The logo is made from generative AI, but nothing else.
- Creator
- Glistening Leaf Games
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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The logo is made from generative AI, but nothing else.
Some images in the store page are generated with AI
On the marketing side we only use it visually, we don't use AI in the game
Some visual elements, including the logo and capsules, were generated by AI and refined manually. No real-time AI is used.
Generative AI was used for marketing material and the game icon.
The Voice of NPC Was made with AI
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
AI-generated art object
AI-generated art object
AI-generated art object
AI-generated art object
AI-generated art object
Some in-game assets were created with AI-assisted tools during production, including UI icons, portions of the cinematic intro sequence. These assets were reworked by our team before shipping. No content is generated by AI during gameplay.
Some audio assets have been created using generative AI.
This game uses generative AI for the creation of pre-rendered voiceovers
AI was used to generate the game's logo.
AI used to generate parts of graphical assets for the store page, marketing materials and community assets. In game, AI was used by a designer to help generate two skybox backgrounds only. For more details please read this post: https://steamcommunity.com/app/3422100/discussions/0/601911983259858936/
The game uses AI-generated textures.
I used to get an idea for creating assets. It didn't completely create things.
Generative AI was used for the creation of app store promotional material. AI was used to construct some 2d vector images in-game. Use of AI is limited to placeholder assets and will be replaced as the project is developed.
We use AI for translation and capsule image.
Some character designs, cover art, or sound effects are inspired by or modified versions of AI-generated art.
This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team.
AI was used to help create a portion of the art for the game that is difficult and time consuming starting from nothing. This art is of some of the characters and objects in the game that had their rough form generated using google Gemini. All of the AI images generated were modified to match my game's world, and were made to be distinct and original from any other creative works. for example, one of the characters has an image of a beetle shell placed over his face among other artistic design changes to the original AI generated body.
AI-generated posters and songs
AI generated images used in a satirical context.
AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page.
The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed.
We will use AI-generated marketing images for our promotional pictures. The usage locations will include the main promotional image, vertical promotional image, library promotional image, library profile image, and library home page image on the store page. The original materials are self-created and will be processed by AI for later use. There are no AI elements or AI-created content within the game.
All songs in the game are sang by AI singers.
I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game.
AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers. There is 1 image that also was made with AI but is going to be replaced eventually. Apart from that nothing is AI generated and the game doesn't generate any live AI content. For any other material like store page or marketing material none is AI.
I'm using AI to generate some artwork for loading screen or menu background, i didn't want them to be empty so i used AI to make it more interesting
Some pre-rendered assets, such as images, were created using generative AI and then modified by hand to meet the required design and quality standards. No live generative AI is used.
BGM in the game generated by Suno
The soundtrack has been created with the assistance of artificial intelligence tools.
AI tools are used to produce some textures in the game.
AI was used for localizations.
This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay.
Some of the music art in the game comes from AI
In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc.
Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page.
Miscellaneous UI sprites
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
AI used during development for some of the code, music, and marketing images.
BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI. SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it.
Some background images and music tracks were generated using AI tools (e.g., OpenAI and an AI music generator with a valid license). All assets are edited and integrated manually. No live AI generation is used during gameplay.
AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it.
Character Voices are AI Generated
We are using AI generated images for our store page materials.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Variant Void Store/marketing art | The logo is made from generative AI, but nothing else. | Glistening Leaf Games | - | Mar 18, 2026 | |
Langit Lupa: Office Wars Store/marketing art | Some images in the store page are generated with AI | NinetySix Studios | - | Mar 18, 2026 | |
Airport Police Simulator In-game content art | On the marketing side we only use it visually, we don't use AI in the game | Tiny Toys Games | - | Mar 18, 2026 | |
Vorozhey Store/marketing art | Some visual elements, including the logo and capsules, were generated by AI and refined manually. No real-time AI is used. | Babrov Studio | - | Mar 18, 2026 | |
Spell Magic In-game content art | Generative AI was used for marketing material and the game icon. | Letanyan | - | Mar 18, 2026 | |
Nightmare Of SilkenCore - Train Hell In-game content audio | The Voice of NPC Was made with AI | Napping Penguin | - | Mar 18, 2026 | |
Exterminatus: A Grim Odyssey In-game content art | AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters. | Victor Sardinha Bexiga | - | Mar 18, 2026 | |
Bog Busters Store/marketing art | AI-generated art object | VEACESLAV CEBANU | - | Mar 18, 2026 | |
Black Flag Rising Store/marketing art | AI-generated art object | Pixel Forge Interactive LTD | - | Mar 18, 2026 | |
RC Car Simulator In-game content art | AI-generated art object | HeadArrow LTD | - | Mar 18, 2026 | |
Protest Sim In-game content art | AI-generated art object | Manuel Untermoser | - | Mar 18, 2026 | |
Liliput Defender In-game content art | AI-generated art object | GFM Software LTD | - | Mar 18, 2026 | |
Code of Shadows In-game content art | Some in-game assets were created with AI-assisted tools during
production, including UI icons, portions of the
cinematic intro sequence. These assets were
reworked by our team before shipping.
No content is generated by AI during gameplay. | TillBlack | - | Mar 18, 2026 | |
Starlight Mining Company In-game content audio | Some audio assets have been created using generative AI. | Glophouse Labs LLC | - | Mar 18, 2026 | |
Mr Dookie Adventures In-game content audio | This game uses generative AI for the creation of pre-rendered voiceovers | Asilo Studios | - | Mar 18, 2026 | |
Rapid Impact Store/marketing art | AI was used to generate the game's logo. | Rapid Impact Studio | - | Mar 18, 2026 | |
Neon Hyperdrive In-game content art | AI used to generate parts of graphical assets for the store page, marketing materials and community assets.
In game, AI was used by a designer to help generate two skybox backgrounds only.
For more details please read this post: https://steamcommunity.com/app/3422100/discussions/0/601911983259858936/ | Spiky Crumb | - | Mar 18, 2026 | |
Riftborn In-game content art | The game uses AI-generated textures. | Riftborn Team | - | Mar 18, 2026 | |
Deforb Dev only | I used to get an idea for creating assets. It didn't completely create things. | Halit Yaşar Aydoğdu | - | Mar 18, 2026 | |
Forlorn Society In-game content art | Generative AI was used for the creation of app store promotional material. AI was used to construct some 2d vector images in-game. Use of AI is limited to placeholder assets and will be replaced as the project is developed. | Evil Software | - | Mar 18, 2026 | |
You Have A Delivery In-game content textart | We use AI for translation and capsule image. | CO's Entertainment | - | Mar 18, 2026 | |
Taram Baba In-game content artaudio | Some character designs, cover art, or sound effects are inspired by or modified versions of AI-generated art. | Sofa Interactive | 14 | Mar 18, 2026 | |
F.O.R.S In-game content art | This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team. | Ingenuity Interactive | 109 | Mar 18, 2026 | |
Deep Space Facility: Outcast In-game content art | AI was used to help create a portion of the art for the game that is difficult and time consuming starting from nothing. This art is of some of the characters and objects in the game that had their rough form generated using google Gemini. All of the AI images generated were modified to match my game's world, and were made to be distinct and original from any other creative works. for example, one of the characters has an image of a beetle shell placed over his face among other artistic design changes to the original AI generated body. | DSF Studios | - | Mar 18, 2026 | |
Bazar Simulator: The Wan Story Store/marketing artaudio | AI-generated posters and songs | Pigeon-G | - | Mar 18, 2026 | |
Apple Man Store/marketing art | AI generated images used in a satirical context. | Prime Time Interactive | 31 | Mar 18, 2026 | |
A Handful of Dust Store/marketing textart | AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page. | BVS Studios | - | Mar 18, 2026 | |
Gelluloid Domination In-game content audiotext | The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed. | Tractor Set GO! | 13 | Mar 18, 2026 | |
神弃之地 Store/marketing art | We will use AI-generated marketing images for our promotional pictures. The usage locations will include the main promotional image, vertical promotional image, library promotional image, library profile image, and library home page image on the store page. The original materials are self-created and will be processed by AI for later use. There are no AI elements or AI-created content within the game. | insight studio | 1.7k | Mar 18, 2026 | |
Y.M.C.A In-game content audio | All songs in the game are sang by AI singers. | BoldBoltStudio | - | Mar 18, 2026 | |
Everfall 1999 In-game content art | I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game. | Mayhemcreations | - | Mar 18, 2026 | |
Faithfall In-game content textart | AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers.
There is 1 image that also was made with AI but is going to be replaced eventually.
Apart from that nothing is AI generated and the game doesn't generate any live AI content.
For any other material like store page or marketing material none is AI. | Team Meowing | - | Mar 18, 2026 | |
Nyxerion In-game content art | I'm using AI to generate some artwork for loading screen or menu background, i didn't want them to be empty so i used AI to make it more interesting | HID Studio | 10 | Mar 18, 2026 | |
Master of the Arena In-game content art | Some pre-rendered assets, such as images, were created using generative AI and then modified by hand to meet the required design and quality standards. No live generative AI is used. | UlrichVonSigwin | - | Mar 18, 2026 | |
Melt Abyss In-game content audio | BGM in the game generated by Suno | charglehoshoki | 10 | Mar 18, 2026 | |
Sixteen Undead In-game content audio | The soundtrack has been created with the assistance of artificial intelligence tools. | One of Daggers | 62 | Mar 18, 2026 | |
Project Louisiana - The BOUNDS VR In-game content art | AI tools are used to produce some textures in the game. | Build the Light | - | Mar 18, 2026 | |
CoreRunner In-game content text | AI was used for localizations. | Garland | - | Mar 18, 2026 | |
Frontier Mech: Ash Walkers In-game content artaudiocode | This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay. | Code Murphy | - | Mar 18, 2026 | |
七彩皇冠 Rainbow Crown In-game content audio | Some of the music art in the game comes from AI | 青影TK | 12 | Mar 18, 2026 | |
will O wisp Dev only code | In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc. | 是政屋 | - | Mar 18, 2026 | |
No One's Island Store/marketing arttext | Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page. | Rinthis Arathis | - | Mar 18, 2026 | |
Fling your Friends TD - Tower Defense Unclear art | Miscellaneous UI sprites | Sno' | - | Mar 18, 2026 | |
Satan Santa In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 17 | Mar 18, 2026 | |
Forest Floor In-game content artaudio | AI used during development for some of the code, music, and marketing images. | Megatherium | - | Mar 18, 2026 | |
The Duck Amikaze Strikes Back Dev only art | BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI.
SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it. | Alexandre Mailliu | - | Mar 18, 2026 | |
OMEXYAN In-game content artaudio | Some background images and music tracks were generated using AI tools (e.g., OpenAI and an AI music generator with a valid license). All assets are edited and integrated manually. No live AI generation is used during gameplay. | 2 Crying Attic Games | - | Mar 18, 2026 | |
Aim Trainer Pro (2024) In-game content audiocode | AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it. | TrashedCans | - | Mar 18, 2026 | |
The Fallow City In-game content audio | Character Voices are AI Generated | Astronix Games | - | Mar 18, 2026 | |
Gangster Boss Simulator Store/marketing art | We are using AI generated images for our store page materials. | Witch Hunt | - | Mar 18, 2026 |