Achievement icons are developed using GenAI image generation
- Creator
- Your Future Heroes LLC
- Reviews
- -
- Added
- Mar 18, 2026
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Achievement icons are developed using GenAI image generation
AI-assisted tools were used during development to help generate some code and certain visual and audio assets. All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer. No AI-generated content is created dynamically during gameplay. AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time.
Some visual assets were created or refined using generative AI tools during development. All AI-assisted assets were reviewed, edited, and integrated by the developer. The game does not generate content dynamically using AI during gameplay.
Some of the in-game background music was created using generative AI.
- Voice acting modulated from human speakers - Localization and Text proofreading
For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming.
Banners and logos are ai generated.
AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
We use AI for the character illustrations.
Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
Generative AI has been used for images in UI.
The puzzle images pre-rendered AI art
for BGM
Some text and images on the game and store pages are generated by AI
Some artwork in this game was created with AI assistance and edited by the developer.
Game logo, banners, headers and game menu icons made with ai tools
AI was used for C# scripting and language translation.
Used for initial game assets (images, UI, music).
Use AI to generate some store page introductions.
AI generates a few images and icons, reviewed manually.
Images and/or audio within game may contain AI generated images or audio.
AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game.
[AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding."
Gen AI is used for Music and generating character & stage profiles.
background image generated by AI
This application generates text responses in real time using an on-device language model (LLM). All AI output is initiated by user prompts entered through the chat interface. The model runs locally on the user's hardware and does not require an internet connection in the Steam build. The application does not generate images or other media via AI. User inputs and generated content are stored locally on the user’s device and are not transmitted to external servers.
Character images in this game were created using AI.
AI was used to develop the store and cover pages of the game.
Used LLM's for for translation to other languages.
This game contains AI-generated music.
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help. Thank You for your understanding :D
Hello guys I am updating the storepage and letting you know I used AI to help me with the STOREPAGE capsules... as well as use it as research to improve m coding skills!
Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of-game: the game logo and some store/marketing images. The game does not generate AI content during gameplay and does not use third-party AI services while running.
Only AI was used on the store page.
Some of the images used throughout the game are AI-generated
Generative AI tools were used to assist in the creation of static game assets during development.
Some artwork assets were created/edited using AI tools.
"HEAT Labs may use generative AI tools during development to assist with text and/or upscaling of visual content. All such content is carefully curated, refined, and checked for accuracy before use and any AI assisted content is clearly labeled to ensure transparency."
Some images in this game are generated using AI.
The background images and girls pictures are pre-rendered AI art
We use many tools and techniques to realize our graphics, from AI generation to hand-painting.
Some store visuals made with AI assistance.
Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools.
Some of the music were labelled as AI-generated by their original authors on Pixabay.
The capsules were created using AI tools.
AI was used during development to generate some in-game icons, promotional artwork, and character voice lines.
The game's store page text and cover images are created using visual and text-based artificial intelligence tools.
All marketing was AI Generated - except the screenshots and demo video. Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups. How much AI will be used for more than research going forward is up to see.
A small portion of 3D models, music, voice lines, and images were created with the assistance of AI
此游戏代码和美术均有AI生成
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
My Fish Friend In-game content art | Achievement icons are developed using GenAI image generation | Your Future Heroes LLC | - | Mar 18, 2026 | |
Pirate & Darkmage In-game content artaudiocode | AI-assisted tools were used during development to help generate some code and certain visual and audio assets.
All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer.
No AI-generated content is created dynamically during gameplay.
AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time. | MofuWorks | - | Mar 18, 2026 | |
Gravity Assist: Initiative In-game content art | Some visual assets were created or refined using generative AI tools during development. All AI-assisted assets were reviewed, edited, and integrated by the developer. The game does not generate content dynamically using AI during gameplay. | Morozov Studios | - | Mar 18, 2026 | |
BlockSword In-game content audio | Some of the in-game background music was created using generative AI. | 오란다 | - | Mar 18, 2026 | |
Cube Grinder Factory In-game content audiotext | - Voice acting modulated from human speakers
- Localization and Text proofreading | Knidaria Games | - | Mar 18, 2026 | |
HootBox Dev only code | For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming. | Gufo | - | Mar 18, 2026 | |
Ball Clicker Roguelike Store/marketing art | Banners and logos are ai generated. | Gökhan Çakır | - | Mar 18, 2026 | |
Portal Worlds In-game content art | AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story.
After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists. | Game Hollywood Games | 45 | Mar 18, 2026 | |
Maid Card Gacha: Collect, Display, Complete In-game content art | We use AI for the character illustrations. | Violet Soft | - | Mar 18, 2026 | |
夏日水果糖 In-game content art | Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story. | MxJ | - | Mar 18, 2026 | |
Sheepfold In-game content art | Generative AI has been used for images in UI. | Satyr Interactive | - | Mar 18, 2026 | |
Color Splash: Reptiles In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Ocean Otter Swim Unclear audio | for BGM | GomDanZi | - | Mar 18, 2026 | |
之人重生 Store/marketing textart | Some text and images on the game and store pages are generated by AI | 从零通关 | - | Mar 18, 2026 | |
A Quiet Place Between Us In-game content art | Some artwork in this game was created with AI assistance and edited by the developer. | Papersoul Games | - | Mar 18, 2026 | |
Lawnmower game Ufo Chase 2 In-game content art | Game logo, banners, headers and game menu icons made with ai tools | Valkeala Software | 10 | Mar 18, 2026 | |
Shredder Judgement In-game content codetext | AI was used for C# scripting and language translation. | Axiom | - | Mar 18, 2026 | |
Hello, Runa! In-game content artaudio | Used for initial game assets (images, UI, music). | COMMAGAMES | - | Mar 18, 2026 | |
Cat Minesweeper Store/marketing text | Use AI to generate some store page introductions. | Happy Lunch Time | - | Mar 18, 2026 | |
My Little Cosmos In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
Only Clone In-game content artaudio | Images and/or audio within game may contain AI generated images or audio. | King Tiger Studio | - | Mar 18, 2026 | |
CTRL+ESC Store/marketing | AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game. | milkygroup | - | Mar 18, 2026 | |
KAGARIBI In-game content artaudiotext | [AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding." | NewForeverSTUDIO | - | Mar 18, 2026 | |
ChoreoCraft In-game content audiotext | Gen AI is used for Music and generating character & stage profiles. | Mauricio Hollando Dubuc | - | Mar 18, 2026 | |
一家之主 Store/marketing art | background image generated by AI | NNN | - | Mar 18, 2026 | |
IthielAI Live AI text | This application generates text responses in real time using an on-device language model (LLM). All AI output is initiated by user prompts entered through the chat interface. The model runs locally on the user's hardware and does not require an internet connection in the Steam build. The application does not generate images or other media via AI. User inputs and generated content are stored locally on the user’s device and are not transmitted to external servers. | Ithiel AI | - | Mar 18, 2026 | |
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection In-game content art | Character images in this game were created using AI. | Violet Soft | - | Mar 18, 2026 | |
Cosmo Strike: Complete Edition Store/marketing art | AI was used to develop the store and cover pages of the game. | Nikspeaks | - | Mar 18, 2026 | |
Dice'n'Go In-game content text | Used LLM's for for translation to other languages. | Pupworx | - | Mar 18, 2026 | |
Need For Steal In-game content audio | This game contains AI-generated music. | Night Badgers Studio | - | Mar 18, 2026 | |
RAM Clicker In-game content artcodetext | Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help.
Thank You for your understanding :D | DesignationX | - | Mar 18, 2026 | |
Greed Champions Store/marketing artcode | Hello guys I am updating the storepage and letting you know I used AI to help me with the STOREPAGE capsules... as well as use it as research to improve m coding skills! | Pixelabor | - | Mar 18, 2026 | |
Ball's Journey In-game content art | Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of-game: the game logo and some store/marketing images. The game does not generate AI content during gameplay and does not use third-party AI services while running. | DoGaeJa | 30 | Mar 18, 2026 | |
桌面农场物语 Store/marketing | Only AI was used on the store page. | 逍遥时间 | - | Mar 18, 2026 | |
Crystal Garden In-game content art | Some of the images used throughout the game are AI-generated | Aleksa Racovic | - | Mar 18, 2026 | |
Resort Simulator In-game content art | Generative AI tools were used to assist in the creation of static game assets during development. | Fishleaf Games | - | Mar 18, 2026 | |
Black Sword In-game content art | Some artwork assets were created/edited using AI tools. | Nexus Media | - | Mar 18, 2026 | |
HEAT Labs Unclear textart | "HEAT Labs may use generative AI tools during development to assist with text and/or upscaling of visual content.
All such content is carefully curated, refined, and checked for accuracy before use and any AI assisted content is clearly labeled to ensure transparency." | HEAT Labs | - | Mar 18, 2026 | |
明末:干柴烈火 In-game content art | Some images in this game are generated using AI. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Summer In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Adrift: In the Corners of Time In-game content art | We use many tools and techniques to realize our graphics, from AI generation to hand-painting. | Joe George | - | Mar 18, 2026 | |
Roadside Reseal Store/marketing art | Some store visuals made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Album3D In-game content text | Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools. | 4AI Limited | - | Mar 18, 2026 | |
Tied to the Beat In-game content audio | Some of the music were labelled as AI-generated by their original authors on Pixabay. | Javier Lianes García | 20 | Mar 18, 2026 | |
Meow Survivors Store/marketing art | The capsules were created using AI tools. | ILYA KURTAEV | 10 | Mar 18, 2026 | |
Handyman: House Repair and Flip In-game content artaudio | AI was used during development to generate some in-game icons, promotional artwork, and character voice lines. | 7KPolygons | - | Mar 18, 2026 | |
Skibidi Wars Store/marketing arttext | The game's store page text and cover images are created using visual and text-based artificial intelligence tools. | Pakumi | - | Mar 18, 2026 | |
TET~CRAFT Store/marketing codeart | All marketing was AI Generated - except the screenshots and demo video.
Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups.
How much AI will be used for more than research going forward is up to see. | ceneezer | - | Mar 18, 2026 | |
Last $50 In-game content artaudiotext | A small portion of 3D models, music, voice lines, and images were created with the assistance of AI | Adagio Games | 16 | Mar 18, 2026 | |
五行侠录 In-game content artcode | 此游戏代码和美术均有AI生成 | CATWO | - | Mar 18, 2026 |