The images were professionally created with the help of AI. All are high-quality and carefully selected
- Creator
- Red Sasori
- Reviews
- 12
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The images were professionally created with the help of AI. All are high-quality and carefully selected
Yes, the logo.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated. The games logo / icon was improved with the help of AI.
The Figurines and tokens in the example games are generated using AI
Yes, the logo.
We are employing advanced Artificial Intelligence technologies to generate high-quality JPEG images of various subjects, including human figures and inanimate objects, for the Deep Web websites within our in-game web browser. This innovative approach enhances user experience and enriches the immersive environment of the game.
We used AI to create the capsules for the game's store page.
There are paintings in the game that are AI generated.
Some shop assets and game illustrations are pre-generated by AI
AI‑generated images were used in certain 2D and background image assets.
We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game.
To generate Achievement Icons.
This game uses minimal amount of Ai generated images from paid accounts and other sources.
The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.
In the game, AI is used to enhance the bartending experience by providing players with a vast and dynamic selection of nearly 20,000 unique drinks that they can discover and create. Each drink comes with its own history, offering a rich backstory that adds depth to the gameplay. While these histories are largely fictional, they serve to immerse players in the world of mixology and bartending. The AI-driven system ensures that players can continuously explore and experiment with different combinations, making each playthrough a unique experience.
The voice acting and some images were generated using neural networks.
Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world).
I used AI to generate images in my store page and started with an AI-generated base for the game logo
Some of the icons in the game are pulled from DALLE.
All voices heard in the game are generated by ElevenLabs AI audio. ElevenLabs provides a platform for voice actors to earn revenue by sharing an AI model of their voice. All rights to use their voice are provided by the actor and have been attained for use in this game.
We used AI to create the capsules for the game's store page.
AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity.
The Everest Encounter leverages cutting-edge AI to create a uniquely immersive VR experience. Our game features Katherine, an AI-driven flight attendant powered by advanced language models and NVIDIA's AI technology. Players engage in natural conversations and dynamic interactions, with Katherine adapting her responses and behavior based on the player's choices and emotions. While the game's core content is pre-rendered for optimal performance, Katherine's dialogue and decision-making occur in real-time, ensuring each playthrough is unique. This innovative use of AI pushes the boundaries of narrative gaming, offering players an unparalleled level of engagement and realism in a virtual world.
Store page assets were created using AI.
Music and 2D Graphics are made with AI generated content.
During the development of Zombie Kebab, we may use AI-assisted tools to support our creative process. These tools help us speed up production and experiment with ideas — but every asset, scene, and design decision is guided and refined by our team. Some examples may include concept art, background textures, or decorative posters within the game world.
This game uses a local AI text generation model to power an npc.
Please be aware that some of the store images for "Unemployment Simulator," including capsule images, have been created with the assistance of generative AI technology. These images are placeholder assets and may be replaced before the game is available for purchase. We want to emphasize that generative AI has only been used for creating certain store assets. The game itself does not contain any AI-generated content or use AI technology in its gameplay or mechanics. Our commitment is to provide an authentic and immersive gaming experience that accurately reflects the challenges of unemployment in a modern setting, crafted entirely by our development team.
Gameplay trailer background music partially generated with AI
AI is used to generate concept art for the game as well as the images in the Main and Sub menus.
Some UI images generated with AI.
Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools.
Some visual and text materials.
This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue.
AI-generated art for its visual elements.
Pixel art used in the game includes AI-modified variants of my own sketches.
AI-generated artifacts
I got help from artificial intelligence to create some fictional in-game images.
All music tracks in the game were created with Udio. Some of the voices you hear were designed using Elevenlabs. Several images and backgrounds were generated with Stable Diffusion. Translations were done using ChatGPT. All pieces are entirely fictional "artworks" created by the developer "Draconum."
AI-generated art objects
AI-generated art objects
AI-generated artifacts
Some scenes, UI elements, character modeling and props are made based on AI painting
We are using AI for object generation within the game.
Cover image was created with the help of AI
This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience.
In this game, artifical intelligence is only used so as to create images
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted. We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
Yes, we did the logo with AI.
This game uses AI-voice acting.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Futanari's Secret: The Forest Store/marketing art | The images were professionally created with the help of AI. All are high-quality and carefully selected | Red Sasori | 12 | Mar 18, 2026 | |
The Cube of Love Store/marketing art | Yes, the logo. | Martha B | 17 | Mar 18, 2026 | |
Death Frame In-game content artaudio | Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI. | EpiXR Games UG | 44 | Mar 18, 2026 | |
Skirmish Game Simulator In-game content art | The Figurines and tokens in the example games are generated using AI | Bootknife Entertainment | - | Mar 18, 2026 | |
Sewing Stuff Store/marketing art | Yes, the logo. | Martha B | 16 | Mar 18, 2026 | |
The Black Vault Live AI art | We are employing advanced Artificial Intelligence technologies to generate high-quality JPEG images of various subjects, including human figures and inanimate objects, for the Deep Web websites within our in-game web browser. This innovative approach enhances user experience and enriches the immersive environment of the game. | FallenDevs | 13 | Mar 18, 2026 | |
Bosslife Office Manager Store/marketing art | We used AI to create the capsules for the game's store page. | Gameshaft Studio | - | Mar 18, 2026 | |
The Last Light In-game content art | There are paintings in the game that are AI generated. | EpiXR Games | 11 | Mar 18, 2026 | |
Chaos Entropy Store/marketing art | Some shop assets and game illustrations are pre-generated by AI | MILLIDIA | 48 | Mar 18, 2026 | |
Gigantes Ex Machina | AI‑generated images were used in certain 2D and background image assets. | AcrylByte | 269 | Mar 18, 2026 | |
GENERAL IDLER In-game content art | We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game. | Istikan Studio | - | Mar 18, 2026 | |
Little Renters In-game content art | To generate Achievement Icons. | JnB | - | Mar 18, 2026 | |
Three Kingdoms Shelter In-game content art | This game uses minimal amount of Ai generated images from paid accounts and other sources. | McCay Games | - | Mar 18, 2026 | |
Veil Transfer Live AI text | The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release. | Daniel Graves | 99 | Mar 18, 2026 | |
OverPour Live AI text | In the game, AI is used to enhance the bartending experience by providing players with a vast and dynamic selection of nearly 20,000 unique drinks that they can discover and create. Each drink comes with its own history, offering a rich backstory that adds depth to the gameplay. While these histories are largely fictional, they serve to immerse players in the world of mixology and bartending. The AI-driven system ensures that players can continuously explore and experiment with different combinations, making each playthrough a unique experience. | Tiny Boulder Studios | - | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
Shadows Of Serenity In-game content art | Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world). | NoumeNoir Games | - | Mar 18, 2026 | |
Barman Simulator Store/marketing art | I used AI to generate images in my store page and started with an AI-generated base for the game logo | VirtualMind | 51 | Mar 18, 2026 | |
Twas The Night In-game content art | Some of the icons in the game are pulled from DALLE. | Mayham Games | - | Mar 18, 2026 | |
Distant Trails In-game content audio | All voices heard in the game are generated by ElevenLabs AI audio.
ElevenLabs provides a platform for voice actors to earn revenue by sharing an AI model of their voice. All rights to use their voice are provided by the actor and have been attained for use in this game. | Two Acres Inc | - | Mar 18, 2026 | |
Coffee Bonds Store/marketing art | We used AI to create the capsules for the game's store page. | Budgie Game Studio | - | Mar 18, 2026 | |
VHScape Store/marketing art | AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity. | Cluck Games, LLC | 17 | Mar 18, 2026 | |
The Everest Encounter Live AI text | The Everest Encounter leverages cutting-edge AI to create a uniquely immersive VR experience. Our game features Katherine, an AI-driven flight attendant powered by advanced language models and NVIDIA's AI technology. Players engage in natural conversations and dynamic interactions, with Katherine adapting her responses and behavior based on the player's choices and emotions. While the game's core content is pre-rendered for optimal performance, Katherine's dialogue and decision-making occur in real-time, ensuring each playthrough is unique. This innovative use of AI pushes the boundaries of narrative gaming, offering players an unparalleled level of engagement and realism in a virtual world. | Bo Chen | - | Mar 18, 2026 | |
Global Shipping Simulator Store/marketing art | Store page assets were created using AI. | EdenStudio | 10 | Mar 18, 2026 | |
Tiny House Simulator In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | 91 | Mar 18, 2026 | |
ZOMBIE KEBAB VR In-game content art | During the development of Zombie Kebab, we may use AI-assisted tools to support our creative process. These tools help us speed up production and experiment with ideas — but every asset, scene, and design decision is guided and refined by our team.
Some examples may include concept art, background textures, or decorative posters within the game world. | ZOMBIE KEBAB TEAM | - | Mar 18, 2026 | |
Brother, Get The Oats Live AI text | This game uses a local AI text generation model to power an npc. | Connor M | - | Mar 18, 2026 | |
Unemployment Simulator Store/marketing art | Please be aware that some of the store images for "Unemployment Simulator," including capsule images, have been created with the assistance of generative AI technology. These images are placeholder assets and may be replaced before the game is available for purchase.
We want to emphasize that generative AI has only been used for creating certain store assets. The game itself does not contain any AI-generated content or use AI technology in its gameplay or mechanics.
Our commitment is to provide an authentic and immersive gaming experience that accurately reflects the challenges of unemployment in a modern setting, crafted entirely by our development team. | Rebel Signal | - | Mar 18, 2026 | |
Trailer Park Tycoon: Raccoon Ranch In-game content audio | Gameplay trailer background music partially generated with AI | Yuliy Oneshko | 137 | Mar 18, 2026 | |
HOLLYWOOD DIRECTOR THE SIMULATION In-game content art | AI is used to generate concept art for the game as well as the images in the Main and Sub menus. | KARMA PLAY LTD. | - | Mar 18, 2026 | |
Evoker's gambit In-game content art | Some UI images generated with AI. | Max Estry | - | Mar 18, 2026 | |
The King Feasts First In-game content artaudio | Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools. | Jeyco | - | Mar 18, 2026 | |
Sea Town - Fish Market Simulator Unclear arttext | Some visual and text materials. | Alice Games | 26 | Mar 18, 2026 | |
ICHAI-CHAT Live AI textaudio | This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue. | EuphoPia inc. | - | Mar 18, 2026 | |
Purrfect Galaxies In-game content art | AI-generated art for its visual elements. | GalacticWhiskerWare | - | Mar 18, 2026 | |
Widget Inc. In-game content art | Pixel art used in the game includes AI-modified variants of my own sketches. | Leaping Turtle | 748 | Mar 18, 2026 | |
AI-generated artifacts | XENO | - | Mar 18, 2026 | ||
Mall Simulator In-game content art | I got help from artificial intelligence to create some fictional in-game images. | F13 Games | 1.2k | Mar 18, 2026 | |
Adrenalinkick In-game content audioarttext | All music tracks in the game were created with Udio.
Some of the voices you hear were designed using Elevenlabs.
Several images and backgrounds were generated with Stable Diffusion.
Translations were done using ChatGPT.
All pieces are entirely fictional "artworks" created by the developer "Draconum." | Draconum | - | Mar 18, 2026 | |
Farm & Store Simulator In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Gun Store Simulator In-game content art | AI-generated art objects | Geekon | 36 | Mar 18, 2026 | |
ShoppingMall: Manager Simulator Unclear | AI-generated artifacts | Geekon | 94 | Mar 18, 2026 | |
职业足球生涯 In-game content art | Some scenes, UI elements, character modeling and props are made based on AI painting | 小伍 | - | Mar 18, 2026 | |
8ロウィン In-game content art | We are using AI for object generation within the game. | Studio Night | - | Mar 18, 2026 | |
Friendly Sheeps: A Cozy Simulator Store/marketing art | Cover image was created with the help of AI | AGAMES | 19 | Mar 18, 2026 | |
Monastery: Ora et Labora In-game content art | This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience. | Dragonkin Studios | - | Mar 18, 2026 | |
Restaurant Owner: A Restaurant Simulator Store/marketing art | In this game, artifical intelligence is only used so as to create images | Workaround Games | 83 | Mar 18, 2026 | |
《道格拉斯警督的日记》《Inspector Douglas's Diary》 In-game content art | We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once. | 日食网络 solar eclipse studio | - | Mar 18, 2026 | |
Fog Racing Circuit Store/marketing art | Yes, we did the logo with AI. | ZERO5GAMES | 15 | Mar 18, 2026 | |
Don't Mess With Bober In-game content audio | This game uses AI-voice acting. | Peace_Studio | 196 | Mar 18, 2026 |