necessary photoshop and videoedit programs with support from AI | Y4KUT Games | - | Mar 18, 2026 | |
Re: Spin. Die. Repeat. Dev only art | Reference for artists and temporary artworks are AI-generated. | Isekai Interactive | - | Mar 18, 2026 | |
Street Soccer Online Store/marketing art | Game name logo, created with artificial intelligence | Jagger Game Studio | - | Mar 18, 2026 | |
VIDeoPHOBIA Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 53 | Mar 18, 2026 | |
The Little World In-game content art | Using AI assistance in game character design.Does not contain AI-generated content or code in real-time. | KS Studio | - | Mar 18, 2026 | |
Lottery vs Aliens In-game content text | As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages. | stephii | - | Mar 18, 2026 | |
Letters from the War In-game content art | Some pixel art effects are made through the use of AI. | Etrurian Games | 47 | Mar 18, 2026 | |
Animal Workforce: Idle Tycoon Clicker In-game content art | - PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game). | PixelTapStudio | - | Mar 18, 2026 | |
我的修仙世界My Xiuxian World In-game content audio | The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws. | CUI PU XING | - | Mar 18, 2026 | |
What not coffee In-game content art | I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable | Kaiynest | - | Mar 18, 2026 | |
SKIBIDI TOILET: Operation Terror In-game content art | I use AI-generated images for the artwork on the store page and in-game. I am not an artist, unfortunately, and the cost of paying an artist for these things is very high. | Luke Grayson | - | Mar 18, 2026 | |
Miolhr Wrestling League The Game In-game content arttext | game only uses help with ai with logo work and some story telling. | Miolhr Company | - | Mar 18, 2026 | |
Wheelchair Together In-game content audio | background music is created with the help of generative AI | Flygogo Games | - | Mar 18, 2026 | |
Ducky Clicker Idle Game Unclear | I used to create the Art of the game | AntonioZu | - | Mar 18, 2026 | |
Furry Novel: Locked Hearts In-game content arttext | Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience. | Red Sasori | - | Mar 18, 2026 | |
Election FighterZ: Kamala vs trump In-game content artaudio | Character portraits and voices are AI generated | Steven Silverstein | - | Mar 18, 2026 | |
Creepy World VR In-game content art | some of the wall decor images were generated by AI | The Gateway Science Project, inc | - | Mar 18, 2026 | |
Bulletproof Tank Adventure In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
DREAMSTAIRS In-game content text | The explanatory text in the game’s instructions and store interface has been translated into multiple languages from the original text using Artificial Intelligence (AI). | JUNIOR.K Game | - | Mar 18, 2026 | |
Fantasy Planet Painter Store/marketing art | We used AI to generate some store page graphics and marketing materials. | Methodox Technologies, Inc. | - | Mar 18, 2026 | |
Book of Decisions Live AI text | there is a book in the game and the book itself is artificial intelligence....you will write a text to the book and it will reply in writing | SayrGames | - | Mar 18, 2026 | |
Troll Chess Sekai In-game content | Some assets used AI-generation. | Dano Sato | - | Mar 18, 2026 | |
Wing It In-game content art | In our game, generative AI is used exclusively to create Steam achievement icons. These icons are designed to enhance the visual appeal of your achievement milestones. No other game content (images, audio, text, or gameplay elements) is generated using AI, ensuring the core game experience remains handcrafted by our team. | Bee Wings games | - | Mar 18, 2026 | |
Steam Revolution: The Age of Rail In-game content arttext | Portrait photos are generated by Midjourney. Text of the characters was edited with help of ChatGPT. | Partially Differentiated Games | 66 | Mar 18, 2026 |