A.I. Generated Buildings
- Creator
- Archor Wright
- Reviews
- -
- Added
- Mar 18, 2026
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A.I. Generated Buildings
Some in-game images are generated using AI. We would like to replace this images with an artist when we can afford it, but for now it is there. Some of the code was assisted VIA AI for teaching and troubleshooting.
We used AI to create the language for the game's store page and some of the visual assets. Specifically, the library images were generated using AI tools to ensure a high-quality and polished presentation. We aimed to deliver visually appealing content that matches the style and atmosphere of the game.
AI has been used to help develop the game's cover art.
Game Logo Hot Dog icon is created with the help of an AI.
Parts of the Steam page assets was made using AI
Some stores assets(images) are made with AI.
Achievement Images created by AI
The vast majority of art materials in this game are generated using AI. But the generated art materials are mostly scenes, food, tables, chairs, benches, etc., so there is no copyright issue.
AI generates some backgrounds.
We used Ai drawing software to generate cover images and some in-game textures
AI-generated texts and translations are partly used for the game and for marketing material.
The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary.
Real-time AI generative content is included in the application, please use it in compliance with local regulations.
Some background textures, video backgrounds, and video content assets include AI-generated materials (using OpenAI Sora).
Our team utilizes generative AI tools to assist in creating some in-game assets.
In line with the theme of the game, AICE utilises AI generated images and voice content, with human adjustments and decoration added on top.
Some promo images are generated by AI
AI has been used to help develop the game's backgrounds as well as the game's cover art.
some audio
Steam capsule
Some Graphics, icons or design
This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork.
- Used generative AI to adjust the game program - Used generative AI to create art assets - Used generative AI to generate background music
The entire production process uses ai Examples include logic judgment, code generation, image rendering, project planning
We used AI to create capsules and icon for game's store page.
Some images are generated by artificial intelligence and refined by an illustrator.
Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists.
AI is used to generate some posters and images in the game.
This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements. All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards.
Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
We used AI to create the capsules for the game's store page.
The background images for the game are created using AI
Images for the store page
We used AI to create images for the Store Page and main menu.
This game contains AI-generated content on the game cover.
In the game we harness the power of ChatGPT AI to deliver a unique and dynamic gaming experience. As you navigate through conferences and meetings, the AI generates rich and varied storylines, creating a diverse range of characters and scenarios. Each interaction is influenced by your choices, leading to endless possibilities and a personalized experience every time you play.
AI used to create some sounds, images and help to fix scripts
We make icons, logos, images from ai.
The high quality reward images of the game are AI-generated.
Some art elements were generated with AI assistance and modified.
We leverage AI technology in certain tasks to achieve higher-quality results. AI is used primarily for handling repetitive tasks or as a tool for quality enhancement, while the core content and final outputs are crafted by skilled professionals."
Contains AI Art Assets
I use AI to help with steam achievements as well as translations, voices and marketing images.
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
Used AI to generate images on the UI
In this game, AI-generated visuals have been used to create illustrations for cards and some assets. These illustrations are utilized as visual elements within the game, designed to enhance the player experience.
Used in the program code and translation of the formulas.
Our team’s mission is to pioneer a new category of narrative games. To do this, we use large language models to generate Aura dialog based on what you say to your Aura. There is no generative AI art in this game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Jet Fighters with Friends 2 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Deep in Enemy Territory In-game content artcode | Some in-game images are generated using AI. We would like to replace this images with an artist when we can afford it, but for now it is there.
Some of the code was assisted VIA AI for teaching and troubleshooting. | CowDogGames | - | Mar 18, 2026 | |
Greengrocer Simulator 2024 Store/marketing textart | We used AI to create the language for the game's store page and some of the visual assets. Specifically, the library images were generated using AI tools to ensure a high-quality and polished presentation. We aimed to deliver visually appealing content that matches the style and atmosphere of the game. | Seven&Seven Studios | 12 | Mar 18, 2026 | |
Robot Fury: Mech Combat Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Hot Dog Simulator In-game content art | Game Logo Hot Dog icon is created with the help of an AI. | Han GAMES | - | Mar 18, 2026 | |
Lower? higher!: buy or bye Store/marketing art | Parts of the Steam page assets was made using AI | Unplugged Studio | 19 | Mar 18, 2026 | |
Go Babies Store/marketing art | Some stores assets(images) are made with AI. | ZERO5GAMES | 103 | Mar 18, 2026 | |
It's A Farmer Thing Store/marketing art | Achievement Images created by AI | Giftzwerg Games | - | Mar 18, 2026 | |
人生模拟器 Life Simulator In-game content art | The vast majority of art materials in this game are generated using AI. But the generated art materials are mostly scenes, food, tables, chairs, benches, etc., so there is no copyright issue. | Little Blue Studio | - | Mar 18, 2026 | |
My Puppy In-game content art | AI generates some backgrounds. | Bowen Shi | - | Mar 18, 2026 | |
Be touch-and-go In-game content art | We used Ai drawing software to generate cover images and some in-game textures | FuQianDeBiFang | - | Mar 18, 2026 | |
Neon Highways In-game content text | AI-generated texts and translations are partly used for the game and for marketing material. | Flowbit Studio | 14 | Mar 18, 2026 | |
The Uncultured In-game content arttext | The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary. | Kosippy | - | Mar 18, 2026 | |
吾家有女 Ai Live AI text | Real-time AI generative content is included in the application, please use it in compliance with local regulations. | AI GAME STUDIO | 19 | Mar 18, 2026 | |
LIMSCAPE In-game content art | Some background textures, video backgrounds, and video content assets include AI-generated materials (using OpenAI Sora). | SMOOTHEA | 158 | Mar 18, 2026 | |
XEOM Saigon Edition In-game content art | Our team utilizes generative AI tools to assist in creating some in-game assets. | Te Te Studio | - | Mar 18, 2026 | |
AICE In-game content artaudio | In line with the theme of the game, AICE utilises AI generated images and voice content, with human adjustments and decoration added on top. | Phillip Drew | - | Mar 18, 2026 | |
What is in the Black Box? Store/marketing art | Some promo images are generated by AI | SQRT Games | 29 | Mar 18, 2026 | |
Sky Combat: WWII Warplane Races Store/marketing art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
LET ME BOOK Unclear audio | some audio | REMBOT GAMES | - | Mar 18, 2026 | |
Bloody Bar Simulator Store/marketing art | Steam capsule | Red Jacket Games | - | Mar 18, 2026 | |
My Happy Village in the Kingdom Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Wild West Pioneers In-game content audioart | This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork. | EmpireCraft Studios | - | Mar 18, 2026 | |
请领取社会保障卡 In-game content artaudio | - Used generative AI to adjust the game program
- Used generative AI to create art assets
- Used generative AI to generate background music | 小w的游戏开发互助组 | 13 | Mar 18, 2026 | |
Feika Unclear artcodetext | The entire production process uses ai
Examples include logic judgment, code generation, image rendering, project planning | Feika | 11 | Mar 18, 2026 | |
Road Motel Simulator In-game content art | We used AI to create capsules and icon for game's store page. | Unnamed Devs | - | Mar 18, 2026 | |
The Succession of Changing Kings Store/marketing art | Some images are generated by artificial intelligence and refined by an illustrator. | KwaKwaGames | 480 | Mar 18, 2026 | |
Relictus: Blackout In-game content art | Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists. | Grostphere Arts | 13 | Mar 18, 2026 | |
Monotonous Days Are... In-game content art | AI is used to generate some posters and images in the game. | Maki Toguro | - | Mar 18, 2026 | |
Game Of The Chosen In-game content arttextaudio | This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements.
All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards. | Thor Game Studios | - | Mar 18, 2026 | |
SwordRoad In-game content artaudio | Item images and icon images of shops, Forge, and dungeons were created with the AI.
All the BGM in the game was created with AI. | Bagilmong | 15 | Mar 18, 2026 | |
Stake N Click In-game content art | Some of the images in the user interface are curated and/or adapted from generations using Generative AI models. | Polylusion Games | - | Mar 18, 2026 | |
Alien Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Silly Sloth Studios | 113 | Mar 18, 2026 | |
Pumpkin Clicker In-game content art | The background images for the game are created using AI | BuckyGames | 23 | Mar 18, 2026 | |
Top Alert Store/marketing art | Images for the store page | StudioETC | - | Mar 18, 2026 | |
Store Wars Store/marketing art | We used AI to create images for the Store Page and main menu. | Noham Games | 91 | Mar 18, 2026 | |
Tobacco Shop Simulator In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 741 | Mar 18, 2026 | |
World Diplomat Live AI text | In the game we harness the power of ChatGPT AI to deliver a unique and dynamic gaming experience. As you navigate through conferences and meetings, the AI generates rich and varied storylines, creating a diverse range of characters and scenarios. Each interaction is influenced by your choices, leading to endless possibilities and a personalized experience every time you play. | iGindisGames | - | Mar 18, 2026 | |
MARINES VS GOD In-game content artaudiocode | AI used to create some sounds, images and help to fix scripts | Marines vs God team | - | Mar 18, 2026 | |
Junkyard Treasures Together In-game content art | We make icons, logos, images from ai. | OTTO Games | - | Mar 18, 2026 | |
Anime Dance-Off - Ghost Party Store/marketing art | The high quality reward images of the game are AI-generated. | EpiXR Games UG | - | Mar 18, 2026 | |
cr4ckr In-game content art | Some art elements were generated with AI assistance and modified. | Cutie Café | 18 | Mar 18, 2026 | |
Galvatein Adventurers' Guild Unclear | We leverage AI technology in certain tasks to achieve higher-quality results. AI is used primarily for handling repetitive tasks or as a tool for quality enhancement, while the core content and final outputs are crafted by skilled professionals." | BLANBEE | - | Mar 18, 2026 | |
Geyserlands In-game content art | Contains AI Art Assets | Blazing Nebula | - | Mar 18, 2026 | |
Poly Plaza ULTIMATE In-game content textaudioart | I use AI to help with steam achievements as well as translations, voices and marketing images. | Victor Game Studio | 18 | Mar 18, 2026 | |
Road Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 37 | Mar 18, 2026 | |
Battle Investment Master In-game content art | Used AI to generate images on the UI | forefinger | - | Mar 18, 2026 | |
ライバー育成カードゲーム In-game content art | In this game, AI-generated visuals have been used to create illustrations for cards and some assets. These illustrations are utilized as visual elements within the game, designed to enhance the player experience. | Honewa | - | Mar 18, 2026 | |
開拓民クリッカー In-game content codetext | Used in the program code and translation of the formulas. | WINGLAY | - | Mar 18, 2026 | |
AuraVale Live AI text | Our team’s mission is to pioneer a new category of narrative games. To do this, we use large language models to generate Aura dialog based on what you say to your Aura.
There is no generative AI art in this game. | Incite Interactive Inc | - | Mar 18, 2026 |