In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings. Also some musical environment.
- Creator
- GameRED
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings. Also some musical environment.
Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality.
AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs
only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running,
The AI is used to generate images for the Steam page as well as help create in-game content.
The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans.
Background music (instrumental)
Some languages are translated with the help of AI, some graphical assets have been created with AI.
AI used for capsule art and logo design
We used Midjourney for the icons on the Steam page
Cover Background generate with IA only on the store.
Graphical game assets, photos and marketing materials
AI is used to generate text for Steam Page and in-game text content.
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
Generative AI creates a logo and banner for the game's Steam page and music.
画像生成AIが生成した画像データと、text to speechのAIが生成した音声データを、このゲームではアセットとして含みます。これらアセットはプリレンダリングされたものであり、ゲームのプレイ中にAIを使用して動的に生成されるものではありません。
The capsule art, several images used in the game, and most of the human voices are generated by AI.
AI is used for store page capsule art... The character voices used in the game were generated by artificial intelligence.
Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
Spud Customs is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
I used AI images incredibly sparingly; I also modified the original AI image templates to get a desired outcome. The examples are -- the games text logo "Addled Clicker" was original AI before being edited heavily, a single image depicting a lovecraftian blob was used in one of the monster descriptions -- again, heavily edited, and finally in the in-game merchant, the background is a blurred lovecraftian manuscript that was AI generated as well.
AI support for store content
In-game voice-overs are made with AI.
In this game you can see few arts generated by AI, in main menu interface. It's contain background, and level icons.
Generated images for some paintings and photographs using AI. Voice acting done using AI.
Some parts of the game's cover art and music theme were created within software using a genAI pipepline.
The in-game images were generated using AI and meticulously reviewed and approved by our in-house art team to ensure a diverse, immersive experience that fits the crime scene context and aligns with the game's graphic style. No images are generated during gameplay. Additionally, the assistant that accompanies the player at the crime scene sometimes intervenes using artificial intelligence to analyze the scene in real time, enhancing the realism of both the crime scenes and the overall gaming experience. Thanks to AI integration, all suspects are brought to life in a vivid and believable manner, enabling players to conduct detailed interrogations and determine who is innocent or guilty when the interrogation is executed correctly.
- Some 3D models in game are generated using AI. - Some 2D graphic assets in game are generated using AI. - Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page.
No AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem.
Artwork generated using Adobe Firefly (paid version)
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
1 Song was generated with AI
only for background of art (images).
1.- Coins images 2.- Energy images 3.- Tickets images 4.- Settings (graphics, controlls, audio) images 5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu
Portrait de personnages Portraits of people
I'm using AI to generate images for the Store page and the illustration of the main menu.
AI has been used to help develop the game's cover art.
We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use.
This game was created with the help of artificial intelligence.
During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions. All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence.
To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience.
Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content.
Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%). AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed.
AI is used for translation, some SE,Texture.
We use AI partially, in conjunction with manual training and verification for: 1) Creating dialogues and interesting plots, as well as unusual tasks 2) Generation of art, landscapes and surroundings 3) Generation of marketing materials (memes, images, game icons, UI elements, etc.) 4) Optimizing the game on weak devices 5) Optimization of large game areas
AI will be limited to marketing materials and probably some in-game images to improve the graphic quality of the game interface.
Player selection screen have an AI generated background image.
This game uses AI translation to support multiple languages.
AI like ChatGPT is used to check edit dialog and UI texts because English is my second language. Let me know if I made mistakes anyway.
The AI content is only Windows-based content. Nothing from outside. The Functions are normal Windowsfeatures. These Things were used: #include #include #include #include #include #include #include #include "resource.h"
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mindwarp: Island Detective Live AI textaudio | In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings.
Also some musical environment. | GameRED | - | Mar 18, 2026 | |
ELARIENNE In-game content art | Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality. | JDL | 91 | Mar 18, 2026 | |
中国足球模拟器 In-game content art | AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs | 悟空实验室 | 276 | Mar 18, 2026 | |
MinteraDesktop general | only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running, | MarroIndustries | - | Mar 18, 2026 | |
Nightclub Architect In-game content art | The AI is used to generate images for the Steam page as well as help create in-game content. | Setfire Ent. | - | Mar 18, 2026 | |
Just Grill the Steak! In-game content art | The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans. | KIMIDORI SOFT | 48 | Mar 18, 2026 | |
Octohill Ski Tycoon Unclear audio | Background music (instrumental) | DeuxBaguettes | 37 | Mar 18, 2026 | |
Sugar Rush In-game content textart | Some languages are translated with the help of AI, some graphical assets have been created with AI. | Candy World Games | - | Mar 18, 2026 | |
Fish Shop Simulator Store/marketing art | AI used for capsule art and logo design | Lazy Turtle Games | 40 | Mar 18, 2026 | |
VR Store Simulator In-game content art | We used Midjourney for the icons on the Steam page | K&K Studio | - | Mar 18, 2026 | |
Golf Up Store/marketing art | Cover Background generate with IA only on the store. | Super PowerUp Games | - | Mar 18, 2026 | |
Re-Mind Store/marketing art | Graphical game assets, photos and marketing materials | JimmyJules | - | Mar 18, 2026 | |
Space Atlas: The Solar System In-game content text | AI is used to generate text for Steam Page and in-game text content. | Ouroboro Soft Inc. | - | Mar 18, 2026 | |
CaseCracker3 In-game content artaudiotext | This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI. | BlackRobe | 317 | Mar 18, 2026 | |
Remote Reaper: FPV Drone In-game content artaudio | Generative AI creates a logo and banner for the game's Steam page and music. | Vladyslav Fomenko | 220 | Mar 18, 2026 | |
不安ごと In-game content artaudio | 画像生成AIが生成した画像データと、text to speechのAIが生成した音声データを、このゲームではアセットとして含みます。これらアセットはプリレンダリングされたものであり、ゲームのプレイ中にAIを使用して動的に生成されるものではありません。 | fmfm-games | - | Mar 18, 2026 | |
The Last Table In-game content artaudio | The capsule art, several images used in the game, and most of the human voices are generated by AI. | Ray | - | Mar 18, 2026 | |
Crown Simulator In-game content audioart | AI is used for store page capsule art...
The character voices used in the game were generated by artificial intelligence. | VOBL games | - | Mar 18, 2026 | |
버튜버 파라노이아 - Vtuber Paranoia In-game content art | Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | 17 | Mar 18, 2026 | |
Spud Customs In-game content textartaudiocode | Spud Customs is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us. | Lost Rabbit Digital | - | Mar 18, 2026 | |
Addled Clicker In-game content arttext | I used AI images incredibly sparingly; I also modified the original AI image templates to get a desired outcome. The examples are -- the games text logo "Addled Clicker" was original AI before being edited heavily, a single image depicting a lovecraftian blob was used in one of the monster descriptions -- again, heavily edited, and finally in the in-game merchant, the background is a blurred lovecraftian manuscript that was AI generated as well. | A Lone Rat | - | Mar 18, 2026 | |
NightClub Manager Store/marketing arttext | AI support for store content | Fizikso | - | Mar 18, 2026 | |
E-Commerce Simulator 2025 In-game content audio | In-game voice-overs are made with AI. | Voxel Bytes | 62 | Mar 18, 2026 | |
Jink in In-game content art | In this game you can see few arts generated by AI, in main menu interface. It's contain background, and level icons. | Ego Games Studios LTD | - | Mar 18, 2026 | |
QR DEAD In-game content artaudio | Generated images for some paintings and photographs using AI.
Voice acting done using AI. | Beshbarmak games | 16 | Mar 18, 2026 | |
Pirate Cove Simulator artaudio | Some parts of the game's cover art and music theme were created within software using a genAI pipepline. | Kool2Play | 32 | Mar 18, 2026 | |
CrimeBot 2: Unsolved Cold Case Live AI art | The in-game images were generated using AI and meticulously reviewed and approved by our in-house art team to ensure a diverse, immersive experience that fits the crime scene context and aligns with the game's graphic style. No images are generated during gameplay.
Additionally, the assistant that accompanies the player at the crime scene sometimes intervenes using artificial intelligence to analyze the scene in real time, enhancing the realism of both the crime scenes and the overall gaming experience. Thanks to AI integration, all suspects are brought to life in a vivid and believable manner, enabling players to conduct detailed interrogations and determine who is innocent or guilty when the interrogation is executed correctly. | RoboBot Studio | 25 | Mar 18, 2026 | |
Arcade Manager In-game content art | - Some 3D models in game are generated using AI.
- Some 2D graphic assets in game are generated using AI.
- Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page. | Prosper Forge | - | Mar 18, 2026 | |
Nitro Thrash Dev only code | No AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem. | djoslin0 | - | Mar 18, 2026 | |
Homicide Judge Store/marketing art | Artwork generated using Adobe Firefly (paid version) | Shawn Hirsch, Esq. | - | Mar 18, 2026 | |
AbstractPunk In-game content audioart | In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI. | Evil Indie Games | - | Mar 18, 2026 | |
Helen Keller Simulator In-game content audio | 1 Song was generated with AI | Soapy Sandwich | 95 | Mar 18, 2026 | |
DIMAWORLD Store/marketing art | only for background of art (images). | Dimpiks | 22 | Mar 18, 2026 | |
Dark Rally In-game content art | 1.- Coins images
2.- Energy images
3.- Tickets images
4.- Settings (graphics, controlls, audio) images
5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu | PLOP Studio | - | Mar 18, 2026 | |
FLAAK TD Unclear art | Portrait de personnages
Portraits of people | Oedipe Games | - | Mar 18, 2026 | |
STAND: Survive, Team-up, And Never Die Store/marketing art | I'm using AI to generate images for the Store page and the illustration of the main menu. | Perk-Citron | 31 | Mar 18, 2026 | |
Soccer Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Cashrooms In-game content audio | We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use. | NoHead Games | 61 | Mar 18, 2026 | |
Van Simulator Unclear | This game was created with the help of artificial intelligence. | Martin Bútora | 10 | Mar 18, 2026 | |
Road879: Five Hours In-game content artaudio | During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions.
All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence. | Calins Games Studio | - | Mar 18, 2026 | |
AI Asylum Live AI text | To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience. | River Dynamics | 10 | Mar 18, 2026 | |
Who Killed John Malone? In-game content art | Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content. | Web2Print sp. z o.o. | - | Mar 18, 2026 | |
Malware Tycoon In-game content audioart | Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%).
AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed. | JIMMY DIAMOND | - | Mar 18, 2026 | |
TheLostWoods / 迷いの森 In-game content textart | AI is used for translation, some SE,Texture. | StirSystem Inc. | 16 | Mar 18, 2026 | |
Healer Simulator RPG In-game content textart | We use AI partially, in conjunction with manual training and verification for:
1) Creating dialogues and interesting plots, as well as unusual tasks
2) Generation of art, landscapes and surroundings
3) Generation of marketing materials (memes, images, game icons, UI elements, etc.)
4) Optimizing the game on weak devices
5) Optimization of large game areas | Valsi Noen Games | - | Mar 18, 2026 | |
Home Wars: Battlefield In-game content art | AI will be limited to marketing materials and probably some in-game images to improve the graphic quality of the game interface. | Insane Dreamers | - | Mar 18, 2026 | |
Budget Guardian: Health Realm Store/marketing art | Player selection screen have an AI generated background image. | CDH Games | - | Mar 18, 2026 | |
Himei Dam In-game content text | This game uses AI translation to support multiple languages. | Actor | 38 | Mar 18, 2026 | |
Mars Exodus In-game content text | AI like ChatGPT is used to check edit dialog and UI texts because English is my second language. Let me know if I made mistakes anyway. | Leon Arndt | - | Mar 18, 2026 | |
Iron Cauldron - Guess the Colorblock Dev only code | The AI content is only Windows-based content. Nothing from outside. The Functions are normal Windowsfeatures.
These Things were used:
#include
#include
#include
#include
#include
#include
#include
#include "resource.h" | Iron Cauldron | 15 | Mar 18, 2026 |