Public Steam disclosure research25,695 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active.
This game contains visual assets and video created using AI-assisted tools.
All generated content has been edited and adjusted to fit the tone and design of the game.
The content in this game is fictional and has no relation to real individuals or organizations.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production.
– All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed.
– Some background images and visual effects were created or enhanced using AI-assisted art tools.
– All game design, code, gameplay systems and written story/content were created by hand by the developer.
As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself.
All in-game covers, library assets, art, and sound effect resources are generated by AI and modified manually. The music, text and other materials are all original works of the team. All materials have obtained usage permission through formal authorized channels.
Every character, story, and animation in this game is handcrafted. AI was only used, albeit reluctantly, to help create some background music — the only magic not coming from the author’s quill.
This application uses local AI technologies to enable interactive conversations with your desktop pet:
• Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses.
• Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet.
• Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages.
All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
This game was created with a combination of AI-assisted tools and original development work. Some art assets and portions of the code were generated with AI during development and are included as pre-generated content.
This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation.
I want to be fully transparent with you. Some of the visual assets in this game were created with the help of generative AI tools. However, AI was used strictly as a tool, not as a replacement for creativity or craftsmanship.
No image generated by AI was used “as is.” Every asset went through heavy manual modification, repainting, redesigning, compositional changes, color correction, detailing, and integration into the game’s visual language.
I spent hundreds of hours in GIMP reworking compositions, adjusting lighting and color palettes, redrawing shapes and much more.
The final result you see in the game is the outcome of extensive manual work and artistic decisions. I'm not an artist at all, and AI simply helped accelerate early-stage iteration. Without this help the game could not exist.
The game’s design, mechanics, balance, progression systems, and overall vision are entirely human-made.
Thank you for supporting indie development.
We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game.
This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style.
Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity.
The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/
This game uses AI tools during development to assist with programming support and to generate some visual and textual assets. No live or in-game AI content is generated during gameplay. All AI-assisted content is manually reviewed and integrated to ensure it meets the game’s design and quality standards.
This game uses AI to drive enemy behavior and adaptive difficulty, optimize level and card spawn probabilities, and provide gameplay-based intelligent hints to enhance the player experience and educational outcomes. AI is used only for internal game algorithms and experience optimization; it is not used to generate player-visible free-form text or to send player content for external training. The game will not transmit personally identifiable data to third parties for AI training, and any network or cloud features will be clearly disclosed in the privacy policy.
This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active.
This game contains visual assets and video created using AI-assisted tools.
All generated content has been edited and adjusted to fit the tone and design of the game.
The content in this game is fictional and has no relation to real individuals or organizations.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production.
– All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed.
– Some background images and visual effects were created or enhanced using AI-assisted art tools.
– All game design, code, gameplay systems and written story/content were created by hand by the developer.
As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself.
All in-game covers, library assets, art, and sound effect resources are generated by AI and modified manually. The music, text and other materials are all original works of the team. All materials have obtained usage permission through formal authorized channels.
Every character, story, and animation in this game is handcrafted. AI was only used, albeit reluctantly, to help create some background music — the only magic not coming from the author’s quill.
This application uses local AI technologies to enable interactive conversations with your desktop pet:
• Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses.
• Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet.
• Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages.
All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
This game was created with a combination of AI-assisted tools and original development work. Some art assets and portions of the code were generated with AI during development and are included as pre-generated content.
This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation.
I want to be fully transparent with you. Some of the visual assets in this game were created with the help of generative AI tools. However, AI was used strictly as a tool, not as a replacement for creativity or craftsmanship.
No image generated by AI was used “as is.” Every asset went through heavy manual modification, repainting, redesigning, compositional changes, color correction, detailing, and integration into the game’s visual language.
I spent hundreds of hours in GIMP reworking compositions, adjusting lighting and color palettes, redrawing shapes and much more.
The final result you see in the game is the outcome of extensive manual work and artistic decisions. I'm not an artist at all, and AI simply helped accelerate early-stage iteration. Without this help the game could not exist.
The game’s design, mechanics, balance, progression systems, and overall vision are entirely human-made.
Thank you for supporting indie development.
We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game.
This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style.
Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity.
The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/
This game uses AI tools during development to assist with programming support and to generate some visual and textual assets. No live or in-game AI content is generated during gameplay. All AI-assisted content is manually reviewed and integrated to ensure it meets the game’s design and quality standards.
This game uses AI to drive enemy behavior and adaptive difficulty, optimize level and card spawn probabilities, and provide gameplay-based intelligent hints to enhance the player experience and educational outcomes. AI is used only for internal game algorithms and experience optimization; it is not used to generate player-visible free-form text or to send player content for external training. The game will not transmit personally identifiable data to third parties for AI training, and any network or cloud features will be clearly disclosed in the privacy policy.