美术方面,部分背景图片采用了AI辅助
- Creator
- 午休社/Noon Time Rest Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,727 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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美术方面,部分背景图片采用了AI辅助
The animation assets, background music, and sound effects in this game are generated using AI
use ai tool for coding
The use of "AI" in my games is purely sound based as that is more affordable, though it may be replaced out in time.
AI was used for small image creation for signage in the game.
AI was used to generate the avatar.
The core textual content of this application, including the multilingual translations of the Tao Te Ching and the in-depth semantic analysis of each individual ancient Chinese character, is pre-generated utilizing advanced Large Language Models (such as Claude and Gemini). The powerful logical reasoning and cross-linguistic mapping capabilities of AI help us break down the barriers of language and time, delivering a highly accurate, modern deconstruction of classical Eastern philosophy from over two thousand years ago.
Generative AI tools were used to assist with art assets, text, and localization during development.
Generative AI was used as a supportive tool for the localization (translation) of in-game texts.
[About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment.
Marketing and game assets
During the development, AI assistance may be used in creating content used in the game. All such content is rooted in the original art direction of the project, and shaped individually before reaching the final product.
I used generative AI as a tool during development to assist with the creation process.
为了能够高效地产出作品,我们在: 在角色草图设计环节使用了生成式人工智能辅助; 在场景背景UI设计上使用了生成式人工智能辅助; 在游戏音乐音效上使用了生成式人工智能辅助。 如果您极度仇视人工智能应用,我们感到非常抱歉。 在资金与时间足够的情况下,我们将愿意加入更多人工的内容。 感谢你的观看与支持!
No generative AI was used in the development of the game itself. All gameplay systems, code, and in-game assets were created without the use of generative AI. Generative AI was used only in the creation of certain Steam store assets, such as capsule images and other store page graphics.
AI is used to upscale or clean some in-game textures.
The background images and flowers pictures are pre-rendered AI art
The background images and chocolate pictures are pre-rendered AI art.
We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay.
Some art assets were created with the assistance of AI image generation tools and then manually edited and refined.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Some visual assets and parts of the code for this game were created with the help of AI tools during development. No generative AI is used during gameplay, and players do not interact with AI systems directly.
The game login page image and store promotional image utilize AI.
Aside from AI-assisted programming, all art, music, and writing are fully original.
Some levels use AI-generated images.
During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality.
本游戏在开发过程中使用了生成式人工智能作为辅助工具,主要用于部分美术素材草稿、文本创作参考与内容构思。所有进入游戏及商店页面的素材均经过人工二次创作、编辑与整合,以确保风格统一与内容质量。生成式工具仅作为创作辅助,不参与游戏运行时内容生成。
This game utilizes a generative AI tool for the creation of its BGM (background music), and localization. The data was pre-rendered by the developer during the game's development and integrated as final game assets before release. The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards.
AI was used for the swapped artwork (paintings/statues), for the creation of the character models, for music and for text translations.
Machine translation is used to bring localized content to more players. A few images were created with the help of AI.
Generative AI was only used for a few basic tasks. All gameplay, implementation, and in-game assets are not AI-generated.
在游戏上产的过程中,通过生成式ai辅助完成了部分和游戏机制相关的功能代码,通过ai生成了部分素材的参考图然后通过人工修改美化整合后应用在了游戏中
Only the game's soundtrack was created with Artificial Intelligence.
This game contains AI-assisted artwork.
Generate the background for part of the store page image.
Este jogo utiliza ferramentas modernas de inteligência artificial como apoio em etapas específicas do processo de desenvolvimento, incluindo a criação de elementos visuais, textos, dublagem e traduções. Todo o conteúdo apresentado ao jogador foi revisado, ajustado e integrado manualmente pela equipe de desenvolvimento, seguindo uma direção criativa definida, com foco na narrativa, atmosfera e experiência final.
Utilize AI assistance to help with game generation
Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy.
Generative AI tools were used to assist in creating the game's graphical assets (characters and environments), as well as in code development and mechanics optimization. The final output has been manually supervised and refined to ensure a consistent and functional gameplay experience.
All the image assets in the game are generated using AI, such as the start screen, enemies, and the weapons used by the main character. However, these AI-generated assets have been processed, usually involving things like cutouts and compositing.
Portions of the 3D textures and object assets in this game were created with the assistance of generative AI. All AI-assisted content has been reviewed and curated by our team before being implemented into the game.
我
AI using in coding and music.
Was used as a supportive tool during the development of this game in the following ways: Technical Development: AI assisted in debugging gameplay logic, optimizing Steam API integration, and refactoring controller code to ensure a smoother, modular experience. Language & Planning: AI was used to refine in-game text for better clarity and to help structure the implementation of game mechanics. Visual Assets: Certain environment textures and icons were refined and polished using AI tools to improve consistency and/or detail. NOTE: All AI-generated elements were manually reviewed and integrated by the developer to maintain the game's vision and direction.
This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, and for generating the cover image displayed on the Steam store page. All AI-assisted content has been reviewed and curated to ensure quality and alignment with the game's creative vision.
Some of the store page and in-game art appears to be potentially AI-generated.
游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI
Used in the store page description.
Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI).
A small portion of models and images are AI-generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
LONG PIECE! In-game content art | 美术方面,部分背景图片采用了AI辅助 | 午休社/Noon Time Rest Studio | - | Mar 18, 2026 | |
万界·飞升成圣 In-game content artaudio | The animation assets, background music, and sound effects in this game are generated using AI | Biranran | 38 | Mar 18, 2026 | |
Meowker 喵客 Dev only code | use ai tool for coding | Qiu Yan | - | Mar 18, 2026 | |
Uranium Wars: Apocalypse! In-game content audio | The use of "AI" in my games is purely sound based as that is more affordable, though it may be replaced out in time. | Giga Raptor | - | Mar 18, 2026 | |
Misery Loves Company In-game content art | AI was used for small image creation for signage in the game. | Dormin Games LLC | - | Mar 18, 2026 | |
Tai Chi Game In-game content art | AI was used to generate the avatar. | Kevin Wacknov | - | Mar 18, 2026 | |
Tao In-game content text | The core textual content of this application, including the multilingual translations of the Tao Te Ching and the in-depth semantic analysis of each individual ancient Chinese character, is pre-generated utilizing advanced Large Language Models (such as Claude and Gemini). The powerful logical reasoning and cross-linguistic mapping capabilities of AI help us break down the barriers of language and time, delivering a highly accurate, modern deconstruction of classical Eastern philosophy from over two thousand years ago. | OpenTTC Project | - | Mar 18, 2026 | |
Last Convoy In-game content arttext | Generative AI tools were used to assist with art assets, text, and localization during development. | Twohuyak Production | - | Mar 18, 2026 | |
OKEYABILITY: Board Game In-game content text | Generative AI was used as a supportive tool for the localization (translation) of in-game texts. | Gnsr | - | Mar 18, 2026 | |
Fated All-In: Casino 5 Queens In-game content textartaudio | [About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment. | TEAM OLDBOY_Levi | - | Mar 18, 2026 | |
Crown of the Empire: Temple of Resurrection Unclear | Marketing and game assets | 8floor ltd | - | Mar 18, 2026 | |
Beat Vector In-game content art | During the development, AI assistance may be used in creating content used in the game.
All such content is rooted in the original art direction of the project, and shaped individually before reaching the final product. | Sledding Cloud | - | Mar 18, 2026 | |
1889 Trade Dev only | I used generative AI as a tool during development to assist with the creation process. | BlackBeakProd | - | Mar 18, 2026 | |
游戏降临:我的系统异常(海外测试版) In-game content artaudio | 为了能够高效地产出作品,我们在:
在角色草图设计环节使用了生成式人工智能辅助;
在场景背景UI设计上使用了生成式人工智能辅助;
在游戏音乐音效上使用了生成式人工智能辅助。
如果您极度仇视人工智能应用,我们感到非常抱歉。
在资金与时间足够的情况下,我们将愿意加入更多人工的内容。
感谢你的观看与支持! | 青岛绛临网络科技有限公司 | - | Mar 18, 2026 | |
Brak In-game content art | No generative AI was used in the development of the game itself. All gameplay systems, code, and in-game assets were created without the use of generative AI.
Generative AI was used only in the creation of certain Steam store assets, such as capsule images and other store page graphics. | Frenzied Interactive | - | Mar 18, 2026 | |
Trial Zones In-game content art | AI is used to upscale or clean some in-game textures. | A-Grand HT | - | Mar 18, 2026 | |
Space Memory: Flowers In-game content art | The background images and flowers pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Sweetie Candy Maze: White Chocolate In-game content art | The background images and chocolate pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Burned Out! In-game content artaudio | We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay. | Iron Angelo | - | Mar 18, 2026 | |
Ergo Adventure In-game content art | Some art assets were created with the assistance of AI image generation tools and then manually edited and refined. | Universal Oath Studios | - | Mar 18, 2026 | |
Hidden Legacy: Whispering Walls Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Console Cafe Simulator Dev only artcode | Some visual assets and parts of the code for this game were created with the help of AI tools during development. No generative AI is used during gameplay, and players do not interact with AI systems directly. | Mutlu Games | - | Mar 18, 2026 | |
RoguePool Store/marketing art | The game login page image and store promotional image utilize AI. | Woniu Studio | - | Mar 18, 2026 | |
Eel On Mask Dev only code | Aside from AI-assisted programming, all art, music, and writing are fully original. | Eel On Mask | 10 | Mar 18, 2026 | |
谐音梗猜图 In-game content art | Some levels use AI-generated images. | 你猜呀 | - | Mar 18, 2026 | |
愿: Wish In-game content arttextcode | During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality. | 无双工作室Apex Studio | - | Mar 18, 2026 | |
末日旅人 Dev only arttext | 本游戏在开发过程中使用了生成式人工智能作为辅助工具,主要用于部分美术素材草稿、文本创作参考与内容构思。所有进入游戏及商店页面的素材均经过人工二次创作、编辑与整合,以确保风格统一与内容质量。生成式工具仅作为创作辅助,不参与游戏运行时内容生成。 | Drifter Studio | - | Mar 18, 2026 | |
Puju's RecTen In-game content audiotext | This game utilizes a generative AI tool for the creation of its BGM (background music), and localization.
The data was pre-rendered by the developer during the game's development and integrated as final game assets before release.
The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards. | Maruno Games | - | Mar 18, 2026 | |
AI Slop: The Race to AGI In-game content artaudiotext | AI was used for the swapped artwork (paintings/statues), for the creation of the character models, for music and for text translations. | CezanneSoft | - | Mar 18, 2026 | |
The Company In-game content textart | Machine translation is used to bring localized content to more players. A few images were created with the help of AI. | Crawler Games | - | Mar 18, 2026 | |
Florentum Dev only | Generative AI was only used for a few basic tasks. All gameplay, implementation, and in-game assets are not AI-generated. | 3TK Games | - | Mar 18, 2026 | |
擦边禁止 In-game content art | 在游戏上产的过程中,通过生成式ai辅助完成了部分和游戏机制相关的功能代码,通过ai生成了部分素材的参考图然后通过人工修改美化整合后应用在了游戏中 | Inktrain | - | Mar 18, 2026 | |
TetraDice In-game content audio | Only the game's soundtrack was created with Artificial Intelligence. | Lunarhellgames | - | Mar 18, 2026 | |
Puppe Yerde In-game content art | This game contains AI-assisted artwork. | Conceptual Cage | - | Mar 18, 2026 | |
一款全屏打码的游戏 Store/marketing art | Generate the background for part of the store page image. | Meme Games | - | Mar 18, 2026 | |
R.E.G.O In-game content artaudiotext | Este jogo utiliza ferramentas modernas de inteligência artificial como apoio em etapas específicas do processo de desenvolvimento, incluindo a criação de elementos visuais, textos, dublagem e traduções.
Todo o conteúdo apresentado ao jogador foi revisado, ajustado e integrado manualmente pela equipe de desenvolvimento, seguindo uma direção criativa definida, com foco na narrativa, atmosfera e experiência final. | oCarrasco | 32 | Mar 18, 2026 | |
星尘试炼 Unclear | Utilize AI assistance to help with game generation | 铭轩魔王 | - | Mar 18, 2026 | |
Arcade Evolution: Matrix OS Live AI text | Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy. | GLITCHED MATRIX | - | Mar 18, 2026 | |
3 Sheep Puzzle In-game content artcode | Generative AI tools were used to assist in creating the game's graphical assets (characters and environments), as well as in code development and mechanics optimization. The final output has been manually supervised and refined to ensure a consistent and functional gameplay experience. | Noel Oigres | - | Mar 18, 2026 | |
Employee Survivor In-game content art | All the image assets in the game are generated using AI, such as the start screen, enemies, and the weapons used by the main character. However, these AI-generated assets have been processed, usually involving things like cutouts and compositing. | simmirror | - | Mar 18, 2026 | |
烧烤列车 In-game content art | Portions of the 3D textures and object assets in this game were created with the assistance of generative AI. All AI-assisted content has been reviewed and curated by our team before being implemented into the game. | Youxin | - | Mar 18, 2026 | |
猫咪牌 general | 我 | LazzyCat | - | Mar 18, 2026 | |
Stellar Descending In-game content codeaudio | AI using in coding and music. | abys | - | Mar 18, 2026 | |
Specter Hideout In-game content textart | Was used as a supportive tool during the development of this game in the following ways:
Technical Development: AI assisted in debugging gameplay logic, optimizing Steam API integration, and refactoring controller code to ensure a smoother, modular experience.
Language & Planning: AI was used to refine in-game text for better clarity and to help structure the implementation of game mechanics.
Visual Assets: Certain environment textures and icons were refined and polished using AI tools to improve consistency and/or detail.
NOTE: All AI-generated elements were manually reviewed and integrated by the developer to maintain the game's vision and direction. | G64 | - | Mar 18, 2026 | |
ExoFlora First Seeds In-game content textart | This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, and for generating the cover image displayed on the Steam store page. All AI-assisted content has been reviewed and curated to ensure quality and alignment with the game's creative vision. | Meristem Loop Games | - | Mar 18, 2026 | |
Getaway Golf In-game content art | Some of the store page and in-game art appears to be potentially AI-generated. | schizmo | - | Mar 18, 2026 | |
幻想家的白夜 In-game content artaudio | 游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI | 林诗语 | - | Mar 18, 2026 | |
Don't Dessert Me! Store/marketing text | Used in the store page description. | ILMGames | - | Mar 18, 2026 | |
你好,你配吗? Store/marketing art | Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI). | MYSTERY CROWN | - | Mar 18, 2026 | |
TheTwelfthDeceivers In-game content art | A small portion of models and images are AI-generated. | Chen An | - | Mar 18, 2026 |